Content Information Files

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Description[edit]

Content Information Files are Multimedia files used to display the content in the XMB.

Only ICON0.PNG is mandatory. The other information related with the content (inputs/outputs) is stored in PARAM.SFO.

Languages[edit]

Games/apps developers can choose if adding Content Information Files localized for the languages supported by the system, in this case the file name has a language number code added at his right from the table below

The system decides wich Content Information Files to load based on the language selected by the user in Settings column in XMB

When the game/app doesnt have Content Information Files that matches the user language the system loads the default ones (without the language number code added at his right)

For more details about language dependant files see the Languages page

XMB Languages

Language Code Language Name Firmware support
two-digit two-letter ISO-3166 Localised English PSP PS3 PSV PS4
00 ja ja 日本語 Japanese 1.00 1.00 1.00 1.00
01 en en-US English (United States) English (United States)
02 fr fr Français French 1.50
03 es es-ES Español (España) Spanish (Spain)
04 de de Deutsch German
05 it it Italiano Italian
06 nl nl Nederlands Dutch
07 pt pt-PT Português (Portugal) Portuguese (Portugal)
08 ru ru Pyccкий Russian
09 ko ko 한국어 Korean 2.00 1.50
10 ch zh-Hant 繁體中文 Chinese (Traditional) 2.70 1.60
11 zh zh-Hans 简体中文 Chinese (Simplified)
12 fi fi Suomi Finnish No
13 sv sv Svenska Swedish
14 da da Dansk Danish
15 no no Norsk Norwegian
16 pl pl Polski Polish 3.10
17 br pt-BR Português (Brasil) Portuguese (Brazil) 4.00
18 gb en-GB English (United Kingdom) English (United Kingdom)
19 tr tr Türkçe Turkish 4.30 2.00


Games PS3[edit]

HDD Game[edit]

All the "bootable" HDD content displayed in "Game" column in XMB (categories: HG, 1P, 2P, MN) uses this "Content Information Files", also the main "bootable" content of a "standard" disc (category: DG).

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB*  ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB*  ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PARAM.HIS PARAM_xx.HIS Update History  ??? Used as a changelog by patches
  • The sum of the sizes of SND0.AT3 + ICON1.PAM cant be higher than 2.4MB

Disc Game[edit]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Content Icon 320x176
ICON1.PAM ICON1_xx.PAM Content Icon Video 320x176 2.4MB*  ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Content Icon Sound 2.4MB*  ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)

There are speciall Disc structures that uses specific Content Information Files for different display modes.

PS3_EXTRA[edit]

This display mode "mimics" the "PStore news" menu with largue square icons that can be animated, and fills the screen with a 3x3 icon pattern.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON2.PNG ICON2_xx.PNG Extra Content Icon 486x405
ICON3.SWF ICON3_xx.SWF Extra Content Icon Video 486x405  ???  ???

PKGDIR[edit]

This display mode resizes the icons and displays them inside bubbles (one bubble for each package). All the bubbles subfolders shares the same background image.

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG Package Icon 320x176
ICON1.PAM ICON1_xx.PAM Package Icon Video 320x176 2.4MB*  ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 Package Icon Sound 2.4MB*  ??? When the file is present the sound from ICON1.PAM is ignored
PIC0.PNG PIC0_xx.PNG Overlay picture 1000x560 Only visible in 16:9 screens (PIC2.PNG is ignored)
PIC2.PNG PIC2_xx.PNG Overlay picture 310x250 Only visible in 4:3 screens (PIC0.PNG is ignored)
PIC3.PNG PIC3_xx.PNG Background picture 1920x1080 Used as the background of all the other subfolders with packages

CROSSDIR[edit]

File Description Pixels Size File Size Max Notes
DATA000.PNG PSvita package Icon 128x128 24bit (no transparency) 32768 bytes indexed color


Games PSP[edit]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Content Icon 144x80
ICON1.PMF ICON1_xx.PMF??? Content Icon Video 144x80 Video with sound supported
SND0.AT3 SND0_xx.AT3??? Content Icon Sound When the file is present the sound from ICON1.PMF is ignored
PIC0.PNG PIC0_xx.PNG??? Overlay picture 310x180
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272 Same as PSP screen size

Game Data Utility[edit]

Refered to the content displayed at the top of the "Game" column in XMB inside "Game Data Utility" folder (categories: GD, 2D). Note that the same (category: GD) is refered to two different contents ("additionall content for games" and "game patches").

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG GameData Icon 320x176
ICON1.PAM ICON1_xx.PAM GameData Icon Video 320x176 2.4MB*  ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 GameData Icon Sound 2.4MB*  ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Background picture 1920x1080
PARAM.HIS PARAM_xx.HIS Update History  ??? Used as a changelog by patches

Saved Data Utility (PS3)[edit]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG SaveData Icon 320x176
ICON1.PAM ICON1_xx.PAM SaveData Icon Video 320x176 2.4MB*  ??? Video with sound supported
SND0.AT3 SND0_xx.AT3 SaveData Icon Sound 2.4MB*  ??? When the file is present the sound from ICON1.PAM is ignored
PIC1.PNG PIC1_xx.PNG Overlay picture 1000x560 For both 4:3 and 16:9 screens

Saved Data Utility (minis)[edit]

File Language specific files Description Pixels Size File Size Time Size Notes
ICON0.PNG ICON0_xx.PNG??? Minis SaveData Icon 80x80
SND0.AT3 SND0_xx.AT3??? Minis SaveData Icon Sound  ???  ???
PIC1.PNG PIC1_xx.PNG??? Background picture 480x272
  • Overlay texts (under TITLE text row, and over PIC1.PNG) are displayed using SUBTITLE (one text row) and DETAIL (severall text rows) from PARAM.SFO

Trophy Collection[edit]

File Description Pixels Size File Size Notes
ICON0.PNG Trophyset Icon 320x176
TROPxxx.PNG Trophy Icon 240x240 "xxx" is the trophy number (from 000 to 999), platinum trophy is indexed as nº 000 when present
GRxxx.PNG Trophyset Group Icon 320x176 "xxx" is the group number (from 000 to 999), used to index trophies as subgroups unlocked/installed with expansion packs
  • Trophy information texts (right to each GRxxx.PNG and TROPxxx.PNG) is displayed using text strings from TROPCONF.SFM