Talk:PS2 Classics Emulator Compatibility List: Difference between revisions

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(Rygar config added)
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<pre>--fpu-accurate-range=0x150000,0x170000
<pre>--fpu-accurate-range=0x150000,0x170000
# Fix loading freeze, game still unplayable due to 1 fps in-game. </pre>
# Fix loading freeze, game still unplayable due to 1 fps in-game. </pre>
====NBA Street Vol.2====
All versions
<br>Text
<pre>--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--gs-adaptive-frameskip=1
# Fix for graphical corruptions, require "JAK" emu.</pre>


====Oni====
====Oni====

Revision as of 21:38, 15 July 2018

PS2emu Configuration Files

Here are configuration files to improve PS2 emulator compatibility on PS4

Ace Combat 4

All versions
Text

--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Fix for terain textures

Ape Escape 2

All versions
Text

--gs-use-mipmap=1
--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
#Fix for flickering textures

Canis Canem Edit/Bully

SLES 535.61
LUA

apiRequest(0.1)

-- Bully bug 9392
-- Performance fix
local emuObj = getEmuObject()	
local thresholdArea = 600
emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4  } )


Text

--fpu-accurate-mul-fast=1
--fpu-accurate-muldiv-range=0x3fa5c0,0x3fa5c0
--gs-flush-ad-xyz=SafeZWrite
--vu1-opt-vf00=2
--vu1-di-bits=0
--ee-hook=0x001f3ef4,FastForwardClock
--gs-use-deferred-l2h=0
--vu1-injection=1
--vu1-mpg-cycles=2500
--fpu-rsqrt-fast-estimate=0
--safe-area-min=1.0

Cold Winter

All
Text

--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-operands=1
--vu0-clamp-results=1
--vu1-clamp-operands=1
--vu1-clamp-results=1
# fix graphic and physics, there are still issue with fmv, and minor stering issue.

Dead or Alive 2: Hardcore

SLUS_200.71
Lua

apiRequest(0.1)

-- Fix for black screen SLUS-20071, side effect is lack of some in-game sounds.

eeInsnReplace(0x2B06EC, 0x24060001, 0x24060000)
eeInsnReplace(0x2b0868, 0x10400014, 0x10000014)

Klonoa 2

All versions
Text

--fpu-no-clamping=1
#Fix for misplaced objects, still require fix for texturing problems.

Metal Saga

All versions
Text

--vif1-ignore-cmd-ints=1

#Fix for black-screen on SatCom/Equip menus. Game still unplayable due to immediate freeze during combat.

Need for Speed Carbon

SLES_543.22
Text

--fpu-accurate-range=0x150000,0x170000
# Fix loading freeze, game still unplayable due to 1 fps in-game. 

NBA Street Vol.2

All versions
Text

--vu1-no-clamping=0
--vu1-clamp-operands=1
--vu1-clamp-results=1
--gs-adaptive-frameskip=1
# Fix for graphical corruptions, require "JAK" emu.

Oni

SLES_501.34 SLES_501.76 SLES_501.77 SLES_501.78 SLES_501.79
Lua

apiRequest(0.1)

-- Fix for hang at loading screen

eeInsnReplace(0x1CEF7C, 0x4100FFFF, 0x00000000)

SLUS_200.64
Lua

apiRequest(0.1)

-- Fix for hang at loading screen

eeInsnReplace(0x1CF3CC, 0x4100FFFF, 0x00000000)

Rygar: The Legendary Adventure

SLUS_204.71
Text

--fpu-accurate-range=0x147CC0,0x147EA0
#Fix for freeze after leaving the first area.

Tales of The Abyss

SLUS_213.86
Text

--gs-uprender=none
--gs-upscale=none
#fix coruption lines caused by upscsaler, remember to remove 2x2 that already exist in config
--fpu-accurate-range=0x27FFFC,0x27FFFF
--fpu-accurate-range=0x2921F4,0x2921F8
#choral castle soft lock fix
--fpu-no-clamping=0
--vu0-no-clamping=0
--vu1-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--vu0-clamp-results=1
--vu1-clamp-results=1
--cop2-clamp-results=1
#Seems to fix not renedering characters in cut scenes

Tony Hawk Pro Skater 3

All
Text

--vu0-no-clamping=0
--vu1-no-clamping=0
--vu0-clamp-results=1
--vu1-clamp-results=1
--fpu-no-clamping=0
--cop2-no-clamping=0
--fpu-clamp-results=1
--cop2-clamp-results=1
#SPS Fix

Valkyrie Profile 2: Silmeria

All versions
Text

--gs-progressive=1
--gs-uprender=2x2
--gs-upscale=Point
--vu-hack-triace=1
--gs-kernel-cl-up="up2x2simple"
#Looks like it fix all graphical issues excluding purple effect in Forest at start of game

Whiplash

All versions
Text

--gs-kernel-cl="mipmap"
--gs-kernel-cl-up="mipmap2x2"
--gs-use-mipmap=1
#Fix for texture glitches