Talk:PS2 Classics Emulator Compatibility List: Difference between revisions
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(Added Frogger: Ancient Shadow) |
m (→Dead or Alive 2: Hardcore: Added proper patch, instead of workaround) |
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Line 59: | Line 59: | ||
<pre>apiRequest(0.1) | <pre>apiRequest(0.1) | ||
-- Fix | -- Fix hang, fix music, and sounds effects | ||
emuMediaPatch(0x186A71, 12 + 0x7e4, { 0x2404002b }, { 0x27c40010 }) | |||
emuMediaPatch(0x186A71, 12 + 0x7e8, { 0x0c0032b3 }, { 0x0c0032b7 }) | |||
emuMediaPatch(0x186A71, 12 + 0x7ec, { 0x27c50010 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A71, 12 + 0x5e8, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A71, 12 + 0x5ec, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A7B, 12 + 0x6fc, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A7B, 12 + 0x700, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A85, 12 + 0x164, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A85, 12 + 0x168, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A85, 12 + 0x10c, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A85, 12 + 0x110, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A85, 12 + 0x1bc, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A85, 12 + 0x1c0, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186A86, 12 + 0x7f0, { 0x27bdfff0 }, { 0x03e00008 }) | |||
emuMediaPatch(0x186A86, 12 + 0x7f4, { 0xafbe0008 }, { 0x00000000 }) | |||
emuMediaPatch(0x186C38, 12 + 0x6ec, { 0x24060001 }, { 0x24060000 })</pre> | |||
====Frogger: Ancient Shadow==== | ====Frogger: Ancient Shadow==== |
Revision as of 11:06, 16 July 2018
PS2emu Configuration Files
Here are configuration files to improve PS2 emulator compatibility on PS4
Ace Combat 4
All versions
Text
--gs-kernel-cl="mipmap" --gs-kernel-cl-up="mipmap2x2" --gs-use-mipmap=1 #Fix for terain textures
Ape Escape 2
All versions
Text
--gs-use-mipmap=1 --gs-kernel-cl="mipmap" --gs-kernel-cl-up="mipmap2x2" #Fix for flickering textures
Canis Canem Edit/Bully
SLES 535.61
LUA
apiRequest(0.1) -- Bully bug 9392 -- Performance fix local emuObj = getEmuObject() local thresholdArea = 600 emuObj.SetGsTitleFix( "ignoreUpRender", thresholdArea , {alpha=0x80000044 , zmsk=1 , tw=4, th=4 } )
Text
--fpu-accurate-mul-fast=1 --fpu-accurate-muldiv-range=0x3fa5c0,0x3fa5c0 --gs-flush-ad-xyz=SafeZWrite --vu1-opt-vf00=2 --vu1-di-bits=0 --ee-hook=0x001f3ef4,FastForwardClock --gs-use-deferred-l2h=0 --vu1-injection=1 --vu1-mpg-cycles=2500 --fpu-rsqrt-fast-estimate=0 --safe-area-min=1.0
Cold Winter
All
Text
--vu0-no-clamping=0 --vu1-no-clamping=0 --vu0-clamp-operands=1 --vu0-clamp-results=1 --vu1-clamp-operands=1 --vu1-clamp-results=1 # fix graphic and physics, there are still issue with fmv, and minor stering issue.
Dead or Alive 2: Hardcore
SLUS_200.71
Lua
apiRequest(0.1) -- Fix hang, fix music, and sounds effects emuMediaPatch(0x186A71, 12 + 0x7e4, { 0x2404002b }, { 0x27c40010 }) emuMediaPatch(0x186A71, 12 + 0x7e8, { 0x0c0032b3 }, { 0x0c0032b7 }) emuMediaPatch(0x186A71, 12 + 0x7ec, { 0x27c50010 }, { 0x00000000 }) emuMediaPatch(0x186A71, 12 + 0x5e8, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A71, 12 + 0x5ec, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186A7B, 12 + 0x6fc, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A7B, 12 + 0x700, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186A85, 12 + 0x164, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A85, 12 + 0x168, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186A85, 12 + 0x10c, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A85, 12 + 0x110, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186A85, 12 + 0x1bc, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A85, 12 + 0x1c0, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186A86, 12 + 0x7f0, { 0x27bdfff0 }, { 0x03e00008 }) emuMediaPatch(0x186A86, 12 + 0x7f4, { 0xafbe0008 }, { 0x00000000 }) emuMediaPatch(0x186C38, 12 + 0x6ec, { 0x24060001 }, { 0x24060000 })
Frogger: Ancient Shadow
SLUS_210.98
Text
--vu0-no-clamping=0 --vu1-no-clamping=0 --vu0-clamp-operands=1 --vu0-clamp-results=1 --vu1-clamp-operands=1 --vu1-clamp-results=1 --cop2-no-clamping=0 --cop2-clamp-operands=1 --cop2-clamp-results=1 #Fixes disappearing models during cutscenes and during gameplay
Klonoa 2
All versions
Text
--fpu-no-clamping=1 #Fix for misplaced objects, still require fix for texturing problems.
Metal Saga
All versions
Text
--vif1-ignore-cmd-ints=1 #Fix for black-screen on SatCom/Equip menus. Game still unplayable due to immediate freeze during combat.
Need for Speed Carbon
SLES_543.22
Text
--fpu-accurate-range=0x150000,0x170000 # Fix loading freeze, game still unplayable due to 1 fps in-game.
NBA Street Vol.2
All versions
Text
--vu1-no-clamping=0 --vu1-clamp-operands=1 --vu1-clamp-results=1 --gs-adaptive-frameskip=1 # Fix for graphical corruptions, require "JAK" emu.
Oni
SLES_501.34 SLES_501.76 SLES_501.77 SLES_501.78 SLES_501.79
Lua
apiRequest(0.1) -- Fix for hang at loading screen eeInsnReplace(0x1CEF7C, 0x4100FFFF, 0x00000000)
SLUS_200.64
Lua
apiRequest(0.1) -- Fix for hang at loading screen eeInsnReplace(0x1CF3CC, 0x4100FFFF, 0x00000000)
Rygar: The Legendary Adventure
SLUS_204.71
Text
--fpu-accurate-range=0x147CC0,0x147EA0 #Fix for freeze after leaving the first area.
Tales of The Abyss
SLUS_213.86
Text
--gs-uprender=none --gs-upscale=none #fix coruption lines caused by upscsaler, remember to remove 2x2 that already exist in config --fpu-accurate-range=0x27FFFC,0x27FFFF --fpu-accurate-range=0x2921F4,0x2921F8 #choral castle soft lock fix --fpu-no-clamping=0 --vu0-no-clamping=0 --vu1-no-clamping=0 --cop2-no-clamping=0 --fpu-clamp-results=1 --vu0-clamp-results=1 --vu1-clamp-results=1 --cop2-clamp-results=1 #Seems to fix not renedering characters in cut scenes
Tony Hawk Pro Skater 3
All
Text
--vu0-no-clamping=0 --vu1-no-clamping=0 --vu0-clamp-results=1 --vu1-clamp-results=1 --fpu-no-clamping=0 --cop2-no-clamping=0 --fpu-clamp-results=1 --cop2-clamp-results=1 #SPS Fix
Valkyrie Profile 2: Silmeria
All versions
Text
--gs-progressive=1 --gs-uprender=2x2 --gs-upscale=Point --vu-hack-triace=1 --gs-kernel-cl-up="up2x2simple" #Looks like it fix all graphical issues excluding purple effect in Forest at start of game
Whiplash
All versions
Text
--gs-kernel-cl="mipmap" --gs-kernel-cl-up="mipmap2x2" --gs-use-mipmap=1 #Fix for texture glitches