Arcade Boards: Difference between revisions

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Line 6: Line 6:
** Based on B-chassis GH-004 together with it's daughterboard (GD-011)
** Based on B-chassis GH-004 together with it's daughterboard (GD-011)
** Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to):
** Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to):
*** Special MechaCon version (CXP102064-'''651R''')
*** Special [[MechaCon]] version (CXP102064-'''651R''')
*** Special [[SysCon]] version on the daughterboard (1V86)
*** Special arcade BIOS
*** Special arcade BIOS
*** Missing expansion bay connector
*** Missing expansion bay connector
Line 17: Line 18:
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
** Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
* COH-H31100
* COH-H31100
** Based on C-chassis GH-006 '''without''' it's daughterboard
** Based on C-chassis GH-006 '''without''' it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system)
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
** Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
*** Special MechaCon version (CXP102064-'''651R''')
*** Special MechaCon version (CXP102064-'''651R''')
Line 54: Line 55:
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
Line 69: Line 70:
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
Line 108: Line 109:


====Specifications====
====Specifications====
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
* Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
* Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
* System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
* Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM (8MB on System 256)
* Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
* Sound: "SPU1+SPU2"
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
 
* Media:
''Note: The first variant (System 246 "Driving") is built around COH-H30000 (see above)''
** CD-ROM
 
** DVD-ROM
''Note: A second and a third variant (System 246 Rev.A and Rev.B) are built around COH-H31100 (see above). In rare instances, Rev.A might contain COH-H30000 instead ([https://wiki.arcadeotaku.com/w/Namco_System_246/256 Source]).''
** Hard Disk Drive


''Note: A fourth and final variant (System 246 Rev.C) is based on a fully custom board similar to System 256, but with separate EE and GS.''
The System 246 exists in 4 main revisions ([https://wiki.arcadeotaku.com/w/Namco_System_246/256 Source]):
* The first variant (System 246 "Driving") is built around the Sony COH-H30000 (see above) and does not have a JAMMA interface
* A second variant (System 246 Rev.A) is still built around the Sony COH-H30000 (see above), but has different Namco boards and a JAMMA interface (except in the "Gun" variant)
* A third variant (System 246 Rev.B) is usually built around the Sony COH-H31100 (see above), although rare cases of it being built around a COH-H30000 are known. It also features a lot of other changes
* A fourth variant (System 246 Rev.C) is based on a fully custom board (similar, but not identical to System 256, and still with separate EE and GS) and comes in a much smaller enclosure


====Known games====
====Known games====
Line 174: Line 179:
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 8MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
''Note: Based on a fully custom board around [[EE+GS]]''
Line 205: Line 214:
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 8MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
*Media: CD-ROM, DVD-ROM, Hard Disk Drive, 64 MBit 3.3V NAND FlashROM Security Dongle
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Media:  
** CD-ROM
** DVD-ROM
** Hard Disk Drive


''Note: Based on a fully custom board around [[EE+GS]]''
''Note: Based on a fully custom board around [[EE+GS]]''
Line 220: Line 233:
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: 32 MB RIMM 3200 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
*Media: 64 MBit 3.3V NAND FlashROM Security Dongle? Integrated ROM.
*Media: Onboard NAND flash


''Note: Based on a fully custom board around [[EE+GS]]''
''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''


====Known games====
====Known games====
Line 232: Line 245:
*Medal No Tatsujin 2  
*Medal No Tatsujin 2  
*Pac-Man Battle Royale  
*Pac-Man Battle Royale  
*Pac-Man's Arcade Party
*Pac-Man's Arcade Party (can also be System 148?)


==Namco System 148==
==Namco System 148==
====Specifications====
====Specifications====
Mostly identical to System 147, but with 64 MB RAM and a removed connector
*Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
''Note: Based on a fully custom board around [[EE+GS]] which is almost identical to that of Namco System 147''
*Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
*System memory: '''64''' MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Sound: "SPU1+SPU2"
*Media: Onboard NAND flash
 
''Note: Based on a fully custom board around [[EE+GS]]. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.''
 
''Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.''


====Known games====
====Known games====
* Animal Kaiser
* Animal Kaiser
* Pac-Man's Arcade Party (can also be System 147?)
* Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)

Latest revision as of 15:50, 25 February 2024

Overview[edit | edit source]

Several arcade systems have been built around the PS2 hardware. While some systems use almost stock PS2 hardware (the Konami Python 2 going as far as cramming an entire unmodified SCPH-50000 console into the arcade chassis), other systems use a more custom approach with later Namco systems being based on entirely custom motherboards.

Sony provided some PS2 chassis specifically for use in arcade systems. These are:

  • COH-H30000
    • Based on B-chassis GH-004 together with it's daughterboard (GD-011)
    • Differences compared to normal retail GH-004 boards include (but are not necessariliy limited to):
      • Special MechaCon version (CXP102064-651R)
      • Special SysCon version on the daughterboard (1V86)
      • Special arcade BIOS
      • Missing expansion bay connector
      • Missing one of two CDVD Drive connectors
      • Missing IC205 (digital video encoder)
      • Missing Driver ICs for the CDVD Drive
      • Missing some more small components
      • A special connector is installed on normally unpopulated pads
  • COH-H31000
    • Based on C-chassis (GH-006?) together with it's daughterboard (GD-013?)
  • COH-H31100
    • Based on C-chassis GH-006 without it's daughterboard (the daughterboard's functionality including SysCon is now provided by another board inside the arcade system)
    • Differences compared to normal retail GH-006 boards include (but are not necessariliy limited to):
      • Special MechaCon version (CXP102064-651R)
      • Special arcade BIOS (A 000 010)
      • Missing expansion bay connector
      • Missing CDVD Drive connector
      • Missing SSBUS controller
      • Missing IC205 (digital video encoder)
      • A special connector is installed on normally unpopulated pads

Arcade systems[edit | edit source]

Konami Python[edit | edit source]

Specifications[edit | edit source]

Note: Based on COH-H31000 (see above).

Known games[edit | edit source]

  • Dog Station
  • Dog Station Deluxe
  • Hawaiian De Golf / Mocap Golf
  • Nice Smash!
  • Paintball Mania
  • Perfect Pool
  • Pool Pocket Fortunes
  • World Soccer Winning Eleven Arcade Game Style / Pro Evolution Soccer The Arcade
  • World Soccer Winning Eleven Arcade Game Style 2003

Konami Bemani Python[edit | edit source]

Specifications[edit | edit source]

Note: Based on COH-H31000 (see above).

Known games[edit | edit source]

  • Dancing Stage Fusion

Konami Python 2[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Media: CD-ROM, DVD-ROM, Hard Disk Drive

Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.

Known games[edit | edit source]

  • Thrill Drive 3

Konami Bemani Python 2[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Media: CD-ROM, DVD-ROM, Hard Disk Drive

Note: Built around a complete stock Playstation 2 console (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.

Known games[edit | edit source]

  • Dance 86.4 Funky Radio Station
  • Dance Dance Revolution SuperNOVA / Dancing Stage SuperNOVA
  • Dance Dance Revolution SuperNOVA 2 / Dancing Stage SuperNOVA 2
  • Drum Mania V
  • Drum Mania V2
  • Drum Mania V3
  • Guitar Freaks V
  • Guitar Freaks V2
  • Guitar Freaks V3
  • Pop'n Music 10
  • Pop'n Music 11
  • Pop'n Music 12 Iroha
  • Pop'n Music 13 Carnival
  • Pop'n Music 14 Fever
  • Toy's March
  • Toy's March 2

Konami Python Satellite Terminal[edit | edit source]

Specifications[edit | edit source]

Known games[edit | edit source]

  • Baseball Heroes 2005
  • Battle Climaxx!
  • Battle Climaxx! 2
  • Monster Gate Online
  • Monster Gate Online 2
  • R.P.M. Red

Namco System 246[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz (Overclocking to 299 MHz on System 256), with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
  • Media:
    • CD-ROM
    • DVD-ROM
    • Hard Disk Drive

The System 246 exists in 4 main revisions (Source):

  • The first variant (System 246 "Driving") is built around the Sony COH-H30000 (see above) and does not have a JAMMA interface
  • A second variant (System 246 Rev.A) is still built around the Sony COH-H30000 (see above), but has different Namco boards and a JAMMA interface (except in the "Gun" variant)
  • A third variant (System 246 Rev.B) is usually built around the Sony COH-H31100 (see above), although rare cases of it being built around a COH-H30000 are known. It also features a lot of other changes
  • A fourth variant (System 246 Rev.C) is based on a fully custom board (similar, but not identical to System 256, and still with separate EE and GS) and comes in a much smaller enclosure

Known games[edit | edit source]

  • By Namco:
    • Alien Sniper
    • Alpine Racer 3
    • Bloody Roar 3
    • Cobra: The Arcade
    • Dragon Chronicles
    • Dragon Chronicles II
    • THE iDOLM@STER
    • Minnade Kitaeru Zennou Training
    • Professional Baseball 2002
    • Ridge Racer V Arcade Battle
    • Samurai Surf X
    • Smash Court Pro Tournament
    • Soul Calibur II
    • Soul Calibur III Arcade Edition
    • Starblade: Operation Blue Planet
    • Taiko no Tatsujin 7
    • Taiko no Tatsujin 8
    • Technic Beat
    • Tekken 4
    • Time Crisis 3
    • Vampire Night
    • Wangan Midnight
    • Wangan Midnight R
  • By Capcom:
    • Capcom Fighting All Stars
    • Capcom Fighting Jam
    • Chokosoku Card Racer
    • Fate: Unlimited Codes
    • Gun Survivor 3: Dino Crisis
    • Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T.
    • Mobile Suit Gundam SEED: Federation Vs. Z.A.F.T. II
    • Mobile Suit Gundam Z: AEUG Vs. Titans
    • Mobile Suit Gundam Z: AEUG Vs. Titans DX
    • Pride GP 2003
    • Quiz Mobile Suit Gundam: Tou. Senshi
    • Rockman EXE: Battlechip Stadium
    • Sengoku Basara X
  • By Taito:
    • Battle Gear 3
    • Battle Gear 3 Tuned
    • Zoids Infinity
    • Zoids Infinity EX
    • Zoids Infinity EX Plus

Namco System 256[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
  • Media:
    • CD-ROM
    • DVD-ROM
    • Hard Disk Drive

Note: Based on a fully custom board around EE+GS

Known games[edit | edit source]

  • Chou Dragonball Z / Super Dragonball Z
  • Druaga Online : The Story of Aon
  • Gundam Vs Gundam
  • Gundam Vs Gundam Next
  • Kinnikuman Muscle Grand Prix
  • Kinnikuman Muscle Grand Prix 2
  • Taiko no Tatsujin 10
  • Taiko no Tatsujin 11
  • Taiko no Tatsujin 12
  • Taiko no Tatsujin 12 More
  • Taiko no Tatsujin 13
  • Taiko no Tatsujin 14
  • Taiko no Tatsujin 9
  • Tekken 5
  • Tekken 5 Dark Resurrection
  • Tekken 5.1
  • The Battle of Yu Yu Hakusho: Shitou! Ankoku Bujutsukai!

Namco System Super 256[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 299 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
  • Media:
    • CD-ROM
    • DVD-ROM
    • Hard Disk Drive

Note: Based on a fully custom board around EE+GS

Note: Namco Super System 256 seems to be the same as regular Namco System 256 but it has the gun board integrated.

Known games[edit | edit source]

  • Time Crisis 4

Namco System 147[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 32 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Media: Onboard NAND flash

Note: Based on a fully custom board around EE+GS. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.

Known games[edit | edit source]

  • Medal No Tatsujin
  • Medal No Tatsujin 2
  • Pac-Man Battle Royale
  • Pac-Man's Arcade Party (can also be System 148?)

Namco System 148[edit | edit source]

Specifications[edit | edit source]

  • Main CPU: MIPS III R5900-based "Emotion Engine", 64-bit RISC operating at 294.912 MHz, with 128-bit SIMD capabilities
  • Sub CPU: MIPS II R3000A IOP with cache at 33.8688 MHz
  • System memory: 64 MB 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
  • Graphics: "Graphics Synthesizer" operating at 147.456 MHz
  • Graphics memory: 4MB eDRAM
  • Sound: "SPU1+SPU2"
  • Media: Onboard NAND flash

Note: Based on a fully custom board around EE+GS. This is an extremely stripped down system; there isn't even a MechaCon (unlike with System 246/256), so this system deviates a lot from standard PS2 architecture. It uses onboard flash storage to store the game software.

Mostly identical to System 147, but RAM has been doubled to 64 MB and a connector has been removed. Boards with a copyright date as late as 2014 exist.

Known games[edit | edit source]

  • Animal Kaiser
  • Pac-Man's Arcade Party (can also be System 147?)
  • Umimonogata Lucky Marine Theater (海物語ラッキーマリンシアター)