RCOXML ofw sounds

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Sound files in PS3 firmware[edit]

This is the complete list of vag sounds extracted from rco files by Rcomage, following the rco treasure map

VAG files have an small header containing an additional filename string, it seems to be the original name of the file before it was converted to VAG format, Also, it seems the files was originally WAV (the .wav file extension can be seen inside the vag header of the sounds from eula_net_plugin.rco and regcam_plugin.rco)

system_plugin.rco[edit]

Codecode
<SoundTree>
	<Sound name="snd_cursor" src="Sounds\snd_cursor.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_decide" src="Sounds\snd_decide.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_cancel" src="Sounds\snd_cancel.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_category_decide" src="Sounds\snd_category_decide.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_option" src="Sounds\snd_option.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_error" src="Sounds\snd_error.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_system_ok" src="Sounds\snd_system_ok.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_system_ng" src="Sounds\snd_system_ng.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_trophy" src="Sounds\snd_trophy.ch*.vag" format="vag" channels="1" />
</SoundTree>
  • snd_cursor.ch0.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
  • snd_cursor.ch1.vag (MD5:1603579BD421AC43C148B5347E23152E 4.83). Name inside the VAG header: SE02_Cursor
  • snd_decide.ch0.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
  • snd_decide.ch1.vag (MD5:1F35FD8F3282B375CA5548632B762F9B 4.83). Name inside the VAG header: SE03_Normal_OK
  • snd_cancel.ch0.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
  • snd_cancel.ch1.vag (MD5:86FD02EA88DEA18F67967E02FC35936C 4.83). Name inside the VAG header: SE04_Back
  • snd_category_decide.ch0.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
  • snd_category_decide.ch1.vag (MD5:BD7AFAA3BB8D6115C4186C9848AE7F99 4.83). Name inside the VAG header: SE05_Category_OK
  • snd_option.ch0.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
  • snd_option.ch1.vag (MD5:AB632E03914779E5008D1ADA50370B9D 4.83). Name inside the VAG header: SE08_Option
  • snd_error.ch0.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
  • snd_error.ch1.vag (MD5:EB6C71EFF317B01E6A24ED84B44464D3 4.83). Name inside the VAG header: SE09_Error
  • snd_system_ok.ch0.vag (MD5:8DE8EAB4919A7DA41C762BF050D9D38C 4.83). Name inside the VAG header: SE12_System_OK
  • snd_system_ok.ch1.vag (MD5:3FEF9E51DB18AE7E7DB2AAA96709326E 4.83). Name inside the VAG header: SE12_System_OK
  • snd_system_ng.ch0.vag (MD5:616FE149A6E9D602F4E9124CE8C92C52 4.83). Name inside the VAG header: SE13_System_NG
  • snd_system_ng.ch1.vag (MD5:19B0A76C165DE18FFCF875F0A2FC7737 4.83). Name inside the VAG header: SE13_System_NG
  • snd_trophy.ch0.vag (MD5:42C68638FF8F42DAAD2A705F20938DCC 4.83). Name inside the VAG header: Trophy_Mono

Some of this sound files can be overrided by intalling a P3T Theme. Example from the XML used to build the theme:

Codecode
<!-- Navigation sounds ------------------------------------------------------------------------------->
<setable>
	<se id="se_cursor" 			src="se_cursor.vag"/>		<!-- Cursor movements: left, right, up, down -->
	<se id="se_optionmenu" 			src="se_optionmenu.vag"/>	<!-- Open/enter a options menu -->
	<se id="se_cancel" 			src="se_cancel.vag"/>		<!-- Close/exit a options menu -->
	<se id="se_decide" 			src="se_decide.vag"/>		<!-- Question -->
	<se id="se_system_ok" 			src="se_system_ok.vag"/>	<!-- Accept -->
</setable>


  • Notes
    • snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are the same sound repeated, uses the same sound data but a different name in the vag header
    • snd_error.vag (fake stereo), is a dummy (correct vag format but filled with a few zeroes), probably 0 seconds length
    • By looking at the original filenames inside the vag headers, it seems:
      • SE00_??? and SE01_??? doesnt appears in the list, could be the coldboot and gameboot sounds ?
      • SE10_??? and SE11_??? was missing in action (removed since an unknown firmware version)

osk_plugin.rco[edit]

Codecode
<SoundTree>
	<Sound name="snd_oskenter" src="Sounds\snd_oskenter.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_oskcancel" src="Sounds\snd_oskcancel.ch*.vag" format="vag" channels="2" />
</SoundTree>
  • snd_oskenter.ch0.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83). Name inside the VAG header: SE06_Keyboard_OK
  • snd_oskenter.ch1.vag (MD5:9D6C59947077F4F9D15A90647446AE90 4.83). Name inside the VAG header: SE06_Keyboard_OK
  • snd_oskcancel.ch0.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83). Name inside the VAG header: SE07_Keyboard_NG
  • snd_oskcancel.ch1.vag (MD5:781CAD93DA4149620F1886E686B4068F 4.83). Name inside the VAG header: SE07_Keyboard_NG


  • Notes
    • snd_oskenter.vag (fake stereo), is the same sound named snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
    • snd_oskcancel.vag (fake stereo), is the same sound named snd_cancel.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header

edy_plugin.rco[edit]

Codecode
<SoundTree>
	<Sound name="snd_edy_ok" src="Sounds\snd_edy_ok.ch*.vag" format="vag" channels="2" />
	<Sound name="snd_edy_ng" src="Sounds\snd_edy_ng.ch*.vag" format="vag" channels="2" />
</SoundTree>
  • snd_edy_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 - 4.83). Name inside the VAG header: OK_Sound
  • snd_edy_ok.ch1.vag (MD5:7B9C81FB8B64BCE2ED17A0FA20A61754 - 4.83). Name inside the VAG header: OK_Sound
  • snd_edy_ng.ch0.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83). Name inside the VAG header: NG_Sound-3dB
  • snd_edy_ng.ch1.vag (MD5:058D63BDE2BE415704D27388D43A34B2 - 4.83). Name inside the VAG header: NG_Sound-3dB


  • Notes
    • Both sounds are weird, the style doesnt fits well with the other sounds and are long

videoeditor_plugin.rco[edit]

Codecode
<SoundTree>
	<Sound name="snd_ok" src="Sounds\snd_ok.ch*.vag" format="vag" channels="2" />
</SoundTree>
  • snd_ok.ch0.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83). Name inside the VAG header: OK_Sound
  • snd_ok.ch1.vag (MD5:76EC9FC615A6D9541AB7E5AB3A4B7C74 4.83). Name inside the VAG header: OK_Sound


  • Notes
    • snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco

eula_net_plugin.rco and regcam_plugin.rco[edit]

Codecode
<SoundTree>
	<Sound name="PageEnter" src="Sounds\PageEnter.ch*.vag" format="vag" channels="1" />
	<Sound name="PageExit" src="Sounds\PageExit.ch*.vag" format="vag" channels="1" />
	<Sound name="FocusMove" src="Sounds\FocusMove.ch*.vag" format="vag" channels="1" />
	<Sound name="Boot" src="Sounds\Boot.ch*.vag" format="vag" channels="2" />
	<Sound name="ButtonPush" src="Sounds\ButtonPush.ch*.vag" format="vag" channels="1" />
</SoundTree>
  • PageEnter.ch0.vag (MD5:A31E19BEF4AE6E4716752D69FC2206FF - 4.83). Name inside the VAG header: PageEnter.wav
  • PageExit.ch0.vag (MD5:80FFF64B5AFCA1D7A36F702794CC69C5 - 4.83). Name inside the VAG header: PageExit.wav
  • FocusMove.ch0.vag (MD5:6DB9A7DEE4638F70D2CDCFB1A99C741F - 4.83). Name inside the VAG header: FocusMove.wav
  • Boot.ch0.vag (MD5:7A8F6AC9F831C39091CDD4AF1AD288D6 - 4.83). Name inside the VAG header: StoreBoot.wav
  • Boot.ch1.vag (MD5:2AB63E837D9566C55C397A246AA03A5F - 4.83). Name inside the VAG header: StoreBoot.wav
  • ButtonPush.ch0.vag (MD5:DEDB97132F7E4BC1B3346807A735D551 - 4.83). Name inside the VAG header: Click.wav


  • Notes
    • Boot.vag is the sound when entering in the PSN store ?. And same sound used by old firmwares in the gameboot animation ?
    • FocusMove.vag is a "click", PageEnter.vag and PageExit.vag does a "flip-flop"
    • ButtonPush.vag is a mechanical button "tac"