Editing Game plugin

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Line 47: Line 47:
  38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input
  38: 1 Parameter: uint64_t data - event port send data1=0x100, data2=0x14, data3=input
  39: 1 Parameter: char * titleid [0x20]  
  39: 1 Parameter: char * titleid [0x20]  
  40: 3 Parameter: char * titleid [0x20], int* , MemoryContainer cid
  40: 3 Parameter: char * titleid [0x20], int* , int
  41: 3 Parameter: char * titleid [0x20], char * [4], MemoryContainer cid
  41: 3 Parameter: char * titleid [0x20], char * [4], int
  42: 4 Parameter: char * titleid, int flags , char * , int
  42: 4 Parameter: char * titleid, int flags , char * , int
  43: 0 Parameter: 0
  43: 0 Parameter: 0
Line 78: Line 78:
  69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath)
  69: ExportPath, 1 Parameter: char * ImportPath[0x80] (GetHomeDataExportPath)
  70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath)
  70: ImportPath, 1 Parameter: char * ExportPath[0x80] (GetHomeDataImportPath)
  71: Open, 4 Parameter: int Type, char * DirName, MemoryContainer cid(-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB } - GameDataCheck
  71: Open, 4 Parameter: int Type, char * DirName, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB } - GameDataCheck
  72: BootCheck, 5 Parameter: int * Type, int * Attribute, MemoryContainer cid (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB}, char * DirName - GameBootCheck
  72: BootCheck, 5 Parameter: int * Type, int * Attribute, int (-1), int * SizeInfo[3] { hddFreeSizeKB, sizeKB, sysSizeKB}, char * DirName - GameBootCheck
  73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck
  73: PatchCheck, 2 Parameter: int (-1), int * SizeInfo[3] {0, 0, 0} - GamePatchCheck
  74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData
  74: Create, 4 Parameter: uint8_t setData[0xD4] (GameSetInitParams), char * ContentInfoPath, char * GameDataPath, int Mode - GameCreateGameData
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