Editing Graphic Image Map (GIM)

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:


=Description=
=Description=
'''G'''raphic '''I'''mage '''M'''ap ? ('''GIM''') is an image format that allows for lot of different settings that results in lot of different GIM files that are structurally different, strictly speaking the GIM format is always the same, but generally speaking it can be said that this different GIM files are "GIM formats", the amount of GIM formats supported by PlayStation consoles is limited though (restricted by the graphic enviroment, libraries, etc...). GIM files was found in PSP and PS3 firmwares inside [[Resource Container (RCO)]] files, [[PlayStation 3 Theme (P3T)]] files, etc... See [[GimConv]] and [[Multimedia Formats and Tools#GIM]]
'''G'''raphic '''I'''mage '''M'''ap ? ('''GIM''') is an image format, allows for tenths of different storage settings and by combining settings results in hundreds (or thousands) of different GIM files that are structurally different, to simplify concepts people is naming this different GIM files as "GIM formats" but strictly speaking the GIM format is always the same, the amount of GIM formats used in PlayStation consoles is limited though (restricted by the graphic enviroment, libraries, etc...). GIM files was found used in PSP and PS3 firmwares inside [[Resource Container (RCO)]] files, [[PlayStation 3 Theme (P3T)]] files, etc... See [[GimConv]] and [[Multimedia Formats and Tools#GIM]]


The meaning of the "GIM" acronym used in this wiki ('''G'''raphic '''I'''mage '''M'''ap) is an speculative unnofficial name based in how the data is stored in the internal GIM structure, if someone finds the official codename please report back and we will change it<!-- no luck on facebook https://www.facebook.com/hhhhhyuk? -->
The acronym of GIM used in this wiki ('''G'''raphic '''I'''mage '''M'''ap) is an speculative unnofficial name based in how the data is stored in the internal GIM structure, if someone finds the official codename somewhere please report back and we will change it <!-- no luck on facebook https://www.facebook.com/hhhhhyuk? -->


=Structure=
=Structure=
*Overview (4 unknown values left, marked in intense red)
*Overview (4 unknown values left, marked in red color)
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
   
   
Line 66: Line 66:
===0x03 (Picture)===
===0x03 (Picture)===
Is the parent of block 0x04 (Image) and block 0x05 (Palette)
Is the parent of block 0x04 (Image) and block 0x05 (Palette)
*Experimental notes
*Experimental notes
**This block is repeated when using the option '''merge_mode''' = picture
**This block is repeated when using the option '''merge_mode''' = picture
Line 71: Line 72:
===0x04 (Image)===
===0x04 (Image)===
The image block contains some info about the image, and the pixel color info at bottom stored as '''levels''' or '''frames'''
The image block contains some info about the image, and the pixel color info at bottom stored as '''levels''' or '''frames'''
*Experimental notes
*Experimental notes
**This block is repeated when using the option '''merge_mode''' = image
**This block is repeated when using the option '''merge_mode''' = image
Line 144: Line 146:
|}
|}


After this index comes the planes/levels/frames (the bytes with pixels color info), are one or several images concatenated, for experimental purposes can be added manually by using [[GimConv]].cfg setting '''merge_mode''' with values '''frame''' and '''level''', and probably '''plane''' too, see {{talk}} page
After this index comes the planes/levels/frames (the bytes with pixels color info), are one or several images concatenated, for experimental purposes can be added manually by using [[GimConv]].cfg setting '''merge_mode''' with values '''frame''' and '''level''', and probably '''plane''' too


  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
  Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
Line 150: Line 152:
  00000080  <span style="background:#CA5E24;">CA 5E 11 00 CA 5E 12 00 CA 5E 13 00 CA 5E 14 00</span>  Ê^..Ê^..Ê^..Ê^..
  00000080  <span style="background:#CA5E24;">CA 5E 11 00 CA 5E 12 00 CA 5E 13 00 CA 5E 14 00</span>  Ê^..Ê^..Ê^..Ê^..
  00000090  <span style="background:#CA5E24;">CA 5E 21 00 CA 5E 22 00 CA 5E 23 00 CA 5E 24 00</span>  Ê^!.Ê^".Ê^#.Ê^$.
  00000090  <span style="background:#CA5E24;">CA 5E 21 00 CA 5E 22 00 CA 5E 23 00 CA 5E 24 00</span>  Ê^!.Ê^".Ê^#.Ê^$.
IMAGE_INDEX
IMAGE_PLANE
IMAGE_LEVEL
IMAGE_FRAME
PALETTE_INDEX
PALETTE_LEVEL
PALETTE_FRAME


===0x05 (Palette)===
===0x05 (Palette)===
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)