Editing LIC.DAT
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Latest revision | Your text | ||
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*dev_bdvd/PS3_GAME/LICDIR/LIC.DAT | *dev_bdvd/PS3_GAME/LICDIR/LIC.DAT | ||
**Header | **Header | ||
*** | ***<span style="background:#aCa9a3;">magic</span> "PS3LICDA" | ||
*** | ***<span style="background:#968592;">version</span> 1 | ||
*** | ***<span style="background:#66ff66;">flag</span> 0x80000000 (retail) | ||
*** | ***<span style="background:#ff66ff;">lic_table_end</span> 0x0A00 | ||
*** | ***<span style="background:#f6ff6f;">lic_table_start</span> 0x0800 | ||
*** | ***<span style="background:#6f66f6;">lic_size</span> 0x0100 | ||
*** | ***<span style="background:#6ffff6;">lic_num</span> 2 | ||
*** | ***<span style="background:#C1C132;">crc32</span> 01 0F 95 0E | ||
**First License (located at offset 0x800, for the EBOOT.BIN under directory PS3_GAME) | **First License (located at offset 0x800, for the EBOOT.BIN under directory PS3_GAME) | ||
***'''id_type''' = 0x01 | ***'''id_type''' = 0x01 | ||
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00000000 <span style="background:#aCa9a3;">50 53 33 4C 49 43 44 41</span> <span style="background:#968592;">00 00 00 01</span> <span style="background:#66ff66;">80 00 00 00</span> PS3LICDA....€... | 00000000 <span style="background:#aCa9a3;">50 53 33 4C 49 43 44 41</span> <span style="background:#968592;">00 00 00 01</span> <span style="background:#66ff66;">80 00 00 00</span> PS3LICDA....€... | ||
00000010 <span style="background:#ff66ff;">00 00 0A 00</span> <span style="background:#f6ff6f;">00 00 08 00</span> <span style="background:# | 00000010 <span style="background:#ff66ff;">00 00 0A 00</span> <span style="background:#f6ff6f;">00 00 08 00</span> <span style="background:#6f66f6;">00 00 01 00</span> <span style="background:#6ffff6;">00 00 00 02</span> ................ | ||
00000020 <span style="background:#C1C132;">01 0F 95 0E</span> 00 00 00 00 00 00 00 00 00 00 00 00 ..•............. | 00000020 <span style="background:#C1C132;">01 0F 95 0E</span> 00 00 00 00 00 00 00 00 00 00 00 00 ..•............. | ||
... | ... |