Editing LIC.DAT

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| 0x14 || 0x4 || 0x00000800 || '''lic_table_start''' || License table absolute start offset. Always found 0x800 (static)
| 0x14 || 0x4 || 0x00000800 || '''lic_table_start''' || License table absolute start offset. Always found 0x800 (static)
|-
|-
| 0x18 || 0x4 || 0x00000100 || '''lic_size''' || The '''size of a license entry''' inside the license table. Always found 0x100 (static)
| 0x18 || 0x4 || 0x00000100 || '''lic_size''' || The '''size of a license entry''' inside the license tableAlways found 0x100 (static)
|-
|-
| 0x1C || 0x4 || 0x00000001 || '''lic_num''' || The '''number of licenses entries''' inside the license table.<br>0x1 = Single boot disc<br>0x2 = Dual boot disc<br>0x3 = Triple boot disc<br>Etc...
| 0x1C || 0x4 || 0x00000001 || '''lic_num''' || The '''number of licenses entries''' inside the license tableValues found: 0x1 (single boot discs), 0x2 (dual boot discs), 0x3 (triple boot discs)
|-
|-
| 0x20 || 0x4 || 0x8CD3A9D8 || '''crc32''' || CRC32 of an area starting form absolute offset '''0x0 up to the lic_table_end''' (including the CRC32 placeholder filled with zeroes)
| 0x20 || 0x4 || 0x8CD3A9D8 || '''crc32''' || CRC32 of an area starting form absolute offset '''0x0 up to the lic_table_end''' (including the CRC32 placeholder filled with zeroes)
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| 0x1 || 0x0A (if '''id_type''' = 0x01)<br>0x2A (if '''id_type''' = 0x02)<br>0x25 (if '''id_type''' = 0x03) || 'BLES01623' || '''id''' || Bootable content identifyer (EBOOT.BIN related)
| 0x1 || 0x0A (if '''id_type''' = 0x01)<br>0x2A (if '''id_type''' = 0x02)<br>0x25 (if '''id_type''' = 0x03) || 'BLES01623' || '''id''' || Bootable content identifyer (EBOOT.BIN related)
|-
|-
| 0x0B (if '''id_type''' = 0x01)<br>0x2B (if '''id_type''' = 0x02)<br>0x26 (if '''id_type''' = 0x03) || up to 0x100 || 0x0000.... || '''padding''' || padding to fill the entry with zeroes up to the '''lic_size''' specifyed in the header
| 0x0B (if '''id_type''' = 0x01)<br>0x2B (if '''id_type''' = 0x02)<br>0x26 (if '''id_type''' = 0x03) || up to '''lic_size''' || 0x0000.... || '''padding''' || padding to fill the entry with zeroes up to the "license size" specifyed in the header
|}
|}


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== Multiboot PS3 Game Discs ==
== Multiboot PS3 Game Discs ==
There is a special type of PS3 game disc that contains several EBOOT.BIN with several LIC.DAT files. These LIC.DAT files are a bit special because contains the TITLE_ID of all the EBOOT.BIN files of the disc. Some examples of games using this multiboot disc structure are: [https://gamefaqs.gamespot.com/ps3/712099-metal-gear-solid-the-legacy-collection/data Metal Gear Solid The Legacy Collection, Disc 1] (BLJM-91001 on PS3_DISC.SFB), and [https://gamefaqs.gamespot.com/ps3/108529-fighting-edition-tekken-6-tekken-tag-tournament-2/data Fighting edition] (BLES-02129 on PS3_DISC.SFB).
There is a special type of PS3 game disc that contains several EBOOT.BIN with several LIC.DAT files. These LIC.DAT files are a bit special because contains the TITLE_ID of all the EBOOT.BIN files of the disc. Some examples of games using this multiboot disc structure are: ''Metal Gear Solid The Legacy Collection'' (BLJM-91001 on PS3_DISC.SFB), and ''Fighting edition'' (BLES-02129 on PS3_DISC.SFB).


The path names (PS3_GM01, PS3_GM02, etc...) only allows for 2 digits in decimal format... so up to PS3_GM99 + main bootable content in PS3_GAME makes a total of 100.
The path names (PS3_GM01, PS3_GM02, etc...) only allows for 2 digits in decimal format... so up to PS3_GM99 + main bootable content in PS3_GAME makes a total of 100.
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