Editing Secure LPAR Loader

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
[[Category:Software]]
*SLL opens '''lv2_kernel.self''', parses ELF header and determines the size of initial memory region for GameOS LPAR  
*SLL opens '''lv2_kernel.self''', parses ELF header and determines the size of initial memory region for GameOS LPAR  
*SLL creates a memory region for GameOS LPAR by using '''syscall 0x10000'''.  
*SLL creates a memory region for GameOS LPAR by using '''syscall 0x10000'''.  
Line 31: Line 32:
|
|
|}
|}
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)