Editing XMB In-game background music

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Activated by a flag in the ATTRIBUTE of PARAM.SFO inside the game disc or inside the .pkg installation folder, see [[PARAM.SFO]]. Has to be allowed by game developer via cellSysutilEnableBgmPlayback.  
Activated by a flag in the ATTRIBUTE of PARAM.SFO inside the game disc or inside the .pkg installation folder, see [[PARAM.SFO]]. Has to be allowed by game developer via cellSysutilEnableBgmPlayback.  
*Compatibility notes:
**XMB In-Game Background Music enables a SPU (inside CELL) that runs an specific thread to play the music independently of the other game threads (is a feature of the firmware, not of the game), enabling XMB In-Game Background Music "unnofficially" for a game where it was not intended could be a problem for some games that makes an intensive usage of SPU's


==Alternative enabling methods==
==Alternative enabling methods==
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