Eboot.PBP: Difference between revisions

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[[Category:Software]]
<div style="float:right">[[File:PSP_eboot_update_logo.png|200px|thumb|left|ICON0 eboot.pbp FW 6.60]]<br /></div>
<div style="float:right">[[File:PSP_eboot_update_logo.png|200px|thumb|left|ICON0 eboot.pbp FW 6.60]]<br /></div>


= Eboot.PBP =
= Eboot.PBP =


<div style="float:right">[[File:PSP_Remaster_Menu_image.bin.png|50px|thumb|left|Menu screen bin for PSP Remaster located in PSP_EMU]]<br /></div>
[[File:Pspremaster.jpg|200px|thumb|right|Selection window ]]


Used on PSP (PSP remaster and PSN content:PS1 classic & Minis), to be loaded with build in pspemulator  on PS3. [[Emulation | See: Emulation page]]
Used on PSP (PSP remaster and PSN content:PS1 classic & Minis), to be loaded with build in PSP emulator on PS3. [[Emulation | See: Emulation page]]


When an PSP remaster game is started, you can select either the game or launching the NPJA0040/USRDIR/EBOOT.BIN (original :Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner during the menu.
With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.


Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.
Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.
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Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)
Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)


For the external PS3 SFO, see the [[PARAM.SFO | param.sfo page]])
For the external PS3 SFO, see the [[PARAM.SFO | param.sfo page]]. Some parameters such [[PARAM.SFO#SAVEDATA_DETAIL | SAVEDATA_DETAIL]] related but used separately from the eboot.pbp as well.


For PS1 classic, offset .SFO should not be variable on eboot.pbp.
For PS1 classic, offset .SFO should not be variable on eboot.pbp.
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|-
|-
| TITLE_XX  || Game Title  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        ||  {{icon content psp}} || Localized version of the TITLE attribute: See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages]
| TITLE_XX  || Game Title  || style="background-color:#DDDD00;" | utf-8  ||128 (0x80)|| --        ||  {{icon content psp}} || Localized version of the TITLE attribute: See [http://www.ps3devwiki.com/wiki/Content_Information_Files#Languages Languages]
|-
| UPDATER_VER ||  -- || style="background-color:#DDDD00;" | utf-8  || 8 || 6.60      || {{icon content psp}}  || Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
|-
|-
| USE_USB || --                            || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} ||  
| USE_USB || --                            || style="background-color:#DD00DD;" | integer || 4 || 0        || {{icon content pspremaster}} {{icon content pspminis}} {{icon content psp}} ||  
|-
|-
|}
|}
*LANGUAGE category MG Language of the game.  "JP" indicates Japanese.


'''Attribute'''
'''Attribute'''
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! PSP !! PS3 SFO related !! Note
! PSP !! PS3 SFO related !! Note
|-
|-
| EG || MN || Minis
| EG || MN || PSP Essentials or Extended or External (or Episode) Games? Minis
|-
|-
| EG || PE || PSP remaster
| EG || PE || PSP remaster (and in others only PSP released games?)
|-
|-
| EG || PP || Not bootable on PS3
| EG || PP || Not bootable on PS3
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| ME || 1P || PS1 Classic
| ME || 1P || PS1 Classic
|-
|-
| MG || {{No}} || MemoryStick Game. For update FW :MSTKUPDATE, Apps game and Game data (for param.pbp , not as save data). PP on PS3 is possible.
| MG || {{No}} || MemoryStick Game?. For update FW :MSTKUPDATE, Apps game and Game data (for param.pbp , not as save data). PP on PS3 is possible.
|-
|-
| MS || {{No}} || MemoryStick Save for Game&apps  (PSP remaster also)
| MS || {{No}} || MemoryStick Save for Game&apps  (PSP remaster also)
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===Boot & Warning image:===
===Boot & Warning image:===


<div style="float:right">[[File:Minis_boot_logo.png|200px|thumb|left|Logo screen from eboot.pbp ]]<br /></div>
<div style="float:right">[[File:Minis_boot_logo.png|200px|thumb|left|Logo screen from eboot.pbp]]<br />[[File:PSP Minis Warning logo.jpg|200px|thumb|left|Minis warning logo]]</div>


*{{icon content pspminis}}:  
*{{icon content pspminis}}:  
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PNG format (480x272)
PNG format (480x272)


Not all games have the second [http://www.ps3devwiki.com/wiki/File:Minis_Warning_logo.png Warning logo]
Not all Minis games have the second


*{{icon content ps1}}:
*{{icon content ps1}}:
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*[[File:Icon_pspremaster.png|icon content psp remaster]]:
*[[File:Icon_pspremaster.png|icon content psp remaster]]:
Remasters boot logo is a selection display.<br>
 
Directly starting the game or with Adhoc (online) support.
<div style="float:right">[[File:PSP_Remaster_Menu_image.bin.png|50px|thumb|left|Menu screen bin]]<br /></div>
[[File:Pspremaster.jpg|200px|thumb|right|Selection window ]]
 
Menu screen selection image for PSP Remaster located in PSP_EMU.
 
See [[Emulation#Emulator_Settings| Emulator settings]]


<br><br><br><br><br><br>
<br><br><br><br><br><br>
===Other===
===Other===


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*PSARdumper
*PSARdumper
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html
http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html
Note: This PSAR dumper is for firmware packages
Note: This PSAR dumper is for firmware packages


*PRXdecrypter
*PRXdecrypter
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html
http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html
Note: Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN
Note: Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN


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*PKG & KEYS.BIN
*PKG & KEYS.BIN
https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor
https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor
Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):
  Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
  Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
Line 378: Line 389:
  ...
  ...


<!--//links not working anymore or for history
*Guide Running homebrew on PS3 via PSP emulator (minis)
http://www.ps3hax.net/showthread.php?t=54596
 
*PSP homebrew - libLZR v0.11
http://www.qj.net/psp/homebrew-development/psp-homebrew-liblzr-v011.html
 
Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware).
 
*psxtract, a tool to convert psx eboots to iso
http://www.ps3hax.net/showthread.php?t=70512
 
*Document.dat (manual) resource:
http://www.psxpspmanuals.com/
 


More information about the PSAR: http://www.ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm
More information about the PSAR: http://www.ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm
Line 388: Line 412:
For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13
For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13


Temporaly Note: fews parameters from save are missing, at least values for parental level and regions should be done.
Content file informations need to sorted/reduced, link/tools for AT3 also.
Replace or erase the mess i did for better and more appropriate visual infos/image on the whole page.
Should be also more up to latest infos/links and tools related to minis/psp remaster.
Eboot.pbp page was almost empty fews months ago because it was not the time for her, but now this page should be in much better shape than she is now.


Talk page can be also complete erase, tree file can be somewhere else, with gigantic tree files on PS3 but it might not be so convience because of extra note/fw version and wiki format.


PlayView, even it s not exactly games, can be considered as specific category with hundreds of titles. Infos are in poor shape and not tooled but enough to make your own almost full custom playview on cfw psp from bootscreen to bgm and gui users. (only video infos are really missing and it can be simple trigger value on the header, jpg images are only a matter of setting and markers, and most likely if you can sorted them up and make yourn own playview them the infos only shot cut your time nothing to learn from them)


Some official playview did not include videos but it was still good to be considered, for free iirc, and released. Scope of infos reviewing the tiny differences between Playview versions are also in really poor shape but for this mess, i blame not myself and it s still recycled standard type of files.
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Ada
//-->

Revision as of 16:04, 14 September 2018

ICON0 eboot.pbp FW 6.60

Eboot.PBP

Selection window

Used on PSP (PSP remaster and PSN content:PS1 classic & Minis), to be loaded with build in PSP emulator on PS3. See: Emulation page

With PSP remaster game, you can select either to start the game directly or the NPJA0040/USRDIR/EBOOT.BIN (Ad-Hoc Party folder). An ICON of the game is also loaded on the top left corner on the menu.

Used also for PSP FW from PS3 internet browser (http://www.jp.playstation.com/psp/update/ud_03.html) correct link if available in English) to transfer on PSP or external storage device.

RCO PNG used on PS3 for eboot.pbp


Header and filetable

Offset Purpose
0x00 The PBP signature, always is 00 50 42 50 or the string "<null char>PBP"
0x04 Unknown purpose, possibly the version number. Currently is always 0x00000100 or 0x01000100 (some MINIS, PSP remaster and PSP PlayView)
0x08 Offset of the file PARAM.SFO (this value should always be 0x28)
0x0C Offset of the file ICON0.PNG
0x10 Offset of the file ICON1.PMF or ICON1.PNG
0x14 Offset of the file PIC0.PNG or UNKNOWN.PNG (Value can be repeated)
0x18 Offset of the file PIC1.PNG or PICT1.PNG
0x1C Offset of the file SND0.AT3
0x20 Offset of the file DATA.PSP
0x24 Offset of the file DATA.PSAR

Then the file PARAM.SFO starts (at 0x28)

PARAM.SFO

Basically the information file for the .PBP - has title, parental control level etc

Fews parameters inside different type of .pbp (psp remaster, psp game, minis, ps1 classic..)

For the external PS3 SFO, see the param.sfo page. Some parameters such SAVEDATA_DETAIL related but used separately from the eboot.pbp as well.

For PS1 classic, offset .SFO should not be variable on eboot.pbp.

(e.g.: Title of the game should start at offset 0x358 with category: ME, not as EG)

Key (Parameters) Description Format (DATA TYPE) Max length Value example Used on Note
APP_VER Application or Patch Version utf-8 8 1.00 PSP Remaster icon PSP icon PS1 classic should not have this parameter.
ATTRIBUTE Various parameter integer 4 01 00 60 01 PSP Minis icon PSP icon PS1 classic do not have attribute.
BOOTABLE Is bootable or not integer 4 01 00 00 00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Parameters PS1 classic should start from here.
CATEGORY Category of Content utf-8 4 -- PSP Remaster icon PSP Minis icon PS1 icon PSP icon Category of PSF, as per the table above.
DISC_ID Product number of the game(?) integer 16 (0X10) NPXX12345 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Equal to Game ID for PS3, see DiscID
DISC_NUMBER -- integer 4 1 PSP Remaster icon PSP Minis icon PSP icon Which disc (out of DISC_TOTAL) is this? (Counts from 1.)
DISC_TOTAL -- integer 4 1 PSP Remaster icon PSP Minis icon PSP icon Total number of UMD discs for this game.
DISC_VERSION -- utf-8 8 1.00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Version of the game(?), e.g. "1.00"
DRIVER_PATH -- utf-8 64 (0x40) -- PSP icon
HRKGMP_VER -- integer 4 0 PSP Remaster icon PSP icon
LICENSE License information utf-8 512 (0x200) -- PS1 icon
MEMSIZE -- integer 4 1 PSP icon add extra RAM for eboot (Not for PSP-1000), first used on homebrew: snes TYL
PARENTAL_LEVEL Parental Lock Level integer 4 "3" PSP Remaster icon PSP Minis icon PS1 icon PSP icon Minimum parental control level needed to access this file (1-11, 1=general audience, 5=12 years, 7=15 years, 9=18 years) //E.G.:Set as 3 on ModNation Racers
PBOOT_TITLE -- utf-8 128 (0x80) -- PSP icon Used on PBOOT.PBP (Update)
PSP_SYSTEM_VER -- utf-8 8 6.35 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Version of PSP system software required to run the game(?)
REGION -- integer 4 00 80 00 00 PSP Remaster icon PSP Minis icon PS1 icon PSP icon Bitmask of allowed regions. 0x8000 is region 2?
TITLE Game Title (Default language) utf-8 128 (0x80) -- PSP Remaster icon PSP Minis icon PS1 icon PSP icon Text shown under the "Game" heading in the save game menu.
TITLE_XX Game Title utf-8 128 (0x80) -- PSP icon Localized version of the TITLE attribute: See Languages
UPDATER_VER -- utf-8 8 6.60 PSP icon Used by the firmware updater program to denote the version it upgrades the firmware to. Category MG, on PSP_GAME: SYSDIR/UPDATE/PARAM.SFO if not empty
USE_USB -- integer 4 0 PSP Remaster icon PSP Minis icon PSP icon
  • LANGUAGE category MG Language of the game. "JP" indicates Japanese.


Attribute

Category

PSP PS3 SFO related Note
EG MN PSP Essentials or Extended or External (or Episode) Games? Minis
EG PE PSP remaster (and in others only PSP released games?)
EG PP Not bootable on PS3
MA No Apps
ME 1P PS1 Classic
MG No MemoryStick Game?. For update FW :MSTKUPDATE, Apps game and Game data (for param.pbp , not as save data). PP on PS3 is possible.
MS No MemoryStick Save for Game&apps (PSP remaster also)
UG No UMD Disc Game
PG PP Game update


DISC_ID (or TITLE_ID ?)

Some special titles from sony utility apps:


Update for Game (PBOOT.PBP): some values

APP_VER: 1.01 or more

ATTRIBUTE: 01 00 00 00

CATEGORY: PG

PBOOT_TITLE

Content Information Files

For PS3:Content_Information_Files

ICON0.PNG

The little icon in 32bit colour PNG format. Max resolution is 144x80.

PSP Minis icon: 80x80

PS1 icon: 80x80 (same used on savedata)

PSP icon:

PSP Remaster icon: 144x80


ICON1.PMF or ICON1.PNG

The little animated icon in PSMF format or image in PNG.

PSP Minis icon:ICON1.PNG (310x180)

PS1 icon:ICON1.PNG (310x180)

PSP icon:

PIC0.PNG

"Information" image in PNG format. Max resolution is 480x272.

PSP Minis icon:

PS1 icon:

PSP icon:

PIC1.PNG or PICT1.PNG

The background image in 32bit colour PNG format. Max resolution is 480x272.

PSP Minis icon:PICT1.PNG (480x272)

PS1 icon:PICT1.PNG (480x272)

PSP icon:

PSP Remaster icon: PIC1.PNG (480x272)

SND0.AT3

The sound which is played when the icon is highlighted, in ATRAC3 format.

PSP Minis icon:

PS1 icon: not present.

PSP icon:

PSP Remaster icon: not present.

DATA.PSP

More information, except more targeted at the executable portion (contains info such as ELF size):

Boot & Warning image:

Logo screen from eboot.pbp

Minis warning logo
  • PSP Minis icon:

"minis"boot logo (visual content is similar than the file located on dev_flash/pspemu/flash0/logo/minis_logo/)

Display on Screen from PS3 side might be altered according to the FW.

PNG format (480x272)

Not all Minis games have the second

  • PS1 icon:
Offset Length Name Description
0x00 16 - ~PSP (7E 50 53 50 00 02 01 00 01 01 20)
...
0x2C - Size Length first part / offset second part (40 25)
  • icon content psp remaster:
Menu screen bin

Menu screen selection image for PSP Remaster located in PSP_EMU.

See Emulator settings







Other

  • When the eboot is signed as free demo (PSP 6.60 OFW might block it, 6.39 no)

DATA.PSAR

The bulk of the EBOOT, and the portion which contains the executable code.

Offset Length Name Description
0x00 16 bytes (0x10) magic
PSP Minis icon PSP Remaster icon : NPUMDIMG 
(4E 50 55 4D  44 49 4D 47  03 00 00 01  10 00 00 00)
(used also on PSP game)


PS1 icon: PSISOIMG0000 
(50 53 49 53  4F 49 4D 47  30 30 30 30  xx xx xx xx)

See PSISOIMG0000

See Iso.bin.edat_Disc_map

PS1 icon:

  • Note: this "identifier" seems to be separated in: 8 + 4 + 4 bytes:
For PS1 Classic the last 4 bytes give the size of the first part of the PSAR,
which also means it's the offset (DATA.PSAR file) for part 2 (string as: STARTDAT)

  • PSTITLEIMG000000: Not present on all PS1 Classic and followed also by 4 bytes giving length of first part. After one .pgd part and padding, "PSISOIMG0000" + 4bytes as 00.


  • PGD:


For PGD on JPCSP: http://www.emunewz.net/forum/showthread.php?tid=3834

Offset Length Name Description
0x400 4 bytes (0x4) magic PGD
0x404 4 bytes (0x4) unknown 01 00 00 00
0x408 4 bytes (0x4) unknown 01 00 00 00
0x40C 4 bytes (0x4) unknown 00 00 00 00
0x410 unknown encrypted
  • STARTDAT :header contain the header size (50) and .png size (e,g,:"A5 2F" when similar MINIS Warning logo or 06 26 for PSP remaster).

Last part is other .PGD section

PARAM.PBP

PSP XMB referenced it as "game data". Used by: PlayView、 DLC/add on.


Offset Lenght Value Notes
0x00 4 00 50 42 50 The PBP signature is similar than eboot.pbp
0x04 4 01 00 01 00 Unknown purpose, possibly the version number. Currently is always similar (also on 1.00 or 1.02 disc_version)
0x08 4 28 00 00 00 Offset of the file PARAM.SFO (this value should always be 0x28)
0x0C 4 DC 01 00 00 Offset of the file ICON0.PNG 144x80 (similar since same parameters are used)
0x10 4 xx xx 00 00 Offset of the file ICON1.PNG 310x180 ("information")
0x14 4 xx xx 00 00 repeat Offset of the file ICON1.PNG
0x18 4 xx xx 00 00 Offset of the file PIC1.PNG 480x272 ("Background") not all Playview have it (and so, offset second part)
0x1C 4 xx xx xx 00 Offset second part of the file
0x20 4 xx xx xx 00 repeat second part of the file
0x24 4 xx xx xx 00 repeat second part of the file

Then the file PARAM.SFO starts (at 0x28) with following parameters (see above for length or purpose):

  • BOOTABLE: 00 00 00 00
  • CATEGORY: "MG"
  • DISC_ID :
  • DISC_VERSION: "1.00" , "1.02"
  • PARENTAL_LEVEL
  • PSP_SYSTEM_VER: 1.00
  • REGION : 00 00 80 00
  • TITLE
  • USE_USB: 00 00 00 00

Then the ICON0 (should) start (at 0x1DC)

ICON0 &PIC1:

After the 2 or 3 .png, the second part of the file start (length is always 0x20).

Links & Tools

  • PSARdumper

http://dl.qj.net/psp/homebrew-applications/psardumper-for-ofw-660.html

Note: This PSAR dumper is for firmware packages

  • PRXdecrypter

http://dl.qj.net/psp/homebrew-applications/prxdecrypter-v26b.html

Note: Is a modification of psardumper that can decrypt other files as MODULES.PRX or EBOOT.BIN

  • PBP Unpacker

http://dl.qj.net/psp/tools-utilities-on-pc/pbp-unpacker-v094.html

  • PKG & KEYS.BIN

https://sites.google.com/site/theleecherman/psnpkgdecryptor-extractor

Note: Some feature (KEYS.BIN is used by PS1 classic on PSP):

Extract & Decrypt & Dump all PSP PKG files ( Games & Minis, DLCs & Addons, NeoGeo, PC Engine, PSOne Classic Games, Games Updates )
ISO, EBOOT, EDAT/PGD files to Decrypt (Version 1.3), Dump, Verify ISO
Generate KEYS.BIN for PSOne Game from PSOne EBOOT.PBP
...
  • Guide Running homebrew on PS3 via PSP emulator (minis)

http://www.ps3hax.net/showthread.php?t=54596

  • PSP homebrew - libLZR v0.11

http://www.qj.net/psp/homebrew-development/psp-homebrew-liblzr-v011.html

Note: The library de- and encodes LZR streams (as used in the Sony PSP firmware).

  • psxtract, a tool to convert psx eboots to iso

http://www.ps3hax.net/showthread.php?t=70512

  • Document.dat (manual) resource:

http://www.psxpspmanuals.com/


More information about the PSAR: http://www.ps3devwiki.com/files/documents/-SONY%20PS3%20SDK%20Documentation/360.01/cell/en/html/file_access/PSARC-Users_Guide_e.htm

For structure (and history of research): http://lan.st/showthread.php?t=258

For files related to EBOOT.PBP (keys.bin, document.dat etc...), basic infos on the talk page also.

For history of the page: original link for PBP structure) http://endlessparadigm.com/forum/showthread.php?tid=13