Emulation

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Revision as of 11:18, 27 September 2011 by Euss (talk | contribs) (Created page with "Category:Software For backwards- and crossproduct compatibility, several files in dev_flash are available/used. == ps1emu == files: ps1_emu.self ps1_netemu.self ps1_newem...")
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For backwards- and crossproduct compatibility, several files in dev_flash are available/used.

ps1emu

files:

ps1_emu.self
ps1_netemu.self
ps1_newemu.self
ps1_rom.bin

ps2emu

files:

ps2_emu.elf
ps2_gxemu.elf
ps2_softemu.elf

Mountpoints:

  • dev_ps2disc
  • dev_ps2disc1
Name Auth ID Self
(/dev_flash/ps2emu)
Notes
PS2_LPAR 0x1020000003000001 ps2_emu.self
*SCE_CELLOS_SYSTEM_MGR_PS2 0x107000001D000001
PS2_GX_LPAR 0x1020000003000001 ps2_gxemu.self
*SCE_CELLOS_SYSTEM_MGR_PS2_GX 0x107000001D000001
PS2_SW_LPAR 0x1020000003000001 ps2_softemu.self
*SCE_CELLOS_SYSTEM_MGR_PS2_SW 0x107000001D000001
PS2_GX
Core Job Source Notes
SPU0 IOP SPU ASM
SPU1 DMA SPU ASM
SPU2 Isolation C++ Raw SPU Used for MagicGate Encryption and others (?)
SPU3 IPU SPU ASM
SPU4 GFIF SPU ASM
SPU5 PS2-SPU2 C++ about 50% load average
SPU6 VU1 SPU ASM
SPU7 - - Unavailable: Factory disabled SPU
PPU:0 PS2-Devices C++ and PPU ASM
PPU:1 Emotion Engine C++ and PPU ASM
PS2-GS Graphic Synthesizer Hardware PS2-GS Present in CECHC/COK-002
PS2 (GS+EE)
Core Job Source Notes
SPU0 IOP SPU ASM
SPU2 Isolation C++ Raw SPU Used for MagicGate Encryption and others (?)
- DMA Hardware PS2-EE
- VU1 Hardware PS2-EE
- IPU Hardware PS2-EE
- GFIF Hardware PS2-EE
SPU5 PS2-SPU2 C++ about 50% load average
SPU7 - - Unavailable: Factory disabled SPU
PPU:0 PS2-Devices C++ and PPU ASM
PPU:1 - - unused?
PS2-EE Emotion Engine Hardware PS2-EE Present in CECHA/COK-001 and CECHB/COK-001
PS2-GS Graphic Synthesizer Hardware PS2-GS Present in CECHA/COK-001 and CECHB/COK-001
PS2 Software
problematic, see Mathieulh quoted below
 The main issue here is that it's mostly not doable to emulate the GS efficiently with the rest
 of the hardware because the RSX is just not meant for this task and cannot emulate the GS on 
 its own while all the available SPUs and the PPU are already mostly fully used to emulate the 
 rest of the playstation 2 hardware, this explains why sony never could finish the ps2_softemu 
 and that it reached a stalling step.

 I honestly have no idea on how it would be possible to get over the ps3 hardware limitations to
 perform a full ps2 emulation without any of the ps2 hardware present on the console, one thing 
 for sure is that the emulator would have to be entirely rewritten and optimized like no other 
 ps3 software has been.

pspemu

files:

psp_emulator.self
psp_translator.self
\flash0
\release