IDPS: Difference between revisions

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9th and 10th byte : <abbr title="(0x1400 &gt;&gt; 0xA) = 5d or 0x1400h thus 1010000000000b then shift the pointer left by 0xDh resulting in 101b or 0x5h">chassis check</abbr>
9th and 10th byte : <abbr title="(0x1400 &gt;&gt; 0xA) = 5d or 0x1400h thus 1010000000000b then shift the pointer left by 0xDh resulting in 101b or 0x5h">chassis check</abbr>


The IDPS can be found in EID0 and EID5, see [http://ps3devwiki.com/index.php?title=Flash#EID0_-_Section_0 Flash] (NAND @ 0x80870 / NOR @ 0x2F070)
The IDPS can be found in EID0 and EID5, see [[Flash:Encrypted_Individual_Data_-_eEID#EID0|Flash]] (NAND @ 0x80870 / NOR @ 0x2F070)


Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID).
Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID).

Revision as of 16:32, 15 April 2013

The IDPS is a 16 byte value that contains console specific information. Exactly what information this stores is not completely known.

Structure

                              
                                  ∧ * ∧ 
00000000  00 00 00 01 00 89 00 0B 14 00 EF DD CA 25 52 66  .....‰....ïÝÊ%Rf
                         ^^    ^^
                 Target ID      PS3 Model type
    (Internal:Product Code)     (Internal: Product Sub Code)

6th byte represents your Target ID

8th byte represents your PS3 Model

9th and 10th byte : chassis check

The IDPS can be found in EID0 and EID5, see Flash (NAND @ 0x80870 / NOR @ 0x2F070)

Displayed under setting information on MultiMan or on registry/application_persistent file inside playstation Store folder (as DeviceID).