Lines.qrc

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Overview

Qt Resource Container (QRC) located in path: dev_flash/vsh/resource/qgl/

lines.qrc
Version
(firmware)
Size
(bytes)
Hash
(MD5)
Contents Feature
(added, removed or changed)
ELF FPO VPO MNU DDS TGA
1.00~1.02 110.923 FCC5B919D343533737E33C2ED566EF03
1.10~1.32 111.371 36A05C991491A281147B241A1338C833
1.50~1.54 111.177 EFBAF47613D96E620329404AA890A2B9
1.60~1.70 111.108 EB6258CEC5A1448138EC02D6444C4C3D
1.80~1.82 109.685 720DB784E69BF03C26AC38B3F161C49A
1.90 131.246 D7D34772AAE942017993A56AD086E623 Wallpapers ?
1.92~1.94 131.227 15E9DFB14DA89B1887C4C96564545B48
2.00~2.01 131.433 665981A0A66C01A6C96269A24F4765E6 [Colour], [Background] and [Brightness] have been added as options under [Theme Settings].
2.10~2.17 131.602 1BD253021A2B4E3864B026670BF96E89
2.20~2.36 115.785 98DA94D76B0E125A85DF2BBF7423F4E8
2.40~2.43 99.050 80E15C5B1E70799B2B0F0D93B8180B34
2.50~2.60 98.972 9AE4A67090D078055787D195E2E1043E
2.70~2.76 98.633 64966A9E622BCB06B1F0E86D3B32FB01
2.80 98.633 5AEF33A9A6E787CE3126D0CA780DD2DA
3.00~3.01 183.383 94D935914BD2F48519799803897ABED5 XMB icons change colour with the theme depending on the time of day.
Default theme changed to an updated version of Original waves theme. (original theme renamed to Classic).
3.10~3.21 183.798 A757DCE0C90559AAFAB296DE6D5A8AE5
3.30 183.980 3CDBDD7ADC3BB39D3C17B90A81EF7015
3.40~3.42 183.874 7981D59C7EF731DD0C23EB2681A79FBA
3.50 183.980 E102D35341DC27F6EE2DC975C0118C1A
3.55~3.56 183.981 A50F1DC98A9EDACBDB7C0B010B369736
3.60~3.66 183.980 D519ECFAC71AB7437AAA6E1C70BDDE4E
3.70~3.74 183.984 961BCCD9CE30D5E579F3ADB157A89EA6
4.00~4.01 185.047 93687AF9491974446D62F40A0E61BA3F
4.10~4.11 185.115 FEED5630296382AE8B7C9F811A12AB80
4.20~4.31 185.115 405F4E3F76CBD7FD2E99AACD7431DB09
4.40~4.55 185.116 D34D7E2A7DE4502E0454FD787A00A35C 2 47 11 69 24 6
4.60~4.89 185.105 261CD31A2516EF85A6D3B584C9BD02C5 2 47 11 69 24 6

File list

(firmware 4.60~4.82)

lines.qrc contents
Path/File Type Notes
BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
PARTICLES_SPE.mnu .mnu
PARTICLES_UI.mnu .mnu
lib/ devgui/ DebugGui.fpo .fpo
DebugGui.vpo .vpo
glutils/ AccGlare.fpo .fpo
ApplyDisplay.fpo .fpo
ApplyGlare.fpo .fpo
BloomCone.fpo .fpo
BloomDecay.fpo .fpo
BlurAcc.fpo .fpo
BlurOutput.fpo .fpo
BlurOutputFG.fpo .fpo
ConeFilter.fpo .fpo
CookieCutter.fpo .fpo
CookieCutter.vpo .vpo
Copy.fpo .fpo
CopyMRT.fpo .fpo
CopyVarAlpha.fpo .fpo
DoubleGaussian.fpo .fpo
GaussBloomAndBlur.fpo .fpo
Gaussian.fpo .fpo
Gaussian.vpo .vpo
GlareSource.fpo .fpo
GlareSourceMRT.fpo .fpo
GlareSourceNoTone.fpo .fpo
GlareSourcePre.fpo .fpo
ScreenCopy.fpo .fpo
ToneApplyDisplay.fpo .fpo
ToneApplyDisplayMRT.fpo .fpo
ToneMap.fpo .fpo
ToneMerge.fpo .fpo
ToneSplit.fpo .fpo
moyou/ background.fpo .fpo
background.vpo .vpo
back_colours0.fpo .fpo
back_colours1.fpo .fpo
back_colours2.fpo .fpo
back_colours_cpy.fpo .fpo
bg_copy.fpo .fpo
ffd_alpha_blend.fpo .fpo
ffd_shader0.fpo .fpo
ffd_shader1.fpo .fpo
ffd_shader2.fpo .fpo
ffd_shader3.fpo .fpo
lines0.fpo .fpo See: _lib_moyou_lines0_params_H_
lines0.vpo .vpo See: _lib_moyou_lines0_params_H_
lines1.fpo .fpo
lines1.vpo .vpo
lines2.fpo .fpo
lines2.vpo .vpo
LinesController.fpo .fpo
LinesController.vpo .vpo
LinesControllerQuin.fpo .fpo
LinesEdge.fpo .fpo
particles/ particles_quads.fpo .fpo
particles_quads.vpo .vpo
particles_quads_debug.fpo .fpo
particles_quads_debug.vpo .vpo
particles_second.fpo .fpo
particles_second.vpo .vpo
override/ black/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
bright/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
coldboot1/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
coldboot2/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
day/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
gameboot1/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
gameboot2/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
gameboot3/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
gameboot4/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
gameboot5/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
higure/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
initial_setting/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
music_1/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
night/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
welcome_1/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
welcome_2/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
yoake/ BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
PARTICLES.mnu .mnu
particles/ proc_iridescent.tga .tga Proc iridescent.jpg
spurs/ moyou/ spline/ spline.elf .elf
particles/ particles/ particles.elf .elf
textures/ month_bg/ night/ 01.dds .dds Textures month bg night 01.jpg
02.dds .dds Textures month bg night 02.jpg
03.dds .dds Textures month bg night 03.jpg
04.dds .dds Textures month bg night 04.jpg
05.dds .dds Textures month bg night 05.jpg
06.dds .dds Textures month bg night 06.jpg
07.dds .dds Textures month bg night 07.jpg
08.dds .dds Textures month bg night 08.jpg
09.dds .dds Textures month bg night 09.jpg
10.dds .dds Textures month bg night 10.jpg
11.dds .dds Textures month bg night 11.jpg
12.dds .dds Textures month bg night 12.jpg
rgb/ 01.dds .dds Textures month bg rgb 01.jpg
02.dds .dds Textures month bg rgb 02.jpg
03.dds .dds Textures month bg rgb 03.jpg
04.dds .dds Textures month bg rgb 04.jpg
05.dds .dds Textures month bg rgb 05.jpg
06.dds .dds Textures month bg rgb 06.jpg
07.dds .dds Textures month bg rgb 07.jpg
08.dds .dds Textures month bg rgb 08.jpg
09.dds .dds Textures month bg rgb 09.jpg
10.dds .dds Textures month bg rgb 10.jpg
11.dds .dds Textures month bg rgb 11.jpg
12.dds .dds Textures month bg rgb 12.jpg
TGA/ freslut0.tga .tga Freslut0.jpg
freslut1.tga .tga Freslut1.jpg
freslut2.tga .tga Freslut2.jpg
freslut.tga .tga Freslut.jpg
Noise.tga .tga Noise.jpg

File Groups

Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.

Enviroments

The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract

Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment

XMB enviroments
Access path Enviroment Enviroment setting files Notes
inside icons.qrc inside lines.qrc
ICONS.mnu BACKGROUND.mnu HDR.mnu LINE1.mnu PARTICLES.mnu PARTICLES_SPE.mnu PARTICLES_UI.mnu
/*.mnu Base settings Yes Yes Yes Yes Yes Yes Yes In the root of .qrc container
/override/black/*.mnu ? Yes Yes Yes Yes Yes No No ?
/override/bright/*.mnu ? Yes Yes Yes Yes No No No ?
/override/yoake/*.mnu Main XMB Yes Yes Yes Yes Yes No No First quarter of the day (Dawn)
/override/day/*.mnu Main XMB Yes Yes Yes Yes Yes No No Second quarter of the day (Day)
/override/higure/*.mnu Main XMB Yes Yes Yes Yes Yes No No Third quarter of the day (Sunset)
/override/night/*.mnu Main XMB Yes Yes Yes Yes Yes No No Fourth quarter of the day (Night)
/override/coldboot1/*.mnu PS3 Boot screen (old) ? Yes Yes Yes Yes Yes No No In older firmwares, without coldboot.raf
/override/coldboot2/*.mnu PS3 Boot screen (new) ? Yes Yes Yes Yes Yes No No Overlayered with coldboot.raf
/override/coldboot3/*.mnu ? Yes No No No No No No ?
/override/coldboot4/*.mnu ? Yes No No No No No No ?
/override/coldboot5/*.mnu ? Yes No No No No No No ?
/override/gameboot1/*.mnu Game Boot screen ? Yes Yes Yes Yes No No No Related with anim_gameboot_BG1 ?. See custom_render_plugin.sprx/.rco animations
/override/gameboot2/*.mnu Game Boot screen ? Yes Yes Yes Yes No No No Related with anim_gameboot_BG2 ?. See custom_render_plugin.sprx/.rco animations
/override/gameboot3/*.mnu Game Boot screen ? Yes Yes Yes Yes Yes No No Related with anim_gameboot_BG3 ?. See custom_render_plugin.sprx/.rco animations
/override/gameboot4/*.mnu Game Boot screen ? Yes Yes Yes Yes Yes No No Related with anim_gameboot_BG4 ?. See custom_render_plugin.sprx/.rco animations
/override/gameboot5/*.mnu Game Boot screen ? Yes Yes Yes Yes No No No Related with anim_gameboot_BG5 ?. See custom_render_plugin.sprx/.rco animations
/override/welcome1/*.mnu ? Yes Yes Yes Yes Yes No No "epilepsy warning" screen ?
/override/welcome2/*.mnu ? Yes Yes Yes Yes Yes No No "epilepsy warning" screen ?
/override/initial_setting/*.mnu ? Yes Yes Yes Yes No No No settings used BEFORE coldboot1 changes them
/override/music_1/*.mnu Music player Yes Yes Yes Yes Yes No No one of the 3 animations availables inside music player (the others are Canyon.qrc and Earth.qrc)
/override/music_2/*.mnu ? Yes No No No No No No ?

Day is divided in 4 quarters with brightness levels adjusted a bit weird

XMB brightness during the day. Values are orientative
Time 00 01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23
Value


Backgrounds

Info
Dimensions: 64x32pixels
Info
Format: DDS
Info
Format Settings: ARGB 32bpp Unsigned, 2D texture, Mip maps 5
Tip
Notes: Inverted vertically

12 textures/month_bg/rgb/**.dds (for the base wallpapers) and 12 textures/month_bg/night/**.dds (for the overlapped wallpapers at night)

After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header

XMB colors during the year. Color filter values are orientative
Month All January February March April May June July August September October November December
Color code 0 1 2 3 4 5 6 7 8 9 10 11 12
Day background Varies Textures month bg rgb 01.jpg Textures month bg rgb 02.jpg Textures month bg rgb 03.jpg Textures month bg rgb 04.jpg Textures month bg rgb 05.jpg Textures month bg rgb 06.jpg Textures month bg rgb 07.jpg Textures month bg rgb 08.jpg Textures month bg rgb 09.jpg Textures month bg rgb 10.jpg Textures month bg rgb 11.jpg Textures month bg rgb 12.jpg
Night background Varies Textures month bg night 01.jpg Textures month bg night 02.jpg Textures month bg night 03.jpg Textures month bg night 04.jpg Textures month bg night 05.jpg Textures month bg night 06.jpg Textures month bg night 07.jpg Textures month bg night 08.jpg Textures month bg night 09.jpg Textures month bg night 10.jpg Textures month bg night 11.jpg Textures month bg night 12.jpg
Color filter MonthTime
CBCBCB D8BF1A 6DB217 E17E9A 178816 9A61C8 02CDC7 0C76C0 B444C0 E5A708 875B1E E3412A


Wave and Sparks Animation

The animated wave is spline.elf, and the sparks is particles.elf. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode

  • The wave uses some libraries under moyou path

Sparks dynamic animation

The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water (in other words... is "reading" the position of the cursor to adjust particle directions)

To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :)

Sparks texture

Info
Dimensions: 128x128pixels
Info
Format: TGA (Targa)
Info
Format Settings: 32bpp

proc iridiscent.tga

iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white

Debug files

Seems to be related with ParticlesHackMenu (inside custom_render_plugin.sprx)

  • DEVGUI libraries (unknown use)
    • lib/devgui/DebugGui.vpo
    • lib/devgui/DebugGui.fpo
  • PARTICLES libraries (seems to be variations of the sparks animation specific for debug)
    • lib/particles/particles_quads_debug.fpo
    • lib/particles/particles_quads_debug.vpo

MNU Settings

There are only four .MNU setting files: BACKGROUND.mnu, HDR.mnu, LINE1.mnu, and PARTICLES.mnu. A copy of this files is located in the root of the .qrc container to be used as the general settings, and another 17 copies of them are located under "override" paths, this override variants are intended to change the settings for the 17 different enviroments where BACKGROUND/HDR/LINE1/PARTICLES are used

Additionally PARTICLES.mnu has two complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu located at root of the .qrc container, this two files are unique (commonly used in all the enviroments)

Examples are from firmware 4.76

BACKGROUND.mnu

#MNU_1.0
1 RED:float:1
1 GREEN:float:1
1 BLUE:float:1
2 RED:float:1
2 GREEN:float:1
2 BLUE:float:1
3 RED:float:0.847347
3 GREEN:float:0.846155
3 BLUE:float:0.846448
4 RED:float:0.92487
4 GREEN:float:0.922603
4 BLUE:float:0.922933
FOVY:float:71.846
COLOUR SHADER:int:0

Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)

#MNU_1.0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
NEUTRINOS X:float:33.6672

HDR.mnu

#MNU_1.0
ENABLED:int:1
EXPOSURE:float:1.05
WHITE LEVEL:float:0.899181
GLARE LEVEL:float:1.10245
GLARE THRESH:float:0.738857
GAUSSIAN RAD R:float:1.23888
GAUSSIAN RAD G:float:1.43176
GAUSSIAN RAD B:float:1.55787
GLARE SUM POW:float:0.557478
TEX SIZE:int:8
TEX MAX MIP:int:8
GLARE:int:1
GLARE_ONLY:int:0
TONEBEFORE:int:1
BLUR:int:0

Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)

#MNU_1.0
DITHER:float:0.00392157
GAMMA:float:1

LINE1.mnu

#MNU_1.0
STATE:int:1
SHADER:int:1
DAMPING:float:0.0001
LENGTH:float:0.306001
TENSION:float:0.25
SPACING:float:407.658
THINNESS:float:1
BRIGHTNESS:float:0.701917
MIPMAP BIAS:float:1.86707
FRESNEL:float:0.638971
FALLOFF:float:1.00318
TIMESTEP:float:4
PERTURBATION:float:0.0998587
POS X:float:-7.67933
POS Y:float:-1.08844
POS Z:float:-6.40287
ANG X:float:-0.994157
ANG Y:float:0.0867576
ANG Z:float:0.065364
ANG ROT:float:18.1208
END X:float:3
END Y:float:0.4
END Z:float:0.2
FFD SCALE1 X:float:5.67726
FFD SCALE1 Y:float:1.00077
FFD SCALE1 Z:float:1
FFD SCALE2 X:float:2.82755
FFD SCALE2 Y:float:1.27579
FFD SCALE2 Z:float:2.88782
FFD OFFSET X:float:0
FFD OFFSET Y:float:-0.469999
FFD OFFSET Z:float:0
FFD PARAM 1:float:-1.33509
SHOW FFD:int:0
FFD SHADER:int:1

PARTICLES.mnu

#MNU_1.0
emit vel min:float:0.15064
emit vel mul:float:0.19
emit vel var:float:0.282567
emit cone angle:float:51.8695
emit neg prob:float:0.173899
emit vel zscale:float:0
emit per frame:float:16.6539
emit prob:float:0.479115
aging speed:float:0.00285223
aging variance:float:0.493003
friction:float:0.030551
spin time scale:float:2.74
delta time:float:0.0088883
gravity:float:-6.8e-05
wind dir x:float:0.340188
wind dir y:float:0
wind dir z:float:0.35
wind scale:float:0
wind scale 10:float:0
brownian scale:float:0.225311
spot pos x:float:4.16
spot pos y:float:2.63
spot pos z:float:-7.6
spot attn x:float:1
spot attn y:float:0
spot attn z:float:0
specular power:float:35.2904
specular coeff:float:74.74
lambert coeff:float:8
exposure:float:0.0390458
fresnel:float:1.33319
color_control:float:1
iridescent exp:float:1
global alpha:float:1
size middle:float:0.0536233
size near:float:0.0772033
size far:float:0.874062
near focus:float:6.12435
near focus_dist:float:1.3193
near focus_pow:float:2.47206
near darkness:float:6.24028
near fuzziness:float:3.79
far focus:float:12.8327
far focus_dist:float:3.54129
far focus_pow:float:1.83324
far darkness:float:13.9
near align:float:0.722
size align:float:13.19
glare:float:0.159705
glare scale:float:5.44386
glare p1:float:0.99
glare p2:float:4.44

PARTICLES_SPE.mnu

This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files

The SPE is refered to the CELL co-processors (Synergistic Processing Elements) that are dedicated to arithmetic operations

#MNU_1.0
delta time:float:0.00346295
glare:float:0.0832176
specular power:float:-29.3657
size middle:float:0.0218883
global alpha:float:-0.555603

PARTICLES_UI.mnu

This file is unique. The particles animations reacts dinamically to the movements of the icons in XMB and to the DualShock 3 or Move Motion Controller sensors (gyroscope and accelerometer), this settings defines that interactions

  • icon - There is a group of animations that are related with the position of the icons on XMB, are the settings with names icon. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
  • dpad - It seems this ones works pretty similar than the icon ones, but instead of moving a few particles it moves the whole particle field. This animation is only applyed horizontally
  • dshake - Another group of settings is relarted with the controller sensors, are the ones with names dshake. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
#MNU_1.0
brownian:float:0.60
rshake brw:float:7.4992
dpad rot max:float:0.000116654
dpad scale x:float:1
dpad scale y:float:0
dshake rot max:float:0.000124431
dshake rot imp:float:0.513834
dshake brw imp:float:0.061702
dshake thresh:float:0.722145
dshake x coeff:float:0.402735
dshake g coeff:float:0.444397
icon wind:float:11.3877
icon wind scl x:float:0
icon wind scl y:float:1

Notes/speculation

  • brw = Brownian
  • rot = rotation ?
  • imp = impulse ?
  • g = g force ?
  • thresh = threshold
  • coeff = coefficient
  • scl = scale
  • x,y,z = axis

MNU Override Settings

This is a experimental table to try to show all the .mnu settings changes between the different modes, because all them are variations of the same 4 files is only needed to list the changes

The table will be big, but is the best way i see to compare and document the different visual modes, the settings in the examples are not firmware independent but is needed to make this comparison at least one time for one of the firmwares to understand how works the dynamic changes in XMB with background color/brightness, enviroment color/brightness, the wave and sparks animation, etc...

BACKGROUND.mnu HDR.mnu LINE1.mnu PARTICLES.mnu Notes (how works in plain words)
yoake NIGHT BLEND:float:0.499947
NIGHT2DAY BEGIN:float:0
NIGHT2DAY END:float:5.16611
DAY2NIGHT BEGIN:float:18.498
DAY2NIGHT END:float:20.3312
DAYSPREAD:float:2.68038
NIGHT WHIT BIAS:float:0.486059
EXPOSURE:float:1.1
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.5
GLARE THRESH:float:0.8
GAUSSIAN RAD R:float:1.23638
GAUSSIAN RAD G:float:1.43047
GAUSSIAN RAD B:float:1.55683
GLARE SUM POW:float:0.5
SPACING:float:407.671
BRIGHTNESS:float:1.12108
MIPMAP BIAS:float:1.86511
FRESNEL:float:0.463044
FALLOFF:float:0.294154
TIMESTEP:float:2
PERTURBATION:float:0.1
POS X:float:-8.2
FFD SCALE2 X:float:3.2
FFD SCALE2 Y:float:1.27473
FFD SCALE2 Z:float:2.88939
FFD PARAM 1:float:-1.34164
far focus:float:12.0064
far focus_dist:float:4.02735
glare:float:0.180536
First quarter of the day (Dawn)
The brightness changes to, bla, bla bla...
Any other notes
day no changes TIMESTEP:float:2
POS X:float:-8.2
FFD SCALE2 X:float:3.2
size middle:float:0.0464771
far focus:float:12.2008
far focus_dist:float:4.02735
glare:float:0.201367
Second quarter of the day (Day)
higure EXPOSURE:float:1.2
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.1
GLARE THRESH:float:0.8
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
SPACING:float:408.298
BRIGHTNESS:float:1.06
MIPMAP BIAS:float:1.75802
FRESNEL:float:0.501002
FALLOFF:float:0.048
TIMESTEP:float:2
PERTURBATION:float:0.1
POS X:float:-8.2
FFD SCALE2 X:float:3.2
FFD SCALE2 Y:float:1.2
FFD SCALE2 Z:float:3
FFD PARAM 1:float:-1.83395
size middle:float:0.0464771
far focus:float:12.6869
far focus_dist:float:4.02735
glare:float:0.18748
Third quarter of the day (Sunset)
night EXPOSURE:float:1.41
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.33
GLARE THRESH:float:0.699812
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
SPACING:float:408.298
BRIGHTNESS:float:0.9
MIPMAP BIAS:float:1.75802
FRESNEL:float:0.52
FALLOFF:float:0.048
TIMESTEP:float:2
PERTURBATION:float:0.1
POS X:float:-8.2
ANG ROT:float:10
FFD SCALE2 X:float:3.2
FFD SCALE2 Y:float:1.2
FFD SCALE2 Z:float:3
FFD PARAM 1:float:-1.83395
far focus_dist:float:4.09678 Fourth quarter of the day (Night)
initial_setting 1 RED:float:0
1 GREEN:float:0
1 BLUE:float:0
2 RED:float:0
2 GREEN:float:0
2 BLUE:float:0
3 RED:float:1
3 GREEN:float:0.99953
3 BLUE:float:0.99953
4 RED:float:1
4 GREEN:float:0.99953
4 BLUE:float:0.99953
FOVY:float:72.0001
EXPOSURE:float:1.41
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.33
GLARE THRESH:float:0.699812
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
SPACING:float:408.3
BRIGHTNESS:float:0
MIPMAP BIAS:float:1.75802
FRESNEL:float:1
FALLOFF:float:1
PERTURBATION:float:0.1
FFD SCALE2 Y:float:1.2
FFD SCALE2 Z:float:3
FFD PARAM 1:float:-1.83395
n/a
black 1 RED:float:0
1 GREEN:float:0
1 BLUE:float:0
2 RED:float:0
2 GREEN:float:0
2 BLUE:float:0
3 RED:float:0
3 GREEN:float:0
3 BLUE:float:0
4 RED:float:0
4 GREEN:float:0
4 BLUE:float:0
FOVY:float:72.0004
EXPOSURE:float:1.41
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.33
GLARE THRESH:float:0.699812
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
DAMPING:float:0.0003
SPACING:float:402.611
BRIGHTNESS:float:0.506754
MIPMAP BIAS:float:2.72688
FRESNEL:float:1.05552
FALLOFF:float:2.27705
PERTURBATION:float:0.1
FFD SCALE1 Y:float:1.01926
FFD SCALE2 Y:float:1.94378
FFD SCALE2 Z:float:1.99926
FFD PARAM 1:float:-0.908607
global alpha:float:0
size middle:float:0.0464771
far focus:float:12.0064
glare:float:0.201367
bright 3 RED:float:0.848912
3 GREEN:float:0.848399
3 BLUE:float:0.848555
4 RED:float:0.924998
4 GREEN:float:0.924021
4 BLUE:float:0.924029
FOVY:float:71.8487
EXPOSURE:float:1.35614
WHITE LEVEL:float:0.946851
GLARE LEVEL:float:1.43379
GLARE THRESH:float:0.646942
GAUSSIAN RAD R:float:1.23638
GAUSSIAN RAD G:float:1.43047
GAUSSIAN RAD B:float:1.55683
GLARE SUM POW:float:0.556445
SPACING:float:407.669
BRIGHTNESS:float:1.12128
MIPMAP BIAS:float:1.86511
FRESNEL:float:0.463044
FALLOFF:float:0.294391
PERTURBATION:float:0.1
FFD SCALE2 Y:float:1.27473
FFD SCALE2 Z:float:2.88939
FFD PARAM 1:float:-1.34117
n/a
coldboot1 1 RED:float:0.0021302
1 GREEN:float:0.00213025
1 BLUE:float:0.00213032
2 RED:float:0.00213051
2 GREEN:float:0.00213051
2 BLUE:float:0.00213082
3 RED:float:0.0
3 GREEN:float:0.0
3 BLUE:float:0.0
4 RED:float:0.0
4 GREEN:float:0.0
4 BLUE:float:0.0
FOVY:float:71.796
EXPOSURE:float:1.64
WHITE LEVEL:float:1.0
GLARE LEVEL:float:1.74
GLARE THRESH:float:0.2
SPACING:float:357.46
BRIGHTNESS:float:0.512099
MIPMAP BIAS:float:1.90518
FRESNEL:float:2
FALLOFF:float:0.900768
TIMESTEP:float:2
PERTURBATION:float:0.0
POS Z:float:-7
FFD SCALE2 Y:float:0.999999
FFD SCALE2 Z:float:2.85341
FFD PARAM 1:float:-2
emit vel mul:float:3.7496
global alpha:float:0
size middle:float:0.0464771
far focus:float:12.0064
glare:float:0.201367
coldboot2 NIGHT BLEND:float:0.499947
NIGHT2DAY BEGIN:float:0
NIGHT2DAY END:float:5.16611
DAY2NIGHT BEGIN:float:18.498
DAY2NIGHT END:float:20.3312
DAYSPREAD:float:2.68038
NIGHT WHIT BIAS:float:0.486059
no changes TIMESTEP:float:2
POS X:float:-8.2
FFD SCALE2 X:float:3.2
gameboot1 1 RED:float:0.00205052
1 GREEN:float:0.00221067
1 BLUE:float:0.00232856
2 RED:float:0.00287942
2 GREEN:float:0.00302322
2 BLUE:float:0.00302797
3 RED:float:0.970555
3 GREEN:float:0.935616
3 BLUE:float:0.940776
4 RED:float:1.01244
4 GREEN:float:0.951617
4 BLUE:float:0.968333
FOVY:float:71.9314
EXPOSURE:float:1.39206
WHITE LEVEL:float:0.972739
GLARE LEVEL:float:1.38405
GLARE THRESH:float:0.669912
GAUSSIAN RAD R:float:1.17774
GAUSSIAN RAD G:float:1.40017
GAUSSIAN RAD B:float:1.53239
GLARE SUM POW:float:0.532176
SPACING:float:407.941
BRIGHTNESS:float:1.09386
MIPMAP BIAS:float:1.81907
FRESNEL:float:0.479816
FALLOFF:float:0.190247
PERTURBATION:float:0.0967888
POS Z:float:-6.4
FFD SCALE2 Y:float:1.20511
FFD SCALE2 Z:float:2.96023
FFD PARAM 1:float:-1.73301
n/a
gameboot2 1 RED:float:0.8
1 GREEN:float:0.8
1 BLUE:float:0.8
2 RED:float:0.8
2 GREEN:float:0.8
2 BLUE:float:0.8
3 RED:float:0.0
3 GREEN:float:0.0
3 BLUE:float:0.0
4 RED:float:0.0
4 GREEN:float:0.0
4 BLUE:float:0.0
FOVY:float:71.9996
NEUTRINOS X:float:33.6672
EXPOSURE:float:1.41
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.33
GLARE THRESH:float:0.699812
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
TIMESTEP:float:2
POS Z:float:-4.40287
n/a
gameboot3 1 RED:float:0
1 GREEN:float:0
1 BLUE:float:0
2 RED:float:0
2 GREEN:float:0
2 BLUE:float:0
3 RED:float:0
3 GREEN:float:0
3 BLUE:float:0
4 RED:float:0
4 GREEN:float:0
4 BLUE:float:0
FOVY:float:72
COLOUR SHADER:int:0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
EXPOSURE:float:1.0
WHITE LEVEL:float:1.0
GLARE LEVEL:float:1.0
GLARE THRESH:float:1.0
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
BRIGHTNESS:float:0.0
FRESNEL:float:0.0
TIMESTEP:float:2
POS Z:float:-2.40287
emit vel min:float:0.029756
emit vel mul:float:1.52761
aging speed:float:0.0034476
aging variance:float:0
delta time:float:0.08
wind dir x:float:-5.34058e-05
wind scale:float:0.000152351
brownian scale:float:0.0556335
global alpha:float:1.0
size middle:float:0.073865
size near:float:0.186308
size far:float:0.0389094
near focus:float:7
near focus_dist:float:2.4303
near focus_pow:float:3.05
near darkness:float:6.63954
far focus:float:9.81914
far focus_dist:float:0.138874
far focus_pow:float:1.72
glare:float:0.423566
gameboot4 EXPOSURE:float:1.41
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:1.33
GLARE THRESH:float:0.699812
GAUSSIAN RAD R:float:1.1
GAUSSIAN RAD G:float:1.36
GAUSSIAN RAD B:float:1.5
GLARE SUM POW:float:0.5
SPACING:float:408.299
BRIGHTNESS:float:1.06
MIPMAP BIAS:float:1.75802
FRESNEL:float:0.501002
FALLOFF:float:0.048
PERTURBATION:float:0.1
FFD SCALE2 Y:float:1.2
FFD SCALE2 Z:float:3
FFD PARAM 1:float:-1.83395
emit vel min:float:0.029756
emit vel mul:float:1.52761
aging speed:float:0.0034476
aging variance:float:0
delta time:float:0.08
wind dir x:float:-5.34058e-05
wind scale:float:0.000152351
brownian scale:float:0.0556335
global alpha:float:0.0
size middle:float:0.073865
size near:float:0.186308
size far:float:0.0389094
near focus:float:7
near focus_dist:float:2.4303
near focus_pow:float:3.05
near darkness:float:6.63954
far focus:float:9.81914
far focus_dist:float:0.138874
far focus_pow:float:1.72
glare:float:0.423566
gameboot5 1 RED:float:0
1 GREEN:float:0
1 BLUE:float:0
2 RED:float:0
2 GREEN:float:0
2 BLUE:float:0
3 RED:float:1
3 GREEN:float:0.99953
3 BLUE:float:0.99953
4 RED:float:1
4 GREEN:float:0.99953
4 BLUE:float:0.99953
FOVY:float:72
n/a
welcome_1 1 RED:float:0.343163
1 GREEN:float:1.15655
1 BLUE:float:10
2 RED:float:0.440692
2 GREEN:float:1.81381
2 BLUE:float:10
3 RED:float:0.557667
3 GREEN:float:0.624199
3 BLUE:float:0.859806
4 RED:float:0.774938
4 GREEN:float:1.81381
4 BLUE:float:0.696515
FOVY:float:158.733
COLOUR SHADER:int:1
NIGHT BLEND:float:0.499947
NIGHT2DAY BEGIN:float:0
NIGHT2DAY END:float:5.16611
DAY2NIGHT BEGIN:float:18.498
DAY2NIGHT END:float:20.3312
DAYSPREAD:float:3
NIGHT WHIT BIAS:float:0.486059
EXPOSURE:float:3.40362
WHITE LEVEL:float:1000
GLARE LEVEL:float:100
GLARE THRESH:float:100
GAUSSIAN RAD R:float:2.9
GAUSSIAN RAD G:float:2.9
GAUSSIAN RAD B:float:2.9
GLARE SUM POW:float:100
TEX SIZE:int:7
TEX MAX MIP:int:7
TONEBEFORE:int:0
BLUR:int:1
DITHER:float:0.00392157
TIMESTEP:float:2
POS X:float:-8.2
emit vel min:float:0.131537
emit vel mul:float:4.16622
emit vel zscale:float:0.208311
emit per frame:float:70.5765
emit prob:float:0.493003
aging speed:float:0.00101112
aging variance:float:0.5
friction:float:0.0619405
spin time scale:float:2.99327
delta time:float:0.0172207
wind dir x:float:0.361019
wind dir y:float:-0.0347719
wind scale:float:0.000544572
brownian scale:float:0.0794061
specular power:float:29.3486
size middle:float:0.073865
size near:float:0.0143576
size far:float:0.00746469
near focus_dist:float:1.59705
near focus_pow:float:2.22209
near darkness:float:5.49606
far focus:float:7
far focus_dist:float:6.31877
far focus_pow:float:1.63882
far darkness:float:4.46526
near align:float:0.118043
size align:float:14.1652
glare:float:0.222198
glare scale:float:6.22156
glare p1:float:1.6344
glare p2:float:8.41834
welcome_2 1 RED:float:0.123246
1 GREEN:float:6.23728
1 BLUE:float:8.92659
2 RED:float:0.262794
2 GREEN:float:10
2 BLUE:float:6.6364
3 RED:float:0.0594205
3 GREEN:float:3.92418
3 BLUE:float:10
4 RED:float:0.22837
4 GREEN:float:2.14287
4 BLUE:float:10
FOVY:float:81.2413
COLOUR SHADER:int:1
NIGHT BLEND:float:0.499947
NIGHT2DAY BEGIN:float:0
NIGHT2DAY END:float:5.16611
DAY2NIGHT BEGIN:float:18.498
DAY2NIGHT END:float:20.3312
DAYSPREAD:float:3
NIGHT WHIT BIAS:float:0.486059
music_1 1 RED:float:0.579004
1 GREEN:float:0.435001
1 BLUE:float:0.472
2 RED:float:0
2 GREEN:float:0
2 BLUE:float:0
3 RED:float:1.2
3 GREEN:float:1
3 BLUE:float:1.1
4 RED:float:0.5
4 GREEN:float:0
4 BLUE:float:0.5
FOVY:float:83.2002
COLOUR SHADER:int:1
EXPOSURE:float:1.51
WHITE LEVEL:float:0.999878
GLARE LEVEL:float:2.46
GLARE THRESH:float:0.260814
GAUSSIAN RAD R:float:2
GAUSSIAN RAD G:float:2.2
GAUSSIAN RAD B:float:2.5
GLARE SUM POW:float:0.738001
DITHER:float:0.00392157
GAMMA:float:1
TIMESTEP:float:3.72102
POS X:float:-7.5
POS Y:float:0
POS Z:float:-5.2
ANG Y:float:0.796751
ANG Z:float:0.190364
ANG ROT:float:13.1208
FFD SCALE1 X:float:5.13725
FFD SCALE2 X:float:3.2
FFD SCALE2 Y:float:0.99579
FFD SCALE2 Z:float:3.41782
size middle:float:0.0464771
far focus:float:12.0064
glare:float:0.201367
BACKGROUND.mnu HDR.mnu LINE1.mnu PARTICLES.mnu Notes (how works in plain words)