Qt Resource Container (QRC): Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 451: Line 451:


*11 Contents (by file extensions):
*11 Contents (by file extensions):
**08 <span style="background-color:#46504F; color:#FFFFFF;">.FPO</span> (openGL libraries)
**08 <span style="background-color:#46504F; color:#FFFFFF;">.FPO</span> (fragment program objects)
**03 <span style="background-color:#76706F; color:#FFFFFF;">.VPO</span> (unknown libraries)
**03 <span style="background-color:#76706F; color:#FFFFFF;">.VPO</span> (vertex program objects)





Revision as of 18:10, 12 October 2013

location: /dev_flash/vsh/resource/qgl

General format

QGL (Qt Graphics Library) based in Qt framework and OpenGL

QRCC

QRCC (Qt Resources Container Compressed)

QRC file ZLIB Compressed level 9.

  • Example from 3.55 lines.qrc:
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  51 52 43 43 00 08 7A 60                          QRCC..z`
51 52 43 43   magic header 'QRCC'
00            divisor
08 7A 60      size of ZLIB unpacked (QRCF) file

QRCF

QRCF (Qt Resources Container F?)

QRC "container" with an structure similar than themes .p3t

  • Example from fw 3.55 lines.qrc (difference header on fw 4.46 lines.qrc: Size embedded files is 0x00 08 60 F0):
Offset(h) 00 01 02 03  04 05 06 07  08 09 0A 0B  0C 0D 0E 0F
00000000  51 52 43 46  00 00 01 10  00 00 00 40  00 00 25 7C  QRCF.......@..%|
00000010  00 00 25 C0  00 00 14 02  00 00 39 D0  00 00 00 1B  ..%À......9Ð....
00000020  00 00 39 F0  00 00 00 00  00 00 39 F0  00 00 00 00  ..9ð......9ð....
00000030  00 00 39 F0  00 08 40 70  00 00 00 00  00 00 00 00..9ð..@p........
Name Offset Size Example Remark
Magic header 0x00 0x04 51 52 43 46 'QRCF'
Version 0x04 0x04 00 00 01 10
Size header 0x08 0x04 00 00 00 40
Size extended header 0x0C 0x04 00 00 25 7C
Offset file list 0x10 0x04 00 00 25 C0
Size file list 0x14 0x04 00 00 14 02
Offset Header embedded files 0x18 0x04 00 00 39 D0
Size Header embedded files 0x1C 0x04 00 00 00 1B without zeroed padding alignment
Offset embedded files 0x20 0x04 00 00 39 F0
Not used 0x24 0x04 00 00 00 00
Offset embedded files 0x28 0x04 00 00 39 F0
Not used 0x2C 0x04 00 00 00 00
Offset embedded files 0x30 0x04 00 00 39 F0
Size embedded files 0x34 0x04 00 08 40 70
Not used 0x38 0x04 00 00 00 00
Not used 0x3C 0x04 00 00 00 00

Mods

canyon.qrc

location: /dev_flash/vsh/resource/qgl

earth.qrc

location: /dev_flash/vsh/resource/qgl

icons.qrc

location: /dev_flash/vsh/resource/qgl

icontex.qrc

location: /dev_flash/vsh/resource/qgl

lines.qrc

location: /dev_flash/vsh/resource/qgl

  • 159 Contents (by file extensions):
    • 02 .ELF (wave and sparks animations)
    • 47 .FPO (fragment program objects)
    • 11 .VPO (vertex program objects)
    • 69 .MNU (openGL settings)
    • 24 .DDS (wallpapers)
    • 06 .TGA (sparks texture + unknown)


File list (fw 4.46) :

Name Type Remark
BACKGROUND.mnu .mnu
HDR.mnu .mnu
LINE1.mnu .mnu
override/black/BACKGROUND.mnu .mnu
override/black/HDR.mnu .mnu
override/black/LINE1.mnu .mnu
override/black/PARTICLES.mnu .mnu
override/bright/BACKGROUND.mnu .mnu
override/bright/HDR.mnu .mnu
override/bright/LINE1.mnu .mnu
override/coldboot1/BACKGROUND.mnu .mnu
override/coldboot1/HDR.mnu .mnu
override/coldboot1/LINE1.mnu .mnu
override/coldboot1/PARTICLES.mnu .mnu
override/coldboot2/BACKGROUND.mnu .mnu
override/coldboot2/HDR.mnu .mnu
override/coldboot2/LINE1.mnu .mnu
override/coldboot2/PARTICLES.mnu .mnu
override/day/BACKGROUND.mnu .mnu
override/day/HDR.mnu .mnu
override/day/LINE1.mnu .mnu
override/day/PARTICLES.mnu .mnu
override/gameboot1/BACKGROUND.mnu .mnu
override/gameboot1/HDR.mnu .mnu
override/gameboot1/LINE1.mnu .mnu
override/gameboot2/BACKGROUND.mnu .mnu
override/gameboot2/HDR.mnu .mnu
override/gameboot2/LINE1.mnu .mnu
override/gameboot3/BACKGROUND.mnu .mnu
override/gameboot3/HDR.mnu .mnu
override/gameboot3/LINE1.mnu .mnu
override/gameboot3/PARTICLES.mnu .mnu
override/gameboot4/BACKGROUND.mnu .mnu
override/gameboot4/HDR.mnu .mnu
override/gameboot4/LINE1.mnu .mnu
override/gameboot4/PARTICLES.mnu .mnu
override/gameboot5/BACKGROUND.mnu .mnu
override/gameboot5/HDR.mnu .mnu
override/gameboot5/LINE1.mnu .mnu
override/higure/BACKGROUND.mnu .mnu
override/higure/HDR.mnu .mnu
override/higure/LINE1.mnu .mnu
override/higure/PARTICLES.mnu .mnu
override/initial_setting/BACKGROUND.mnu .mnu
override/initial_setting/HDR.mnu .mnu
override/initial_setting/LINE1.mnu .mnu
override/music_1/BACKGROUND.mnu .mnu
override/music_1/HDR.mnu .mnu
override/music_1/LINE1.mnu .mnu
override/music_1/PARTICLES.mnu .mnu
override/night/BACKGROUND.mnu .mnu
override/night/HDR.mnu .mnu
override/night/LINE1.mnu .mnu
override/night/PARTICLES.mnu .mnu
override/yoake/BACKGROUND.mnu .mnu
override/yoake/HDR.mnu .mnu
override/yoake/LINE1.mnu .mnu
override/yoake/PARTICLES.mnu .mnu
override/welcome_1/BACKGROUND.mnu .mnu
override/welcome_1/HDR.mnu .mnu
override/welcome_1/LINE1.mnu .mnu
override/welcome_1/PARTICLES.mnu .mnu
override/welcome_2/BACKGROUND.mnu .mnu
override/welcome_2/HDR.mnu .mnu
override/welcome_2/LINE1.mnu .mnu
override/welcome_2/PARTICLES.mnu .mnu
textures/TGA/Noise.tga .tga
textures/TGA/freslut0.tga .tga
textures/TGA/freslut1.tga .tga
textures/TGA/freslut2.tga .tga
textures/TGA/freslut.tga .tga
textures/month_bg/rgb/01.dds .dds Textures month bg rgb 01.jpg
textures/month_bg/rgb/02.dds .dds Textures month bg rgb 02.jpg
textures/month_bg/rgb/03.dds .dds Textures month bg rgb 03.jpg
textures/month_bg/rgb/04.dds .dds Textures month bg rgb 04.jpg
textures/month_bg/rgb/05.dds .dds Textures month bg rgb 05.jpg
textures/month_bg/rgb/06.dds .dds Textures month bg rgb 06.jpg
textures/month_bg/rgb/07.dds .dds Textures month bg rgb 07.jpg
textures/month_bg/rgb/08.dds .dds Textures month bg rgb 08.jpg
textures/month_bg/rgb/09.dds .dds Textures month bg rgb 09.jpg
textures/month_bg/rgb/10.dds .dds Textures month bg rgb 10.jpg
textures/month_bg/rgb/11.dds .dds Textures month bg rgb 11.jpg
textures/month_bg/rgb/12.dds .dds Textures month bg rgb 12.jpg
textures/month_bg/night/01.dds .dds Textures month bg night 01.jpg
textures/month_bg/night/02.dds .dds Textures month bg night 02.jpg
textures/month_bg/night/03.dds .dds Textures month bg night 03.jpg
textures/month_bg/night/04.dds .dds Textures month bg night 04.jpg
textures/month_bg/night/05.dds .dds Textures month bg night 05.jpg
textures/month_bg/night/06.dds .dds Textures month bg night 06.jpg
textures/month_bg/night/07.dds .dds Textures month bg night 07.jpg
textures/month_bg/night/08.dds .dds Textures month bg night 08.jpg
textures/month_bg/night/09.dds .dds Textures month bg night 09.jpg
textures/month_bg/night/10.dds .dds Textures month bg night 10.jpg
textures/month_bg/night/11.dds .dds Textures month bg night 11.jpg
textures/month_bg/night/12.dds .dds Textures month bg night 12.jpg
spurs/moyou/spline/spline.elf .elf
lib/glutils/AccGlare.fpo .fpo
lib/gutils/ApplyDisplay.fpo .fpo
lib/glutils/ApplyGlare.fpo .fpo
lib/glutils/BloomCone.fpo .fpo
lib/glutils/BloomDecay.fpo .fpo
lib/glutils/BlurAcc.fpo .fpo
lib/glutils/BlurOutput.fpo .fpo
lib/glutils/BlurOutputFG.fpo .fpo
lib/glutils/ConeFilter.fpo .fpo
lib/glutils/CookieCutter.fpo .fpo
lib/glutils/CookieCutter.vpo .vpo
lib/glutils/Copy.fpo .fpo
lib/glutils/CopyMRT.fpo .fpo
lib/glutils/CopyVarAlpha.fpo .fpo
lib/glutils/DoubleGaussian.fpo .fpo
lib/glutils/GaussBloomAndBlur.fpo .fpo
lib/glutils/Gaussian.fpo .fpo
lib/glutils/Gaussian.vpo .vpo
lib/glutils/GlareSource.fpo .fpo
lib/glutils/GlareSourceMRT.fpo .fpo
lib/glutils/GlareSourceNoTone.fpo .fpo
lib/glutils/GlareSourcePre.fpo .fpo
lib/glutils/ScreenCopy.fpo .fpo
lib/glutils/ToneApplyDisplay.fpo .fpo
lib/glutils/ToneApplyDisplayMRT.fpo .fpo
lib/glutils/ToneMap.fpo .fpo
lib/glutils/ToneMerge.fpo .fpo
lib/glutils/ToneSplit.fpo .fpo
lib/moyou/background.fpo .fpo
lib/moyou/background.vpo .vpo
lib/moyou/back_colours0.fpo .fpo
lib/moyou/back_colours1.fpo .fpo
lib/moyou/back_colours2.fpo .fpo
lib/moyou/back_colours_cpy.fpo .fpo
lib/moyou/ffd_alpha_blend.fpo .fpo
lib/moyou/ffd_shader0.fpo .fpo
lib/moyou/ffd_shader1.fpo .fpo
lib/moyou/ffd_shader2.fpo .fpo
lib/moyou/ffd_shader3.fpo .fpo
lib/moyou/lines0.fpo .fpo
lib/moyou/lines0.vpo .vpo
lib/moyou/lines1.fpo .fpo
lib/moyou/lines1.vpo .vpo
lib/moyou/lines2.fpo .fpo
lib/moyou/lines2.vpo .vpo
lib/moyou/LinesController.fpo .fpo
lib/moyou/LinesController.vpo .vpo
lib/moyou/LinesControllerQuin.fpo .fpo
lib/moyou/LinesEdge.fpo .fpo
lib/moyou/bg_copy.fpo .fpo
particles/proc_iridescent.tga .tga Iridescence
spurs/particles/particles/particles.elf .elf
lib/particles/particles_quads.fpo .fpo
lib/particles/particles_quads_debug.fpo .fpo
lib/particles/particles_second.fpo .fpo
lib/particles/particles_quads.vpo .vpo
lib/particles/particles_quads_debug.vpo .vpo
lib/particles/particles_second.vpo .vpo
PARTICLES.mnu .mnu
PARTICLES_SPE.mnu .mnu
PARTICLES_UI.mnu .mnu
lib/devgui/DebugGui.vpo .vpo
lib/devgui/DebugGui.fpo .fpo



Notes (this section is speculative until someone finds where the values are stored, feel free to improve it)

Sparks dynamic animation (sparks movement affected by cursor position and "fluid density")

The sparks movement is affected by the displacement of the cursor when moving along XMB columns and rows (left-right, or up-down directions). When the cursor moves fast to a new position the sparks "tends" to move in the opposite direction trying to mimic a real fluid like air or water

To see this effect is good to configure a black wallpaper and enable all the options iside "theme settings" to "original" (this will make the sparks very visibles). Then start moving the cursor from left column (user) <---> to right column (friends)... or from top item <---> to bottom item in any colums (more visible in a column with several items, like game)... and note how the sparks directions are affected :)

This proves the sparks is a dynamic animation, is constantly "reading" the position of the cursor to adjust particle directions

wallpapers After extraction, the 24 .dds images used as wallpapers shares the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header

00 00 00 FF = black pixel

raf.qrc

location: /dev_flash/vsh/resource/qgl

rhm.qrc

location: /dev_flash/vsh/resource/qgl

  • 11 Contents (by file extensions):
    • 08 .FPO (fragment program objects)
    • 03 .VPO (vertex program objects)


Name Type Remark
lib/rhm/Clear.fpo .fpo
lib/rhm/Clear.vpo .vpo
lib/rhm/Copy.fpo .fpo
lib/rhm/default.fpo .fpo
lib/rhm/default.vpo .vpo
lib/glutils/ConeFilter.fpo .fpo
lib/glutils/ConeFilter.vpo .vpo
lib/glutils/ConeFilterSimple.fpo .fpo
lib/glutils/ScreenCopy.fpo .fpo
lib/glutils/Blur2.fpo .fpo
lib/glutils/Blur2Mask.fpo .fpo

store.qrc

location: /dev_flash/vsh/resource/qgl


Tools

QGL

  • this tool can decompress a QRCC to QRCF and compress a QRCF to QRCC

https://raw.github.com/wargio/ps3tools/master/QGL.c (just run make to compile it)

Tiny little extractor embedded DDS/MNU/JPG

  • Theses tiny little tools extract blindly & only embedded files and are means to be tiny and independent. Heavily based on an MPO splitter by Christian Steinruecken, they

http://rghost.net/49331859 (include Code-Compile-Credit. Drag and drop your file with embedded .dds/mnu/jpg) & mirror links: http://mir.cr/6N9JRFRD