Talk:LIC.DAT: Difference between revisions

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==Multiboot PS3 Game Discs==
There is an special type of PS3 game disc that contains several EBOOT.BIN with several LIC.DAT. These LIC.DAT files are a bit special because contains the TITLE_ID of all the EBOOT.BIN. The first game found using this disc structure was: ''Metal Gear Solid The Legacy Collection'' (BLJM-91001 on PS3_DISC.SFB), and the second one: ''Fighting edition'' (BLES-02129 on PS3_DISC.SFB)
<strike>Total size of the file is always 0x10000, license "slots" starts at 0x800 so... 0x10000 - 0x800 = 0xF800 (available size) and 0xF800 / 0x100 = 0xF8 (available license slots). So the maximun number of bootable contents in a "multiboot disc" is limited to 248</strike> Wrong, the path PS3_GM01, PS3_GM02, etc... only allows for 2 digits... so up to 99 + main bootable content in PS3_GAME makes a total of 100
===Metal Gear Solid The Legacy Collection (BLJM-91001)===
Dual boot disc structure, using folders '''PS3_GAME''', and '''PS3_GM01'''
*dev_bdvd/PS3_GAME/LICDIR/LIC.DAT:
**<span style="background:#4C4943;">Magic:</span> "PS3LICDA"
**<span style="background:#766572;">Version:</span> 1
**<span style="background:#66ff66;">Flag:</span> 0x80000000 (retail)
**<span style="background:#ff66ff;">Ending:</span> 0x0A00
**<span style="background:#f6ff6f;">beginning of chunks:</span> 0x0800
**<span style="background:#6f66f6;">chunk size (static):</span> 0x0100
**<span style="background:#6ffff6;">chunk amounts:</span> 2
**<span style="background:#C1C132;">CRC32:</span> 01 0F 95 0E
**title id (BLJM61001) of PS3_GAME at 0x800, title id (BLJM60351)of PS3_GM01 at 0x900.

00000000  <span style="background:#4C4943;">50 53 33 4C 49 43 44 41</span> <span style="background:#766572;">00 00 00 01</span> <span style="background:#66ff66;">80 00 00 00</span>  PS3LICDA....€...
00000010  <span style="background:#ff66ff;">00 00 0A 00</span> <span style="background:#f6ff6f;">00 00 08 00</span> <span style="background:#6f66f6;">00 00 01 00</span> <span style="background:#6ffff6;">00 00 00 02</span>  ................
00000020  <span style="background:#C1C132;">01 0F 95 0E</span> 00 00 00 00 00 00 00 00 00 00 00 00  ..•.............
...
000007F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000800  01 42 4C 4A 4D 36 31 30 30 31 00 00 00 00 00 00  .BLJM61001......
00000810  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000820  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000830  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000840  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000850  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000860  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000870  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000880  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000890  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000008F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000900  01 42 4C 4A 4D 36 30 33 35 31 00 00 00 00 00 00  .BLJM60351......
00000910  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000920  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000930  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000940  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000950  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000960  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000970  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000980  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
00000990  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009A0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009B0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009C0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009D0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009E0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
000009F0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
...
0000FFF0  00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00  ................
*dev_bdvd/PS3_GM01/LICDIR/LIC.DAT:
**The file is the same, only is changed the flag to debug = 0x00000000 (and the crc32 because the flag is included before hash is calculated)
**This means the file LIC.DAT under directory PS3_GAME is different than any of the others under paths PS3_GM01, PS3_GM_02, etc... (because the flag in main is retail and in the others is debug). But all the others are exactlly the same file because all them have the flag debug
===Fighting edition (BLES-02129)===
Triple boot disc structure, using folders '''PS3_GAME''', '''PS3_GM01''', and '''PS3_GM02'''

Latest revision as of 23:21, 13 April 2018