Talk:LV2 Functions and Syscalls: Difference between revisions

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sys_gamepad_ycon_initialize<br>
sys_gamepad_ycon_initialize<br>
sys_event_queue_attribute_name_set<br>
sys_event_queue_attribute_name_set<br>
sys_lwcond_signal<br>
sys_lwcond_signal_all<br>
sys_lwcond_signal_to<br>
sys_lwcond_wait<br>
sys_spu_image_close<br>
sys_spu_elf_get_segments<br>
sys_raw_spu_image_load<br>
sys_mmapper_allocate_memory<br>
sys_ppu_thread_unregister_atexit<br>
sys_ppu_thread_once<br>
sys_prx_exitspawn_with_level<br>
sys_process_at_Exitspawn<br>
sys_process_atexitspawn<br>
sys_game_process_exitspawn2<br>
sys_process_is_stack<br>
sys_game_get_temperature<br>

Revision as of 01:45, 26 September 2011

not on the wiki yet

those lv2 syscalls are present, but neither ordinal nor branches are known yet
sys_usbbtaudio_start_recording_ex
sys_timer_start_oneshot
sys_timer_start_periodic
sys_timer_start_periodic_absolute
sys_lwcond_attribute_name_set
sys_lwmutex_attribute_name_set
sys_event_flag_attribute_name_set
sys_semaphore_attribute_name_set
sys_cond_attribute_name_set
sys_mutex_attribute_name_set
sys_raw_spu_mmio_read_ls
sys_raw_spu_mmio_write_ls
sys_raw_spu_mmio_read
sys_raw_spu_mmio_write
sys_gamepad_ycon_is_gem
sys_gamepad_ycon_set_feature
sys_gamepad_ycon_get_feature
sys_gamepad_ycon_write_raw_report
sys_gamepad_ycon_read_raw_report
sys_gamepad_ycon_get_device_info
sys_gamepad_ycon_enumerate_device
sys_gamepad_ycon_has_input_ownership
sys_gamepad_ycon_finalize
sys_gamepad_ycon_initialize
sys_event_queue_attribute_name_set

sys_lwcond_signal
sys_lwcond_signal_all
sys_lwcond_signal_to
sys_lwcond_wait
sys_spu_image_close
sys_spu_elf_get_segments
sys_raw_spu_image_load
sys_mmapper_allocate_memory
sys_ppu_thread_unregister_atexit
sys_ppu_thread_once
sys_prx_exitspawn_with_level
sys_process_at_Exitspawn
sys_process_atexitspawn
sys_game_process_exitspawn2
sys_process_is_stack
sys_game_get_temperature