Talk:PlayStation 3 Theme (P3T)

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Standarizing "theme format" names

This standarization of names can be polemic, and initially confusing, but after some brainstorming i realized we need to "keep the sony standards naming" and at the same time think in another way to name the different methods used, and here is where the confussion starts because "the scene" has been using names that are limited in long term for his derivations e.g: "slideshow" "pro slideshow" "dynamic pro slideshow", etc... (big mention here to glowball for his experiments, cheers)

The point is if you take a "dynamic pro slideshow" as base and add to it a new 3d sphere + more semitransparent layers + etc + etc this is a "dynamic pro slideshow multilayer with rotating objects" ?... well, it sounds good for a resume, but not even this long text explains how has been buit, to make a list we need the "method" or "technique" used, so i propose something like this:

  1. Static background (.JPG)
    1. Linked to PS3 boot counter ? (btw, i have no idea how the ps3 knows wich was the last background used, background is supposed to change in every boot so there is some kind of counter somewhere :P)
    2. Linked to day or daytime
  2. Dinamyc background (.RAF)
    1. Method 1 (3d model.dae covering all the background, several .dds textuers applyed over the model, the script changes the texture every 10 seconds)
    2. Method 2 (no 3d model, several .dds textuers in the background, the script changes the the transparency of textures every 10 seconds)
    3. Method 3 (no 3d model, several .dds textuers in the background, the script moves the textures from right to left with a fadeout every 10 seconds)
    4. Method 4 etc... (note all this methods in the examples are "slideshows")

The big difference (that keeps the standard naming) is static doesnt use an script.js, and dynamic does... we will have problems to give a name to the "methods" but i think this way to focus is better, any idea or suggestion is wellcome --Sandungas 11:01, 14 February 2013 (MSK)