Template:Measure units used in RCOXML code: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
(Created page with "{{Boxframe1|content='''Measure units used in RCOXML code''' *'''XYZ Position''', in pixels *'''RGBA Color Scale''' (red, green, blue, alpha) in a scale from 0 up to 1, where...")
 
mNo edit summary
Line 1: Line 1:
{{ed right|Measure units used in RCOXML code}}
{{Boxframe1|content='''Measure units used in RCOXML code'''
{{Boxframe1|content='''Measure units used in RCOXML code'''


Line 6: Line 7:
*'''XYZ Size Scale''', in percentage in a scale from 0 up to 1, negative numbers mirrors the image
*'''XYZ Size Scale''', in percentage in a scale from 0 up to 1, negative numbers mirrors the image
*'''Time''', in miliseconds, where 1000 is one second
*'''Time''', in miliseconds, where 1000 is one second
*'''Angle''', in [https://en.wikipedia.org/wiki/Radian radians] (for rotations over the x,y,z axis), where '''radians=(π/180)*degrees''' (and '''degrees=(180/π)*radians'''), as example for a full circunference of 360º degrees: radians=(3.14/180)*360=6.28 so... 360º degrees = 6.28 radians
*'''XYZ Angle''', in [https://en.wikipedia.org/wiki/Radian radians], where '''radians=(π/180)*degrees''' (and '''degrees=(180/π)*radians'''), as example for a full rotation of 360º degrees: radians=(3.14/180)*360=6.28 so... 360º degrees = 6.28 radians
}}<noinclude>[[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Templates]]</noinclude>

Revision as of 12:16, 28 August 2016

Measure units used in RCOXML code
  • XYZ Position, in pixels
  • RGBA Color Scale (red, green, blue, alpha) in a scale from 0 up to 1, where 1 represents the max value posible of 255 (decimal value divided by 255 to get into this scale)
  • XYZ Size, in pixels, negative numbers mirrors the image
  • XYZ Size Scale, in percentage in a scale from 0 up to 1, negative numbers mirrors the image
  • Time, in miliseconds, where 1000 is one second
  • XYZ Angle, in radians, where radians=(π/180)*degrees (and degrees=(180/π)*radians), as example for a full rotation of 360º degrees: radians=(3.14/180)*360=6.28 so... 360º degrees = 6.28 radians