Template:RCO TOC entry types

From PS3 Developer wiki
Revision as of 06:47, 20 October 2016 by Sandungas (talk | contribs)
Jump to navigation Jump to search
RCO TOC entry types
ID (second byte) wiki pages related
0x00 0x01 0x02 0x03 0x04 0x05 0x06 0x07 0x08 0x09 0x0A 0x0B 0x0C 0x0D 0x0E 0x0F 0x10 0x11 0x12 0x13 0x14 0x15 0x16 0x17 0x18 0x19 0x1A 0x1B 0x1C 0x1D 0x1E 0x1F
TYPE
(first byte)
0x01 unk MainTree RCOXML Coding
0x02 ScriptTree RCOXML Script
0x03 TextTree Text RCOXML Texts
0x04 ImageTree Image RCOXML Images
0x05 ModelTree Model RCOXML Models
0x06 SoundTree Sound RCOXML Sounds
0x07 FontTree Font RCOXML Fonts
0x08 ObjectTree Page Plane Button XMenu XMList XList Progress Scroll MList MItem unk XItem Text ModelObject Spin Action ItemSpin Group LList LItem Edit Clock IList IItem Icon UButton unk CheckboxGroup CheckboxItem Meter EditBox RCOXML Objects
0x09 AnimTree Anim MoveTo Recolour Rotate Resize Fade Delay FireEvent Lock Unlock SlideOut RCOXML Animations
  • The entry_types wich name contains the word tree (as example MainTree) are special and doesnt uses attributes, MainTree is always located as the first entry, doesn't have a parent, and doesn't have any previous or next "sibling", the maximun number posible of childrens for MainTree is 8 (containing all the other "trees"). The other "trees" (as example imageTree or soundTree) are siblings and are the childrens of "MainTree", Every one of those "trees" contains a variable number of entry_types that are its childrens
  • The RCOXML Objects (entry_types starting with 0x08) and RCOXML Animations (entry_types starting with 0x09) where the attributes can be grouped in standard attributes (used by most entryes of this type) and specific attributes (different for every entry_type). The standard attributes are always located before the specific attributes