User talk:Sciaa: Difference between revisions

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====CFW2OFW is not HAN only====
====CFW2OFW is not HAN only====
*I noticed lot of people have a misunderstanding related with that wiki page. The CFW2OFW method existed way before HAN was published. Initially it was used in combination with the official hdd backup/restore utility + some other hacks/tools. With HAN is different (and i ignore the differences btw), but this is why some of the games that was reported as "playable" now doesnt seems to work in HAN. But usually that reports saying it was "playable" was correct (and now other wiki editors are overriting them with an "unplayable" in a bit egoistic way, or because they ignores what im explaining here). Incase of doubt you can make a search at the [[CFW2OFW_Compatibility_List|page history]] (by clicking in the "diff" of the edits) to see who was the user that wrote that "playable", by knowing his nick (incase he was registered) you can sometimes talk with him to ask him what he did, or if is an user with some reputation then you should think twice before "flipping" his report from the "playable" he wrote to an "unplayable" (that most probably is going to be wrong and is going to cause some chaos). You has been mantaining that CFW2OFW compatibility page (and you know this better than me) so please keep an eye at this kind of edits that are flipping a "playable" by an "unplayable" because most are a mistake --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 10:41, 11 October 2018 (UTC)
*I noticed lot of people have a misunderstanding related with that wiki page. The CFW2OFW method existed way before HAN was published. Initially it was used in combination with the official hdd backup/restore utility + some other hacks/tools. With HAN is different (and i ignore the differences btw), but this is why some of the games that was reported as "playable" now doesnt seems to work in HAN. But usually that reports saying it was "playable" was correct (and now other wiki editors are overriting them with an "unplayable" in a bit egoistic way, or because they ignores what im explaining here). Incase of doubt you can make a search at the [[CFW2OFW_Compatibility_List|page history]] (by clicking in the "diff" of the edits) to see who was the user that wrote that "playable", by knowing his nick (incase he was registered) you can sometimes talk with him to ask him what he did, or if is an user with some reputation then you should think twice before "flipping" his report from the "playable" he wrote to an "unplayable" (that most probably is going to be wrong and is going to cause some chaos). You has been mantaining that CFW2OFW compatibility page (and you know this better than me) so please keep an eye at this kind of edits that are flipping a "playable" by an "unplayable" because most are a mistake --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 10:41, 11 October 2018 (UTC)
** Thanks for bringing up that subject. I agree there's confusion among users tagging list entries as unplayable even if they're only used HAN or only CFW2OFW method so clarification from the related editor is needed if they've modified existing entries. --[[User:Sciaa|Sciaa]] ([[User talk:Sciaa|talk]]) 01:46, 12 October 2018 (UTC)
** SUGGESTION: I've realized some BD games that don't work in CFW2OFW/injection method (labeled 'no') works in HAN using no extra methods so to stop confusion which works on which method, I'm thinking of adding a table column labeled "WORKS WITH HAN?" beside the current "WORKING?" (column for CFW2OFW/injection) --[[User:Sciaa|Sciaa]] ([[User talk:Sciaa|talk]]) 01:46, 12 October 2018 (UTC)


=== Template changes ===
=== Template changes ===

Revision as of 03:46, 12 October 2018

My talk page index

Some things here

Stuff... ><(((º>

User feedback

Here other users can share a talk with me, please make a sectiong for every problem, so i can delete them when i consider convenient/solved

CFW2OFW is not HAN only

  • I noticed lot of people have a misunderstanding related with that wiki page. The CFW2OFW method existed way before HAN was published. Initially it was used in combination with the official hdd backup/restore utility + some other hacks/tools. With HAN is different (and i ignore the differences btw), but this is why some of the games that was reported as "playable" now doesnt seems to work in HAN. But usually that reports saying it was "playable" was correct (and now other wiki editors are overriting them with an "unplayable" in a bit egoistic way, or because they ignores what im explaining here). Incase of doubt you can make a search at the page history (by clicking in the "diff" of the edits) to see who was the user that wrote that "playable", by knowing his nick (incase he was registered) you can sometimes talk with him to ask him what he did, or if is an user with some reputation then you should think twice before "flipping" his report from the "playable" he wrote to an "unplayable" (that most probably is going to be wrong and is going to cause some chaos). You has been mantaining that CFW2OFW compatibility page (and you know this better than me) so please keep an eye at this kind of edits that are flipping a "playable" by an "unplayable" because most are a mistake --Sandungas (talk) 10:41, 11 October 2018 (UTC)
    • Thanks for bringing up that subject. I agree there's confusion among users tagging list entries as unplayable even if they're only used HAN or only CFW2OFW method so clarification from the related editor is needed if they've modified existing entries. --Sciaa (talk) 01:46, 12 October 2018 (UTC)
    • SUGGESTION: I've realized some BD games that don't work in CFW2OFW/injection method (labeled 'no') works in HAN using no extra methods so to stop confusion which works on which method, I'm thinking of adding a table column labeled "WORKS WITH HAN?" beside the current "WORKING?" (column for CFW2OFW/injection) --Sciaa (talk) 01:46, 12 October 2018 (UTC)

Template changes

Hi, just keep in case that the Template:No syntax isn't used for the CFW2OFW Compatibility List only. Therefore I reverted your edits. I guess you tried to use some kind of a "Abbreviations Text" for the Template, where the code to use such a Text is as follows:

<abbr title="Insert the Explanation from the displayed Text here">Text which gets displayed normaly</abbr>

Example

TITLE TITLE ID WORKING? NOTES
Example Game ABYZ00000 No Please mouse-over to the "No" to see the effect.