Program Vender Id: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
In geohot's makeself it was used as: <code>set_u32(&(output_self_info_header.i_magic), 0x01000002);</code>.
In geohot's makeself it was used as: <code>set_u32(&(output_self_info_header.i_magic), 0x01000002);</code>.


Not directly related to [[Authentication IDs]], but seems to have many simularities with it, seems also related to [[Hypervisor_Reverse_Engineering#Active_System_Managers_in_HV_dump_3.15|SM ; LPAR's]] and their order suggests hierarchy/permission from high (can do everything) to low (lesser abilities).
Not directly related to [[Authentication IDs]], but seems to have many simularities with it (vendorid=2nd-9th bytes of authid), seems also related to [[Hypervisor_Reverse_Engineering#Active_System_Managers_in_HV_dump_3.15|SM ; LPAR's]] and their order suggests hierarchy/permission from high (can do everything) to low (lesser abilities).


{| class="wikitable sortable"
{| class="wikitable sortable"

Revision as of 07:58, 3 April 2018

Located at SELF offset 0x78.

For some reason it was named vendor_id there.

In geohot's makeself it was used as: set_u32(&(output_self_info_header.i_magic), 0x01000002);.

Not directly related to Authentication IDs, but seems to have many simularities with it (vendorid=2nd-9th bytes of authid), seems also related to SM ; LPAR's and their order suggests hierarchy/permission from high (can do everything) to low (lesser abilities).

VendorID count filetype
0x33000077 ? ldr/lv0/lv1 on/since 0.85.060
0xFF000000 16 lv1.self's
0x07000001 180 iso spu self's
0x05000002 17 lv2_kernel.self's
0x02000003 45 ps2_emu self's
0x01000002 6147 CoreOs / dev_flash files / Games

Note: first byte is territory value, last byte is guest_os_id.