Talk:PSP Emulator Compatibility List

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Jeanne D'Arc[edit]

#
# A user thread receives a fatal signal
#
# signal: 11 (SIGSEGV)
# thread ID: 100865
# thread name: emu
# proc ID: 63
# proc name: eboot.bin
# reason: page fault (user read data, page not present)
# fault address: 0000001000000000
#
# registers:
# rax: 0000000000000000  rbx: 0000000200878fe0
# rcx: 0000001000000000  rdx: 00000002ed84efc0
# rsi: 0000000000000000  rdi: 00000002ed84eca0
# rbp: 00000007ef94b960  rsp: 00000007ef94b8e0
# r8 : 0000000000000001  r9 : 00000000000002d0
# r10: 0000000000000000  r11: 000000004a81c060
# r12: 0000000008911278  r13: 00000000000001c0
# r14: 0000000000000009  r15: 00000002ed84eca0
# rip: 000000004a5f21ed  eflags: 00010287
# BrF: 000000004a5f0fcd  BrT: 000000004a5f2180
#
# backtrace:
copyin: emu has nonsleeping lock
# 000000004a5dc229
# 000000004a4d1c54
# 000000004a4cffcb
# 000000004a4c9975
# 000000004a6da428
# 000000004a6b4759
# 000000004a6afa17
# 000000004a67fea8
# 000000004a6dff73
# 00000008142a2d44
# 0000000000000000
#
# dynamic libraries:
# /app0/eboot.bin

r12: 0000000008911278 - sceAudioOutputBlocking

Shift Extended[edit]


#
# A user thread receives a fatal signal
#
# reason:  abort is called
# thread ID: 100751
# thread name: emu
# proc ID: 122
# proc name: eboot.bin
#
# registers:
# rax: 363ee235816e4af4  rbx: 00000002eddfefb0
# rcx: 0000000080020000  rdx: 0000000001010010
# rsi: 0000000000000000  rdi: 00000000a0ff8301
# rbp: 00000007ef33f820  rsp: 00000007ef33f820
# r8 : ff00fffffffffff8  r9 : 00000001c9cc0ec0
# r10: 00000002ee5effa0  r11: 0000000000000246
# r12: 000000000000000f  r13: 00000002eddfefb0
# r14: 0000000000000000  r15: 00000000ffffffff
# rip: 00000001c9bed264  eflags: 00000202
# BrF: 0000000060e96260  BrT: 00000001c9bed260
#
# backtrace:
copyin: emu has nonsleeping lock
# 0000000060dc1389

"Could not locate .text section!" / ".rodata.sceModuleInfo"

Emulator is looking for '.text', '.rodata.sceModuleInfo' ...

Pixel Junk Monster Deluxe[edit]

Graphical issues

Graphical issues with Pixel Junk Monsters Deluxe, after passing sceAudioOutput2OutputBlocking issue

Age of Zombies[edit]

Ageofzombies.jpg

Playable, however no audio.

Disgaea Infinite[edit]

#
# A user thread receives a fatal signal
#
# signal: 11 (SIGSEGV)
# thread ID: 101143
# thread name: SceLibc_Thr
# proc ID: 130
# proc name: eboot.bin
# reason: page fault (user write data, page not present)
# fault address: 00000010afafaff0
#
# registers:
# rax: 0000000000000049  rbx: 000000000000000a
# rcx: 0000000000000049  rdx: 3c6db011877b4530
# rsi: 0000000000000000  rdi: 00000000a0ff8301
# rbp: 00000007ef65fde0  rsp: 00000007ef65fdb0
# r8 : 0000000000000000  r9 : 0000000000000000
# r10: 0000000000000000  r11: 0000000000000246
# r12: 00000002ee09f858  r13: 0000000000020000
# r14: 0000000000000000  r15: 00000010afafaff0
# rip: 0000000047bdff40  eflags: 00010213
# BrF: 0000000047bdffbd  BrT: 0000000047bdff40
#
# backtrace:
copyin: SceLibc_Thr has nonsleeping lock
# 0000000047c72b5a
# 0000000047c76401
# 0000000047bf7385
# 0000000047bfbcce
# 00000001e3ebd779
# 000000083e88ad44
# 0000000000000000
#


CSPSP[edit]

PSP Emulator in c# Created by soywiz and Taken over by xDPx and Pink1

Tested Games with original Build that did not work all thanks to weedie

Logs of over 200+ games

All Progress on Unimplemented functions can be found here https://trello.com/c/d7kn9zE9/30-cspspemu-for-ps4-in-unity