PS2 Emulation: Difference between revisions

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= Description =
= Description =


PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. This slightly complicating providing compatibility list as emulators include some per title patches, and default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility.
PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu.
Fact that emulator is now included in game pkg, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility.
This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.
This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.


=Memory Mapping=
=Memory Mapping=


<pre>EE Flat Memory (4gb)               @ 0x00000080:00000000 -> 0x00000081:00000000
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: left;"
IOP Flat Memory (4gb)             @ 0x00000090:00000000 -> 0x00000091:00000000
! Name !! From !! To
---- Host's EE Memory Map -----------------------------------------------------
|-
EE RAM - Kernel                   @ 0x00000080:00000000 -> 0x00000080:00080000
|EE Flat Memory (4gb)             ||  0x0000008000000000 ||  0x0000008100000000
EE RAM - Debug                     @ 0x00000080:00078000 -> 0x00000080:00080000
|-
EE RAM - User                     @ 0x00000080:00080000 -> 0x00000080:02000000
|IOP Flat Memory (4gb)             ||  0x0000009000000000 ||  0x0000009100000000
EE Hw Devices                     @ 0x00000080:10000000 -> 0x00000080:10010000
|-
EE ROM                             @ 0x00000080:1FC00000 -> 0x00000080:1FFE0000
|R59 Binary Cache                  ||  0x0000000914B10000 ||  0x0000000916B10000
EE RAM - Uncached                 @ 0x00000080:20080000 -> 0x00000080:22000000
|-
EE RAM - UncachedAccel             @ 0x00000080:30100000 -> 0x00000080:32000000
|R30 Binary Cache                  ||  0x0000000916B14000 ||  0x0000000917314000
EE Scratchpad                     @ 0x00000080:70000000 -> 0x00000080:70004000
|-
EE Debug                           @ 0x00000080:FFFF8000 -> 0x00000081:00000000
|jitVU0                            ||  0x0000000917318000 ||  0x0000000917B18000
---- Host's IOP Memory Map ----------------------------------------------------
|-
IOP RAM                           @ 0x00000090:00000000 -> 0x00000090:00200000
|jitVU1                            ||  0x0000000917B1C000 ||  0x0000000918B1C000
IOP RAM (mirror 1)                 @ 0x00000090:00200000 -> 0x00000090:00400000
|-
IOP RAM (mirror 2)                 @ 0x00000090:00400000 -> 0x00000090:00600000
! !! Host's EE Memory Map !!
IOP RAM (mirror 3)                 @ 0x00000090:00600000 -> 0x00000090:00800000
|-
IOP Scratchpad                     @ 0x00000090:1F800000 -> 0x00000090:1F801000
|EE RAM - Kernel                   ||  0x0000008000000000 ||  0x0000008000080000
IOP HW                             @ 0x00000090:1F801000 -> 0x00000090:1F810000
|-
IOP ROM                           @ 0x00000090:1FC00000 -> 0x00000090:1FFE0000
|EE RAM - Debug                   ||  0x0000008000078000 ||  0x0000008000080000
-------------------------------------------------------------------------------
|-
-------------------------------------------------------------------------------
|EE RAM - User                     ||  0x0000008000080000 ||  0x0000008002000000
 
|-
R59 Binary Cache                  @ 0x00000009:14B10000 -> 0x00000009:16B10000
|EE Hw Devices                     ||  0x0000008010000000 ||  0x0000008010010000
R30 Binary Cache                  @ 0x00000009:16B14000 -> 0x00000009:17314000
|-
jitVU0                            @ 0x00000009:17318000 -> 0x00000009:17B18000
|EE ROM                           ||  0x000000801FC00000 ||  0x000000801FFE0000
jitVU1                            @ 0x00000009:17B1C000 -> 0x00000009:18B1C000
|-
</pre>
|EE RAM - Uncached                 ||  0x0000008020080000 ||  0x0000008022000000
|-
|EE RAM - UncachedAccel           ||  0x0000008030100000 ||  0x0000008032000000
|-
|EE Scratchpad                     ||  0x0000008070000000 ||  0x0000008070004000
|-
|EE Debug                         ||  0x00000080FFFF8000 ||  0x0000008100000000
|-
! !! Host's IOP Memory Map !!
|-
|IOP RAM                           ||  0x0000009000000000 ||  0x0000009000200000
|-
|IOP RAM (mirror 1)               ||  0x0000009000200000 ||  0x0000009000400000
|-
|IOP RAM (mirror 2)               ||  0x0000009000400000 ||  0x0000009000600000
|-
|IOP RAM (mirror 3)               ||  0x0000009000600000 ||  0x0000009000800000
|-
|IOP Scratchpad                   ||  0x000000901F800000 ||  0x000000901F801000
|-
|IOP HW                           ||  0x000000901F801000 ||  0x000000901F810000
|-
|IOP ROM                           ||  0x000000901FC00000 ||  0x000000901FFE0000
|-
|}


=Open CL and Floats=
=Open CL and Floats=
Line 110: Line 135:
| SPIR versions                              || 1.2
| SPIR versions                              || 1.2
|-
|-
| Device Extensions                          ||  <pre>cl_khr_byte_addressable_store
| Device Extensions                          ||  <div align="left"><pre> cl_khr_byte_addressable_store
  cl_khr_global_int32_base_atomics
  cl_khr_global_int32_base_atomics
  cl_khr_global_int32_extended_atomics
  cl_khr_global_int32_extended_atomics
  cl_khr_local_int32_base_atomics
  cl_khr_local_int32_base_atomics
  cl_khr_local_int32_extended_atomics
  cl_khr_local_int32_extended_atomics
  cl_khr_3d_image_writes cl_khr_spir
  cl_khr_3d_image_writes  
  cl_khr_fp64 cl_khr_int64_base_atomics
cl_khr_spir
  cl_khr_int64_extended_atomics cl_khr_fp64</pre>
  cl_khr_fp64  
cl_khr_int64_base_atomics
  cl_khr_int64_extended_atomics </pre></div>
|-
|-
|}
|}


==GPU==
==GPU==
<pre>
  Device Name                                    AMD LIVERPOOL
  Device Vendor                                  AMD                                                                                     
  Device Vendor ID                                0x1002                                                                                 
  Device Version                                  OpenCL 1.1 Mesa 18.0.2                                                                 
  Device OpenCL C Version                        OpenCL C 1.1                                                                           
  Device Type                                    GPU                                                                                                                                           
  Max compute units                              18                                                                                                                                                                         
  Max work item dimensions                        3                                                                                       
  Max work item sizes                            256x256x256                                                                             
  Max work group size                            256                                                                                     
  Compiler Available                              Yes                                                                                     
  Preferred work group size multiple              64                                                                                     
Half-precision Floating-point support          (cl_khr_fp16)   
                                                                     
    Denormals                                    No                                                                                     
    Infinity and NANs                            Yes                                                                                     
    Round to nearest                              Yes                                                                                     
    Round to zero                                No                                                                                     
    Round to infinity                            No                                                                                     
    IEEE754-2008 fused multiply-add              No                                                                                     
    Support is emulated in software              No     
                               
Single-precision Floating-point support        (core) 
                                                                               
    Denormals                                    No                                                                                     
    Infinity and NANs                            Yes                                                                                     
    Round to nearest                              Yes                                                                                     
    Round to zero                                No                                                                                     
    Round to infinity                            No                                                                                     
    IEEE754-2008 fused multiply-add              No                                                                                     
    Support is emulated in software              No                                                                                     
    Correctly-rounded divide and sqrt operations  No           
                                                                         
Double-precision Floating-point support        (cl_khr_fp64)   
                                                                     
    Denormals                                    Yes                                                                                     
    Infinity and NANs                            Yes                                                                                     
    Round to nearest                              Yes                                                                                     
    Round to zero                                Yes                                                                                     
    Round to infinity                            Yes                                                                                     
    IEEE754-2008 fused multiply-add              Yes                                                                                     
    Support is emulated in software              No                                                                                     
                                                                                   
Execution capabilities                                                                                                                 
    Run OpenCL kernels                            Yes                                                                                     
    Run native kernels                            No   
                                                                                 
Device Extensions                              cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_glob              al_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_k              hr_int64_extended_atomics cl_khr_fp64 cl_khr_fp16</pre>
= Emulator Configuration =
== Files ==
Emulator configuration is probably handled by 4 files:
* '''config-emu-ps4.txt''' - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
* '''XXXX-YYYYY_cli.conf''' - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
* '''XXXX-YYYYY_config.lua''' - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
* '''disc-swap-cli.conf''' - Stores info of multi disc games.
== Commands ==
=== config-emu-ps4.txt commands ===


{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
! Info !! Values
|-
|-
| --gs-uprender || none, 2x2 || Internal resolution uprender || --gs-uprender=2x2
|Device Name                                  ||   AMD LIVERPOOL
|-
|-
| --gs-upscale || none, gpu, edgesmooth, motionvec || upscaler? || --gs-upscale=EdgeSmooth
|Device Vendor                                ||   AMD
|-
|-
| --config-local-lua ||   ||  || --config-local-lua=""
|Device Vendor ID                            ||   0x1002
|-
|-
| --load-tooling-lua ||   ||  || --load-tooling-lua=0
|Device Version                                || OpenCL 1.1
|-
|-
| --record-audio ||  ||  ||
|Device OpenCL C Version                      ||  OpenCL C 1.1
|-
|-
| --record-audio-img ||  ||  ||
|Device Type                                  ||  GPU
|-
|-
| --record-audio-image ||  ||  ||
|Max compute units                            ||  18
|-
|-
| --record-audio-ext ||  ||  ||  
|Max work item dimensions                      || 3
|-
|-
| --max-console-spam ||  ||  ||
|Max work item sizes                          ||  256x256x256
|-
|-
| --path-snaps || dir/folder ||  || --path-snaps="/tmp/snapshots"
|Max work group size                            || 256
|-
|-
| --path-recordings || dir/folder ||  || --path-recordings="/tmp/recordings"
|Compiler Available                              || Yes
|-
|-
| --path-audio-images || dir/folder ||  ||  
|Preferred work group size multiple            || 64
|-
|-
| --path-memcards || dir/folder ||   ||
!Half-precision Floating-point support        !!   (cl_khr_fp16)
|-
|-
| --path-vmc || dir/folder ||  || --path-vmc="/tmp/vmc"
|Denormals                                    || No
|-
|-
| --path-emulog || dir/folder ||  || --path-emulog="/tmp/recordings"
|Infinity and NANs                            || Yes
|-
|-
| --path-manual || dir/folder ||  ||
|Round to nearest                              || Yes
|-
|-
| --path-patches || dir/folder || Path to patches folder || --path-patches="/app0/patches"
|Round to zero                                || No
|-
|-
| --path-trophydata || dir/folder ||  || --path-trophydata="/app0/trophy_data"
|Round to infinity                            || No
|-
|-
| --path-featuredata || dir/folder || Path to folder with XXXX-YYYYY_features.lua file || --path-featuredata="/app0/feature_data"
|IEEE754-2008 fused multiply-add              || No
|-
|-
| --path-postproc || dir/folder || Post-processing (shaders?) ||
|Support is emulated in software              || No
|-
|-
| --path-toolingscript || dir/folder ||  || --path-toolingscript="/app0/patches"
!Single-precision Floating-point support    !!    (core)
|-
|-
| --snapshot-name ||  ||  ||  
|Denormals                                    || No
|-
|-
| --snapshot-datafile ||  ||  ||  
|Infinity and NANs                            || Yes
|-
|-
| --snapshot-restore ||  ||  ||  
|Round to nearest                              || Yes
|-
|-
| --snapshot-save || frameId(?) ||  ||
|Round to zero                                || No
|-
|-
| --snapshot-mcd-files ||  ||  ||  
|Round to infinity                            || No
|-
|-
| --snapshot-repeat || repeat_count ||  ||
|IEEE754-2008 fused multiply-add              || No
|-
|-
| --snapshot-modulo ||  ||  ||  
|Support is emulated in software              || No
|-
|-
| --ds4-deadzone-adjust ||  || ||  
|Correctly-rounded divide and sqrt operations || No
|-
|-
| --ds4-diagonal-adjust ||  ||  ||
!Double-precision Floating-point support      !!  (cl_khr_fp64)
|-
|-
| --host-pad-loses-focus ||  ||  ||  --host-pad-loses-focus=1
|Denormals                                    || Yes
|-
| --host-gamepads ||  ||  ||  
|-
|-
| --host-keyboard || slot [0-7] ||  || --host-keyboard=4
|Infinity and NANs                            || Yes
|-
|-
| --host-audio || 1,0,on,off,mono ||  || --host-audio=1
|Round to nearest                              || Yes
|-
|-
| --host-audio-latency || msec/float || Audio latency must be between 0.010 and 4.0 || --host-audio-latency=1.5
|Round to zero                                || Yes
|-
|-
| --host-window-scale || scale/float ||  || --host-window-scale=0.5
|Round to infinity                            || Yes
|-
|-
| --host-window-pos || x,y ||  ||
|IEEE754-2008 fused multiply-add              || Yes
|-
|-
| --host-display-mode || normal,full,4:3,16:9  || Set display mode || --host-display-mode=full
|Support is emulated in software              || No
|-
|-
| --host-osd || 0,off,minimal,verbose ||  || --host-osd=0
!Execution capabilities !!
|-
|-
| --host-vsync ||  ||  ||
|Run OpenCL kernels                            || Yes
|-
|-
| --host-trophy-support ||  ||  ||
|Run native kernels                            || No
|-
|-
| --rtc-epoch || unix_time (seconds since epoch) ||  || --rtc-epoch=1523776362
|Device Extensions                              || <div align="left"><pre>cl_khr_byte_addressable_store
cl_khr_byte_addressable_store
cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics
cl_khr_fp64
cl_khr_fp16</pre></div>
|-
|-
| --framelimiter ||  ||  ||  
|}
 
= Emulator Configuration =
 
== Files ==
 
Emulator configuration is probably handled by 4 files:
 
* '''config-emu-ps4.txt''' - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
* '''XXXX-YYYYY_cli.conf''' - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
* '''XXXX-YYYYY_config.lua''' - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
* '''disc-swap-cli.conf''' - Stores info of multi disc games.
 
== Commands ==
 
=== config-emu-ps4.txt commands ===
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
| --framelimit-fps || FPS/float || framelimiter || --framelimit-fps=0.8
| --gs-uprender || none, 2x2 || Internal resolution uprender || --gs-uprender=2x2
|-
|-
| --framelimit-scalar || scalar/float || scalar must be between 0.1 and 5.0 || --framelimit-scalar=3.2
| --gs-upscale || none, gpu, edgesmooth, motionvec || upscaler? || --gs-upscale=EdgeSmooth
|-
|-
| --framelimit-mode || normal,fast,fastest,slow,slower,slowest ||  || --framelimit-mode=fast
| --config-local-lua ||   ||  || --config-local-lua=""
|-
|-
| --audio-stretching ||  ||  ||
| --load-tooling-lua ||  ||  || --load-tooling-lua=0
|-
|-
| --ps2-lang || system || sets language || --ps2-lang=system
| --record-audio ||  || ||  
|-
|-
| --pad-record ||   ||   ||
| --record-audio-img || || ||  
|-
|-
| --max-disc-num || 1-5 || numbers of discs in package (maximum=5) || --max-disc-num=1
| --record-audio-image ||  ||  ||  
|-
|-
| --ps2-title-id ||   || sets title-id for patches || --ps2-title-id=SLES-50366
| --record-audio-ext || ||  ||  
|-
|-
| --boot-disc-id || 1-5 ||  sets boot disc for multi-disc pkg || --boot-disc-id=0
| --max-console-spam ||  ||  ||  
|-
|-
| --mute-audio ||all,none,main,bgm || || --mute-audio=all
| --path-snaps || dir/folder ||   || --path-snaps="/tmp/snapshots"
|-
|-
| --mute-streaming-audio || all,none,main,bgm || || --mute-streaming-audio=all
| --path-recordings || dir/folder ||   || --path-recordings="/tmp/recordings"
|}
 
=== XXXX-YYYYY_cli.conf commands ===
 
Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
| --mtap1 || always, ByHost || Multitap Switch || --mtap1=always
| --path-audio-images || dir/folder ||   ||  
|-
|-
| --mtap2 || always, ByHost || Multitap Switch || --mtap2=always
| --path-memcards || dir/folder ||   ||
|-
|-
| --ee-cache-breaks-block || || ||  
| --path-vmc || dir/folder ||   || --path-vmc="/tmp/vmc"
|-
|-
| --ee-validate-kernel || || ||  
| --path-emulog || dir/folder ||   || --path-emulog="/tmp/recordings"
|-
|-
| --ee-block-validation || PageProt,ShortHash,Hash,None || Way of validating that block been modified, and require recompilation. [[https://github.com/PCSX2/pcsx2/blob/4db6b287cda817345f7ed4268a8a68f9fda76f26/pcsx2/Memory.cpp#L869| Some info about PageProt way]] || --ee-block-validation=None
| --path-manual || dir/folder ||   ||
|-
|-
| --ee-shorthash-len || inst_count/integer || Length of shorthash in instruction/opcode count. Require --ee-block-validation=ShortHash ||
| --path-patches || dir/folder || Path to patches folder || --path-patches="/app0/patches"
|-
|-
| --ee-const-folding || None,Gpr,Fpu,All || EE constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --ee-const-folding=none
| --path-trophydata || dir/folder ||   || --path-trophydata="/app0/trophy_data"
|-
|-
| --ee-load-rewrites || || ||  
| --path-featuredata || dir/folder || Path to folder with XXXX-YYYYY_features.lua file || --path-featuredata="/app0/feature_data"
|-
|-
| --ee-store-rewrites || || ||  
| --path-postproc || dir/folder || Post-processing (shaders?) ||
|-
|-
| --ee-live32 || || ||  
| --path-toolingscript || dir/folder ||   || --path-toolingscript="/app0/patches"
|-
|-
| --ee-pc-coherency || || ||  
| --snapshot-name || || ||  
|-
|-
| --ee-inst-marking || || ||  
| --snapshot-datafile || || ||  
|-
|-
| --ee-kernel-hle ||  || High-level emulation kernel ||  
| --snapshot-restore ||  ||  ||  
|-
|-
| --ee-regalloc-scalar || 0,none,ReadOnly,WriteOnly,RW || register allocation setting ||  
| --snapshot-save || frameId(?) ||   ||
|-
|-
| --ee-regalloc-simd || || register allocation setting ||  
| --snapshot-mcd-files || || ||  
|-
|-
| --ee-regalloc-preserve-scalar || 0,none,LoadOnly,StoreOnly,LS || register allocation setting ||  
| --snapshot-repeat || repeat_count ||   ||
|-
|-
| --ee-regalloc-preserve-simd || || register allocation setting ||  
| --snapshot-modulo || || ||  
|-
|-
| --ee-static-block-links || options Type,Type,... [None,Branches,JAL,COP2,All] || || --ee-static-block-links=JAL,COP2
| --ds4-deadzone-adjust || || ||  
|-
|-
| --ee-hook || AdvanceClock, FastForwardClock, more? || Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for CFC2/CTC2 || --ee-hook=0x0025b3b0,FastForwardClock
| --ds4-diagonal-adjust || || ||  
|-
|-
| --ee-jit-disasm || 0,1=mips,2=x86 || Emotion Engine Just in Time disassembler mode (?) ||  
| --host-pad-loses-focus ||  || ||  --host-pad-loses-focus=1
|-
| --host-gamepads ||  || ||  
|-
|-
| --ee-jit-pagefault-threshold || || || --ee-jit-pagefault-threshold=30
| --host-keyboard || slot [0-7] ||   || --host-keyboard=4
|-
|-
| --ee-context-switch-cycles || || ||  
| --host-audio || 1,0,on,off,mono ||   || --host-audio=1
|-
|-
| --ee-evt-check-full || || ||  
| --host-audio-latency || msec/float || Audio latency must be between 0.010 and 4.0 || --host-audio-latency=1.5
|-
|-
| --ee-cycle-scalar || multiplier/float || || --ee-cycle-scalar=1.0
| --host-window-scale || scale/float ||   || --host-window-scale=0.5
|-
|-
| --ee-mem-check-eob || || ||  
| --host-window-pos || x,y ||   ||
|-
|-
| --ee-sif0-cycle-scalar || multiplier/float || || --ee-sif0-cycle-scalar=2.0
| --host-display-mode || normal,full,4:3,16:9  || Set display mode || --host-display-mode=full
|-
|-
| --ee-sif1-cycle-scalar || multiplier/float || || --ee-sif1-cycle-scalar=0.1
| --host-osd || 0,off,minimal,verbose ||   || --host-osd=0
|-
|-
| --iop-sif0-cycle-scalar || multiplier/float || || --iop-sif0-cycle-scalar=1.5
| --host-vsync ||   ||   ||
|-
|-
| --iop-sif1-cycle-scalar || multiplier/float || || --iop-sif1-cycle-scalar=1.8
| --host-trophy-support ||   ||   ||
|-
|-
| --iop-block-validation || IsC, ShortHash || ||  
| --rtc-epoch || unix_time (seconds since epoch) ||   || --rtc-epoch=1523776362
|-
|-
| --iop-validate-kernel || || ||  
| --framelimiter || || ||  
|-
|-
| --iop-shorthash-len || || ||  
| --framelimit-fps || FPS/float || framelimiter || --framelimit-fps=0.8
|-
|-
| --iop-const-folding || None,Gpr,All || IOP constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --iop-const-folding=All
| --framelimit-scalar || scalar/float || scalar must be between 0.1 and 5.0 || --framelimit-scalar=3.2
|-
|-
| --iop-pc-coherency || || ||  
| --framelimit-mode || normal,fast,fastest,slow,slower,slowest ||   || --framelimit-mode=fast
|-
|-
| --iop-inst-marking || || ||  
| --audio-stretching ||  ||  ||
|-
| --ps2-lang || system  || sets language || --ps2-lang=system
|-
| --pad-record ||  ||   ||
|-
| --max-disc-num || 1-5  || numbers of discs in package (maximum=5)  || --max-disc-num=1
|-
| --ps2-title-id ||  || sets title-id for patches  || --ps2-title-id=SLES-50366
|-
|-
| --iop-jit-disasm || || ||  
| --cdvd-sector-read-cycles || || || --cdvd-sector-read-cycles=4000
|-
|-
| --iop-evt-check-full || || ||  
| --boot-disc-id || 1-5  || sets boot disc for multi-disc pkg || --boot-disc-id=0
|-
|-
| --iop-cycle-scalar || || ||  
| --mute-audio ||all,none,main,bgm || || --mute-audio=all
|-
|-
| --idec-cycles-per-qwc || int/multiplier || || --idec-cycles-per-qwc=768
| --mute-streaming-audio || all,none,main,bgm || || --mute-streaming-audio=all
|-
|-
| --vu-to-double || || Converts floats to double instead of clamping? ||
| --mtap1 || always, ByHost || Multitap Switch || --mtap1=always
|-
|-
| --vu-branch-hazard || || ||
| --mtap2 || always, ByHost || Multitap Switch || --mtap2=always
|-  
|}
| --vu-evil-branches || || Delay slot branch related ||
 
|-
=== XXXX-YYYYY_cli.conf commands ===
| --vu-d-bit  || 0/1 || ignore D-bit? ||  --vu-d-bit=0
 
|-
Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.
| --vu-t-bit  || 0/1 || ignore T-bit? ||  --vu-t-bit=0
====EE/IOP====
|-
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
| --vu-inst-mflag  || || Instant mac flag? ||
! Command !! Values !! Notes !! Usage
|-
|-
| --vu-inst-cflag || || Instant clipping flag? ||
| --ee-mem-check-eob || || EE Memory check end of block ||  
|-
|-
| --vu-custom-min-max  || 0, 1 || Custom Max/Mini logic for denormals || --vu-custom-min-max=0
| --ee-cache-breaks-block || || ||  
|-  
|-
| --vu-custom-fused-madd  || || Custom FMA (fused multiply-add) ||
| --ee-validate-kernel || || ||  
|-  
|-
| --vu-opt-jr-caching  || || Optimize Jump Register caching? vi15? ||
| --ee-block-validation || PageProt, PageProtection, Hash, Full || Way of validating that block been modified, and require recompilation. [[https://github.com/PCSX2/pcsx2/blob/4db6b287cda817345f7ed4268a8a68f9fda76f26/pcsx2/Memory.cpp#L869| Some info about PageProt way]] || --ee-block-validation=None
|-  
| --vu-opt-sf-check  || || Status flag related? ||
|-  
| --vu-hack-triace  || 0,1 || Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result || --vu-hack-triace=1
|-
| --vu-xgkick-delay  || vu_cycles/integer || Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game || --vu-xgkick-delay=8
|-
|-
| --vu-range-merge || vu_inst_cnt || ||
| --ee-shorthash-len || inst_count/integer || Length of shorthash in instruction/opcode count. Require --ee-block-validation=Hash ||  
|-
|-
| --vu0-opt-flags  || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu0-opt-flags=1
| --ee-const-folding || None,Gpr,Fpu,All || EE constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --ee-const-folding=none
|-  
|-
| --vu0-opt-vf00  || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.  ||
| --ee-load-rewrites || || ||  
|-
|-
| --vu0-opt-subroutine  || || ||
| --ee-store-rewrites || || ||  
|-
| --vu0-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --vu0-no-clamping || 0, 1 || No clamping for vu0 (default 1) || --vu0-no-clamping=0
|-
| --vu0-clamp-operands  || 0, 1 || vu0 clamp on operand stage || --vu0-clamp-operands=1
|-
| --vu0-clamp-results  || 0, 1 || vu0 clamp for results of operations || --vu0-clamp-results=1
|-
| --vu0-inst-q  || || instant Q, not stall on WAITQ  ||
|-
| --vu0-inst-p || || instant P, not stall on WAITP ||
|-  
| --vu0-use-rcp  || || use sse rcp ||
|-  
| --vu0-use-rsqrt || || use sse rsqrt ||
|-
| --vu0-di-bits || ||  ||
|-
| --vu0-jr-cache-policy || newprog,sameprog,auto || || --vu0-jr-cache-policy=sameprog
|-
|-
| --vu0-jalr-cache-policy || newprog,sameprog,auto || || --vu0-jalr-cache-policy=sameprog
| --ee-live32 || || ||  
|-
|-
| --vu0-mul0fix-range || vu0 memory offset start,end (0x0 - 0xFFF) || Fix for games that multiply by zero ||
| --ee-inline-limit-full || insn_count/integer || ||
|-
|-
| --vu1 || || || --vu1=jit-sync
| --ee-inline-limit-partial || || ||
|-
|-
| --vu1-mul0fix-range || vu1 memory offset start,end (0x0 - 0x3FFF) || Fix for games that multiply by zero ||
| --ee-jit-pagefault-threshold || fault_count/integer || ||
|-  
|-
| --vu1-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize VU recompilation || --vu1-opt-flags=0
|| --ee-jit-opt-debug || || ||
|-  
|-
| --vu1-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
| --ee-pc-coherency || || ||
|-
| --ee-inst-marking || || ||
|-
| --ee-insn-marking || || ||
|-
| --ee-kernel-hle ||  || High-level emulation kernel  ||
|-
| --ee-injection-kernel || || ||
|-
| --ee-injection-title || || ||
|-
| --ee-regalloc-scalar || 0,none,ReadOnly,WriteOnly,RW || register allocation setting ||
|-
| --ee-regalloc-simd || || register allocation setting ||
|-
| --ee-regalloc-preserve-scalar ||  LoadOnly, StoreOnly, SO, LoadStore, LS || EE JIT Scalar/Int Regalloc Mode || --ee-regalloc-preserve-scalar=LoadStore
|-
| --ee-regalloc-preserve-simd || ReadOnly, RO, WO, WriteOnly ,RW || EE JIT SIMD/XMM Regalloc Mode || --ee-regalloc-preserve-simd=RW
|-
| --ee-static-block-links || options Type,Type,... [Branch,Branches,JAL,COP2,All] || || --ee-static-block-links=JAL,COP2
|-
| --ee-insn-flush-pc || || ||
|-  
|-  
| --vu1-opt-subroutine || || ||
| --ee-insn-callmark || || ||
|-  
|-  
| --vu1-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
| --ee-peephole || || ||
|-  
|-
| --vu1-no-clamping || 0, 1 || No clamping for vu1 (default 1) || --vu1-no-clamping=0
| --ee-ignore-break || || ignore break instruction (we should never land here) ||  
|-  
|-
| --vu1-clamp-operands || 0, 1 || vu1 clamp on operand stage || --vu1-clamp-operands=1
| --ee-hook || AdvanceClock, FastForwardClock, more? || Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for getting better sync CFC2/CTC2 || --ee-hook=0x0025b3b0,FastForwardClock
|-  
|-
| --vu1-clamp-results || 0, 1 || vu1 clamp for results of operations || --vu1-clamp-results=1
| --ee-jit-disasm || 0,1=mips,2=x86 || Emotion Engine Just in Time disassembler mode (seems to be debug log option) ||  
|-
|-
| --vu1-inst-q || || instant Q, not stall on WAITQ ||
| --ee-jit-pagefault-threshold || || || --ee-jit-pagefault-threshold=30
|-
| --vu1-inst-p || || instant P, not stall on WAITP ||
|-  
| --vu1-jr-cache-policy || newprog,sameprog,auto || || --vu1-jr-cache-policy=sameprog
|-
|-
| --vu1-jalr-cache-policy || newprog,sameprog,auto || || --vu1-jalr-cache-policy=sameprog
| --ee-context-switch-cycles || || ||  
|-
| --vu1-use-rcp || || use sse rcp ||
|-
| --vu1-use-rsqrt || || use sse rsqrt ||
|-
| --vu1-di-bits || || ||
|-
| --vu1-injection || 0, 1 or enable/disable depend on emu revision || || --vu1-injection=1
|-
| --vtune-vu  || || ||
|-
| --vu-jit-disasm  || || ||
|-
| --vu1-mpg-cycles  || cycles_per_Microprogram || || --vu1-mpg-cycles=1000
|-
| --fpu-to-double || || Converts floats to double instead of clamping? ||
|-
|-
| --fpu-rsqrt-fast-estimate || 0,1 || || --fpu-rsqrt-fast-estimate=1
| --ee-evt-check-full || || ||  
|-
| --fpu-no-clamping || 0, 1 || No clamping for fpu (ee/fpu clamping: none in pcsx2)|| --fpu-no-clamping=0
|-
|-
| --fpu-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for fpu in selected memory range || --fpu-no-clamp-range=0x1acce0,0x2acce0
| --ee-break-as-nop || 0,1 || use nop when hit brak instruction (this seems to be rarely useful as break usually mean eof) || --ee-break-as-nop=1
|-
|-
| --fpu-clamp-operands || 0, 1 || fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) || --fpu-clamp-operands=1
| --ee-cycle-scalar || multiplier/float ||  || --ee-cycle-scalar=1.0
|-
|-|-
| --fpu-clamp-results || 0, 1 || fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) || --fpu-clamp-results=1
| --ee-sif0-cycle-scalar || multiplier/float || Subsystem interface cycle scalar || --ee-sif0-cycle-scalar=2.0
|-  
| --fpu-custom-min-max || 0, 1 || Custom Max/Mini logic for denormals || --fpu-custom-min-max=0
|-
| --fpu-custom-fused-madd || || Custom FMA (fused multiply-add) ||
|-
| --fpu-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-muldiv || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv=0x123456
|-
| --fpu-accurate-muldiv-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
|-
| --fpu-accurate-mul-fast || 1 || || --fpu-accurate-mul-fast=1
|-  
| --fpu-accurate-addsub || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub=0x234567
|-  
| --fpu-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
|-
|-
| --cop2-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Flags to optimize COP2 recompilation || --cop2-opt-flags=1
| --ee-sif1-cycle-scalar || multiplier/float || Subsystem interface cycle scalar || --ee-sif1-cycle-scalar=0.1
|-
| --cop2-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-
| --cop2-const-prop || || Constant propagation [https://en.wikipedia.org/wiki/Constant_folding#Constant_propagation More info] ||
|-
| --cop2-no-clamping || || No clamping for COP2 (default 1) || --cop2-no-clamping=0
|-
|-
| --cop2-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for COP2 in selected range || --cop2-no-clamp-range=0x123456,0x134567
| --iop-sif0-cycle-scalar || multiplier/float || Subsystem interface cycle scalar || --iop-sif0-cycle-scalar=1.5
|-
| --cop2-clamp-operands || 0,1 || clamp on operand stage || --cop2-clamp-operands=1
|-
| --cop2-clamp-results || 0,1 || clamp for results of operations || --cop2-clamp-results=1
|-
| --cop2-regalloc || || ||
|-
| --cop2-inst-q || || instant Q, not stall on VWAITQ ||
|-
| --cop2-inst-p || || ? ||
|-
| --cop2-use-rcp || || use sse rcp ||
|-
| --cop2-use-rsqrt || 0,1 || use sse rsqrt || --cop2-use-rsqrt=0
|-
| --cop2-di-bits || ||  ||
|-
| --cop2-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-range=0x123456,0x134567
|-
| --cop2-accurate-mul || offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul=0x123456
|-
| --cop2-accurate-mul-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul-range=0x123456,0x134567
|-
| --cop2-accurate-addsub || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub=0x123456
|-
| --cop2-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub-range=0x123456,0x134567
|-
|-
| --vif-ignore-invalid-cmd || 0,1 || Ignore invalid vif commands || --vif-ignore-invalid-cmd=1
| --iop-sif1-cycle-scalar || multiplier/float || Subsystem interface cycle scalar || --iop-sif1-cycle-scalar=1.8
|-
|-
| --vif1-instant-xfer || || ||  
| --iop-block-validation || IsC, ShortHash || || --iop-block-validation=IsC
|-
|-
| --vif-thread-chunk-size || int/kilowords || ||
| --iop-validate-kernel || || ||
|-
| --iop-shorthash-len || inst_count/integer || Length of shorthash in instruction/opcode count. Require --iop-block-validation=ShortHash ||
|-
| --iop-const-folding || None,Gpr,All || IOP constant folding [https://en.wikipedia.org/wiki/Constant_folding More info] || --iop-const-folding=All
|-
| --iop-pc-coherency || || ||
|-
| --iop-inst-marking || || ||
|-
| --iop-jit-disasm || || ||
|-
| --iop-evt-check-full || || ||
|-
| --iop-cycle-scalar || || ||
|-
|}
 
====FPU====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
|--force-frame-blend || 0, 1 || || --force-frame-blend=1
| --fpu-to-double || || Converts floats to double instead of clamping? ||
|-
|-
| --gs-scanout-delay || hsync_count/integer || ||
| --fpu-rsqrt-fast-estimate || 0,1 || || --fpu-rsqrt-fast-estimate=1
|-  
|-  
| --gs-fieldswap-delay || || Wait longer than usual to change field ||
| --fpu-no-clamping || 0, 1 || No clamping for fpu (ee/fpu clamping: none in pcsx2)|| --fpu-no-clamping=0
|-
| --fpu-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for fpu in selected memory range || --fpu-no-clamp-range=0x1acce0,0x2acce0
|-  
|-  
| --gs-use-deferred-l2h || || Some delay option for L2H || -gs-use-deferred-l2h=1  
| --fpu-clamp-operands || 0, 1 || fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) || --fpu-clamp-operands=1
|-  
|-  
| --l2h-2d-params || TRXREG,BITBLTBUF,height || || --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
| --fpu-clamp-results || 0, 1 || fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) || --fpu-clamp-results=1
|-  
|-  
| --gs-uprender || none,2x2 || Rendering upscaler (use higher internal resolution) || --gs-uprender=2x2
| --fpu-custom-min-max || 0, 1 || Custom Max/Mini logic for denormals || --fpu-custom-min-max=0
|-  
|-  
| --gs-upscale || none, gpu, edgesmooth, motionvec, point, || after recompilation upscaler? || --gs-upscale=EdgeSmooth
| --fpu-custom-fused-madd || || Custom FMA (fused multiply-add) ||
|-  
|-  
| --gs-aspect-ratio || aspect/float (default=0.81) || || --gs-aspect-ratio=0.65
| --fpu-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-range=0x1acce0,0x2acce0
|-  
|-  
| --gs-progressive || || Force progressive scan?  ||
| --fpu-accurate-muldiv  || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv=0x123456
|-  
|-  
| --gs-force-bilinear || || || --gs-force-bilinear=1
| --fpu-accurate-muldiv-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
|-
| --gs-frontend-opt-mode || (0-2?) || || --gs-frontend-opt-mode=1
|-  
|-  
| --gs-use-mipmap || 0,1 || Required for CL kernels using mipmaping || --gs-use-mipmap=1
| --fpu-accurate-mul-fast || 1 || || --fpu-accurate-mul-fast=1
|-  
|-  
| --gs-use-clut-merge || 0.1 || Required for CL kernels using merging CLUT || --gs-use-clut-merge=1
| --fpu-accurate-addsub || offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub=0x234567
|-  
|-  
| --gs-kernel-cl || h2lpool, clutmerge, mipmap, DarkCloud2, fantavision || Kernel Variant || --gs-kernel-cl="clutmerge"
| --fpu-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --fpu-accurate-addsub-range=0x1acce0,0x2acce0
|-
| --gs-kernel-cl-up || h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp || Kernel Variant Upscaler || --gs-kernel-cl-up="clutmerge2x2"
|-
| --gs-optimize-30fps || || || --gs-optimize-30fps=1
|-
| --gs-motion-factor || motion factor || ||
|-
|-
| --gs-override-small-tri-area || || ||  
| --fpu-rsqrt-fast-estimate || 0,1 || less accurate rsqrt (possible seeps improvement, but can hit accuracy) || --fpu-rsqrt-fast-estimate=1
|-
|-
| --gs-check-trans-rejection68 || || ||  
| --fpu-no-clamp-range || 0x0 to 0x1ffffff || EE memory range where clamping not gonna be used when use clamping global function || --fpu-no-clamp-range=0x123456, 0x212345
|-
|}
====VU/COP2====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
| --vu-to-double || || Converts floats to double instead of clamping? ||
|-
| --vu-branch-hazard || || ||
|-
| --vu-evil-branches || || Take in count branch in delay slot, or not. [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L306 More Info]||
|-
| --vu-d-bit  || 0/1 || ignore D-bit (note: D bit shouldn't ever be used in retail games. PCSX2 ignore it at default.) ||  --vu-d-bit=0
|-
| --vu-t-bit  || 0/1 || ignore T-bit ||  --vu-t-bit=0
|-
| --vu-inst-mflag  || || Instant mac flag? ||
|-
| --vu-inst-cflag || || Instant clipping flag? ||
|-
| --vu-custom-min-max  || 0, 1 || Custom Max/Mini logic for denormals, pcsx2 use 0 at default || --vu-custom-min-max=0
|-  
|-  
| --gs-check-trans-rejection || || ||
| --vu-custom-fused-madd  || || Custom FMA (fused multiply-add) ||
|-  
|-  
| --gs-skip-dirty-flush-on-mipmap || || Require mipmap GS CL kernel ||
| --vu-opt-jr-caching  || || Optimize Jump Register caching. (vi15). Is not clear how optimization is done. ||
|-  
|-  
| --gs-packed15-fmv-opt || || ||
| --vu-opt-sf-check  || || Optimize Status or Sticky Flag check ||
|-  
|-  
| --gs-scanout-offsetx || relative offset/ignored || Directly overwrite GS register? ||
| --vu-hack-triace  || 0,1 || Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result || --vu-hack-triace=1
|-  
|-  
| --gs-scanout-offsety || relative offset/ignored || ||
| --vu-xgkick-delay  || vu_cycles/integer || Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game || --vu-xgkick-delay=8
|-
|-
| --gs-dirty-page-policy || || ||
| --vu-range-merge || vu_inst_cnt || ||
|-
|-
| --force-pal-60hz || 0,1 || Force 60hz PAL mode || --force-pal-60hz=1
| --vu0-opt-flags  || [0,1,2] - 1=safe, 2=unsafe || Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L280 More Info] || --vu0-opt-flags=1
|-
| --vu0-opt-vf00  || [0,1,2] - 1=safe, 2=unsafe || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.  ||
|-
| --vu0-opt-subroutine  || || ||
|-  
| --vu0-const-prop || || Constant propagation [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L312 More info] ||
|-
| --vu0-no-clamping || 0, 1 || No clamping for vu0 (default 1) || --vu0-no-clamping=0
|-
| --vu0-clamp-operands  || 0, 1 || vu0 clamp on operand stage || --vu0-clamp-operands=1
|-
| --vu0-clamp-results  || 0, 1 || vu0 clamp for results of operations || --vu0-clamp-results=1
|-
| --vu0-inst-q  ||  || instant Q, not stall on WAITQ  ||
|-
| --vu0-inst-p || || instant P, not stall on WAITP ||
|-
| --vu0-use-rcp  || || use sse rcp ||
|-
| --vu0-use-rsqrt || || use sse rsqrt ||
|-
| --vu0-di-bits || ||  ||
|-
|-
| --gs-flush-ad-xyz || always, safe, off, 0 || || --gs-flush-ad-xyz=safe
| --vu0-clamp-range || || ||
|-  
| --vu0-jr-cache-policy || newprog,sameprog,auto || PCSX2 use newprog as default setting [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L319 Info] || --vu0-jr-cache-policy=sameprog
|-
|-
| --gs-render-tile-threshold || || || --gs-render-tile-threshold=300000
| --vu0-jalr-cache-policy || newprog,sameprog,auto || PCSX2 use newprog as default setting [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L319 Info] || --vu0-jalr-cache-policy=sameprog
|-
|-
| --gs-uv-shift-pointsampling || || || --gs-uv-shift-pointsampling=1
| --vu0-mul0fix-range || vu0 memory offset start,end (0x0 - 0xFFF) || Fix for games that multiply by zero ||
|-
|-
| --safe-area-min || area/float (range 0.9 to 1.0) || || --safe-area-min=0.9
| --vu0-accurate-addsub-range || || ||
|-
|-
| --threaded-gs || 0,1 (more?) || || --threaded-gs=0
| --vu0-aot-start-addr || start address || Seems to be PS3 command 0x12 replacement aheah of time compilation with CRC then to start, and CRC when to finish||
|-
|-
| --gs-opt-frbuff-switch || || || --gs-opt-frbuff-switch=1
| --vu0-aot-outmode || out/overwrite, append || ||
|-
|-
| --gs-ignore-rect-correction || || || --gs-ignore-rect-correction=1
| --vu0-aot-end-addr || end address || ||  
|-
|-
| --cdvd-sector-read-cycles || || || --cdvd-sector-read-cycles=4000
| --vu0-aot-start-crc || verify crc || ||
|-
|}
 
=== XXXX-YYYYY_config.lua ===
 
It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.
 
If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).
 
'''Known functions:
'''
Require cleanup.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes
|-
|-
! !! getEmuObject class !!
| --vu0-aot-end-crc || verify crc || ||
|-
|-
| getEmuObject || local emuObj = getEmuObject() || Required for all functions using emuObj, that include: <pre>LoadConfig SaveConfig GetPad AddVsyncHook RemoveVsyncHook AddEntryPointHook
| --vu1 || || seems to be selector between IR/JIT and it modes. || --vu1=jit-sync
RemoveEntryPointHook AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard SetFormattedCard
OpenDiscTray CloseDiscTray SwitchDisc EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook SetGsTitleFix
SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal ForceRefreshRate
LoadFsShader SetDisplaySafeArea PadSetLightBar emuAddPadHook PadPressureStickRemap
SetVolumes GetVolumes SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch </pre>
|-
|-
|LoadConfig || ||
| --vu1-mul0fix-range || vu1 memory offset start,end (0x0 - 0x3FFF) || Fix for games that multiply by zero ||
|-
|-
|SaveConfig || ||
| --vu1-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L280 More Info] || --vu1-opt-flags=0
|-
|-
|GetPad || ||
| --vu1-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-  
| --vu1-opt-subroutine || || ||
|-  
| --vu1-const-prop || || Constant propagation [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L312 More info] ||
|-
| --vu1-no-clamping || 0, 1 || No clamping for vu1 (default 1) || --vu1-no-clamping=0
|-
| --vu1-clamp-operands || 0, 1 || vu1 clamp on operand stage || --vu1-clamp-operands=1
|-
| --vu1-clamp-results || 0, 1 || vu1 clamp for results of operations || --vu1-clamp-results=1
|-
| --vu1-inst-q || || instant Q, not stall on WAITQ ||
|-
| --vu1-inst-p || || instant P, not stall on WAITP ||
|-
| --vu1-jr-cache-policy || newprog,sameprog,auto || PCSX2 use newprog as default setting [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L319 Info] || --vu1-jr-cache-policy=sameprog
|-
|-
|AddVsyncHook || emuObj.AddVsyncHook(<data or name of local that store it>) || emuObj.AddVsyncHook(update_notifications_p1)
| --vu1-jalr-cache-policy || newprog,sameprog,auto || PCSX2 use newprog as default setting [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L319 Info] || --vu1-jalr-cache-policy=sameprog
For update_notifications_p1 details check SLUS-21550 features file.
|-
| --vu1-use-rcp || || use sse rcp ||
|-
| --vu1-use-rsqrt || || use sse rsqrt ||
|-
| --vu1-di-bits || || ||
|-
| --vu1-injection || 0, 1 or enable/disable depend on emu revision || || --vu1-injection=1
|-
| --vtune-vu  || || ||
|-
| --vu-jit-disasm  || || ||
|-
| --vu1-mpg-cycles  || cycles_per_Microprogram || || --vu1-mpg-cycles=1000
|-
|-
|RemoveVsyncHook || ||
| --cop2-opt-flags || [0,1,2] - 1=safe, 2=unsafe || Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L280 More Info] || --cop2-opt-flags=1
|-
| --cop2-opt-vf00 || || optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. ||
|-
| --cop2-const-prop || || Constant propagation [https://github.com/PCSX2/pcsx2/blob/58f5a5b915915293b90e7e8f34c33f9c0424d1e8/pcsx2/x86/microVU_Misc.h#L312 More info] ||
|-
| --cop2-no-clamping || || No clamping for COP2 (default 1) || --cop2-no-clamping=0
|-
|-
|AddEntryPointHook || ||
| --cop2-no-clamp-range || start,end offset (0x0 - 0x1FFFFFF) || No clamping for COP2 in selected range || --cop2-no-clamp-range=0x123456,0x134567
|-
|-
|RemoveEntryPointHook || ||
| --cop2-clamp-operands || 0,1 || clamp on operand stage || --cop2-clamp-operands=1
|-
|-
|AddLoginHook || ||
| --cop2-clamp-results || 0,1 || clamp for results of operations || --cop2-clamp-results=1
|-
|-
|RemoveLoginHook || ||
| --cop2-regalloc || || PCSX2 seems to have this enabled by default. ||
|-
|-  
|AddLogoutHook || ||
| --cop2-inst-q || || instant Q, not stall on VWAITQ ||
|-
|-  
|RemoveLogoutHook || ||
| --cop2-inst-p || || ? ||
|-  
| --cop2-use-rcp || || use sse rcp ||
|-  
| --cop2-use-rsqrt || 0,1 || use sse rsqrt || --cop2-use-rsqrt=0
|-  
| --cop2-di-bits || 0,1 || || --cop2-di-bits=1
|-
| --cop2-accurate-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-range=0x123456,0x134567
|-
| --cop2-accurate-mul || offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul=0x123456
|-
| --cop2-accurate-mul-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-mul-range=0x123456,0x134567
|-
| --cop2-accurate-addsub || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub=0x123456
|-
| --cop2-accurate-addsub-range || start,end offset (0x0 - 0x1FFFFFF) || || --cop2-accurate-addsub-range=0x123456,0x134567
|}
 
====GS/VIF====
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Values !! Notes !! Usage
|-
|-
|CheckEntitlement || ||
| --vif-ignore-invalid-cmd || 0,1 || Ignore invalid vif commands || --vif-ignore-invalid-cmd=1
|-
|-
|AddImageHook || ||
| --vif1-ignore-cmd-ints || 0,1 || || --vif1-ignore-cmd-ints=1
 
|-
|-
|AddGifTagHook || ||
| --vif1-instant-xfer || || ||  
|-
|-
|SwapMemCard || ||
| --vif-thread-chunk-size || int/kilowords || ||
|-
|-
|SetFormattedCard || emuObj.SetFormattedCard(<"file name">) || emuObj.SetFormattedCard("custom_formatted.card")
|--force-frame-blend || 0, 1 || || --force-frame-blend=1
Allow to bypass verify check?
|-
|-
|OpenDiscTray || ||
| --framelimit-mode || --framelimit-mode || normal,fast,fastest,slow,slower,slowest || --framelimit-mode=slowest
|-
|-
|CloseDiscTray || ||
| --gs-scanout-delay || hsync_count/integer || ||
|-
| --gs-fieldswap-delay || || Wait longer than usual to change field ||
|-
| --gs-use-deferred-l2h || || Some delay option for L2H || -gs-use-deferred-l2h=1
|-
| --l2h-2d-params || TRXREG,BITBLTBUF,height ||  || --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
|-
| --gs-uprender || none,2x2 || Rendering upscaler (use higher internal resolution) || --gs-uprender=2x2
|-
| --gs-upscale || none, gpu, edgesmooth, motionvec, point, || after recompilation upscaler? || --gs-upscale=EdgeSmooth
|-
| --gs-aspect-ratio || aspect/float (default=0.81) || || --gs-aspect-ratio=0.65
|-
| --gs-progressive || || Force progressive scan?  ||
|-
| --gs-force-bilinear || || || --gs-force-bilinear=1
|-
|-
|SwitchDisc || emuObj.SwitchDisc(<disc ID>) || ID can be provided as is, or for example read from memory or register when needed.
| --gs-frontend-opt-mode || (0-2?) || || --gs-frontend-opt-mode=1
|-
|-
| EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false)
| --gs-use-mipmap || 0,1 || Required for CL kernels using mipmaping || --gs-use-mipmap=1
|-
|-
|GetDiscId || ||
| --gs-use-clut-merge || 0.1 || Required for CL kernels using merging CLUT || --gs-use-clut-merge=1
|-  
| --gs-kernel-cl || h2lpool, clutmerge, mipmap, DarkCloud2, fantavision || Kernel Variant || --gs-kernel-cl="clutmerge"
|-
| --gs-kernel-cl-up || h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp || Kernel Variant Upscaler || --gs-kernel-cl-up="clutmerge2x2"
|-
| --gs-optimize-30fps || || || --gs-optimize-30fps=1
|-  
| --gs-motion-factor || motion factor || ||
|-
|-
|GetDiscTitleId || ||
| --gs-override-small-tri-area ||  || ||  
|-
|-
|AddSectorReadHook || ||
| --gs-check-trans-rejection68 || 0,1?  || || --gs-check-trans-rejection68=1
|-
| --gs-check-trans-rejection || || ||
|-
| --gs-skip-dirty-flush-on-mipmap ||  || Require mipmap GS CL kernel ||
|-
| --gs-packed15-fmv-opt || || ||
|-
| --gs-scanout-offsetx || relative offset/ignored || Directly overwrite GS register? ||
|-
| --gs-scanout-offsety || relative offset/ignored || ||
|-
|-
|AddMCWriteHook || ||
| --gs-dirty-page-policy || 0,1? || || --gs-dirty-page-policy=1
|-
|-
|ShowDiscSwitchInfo || ||
| --force-pal-60hz || 0,1 || Force 60hz PAL mode || --force-pal-60hz=1
|-
|-
|GetPs4SystemLang || ||
| --gs-flush-ad-xyz || always, safe, off, 0 || || --gs-flush-ad-xyz=safe
|-
|-
|SetPs2Lang || ||
| --gs-render-tile-threshold || || || --gs-render-tile-threshold=300000
|-
|-
|ThrottleNorm || ||
| --gs-uv-shift-pointsampling || || || --gs-uv-shift-pointsampling=1
|-
|-
|ThrottleFast || ||
| --safe-area-min || area/float (range 0.9 to 1.0) || || --safe-area-min=0.9
|-
|-
|ThrottleMax || ||
| --threaded-gs || 0,1 (more?) || || --threaded-gs=0
|-
|-
|AddAssertionHook || ||
| --gs-opt-frbuff-switch || || || --gs-opt-frbuff-switch=1
|-
|-
| SetGsTitleFix || || [[PS2_Emulation#SetGsTitleFix|More info]]
| --gs-ignore-rect-correction || || || --gs-ignore-rect-correction=1
|-
|-
|SetDeinterlace || ||
| --idec-cycles-per-qwc || int/multiplier || || --idec-cycles-per-qwc=768
|-
|-
|SetDisplayAspectWide || ||
|}
 
=== XXXX-YYYYY_config.lua ===
 
It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.
 
If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).
 
'''Known functions:
'''
Require cleanup.
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Usage !! Notes
|-
|-
|SetDisplayAspectNormal || ||
| apiRequest || apiRequest(<api version>) || example: apiRequest(0.1)
Different emu versions support different highest api.
Calling api is mandatory. some commands require higher version. Highest known version is 2.2 api from JAK games emulator.
|-
|-
|ForceRefreshRate || emuObj.ForceRefreshRate(<hz>) || emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
! !! getEmuObject class !!
|-
|-
|LoadFsShader || || FragmentShader
| getEmuObject || local emuObj = getEmuObject() || Required for all functions using emuObj, that include: <div align="left"><pre>LoadConfig SaveConfig GetPad AddVsyncHook
RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook
AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard
SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc
EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook
SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal
ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar
emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes
SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch </pre></div>
|-
|-
|SetDisplaySafeArea || ||
|LoadConfig || ||
|-
|-
|PadSetLightBar || ||
|SaveConfig || ||
|-
|-
|emuAddPadHook || ||
|GetPad || ||
|-
|-
|PadPressureStickRemap || ||
|AddVsyncHook || emuObj.AddVsyncHook(<data or name of local variable that store it>) || emuObj.AddVsyncHook(update_notifications_p1)
For update_notifications_p1 details check SLUS-21550 features file.
|-
|-
|SetVolumes || emuObj.SetVolumes('global', 'main', 'bgm') || emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100%
|RemoveVsyncHook || ||
|-
|-
|GetVolumes || ||
|AddEntryPointHook || ||
|-
|-
|SetAudioRoute || ||
|RemoveEntryPointHook || ||
|-
|-
|GetAudioRoute || ||
|AddLoginHook || ||
|-
|-
|AddSnapshotLoadedHook || ||
|RemoveLoginHook || ||
|-
|-
|RemoveSnapshotLoadedHook || ||
|AddLogoutHook || ||
|-
|-
|IsNeoMode || || Check that PS4 run in NEO (PRO) mode.
|RemoveLogoutHook || ||
|-
|-
|IsToolingVerbose || ||
|CheckEntitlement || ||
|-
|-
| emuMediaPatch || emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) || Replace 4 bytes from loaded iso file
|AddImageHook || ||
|-
|-
! !! getIOPObject class !!
|AddGifTagHook || ||
|-
|-
| getIOPObject || local iopObj = getIOPObject() || Required for all functions using iopObj, that include: <pre>ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
|SwapMemCard || ||
WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
GetCPR0 SetCPR0 iopInsnReplace</pre>
|-
|-
|ReplaceMem64 || ||
|SetFormattedCard || emuObj.SetFormattedCard(<"file name">) || emuObj.SetFormattedCard("custom_formatted.card")
Allow to bypass verify check?
|-
|-
|ReplaceMem32 || ||
|OpenDiscTray || ||
|-
|-
|ReplaceMem16 || ||
|CloseDiscTray || ||
|-
|-
|ReplaceMem8 || ||
|SwitchDisc || emuObj.SwitchDisc(<disc ID>) || ID can be provided as is, or for example read from memory or register when needed.
|-
|-
|ReadMemFloat || ||
| EnableImposeMenu || emuObj.EnableImposeMenu(<true/false>) || EnableImposeMenu(false)
|-
|-
|WriteMemFloat || ||
|GetDiscId || ||
|-
|-
| ReadMem64 || <pre>iopObj.ReadMem64(<iop memory offset>)</pre> ||  
|GetDiscTitleId || ||
|-
|-
| WriteMem64 || <pre>iopObj.WriteMem64(<iop memory offset>, <data>)</pre> ||  
|AddSectorReadHook || ||
|-
|-
| ReadMem32 || <pre>iopObj.ReadMem32(<iop memory offset>)</pre> || Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)
|AddMCWriteHook || ||
iopObj.ReadMem32(gp - 348)
|-
|-
| WriteMem32 || <pre>iopObj.WriteMem32(<iop memory offset>, <data>)</pre> || Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0)
|ShowDiscSwitchInfo || ||
|-
|-
| ReadMem16 || <pre>iopObj.ReadMem16(<iop memory offset>)</pre> || Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198)
|GetPs4SystemLang || ||
|-
|-
| WriteMem16 || <pre>iopObj.WriteMem16(<iop memory offset>, <data>)</pre> || Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0)
|SetPs2Lang || ||
|-
|-
| ReadMem8 || <pre>iopObj.ReadMem8(<iop memory offset>)</pre> || Read 1 byte from offset, example: iopObj.ReadMem8(0x1198)
|ThrottleNorm || ||
|-
|-
| WriteMem8 || <pre>iopObj.WriteMem8(<iop memory offset>, <data>)</pre> || Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0)
|ThrottleFast || ||
|-
|-
|ReadMemStr || ||
|ThrottleMax || ||
|-
|-
|AddHook || ||
|AddAssertionHook || ||
|-
|-
|RemoveHook || ||
| SetGsTitleFix || || [[PS2_Emulation#SetGsTitleFix|More info]]
|-
|-
|GetGpr || iopObj.GetGPR(<gpr register>) || iopObj.GetGPR(a1)
|SetDeinterlace || emuObj.SetDeinterlace(0 , 1?) || emuObj.SetDeinterlace(0)
|-
|-
|SetGpr || iopObj.SetGPR(<gpr register> ,<value>) || example: iopObj.SetGPR(gpr.v0 ,3)
|SetDisplayAspectWide || emuObj.SetDisplayAspectWide() ||
|-
|-
|GetPc || ||
|SetDisplayAspectNormal || emuObj.SetDisplayAspectNormal() ||
|-
|-
|SetPc || ||
|ForceRefreshRate || emuObj.ForceRefreshRate(<hz>) || emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
|-
|-
|GetCPR0 || ||
|LoadFsShader || emuObj.LoadFsShader(<slot?>, "<path>") || <div align="left"><pre>Shaders must be loaded right after GS has been initialized.
Example:
Global_InitGpuResources = function()
emuObj.LoadFsShader(1, "./shader.sb")
end
 
That only load Fragment Shader to program memory, to use it we need BindFragmentShader,
and if depend on shader SetShaderParams.</pre></div>
|-
|-
|SetCPR0 || ||
|SetDisplaySafeArea || ||
|-
|-
| iopInsnReplace || iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
|PadSetLightBar || ||
|-
|-
! !! getEEObject class !!
|emuAddPadHook || ||
|-
|-
| getEEObject || local eeObj = getEEObject() || Required for all functions using eeObj
|PadPressureStickRemap || ||
|-
|-
|ReplaceMem64 || ||
|SetVolumes || emuObj.SetVolumes('global', 'main', 'bgm') || emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100%
|-
|-
|ReplaceMem32 || ||
|GetVolumes || ||
|-
|-
|ReplaceMem16 || ||
|SetAudioRoute || ||
|-
|-
|ReplaceMem8 || ||
|GetAudioRoute || ||
|-
|-
|ReadMemFloat || ||
|AddSnapshotLoadedHook || ||
|-
|-
|WriteMemFloat || ||
|RemoveSnapshotLoadedHook || ||
|-
|-
|ReadMem128 || <pre>eeObj.ReadMem128(<ee memory offset>)</pre> || Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198)
|IsNeoMode || || Check that PS4 run in NEO (PRO) mode.
|-
|-
|ReadMemFloat128 || ||
|IsToolingVerbose || ||
|-
|-
|WriteMem128 || ||
| emuMediaPatch || emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) || Replace 4 bytes from loaded iso file
|-
|-
|WriteMemFloat128 || ||
! !! getIOPObject class !!
|-
|-
| ReadMem64 || <pre>eeObj.ReadMem64(<ee memory offset>)</pre> || Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198)
| getIOPObject || local iopObj = getIOPObject() || Required for all functions using iopObj, that include: <div align="left"><pre>ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
GetCPR0 SetCPR0 iopInsnReplace</pre></div>
|-
|-
| WriteMem64 || <pre>eeObj.WriteMem64(<ee memory offset>, <data>)</pre> ||  
|ReplaceMem64 || ||
|-
|-
| ReadMem32 || <pre>eeObj.ReadMem32(<ee memory offset>)</pre> || Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)
|ReplaceMem32 || ||
eeObj.ReadMem32(gp - 31348)
|-
|-
| WriteMem32 || <pre>eeObj.WriteMem32(<ee memory offset>, <data>)</pre> || Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
|ReplaceMem16 || ||
|-
|-
| ReadMem16 || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
|ReplaceMem8 || ||
|-
|-
| WriteMem16 || <pre>eeObj.WriteMem16(<ee memory offset>, <data>)</pre> || Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
|ReadMemFloat || iopObj.ReadMemFloat(<address>) || iopObj.ReadMemFloat(0x28c3c)
|-
|-
| ReadMem8 || <pre>eeObj.ReadMem8(<ee memory offset>)</pre> || Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
|WriteMemFloat || iopbj.WriteMemFloat(<address>, <value>) || iopObj.WriteMemFloat(0x65364, 1.3333333)
|-
|-
| WriteMem8 || <pre>eeObj.WriteMem8(<ee memory offset>, <data>)</pre> || Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
| ReadMem64 || <pre>iopObj.ReadMem64(<iop memory offset>)</pre> ||  
|-
|-
|ReadMemStr || ||
| WriteMem64 || <pre>iopObj.WriteMem64(<iop memory offset>, <data>)</pre> ||  
|-
|-
| AddHook || eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) || example: <pre>local W1 =
| ReadMem32 || <pre>iopObj.ReadMem32(<iop memory offset>)</pre> || Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)
function()
iopObj.ReadMem32(gp - 348)
emuObj.SetDisplayAspectNormal()
end
 
local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)</pre>
|-
|-
|RemoveHook || ||  
| WriteMem32 || <pre>iopObj.WriteMem32(<iop memory offset>, <data>)</pre> || Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0)
|-
|-
|AddPreHook || ||
| ReadMem16 || <pre>iopObj.ReadMem16(<iop memory offset>)</pre> || Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198)
|-
|-
|RemovePreHook || ||
| WriteMem16 || <pre>iopObj.WriteMem16(<iop memory offset>, <data>)</pre> || Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0)
|-
|-
|RemovePostHook || ||
| ReadMem8 || <pre>iopObj.ReadMem8(<iop memory offset>)</pre> || Read 1 byte from offset, example: iopObj.ReadMem8(0x1198)
|-
|-
|GetGpr64 || eeObj.GetGPR64(<gpr register>) || example: eeObj.GetGPR64(t3)
| WriteMem8 || <pre>iopObj.WriteMem8(<iop memory offset>, <data>)</pre> || Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0)
|-
|-
|SetGpr64 || ||
|ReadMemStr || ||
|-
|-
| GetGprFloat || || Get gpr value as float value
|AddHook || ||
|-
|-
| SetGprFloat || || Set gpr value as float value
|RemoveHook || ||
|-
|-
|GetGpr / GetGPR || eeObj.GetGPR(<gpr register>) || eeObj.GetGPR(t3)
|GetGpr || iopObj.GetGPR(<gpr register>) || iopObj.GetGPR(a1)
|-
|-
|SetGpr / SetGPR || eeObj.SetGPR(<gpr register> ,<value>) || example: eeObj.SetGPR(gpr.a3 ,1)
|SetGpr || iopObj.SetGPR(<gpr register> ,<value>) || example: iopObj.SetGPR(gpr.v0 ,3)
Require defined getEEObject() as eeObj
|-
|-
| GetFprHex || || Get floating point register value as hex string
|GetPc || ||iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8
|-
|-
| SetFprHex || || Set floating point register value as hex string
|SetPc || iopObj.SetPC(<PC>) ||iopObj.SetPC(0x6B80)
|-
|-
| GetFpr / GetFPR || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14)
|GetCPR0 || iopObj.GetCPR0(<COP0 register>) ||
|-
|-
| SetFpr / SetFPR || eeObj.SetFpr(<fpr register number>, <value>) || Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0
|SetCPR0 || iopObj.SetCPR0(<COP0 register>) ||
But we can also combine commands to add/sub from registers
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value
|-
|-
|GetPc || ||
| iopInsnReplace || iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
|-
|-
|SetPc || ||
! !! getEEObject class !!
|-
|-
|GetCPR0 || eeObj.GetCPR0(<COP0 register>) ||  
| getEEObject || local eeObj = getEEObject() || Required for all functions using eeObj
|-
|-
|SetCPR0 || eeObj.SetCPR0(<COP0 register>) ||  
|ReplaceMem64 || ||
|-
|-
|SchedulerDelayEvent || || values? gif.dma,  vif0.dma,  vif1.dma,  sif0.dma,  sif1.dma,  ipu0.dma,  ipu1.dma
|ReplaceMem32 || ||
|-
|-
|DmaAddHook || ||
|ReplaceMem16 || ||
|-
|-
|DmaRemoveHook || ||
|ReplaceMem8 || ||
|-
|-
|WaitVu1 || ||
|ReadMemFloat || eeObj.ReadMemFloat(<address>) || eeObj.ReadMemFloat(0x258c3c)
|-
|-
|Vu1MpgCycles || ||
|WriteMemFloat || eeObj.WriteMemFloat(<address>, <value>) || eeObj.WriteMemFloat(0x365364, 1.3333333)
|-
|-
|GetPcRingBuffer || ||
|ReadMem128 || <pre>eeObj.ReadMem128(<ee memory offset>)</pre> || Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198)
|-
|-
|WriteMemStr || ||
|ReadMemFloat128 || <pre>eeObj.ReadMemFloat128(<ee memory offset>)</pre> || return 16 bytes from offset in float form
|-
|-
|FastForwardClock || ||
|WriteMem128 || ||
|-
|-
|AdvanceClock || ||
|WriteMemFloat128 || ||
|-
|-
|WriteMemStrZ || ||
| ReadMem64 || <pre>eeObj.ReadMem64(<ee memory offset>)</pre> || Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198)
|-
|-
|Precompile || ||
| WriteMem64 || <pre>eeObj.WriteMem64(<ee memory offset>, <data>)</pre> ||  
|-
|-
|CalcInsnHash || ||
| ReadMem32 || <pre>eeObj.ReadMem32(<ee memory offset>)</pre> || Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)
eeObj.ReadMem32(gp - 31348)
|-
|-
|AddJitResetHook || ||
| WriteMem32 || <pre>eeObj.WriteMem32(<ee memory offset>, <data>)</pre> || Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
|-
|-
|RemoveJitResetHook || ||
| ReadMem16 || <pre>eeObj.ReadMem16(<ee memory offset>)</pre> || Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
|-
|-
|getOverlayObject || || local eeOverlay = eeObj.getOverlayObject()
| WriteMem16 || <pre>eeObj.WriteMem16(<ee memory offset>, <data>)</pre> || Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
|-
|-
| GetVif1Cycles || eeObj.GetVif1Cycles() || local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
| ReadMem8 || <pre>eeObj.ReadMem8(<ee memory offset>)</pre> || Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
|-
|-
! !! getGLSObject class !!
| WriteMem8 || <pre>eeObj.WriteMem8(<ee memory offset>, <data>)</pre> || Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
|-
|-
| getGLSObject || ||  
|ReadMemStr || eeObj.ReadMemStr(address/register) || Read string from address until null terminator
|-
|-
|Enable || ||
| AddHook || eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) || example: <div align="left"><pre>local W1 =
function()
emuObj.SetDisplayAspectNormal()
end
 
local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)</pre></div>
|-
|-
|EnableServerRecording || ||  
|RemoveHook || ||  
|-
|-
|Pause || ||  
|AddPreHook || ||
|-
|-
! !! getGsObject class !!
|RemovePreHook || ||
|-
|-
| getGsObject || local gsObj = getGsObject() ||  
|RemovePostHook || ||
|-
|-
|SetL2HMode || ||
|GetGpr64 || eeObj.GetGPR64(<gpr register>) || example: eeObj.GetGPR64(t3)
|-
|-
|SetUprenderMode || ||
|SetGpr64 || ||
|-
|-
|SetUpscaleMode || ||
| GetGprFloat || || Get gpr value as float value
|-
|-
|GetFramesInQueue || ||
| SetGprFloat || || Set gpr value as float value
|-
|-
|SetFrameSkipping || ||
|GetGpr / GetGPR || eeObj.GetGPR(<gpr register>) || eeObj.GetGPR(t3)
|-
|-
|SetDeinterlaceShift || || gsObj.SetDeinterlaceShift(0)
|SetGpr / SetGPR || eeObj.SetGPR(<gpr register> ,<value>) || example: eeObj.SetGPR(gpr.a3 ,1)
Require defined getEEObject() as eeObj
|-
|-
! !! getAudioObject class !!
| GetFprHex || || Get floating point register value as hex string
|-
|-
| getAudioObject || ||  
| SetFprHex || || Set floating point register value as hex string
|-
|-
| muteStreamingAll || ||  
| GetFpr / GetFPR || eeObj.GetFpr(<register number>) || example eeObj.GetFpr(14)
|-
|-
| muteStreamingMain || ||  
| SetFpr / SetFPR || eeObj.SetFpr(<fpr register number>, <value>) || Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0
But we can also combine commands to add/sub from registers
eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value
|-
|-
| muteStreamingBGM || ||  
|GetPc || ||eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4
|-
|-
! !! getRemotePlayObject class !!
|SetPc || eeObj.SetPC(<PC>) ||eeObj.SetPC(0x266B80)
|-
|-
| getRemotePlayObject || ||  
|GetCPR0 || eeObj.GetCPR0(<COP0 register>) ||  
|-
|-
| Enable || ||  
|SetCPR0 || eeObj.SetCPR0(<COP0 register>) ||  
|-
|-
! !! getVideoRecordingObject class !!
|SchedulerDelayEvent || eeObj.SchedulerDelayEvent("event", time/cycles?) || Parrapa use eeObj.SchedulerDelayEvent("vif1.dma", 0x6500) Possible events are gif.dma,  vif0.dma,  vif1.dma,  sif0.dma,  sif1.dma,  ipu0.dma,  ipu1.dma
|-
|-
| getVideoRecordingObject || ||
|DmaAddHook || ||
|-
|-
| Enable || ||  
|DmaRemoveHook || ||
|-
|-
! !! getSharePlayObject class !!
|WaitVu1 || ||
|-
|-
| getSharePlayObject || ||  
|Vu1MpgCycles || ||
|-
|-
| Enable || ||  
|GetPcRingBuffer || ||
|-
|-
! !! getSpriteObject group  !!
|WriteMemStr || eeObj.WriteMemStr(address, string) ||
|-
|-
|getSpriteObject || ||
|FastForwardClock || ||
|-
|-
|Enable || ||
|AdvanceClock || ||
|-
|-
|Disable || ||
|WriteMemStrZ || || eeObj.WriteMemStrZ(string pointer, string) .  Pointer can be read from GPR
|-
|-
|BindFragmentShader || ||
|Precompile || ||
|-
|-
|SetShaderParams || ||
|CalcInsnHash || ||
|-
|-
|BindTexture || ||
|AddJitResetHook || ||
|-
|-
|SetPosXY || ||
|RemoveJitResetHook || ||
|-
|-
|SetSizeXY || ||
|getOverlayObject || || local eeOverlay = eeObj.getOverlayObject()
|-
|-
|SetPosUV || ||
| GetVif1Cycles || eeObj.GetVif1Cycles() || local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
|-
|-
|SetSizeUV || ||
! !! getGLSObject class !!
|-
|-
|PrintContext || ||
| getGLSObject || ||  
|-
|-
|SetBlendColor || ||
|Enable || ||
|-
|-
! !! Not require Obj call group, or unknown !!
|EnableServerRecording || ||
|-
|-
| apiRequest || apiRequest(<api version>) || example: apiRequest(0.1)
|Pause || ||  
Different emu versions support different highest api.
Calling api is mandatory. some commands require higher version.
|-
|-
| eeInsnReplace || eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
! !! getGsObject class !!
|-
|-
| vuInsnReplace || <pre>vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) </pre>|| Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254.
| getGsObject || local gsObj = getGsObject() ||  
|-
|-
| eeNativeFunction || eeNativeFunction(<ee offset>, <original opcode>, <function>) || eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
|SetL2HMode || ||
Different emulators can have different functions included, vide SO3. Require api 1.4 or higher.
But memcpy, and memset should be in all emus.
|-
|-
| eeNativeHook || eeNativeHook(<ee ofset>, <original opcode>, <action>) || eeNativeHook require apiRequest(1.4) or higher.
|SetUprenderMode || ||
|-
|-
| GsCustomShader || ||  
|SetUpscaleMode || ||
|-
|-
| getTrophyObject || local trophyObj = getTrophyObject() || Required for all functions using trophyObj
|GetFramesInQueue || ||
|-
|-
| getDmaObject || local dmaObj = getDmaObject() || Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
|SetFrameSkipping || ||
|-
|-
| Unlock || ||  
|SetDeinterlaceShift || || gsObj.SetDeinterlaceShift(0)
|-
|-
| getScreenShotObject || ||
! !! getAudioObject class !!
|-
|-
| IsUnlocked || ||  
| getAudioObject || ||  
|-
|-
| InsnOverlay || InsnOverlay({<opcode, opcode, opcode...>}) || example: <pre align="left">InsnOverlay({
| muteStreamingAll || ||  
0x27bdfff0, -- addiu $sp, -0x10
0xffbf0000, -- sd $ra, 0(sp)
0xffb00008, -- sd $s0, 8(sp)
0x3c05000f, -- lui $a1, 0x000f
0x34a57000, -- ori $a1, 0x7000
0x0c0db8b6, -- jal Script::State::DoString
0x0080802d, -- move $s0, $a0
0x24050001, -- li $a1, 1
0x0c0dba4c, -- jal Script::State::IsNull(int)
0x0200202d, -- move $a0, $s0
0xdfb00008, -- ld $s0, 8(sp)
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})</pre>
|-
|-
| eeDebugBreak || ||  
| muteStreamingMain || ||  
|-
|-
| CsBindShader || ||  
| muteStreamingBGM || ||  
|-
|-
| CsSetParamInt32 || ||
! !! getRemotePlayObject class !!
|-
|-
| CsSetParamFloat || ||  
| getRemotePlayObject || ||  
|-
|-
| CsResetContext || ||  
| Enable || ||  
|-
|-
| CsPrintContext || ||  
! !! getVideoRecordingObject class !!
|-
| getVideoRecordingObject || ||
|-
| Enable || ||
|-
! !! getSharePlayObject class !!
|-
| getSharePlayObject || ||
|-
| Enable || ||  
|-
|-
| PsBindShader || ||
! !! getSpriteObject group  !!
|-
|-
| PsSetParamInt32 || ||  
|getSpriteObject || ||
|-
|-
| PsSetParamFloat || ||  
|Enable || ||
|-
|-
| PsResetContext || ||  
|Disable || ||
|-
|-
| PsPrintContext || ||  
|BindFragmentShader || ||
|-
|-
|}
|SetShaderParams || || <div align="left">
<pre> Is not clear that params depend on shader, or are somehow hardcoded.
Example usage:


===Registers for hook===
local sprite0 = getSpriteObject(0)
Registers defined in alias files.  
local scanlineParams = {
240.0, -- float scanlineCount
  0.7, -- float scanlineHeight;
1.5,        -- float scanlineBrightScale;
0.5,        -- float scanlineAlpha;
0.5        -- float vignetteStrength;
}


'''GetGpr/SetGpr
sprite0.SetShaderParams(scanlineParams)</pre></div>
'''
|-
<pre>gpr.zero gpr.at
|BindTexture || ||
gpr.v0  gpr.v1
|-
gpr.a0  gpr.a1  gpr.a2  gpr.a3
|SetPosXY || ||
gpr.t0  gpr.t1  gpr.t2  gpr.t3
|-
gpr.t4  gpr.t5  gpr.t6  gpr.t7
|SetSizeXY || ||
gpr.s0  gpr.s1  gpr.s2  gpr.s3
|-
gpr.s4  gpr.s5  gpr.s6  gpr.s7
|SetPosUV || ||
gpr.t8  gpr.t9
|-
gpr.k0  gpr.k1
|SetSizeUV || ||
gpr.gp  gpr.sp  gpr.fp  gpr.ra
|-
gpr.lo  gpr.hi  gpr.sa
|PrintContext || ||
 
|-
example: eeObj.GetGpr(gpr.a1) </pre>
|SetBlendColor || sprite<X>.SetBlendColor(<R,G,B,A>) in floats, max val. 1.0 || <div align="left">
 
<pre>local sprite0 = getSpriteObject(0)
'''GetCPR0/SetCPR0
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)</pre></div>
'''
|-
<pre>cpr.index   cpr.pagemask
! !! Not require Obj call group, or unknown !!
cpr.random   cpr.wired
|-
cpr.entrylo0      cpr.badvaddr
| eeInsnReplace || eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) || Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
cpr.entrylo1      cpr.count
cpr.context   cpr.entryhi
 
 
cpr.compare   cpr.config    cpr.taglo
cpr.status   cpr.badpaddr  cpr.taghi
cpr.cause   cpr.hwbk cpr.errorepc
cpr.epc   cpr.pccr
cpr.prid
 
example: eeObj.GetCPR0(cpr.status) </pre>
 
===SetGsTitleFix===
 
One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.
 
'''Commands'''
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Notes
|-
|-
|globalSet || used with workLoadThreshold or  waveThreshold or loadThreshold
| vuInsnReplace || <pre>vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) </pre>|| Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254.
|-
|-
|reserved ||
| eeNativeFunction || eeNativeFunction(<ee offset>, <original opcode>, <function>) || eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
Different emulators can have different functions included, vide SO3. Require api 1.4 or higher.
But memcpy, and memset should be in all emus.
|-
|-
|forceBiLinear ||
| eeNativeHook || eeNativeHook(<ee ofset>, <original opcode>, <action>) || eeNativeHook require apiRequest(1.4) or higher.
|-
|-
|ignoreSubBuffCov|| ignore ? buffer coverage
| GsCustomShader || ||  
|-
|-
|trianglesAsParticles||
| getTrophyObject || local trophyObj = getTrophyObject() || Required for all functions using trophyObj
|-
|-
|ignoreAreaUpdate||
| getDmaObject || local dmaObj = getDmaObject() || Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
|-
|-
|SetSelfRender||
| Unlock || ||  
|-
|-
|ignoreSprite||
| getScreenShotObject || ||  
|-
|-
|clipScissors||
| IsUnlocked || ||  
|-
|-
|forcePoint||
| InsnOverlay || InsnOverlay({<opcode, opcode, opcode...>}) || example: <div align="left"><pre>InsnOverlay({
|-
0x27bdfff0, -- addiu $sp, -0x10
|forcePointSampling||
0xffbf0000, -- sd $ra, 0(sp)
|-
0xffb00008, -- sd $s0, 8(sp)
|setRejectionArea||
0x3c05000f, -- lui $a1, 0x000f
0x34a57000, -- ori $a1, 0x7000
0x0c0db8b6, -- jal Script::State::DoString
0x0080802d, -- move $s0, $a0
0x24050001, -- li $a1, 1
0x0c0dba4c, -- jal Script::State::IsNull(int)
0x0200202d, -- move $a0, $s0
0xdfb00008, -- ld $s0, 8(sp)
0xdfbf0000, -- ld $ra, 0(sp)
0x03e00008, -- jr ra
0x27bd0010  -- addiu $sp, 0x10
})</pre></div>
|-
| eeDebugBreak || ||  
|-
|-
|ignoreUpRender|| Ignore uprender for texture type described in params
| CsBindShader || ||  
|-
|-
|includeAreaUpdate||
| CsSetParamInt32 || ||  
|-
|-
|forceSimpleFetch||
| CsSetParamFloat || ||  
|-
|-
|fetchFromCurrBuff||
| CsResetContext || ||  
|-
|-
|ignoreUpShiftTri||
| CsPrintContext || ||  
|-
|-
|skipPacked||
| PsBindShader || ||  
|-
|-
|changeAlpha||
| PsSetParamInt32 || ||  
|-
|-
|ignoreUpRenderTimeout||
| PsSetParamFloat || ||  
|-
|-
|}
| PsResetContext || ||  
 
'''Arguments/variables
'''
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Argument !! Notes
|-
|-
|alpha_mask ||  
| PsPrintContext || ||  
|-
|-
|alphaIsNot || alpha - is not X
|}
|-
 
|texMode || 1 - Point? , 2 - bilinear
===Registers for hook===
|-
Registers defined in alias files.
|twIsLess || texture width - is less than X
 
|-
'''GetGpr/SetGpr
|thIsLess || texture height - is less than X
'''
|-
<pre>gpr.zero gpr.at
|twIsNot || texture width - is not X
gpr.v0  gpr.v1
|-
gpr.a0  gpr.a1  gpr.a2  gpr.a3
|thIsNot || texture width - is not X
gpr.t0  gpr.t1  gpr.t2  gpr.t3
|-
gpr.t4  gpr.t5  gpr.t6  gpr.t7
|psmIsNot || texture pixel storage format - is not X
gpr.s0  gpr.s1  gpr.s2 gpr.s3
<pre>PSMCT32 = 0  PSMT4HL = 36
gpr.s4 gpr.s5 gpr.s6 gpr.s7
PSMCT24 = 1  PSMT4HH = 44
gpr.t8 gpr.t9
PSMCT16 = 2  PSMZ32 = 48
gpr.k0 gpr.k1
PSMCT16S = 10 PSMZ24 = 49
gpr.gp  gpr.sp gpr.fp gpr.ra
PSMT8    = 19 PSMZ16 = 50
gpr.lo gpr.hi gpr.sa
PSMT4    = 20 PSMZ16S = 58
 
PSMT8H  = 27 </pre>
example: eeObj.GetGpr(gpr.a1) </pre>
|-
|zmsk || Z (depth) draw mask
<pre>update Z buffer      = 0
don't update Z buffer = 1


When 1 depth test result will be ignored</pre>
'''GetCPR0/SetCPR0
|-
'''
|tw || texture width
<pre>cpr.index   cpr.pagemask
cpr.random   cpr.wired
cpr.entrylo0      cpr.badvaddr
cpr.entrylo1      cpr.count
cpr.context   cpr.entryhi
 
 
cpr.compare   cpr.config    cpr.taglo
cpr.status   cpr.badpaddr  cpr.taghi
cpr.cause   cpr.hwbk cpr.errorepc
cpr.epc   cpr.pccr
cpr.prid
 
example: eeObj.GetCPR0(cpr.status) </pre>
 
===SetGsTitleFix===
 
One of very important commands in ps2 emu lua, allow to change GS behavior.
Part of EmuObject() class, used frequently in official configs.
<br>Example usage from official config files: https://pastebin.com/yf802Up3
 
 
'''Commands'''
 
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
! Command !! Notes
|-
|globalSet || used with workLoadThreshold or  waveThreshold or loadThreshold
|-
|-
|th || texture height
|reserved ||
|-
|-
|ztst || Z (depht) test method
|forceBiLinear ||
<pre>ZNOUSE  = 0
|-
ZALWAYS  = 1
|ignoreSubBuffCov|| ignore ? buffer coverage
ZGEQUAL  = 2
|-
ZGREATER = 3
|trianglesAsParticles||
 
0 -                       All pixels fail
1 -                      All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer</pre>
|-
|-
|mipIsGt || mip level is grater than X (?)
|ignoreAreaUpdate||
|-
|-
|mmin || MMIN flag
|SetSelfRender||
<pre>NEAREST                = 0
LINEAR                = 1
NEAREST_MIPMAP_NEAREST = 2
NEAREST_MIPMAP_LINEAR  = 3
LINEAR_MIPMAP_NEAREST  = 4
LINEAR_MIPMAP_LINEAR  = 5</pre>
|-
|-
|prim || GS primitive type
|ignoreSprite||
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan  = 5
Sprite        = 6</pre>
|-
|-
|primIsNot || GS primitive type - is not
|clipScissors||
<pre>Point        = 0
Line          = 1
LineStrip    = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan  = 5
Sprite        = 6</pre>
|-
|-
|fillArea ||  
|forcePoint||
|-
|-
|frameW ||  
|forcePointSampling||
|-
|-
|renderSelf ||  
|setRejectionArea||
|-
|-
|hasClut ||  
|ignoreUpRender|| Ignore uprender for texture type described in params
|-
|-
|alphaTest ||  
|includeAreaUpdate||
|-
|-
|primTest ||  
|forceSimpleFetch||
|-
|-
|workLoadThreshold ||  
|fetchFromCurrBuff||
|-
|-
|alpha || <pre> example: alpha=0x80000044
|ignoreUpShiftTri||
alpha=0</pre>
|-
|-
|texType || (1-3, more? )
|skipPacked||
|-
|-
|tbp || texture base pointer
|changeAlpha||
|-
|-
|cbp || CLUT buffer base pointer
|ignoreUpRenderTimeout||
|-
|-
|psm || texture pixel storage format
|}
<pre>PSMCT32  = 0  PSMT4HL = 36
 
PSMCT24  = 1  PSMT4HH = 44
'''Arguments/variables
PSMCT16  = 2  PSMZ32  = 48
'''
PSMCT16S = 10  PSMZ24  = 49
{| cellspacing="0" cellpadding="2" border="1" class="wikitable" style="text-align: center;"
PSMT8    = 19  PSMZ16  = 50
! Argument !! Notes
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27  </pre>
|-
|-
|mxl || maximum mip level (0-6)
|alpha_mask ||  
|-
|-
|fbmask || ?
|alphaIsNot || alpha - is not X
|-
|-
|totalArea ||  
|texMode || 1 - Point? , 2 - bilinear
|-
|-
|packedRegs ||  
|twIsLess || texture width - is less than X
|-
|-
|packedRegsLo ||  
|thIsLess || texture height - is less than X
|-
|-
|packedRegsHi ||  
|twIsNot || texture width - is not X
|-
|-
|packedRegsNum ||  
|thIsNot || texture width - is not X
|-
|-
|packedFlags ||  
|psmIsNot || texture pixel storage format - is not X
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27  </pre>
|-
|-
|packedPrim ||  
|zmsk || Z (depth) draw mask
<pre>update Z buffer      = 0
don't update Z buffer = 1
 
When 1 depth test result will be ignored</pre>
|-
|-
|areaNumFrames ||  
|tw || texture width
|-
|-
|waveThreshold ||  
|th || texture height
|-
|-
|loadThreshold ||  
|ztst || Z (depht) test method
<pre>ZNOUSE  = 0
ZALWAYS  = 1
ZGEQUAL  = 2
ZGREATER = 3
 
0 -                      All pixels fail
1 -                      All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer</pre>
|-
|mipIsGt || mip level is grater than X (?)
|-
|-
|fixSpriteDivTab ||  
|mmin || MMIN flag
|}
<pre>NEAREST                = 0
 
LINEAR                = 1
===Example configs===
NEAREST_MIPMAP_NEAREST = 2
 
NEAREST_MIPMAP_LINEAR  = 3
===Official example===
LINEAR_MIPMAP_NEAREST  = 4
<pre>
LINEAR_MIPMAP_LINEAR  = 5</pre>
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
|-
apiRequest(0.4)
|prim || GS primitive type
 
<pre>Point        = 0
-- Star Wars: Racer Revenge (SLES-50366) [US]
Line          = 1
 
LineStrip    = 2
local eeObj = getEEObject()
Triangle      = 3
 
TriangleStrip = 4
eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025,
TriangleFan  = 5
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
Sprite        = 6</pre>
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV
|-
 
|primIsNot || GS primitive type - is not
 
<pre>Point        = 0
-- Track#
Line          = 1
-- The Grand Reefs : 6
LineStrip    = 2
-- Ruins of Carnuss Gorgull : 9
Triangle      = 3
eeObj.AddHook(0x187330, 0x3c010001, function()
TriangleStrip = 4
local track = eeObj.GetGpr(gpr.a1)
TriangleFan  = 5
print(string.format("Track : %d", track))
Sprite        = 6</pre>
if track == 6 or track == 9 then
|-
eeObj.Vu1MpgCycles(1000) -- makes it be 30fps.
|fillArea ||
else
|-
eeObj.Vu1MpgCycles(100) -- default value.
|frameW ||
end
|-
end)
|renderSelf ||
</pre>
|-
===Custom config.lua example===
|hasClut ||
 
|-
Here is the first custom lua config created by the community:
|alphaTest ||
 
|-
<pre>
|primTest ||
apiRequest(0.1)
|-
 
|workLoadThreshold ||
-- Fix black screen SLUS-20064
|-
 
|alpha || <pre> example: alpha=0x80000044
eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- nop, mftgpr  $ra, $zero
alpha=0</pre>
</pre>
|-
 
|texType || (1-3, more? )
This is very basic command to replace part of EE memory with other instruction.
|-
* apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.
|tbp || texture base pointer
* -- Fix black screen SLUS-20064 is comment
* eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
* -- nop, mftgpr  $ra, $zero is just another comment, in this case explaining what is changed
 
==PS3 Config support==
 
Emulator support configs in format known from ps2_netemu/ps2classic from PS3.
To enable ps3 style config add this to config-emu-ps4.txt:
 
*--lopnor-config=1
*--ps2-title-id=TITLE-ID
 
Config file need to be in folder ...'''/patches/{TITLE-ID}/''' and file need to have name '''{TITLE-ID}_lopnor.cfgbin'''. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).
<br>Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
<br>Tester confirmed that configs work like that. We don't even need to edit them, they work as is.
 
 
'''Config repository:''' https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG
Just download as raw file, and rename correctly.
 
Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command.
Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ
where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27
You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
*More about PS3 style configs/commands: https://www.psdevwiki.com/ps3/PS2_Emulation#Game_CONFIG
*Log from loading that kind of config: https://pastebin.com/ZpUyU8DE
 
= PS2 Bios =
 
==Description==
 
The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is '''exactly''' the same BIOS that SCE used in ps2_netemu.self in PS3.
 
Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles.
MD5: 83AD2B530C9C102A561BA1CDC6D996D5
 
==Files==
 
{| class="wikitable" style="font-size:small;"
! File !! Offset in exported bin !! Description !! File type (exportable)
|-
|-
| RESET || 0x00 || Bootstrap code for the EE and IOP. || BIN
|cbp || CLUT buffer base pointer
|-
|-
| ROMDIR || 0x2780 ||  || BIN
|psm || texture pixel storage format
<pre>PSMCT32  = 0  PSMT4HL = 36
PSMCT24  = 1  PSMT4HH = 44
PSMCT16  = 2  PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H  = 27 </pre>
|-
|-
| EXTINFO || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
|mxl || maximum mip level (0-6)
|-
|-
| SBIN || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
|fbmask || ?
|-
|-
| LOGO || 0xA2D0 || PS1 logo? || BIN
|totalArea ||  
|-
|-
| IOPBTCONF || 00x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
|packedRegs ||  
|-
|-
| IOPBTCON2 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
|packedRegsLo ||  
|-
|-
| SYSMEM || 0x1EBE0 || System Memory Manager. || ELF
|packedRegsHi ||  
|-
|-
| LOADCORE || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
|packedRegsNum ||  
|-
|-
| EXCEPMAN || 0x22380 || Exception manager. || ELF
|packedFlags ||  
|-
|-
| INTRMANP || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
|packedPrim ||  
|-
|-
| INTRMANI || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
|areaNumFrames ||  
|-
|-
| SSBUSC || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
|waveThreshold ||  
|-
|-
| TIMEMANP || 0x26F20 || Timer Manager (PS mode) || ELF
|loadThreshold ||  
|-
|-
| TIMEMANI || 0x27B00 || Timer Manager (IOP mode) || ELF
|fixSpriteDivTab ||  
|-
|}
| DMACMAN || 0x28730 || DMA Controller Manager. || ELF
 
|-
 
| SYSCLIB || 0x2BE30 || System C Library. || ELF
===Example configs===
|-
 
| HEAPLIB || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
====Official example====
|-
<pre>
| THREADLIB || 0x2F290 || Multi_Thread_Manager || ELF
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
|-
apiRequest(0.4)
| VBLANK || 0x38020 || V-Blank management || ELF
 
|-
-- Star Wars: Racer Revenge (SLES-50366) [US]
| IOMAN || 0x38DB0 || IO Manager || ELF
 
|-
local eeObj = getEEObject()
| MODLOAD || 0x3AD20 || IOP module loader. || ELF
 
|-
eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025,
| ROMDRV || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
|-
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV
| ADDDRV || 0x3DF60 ||  Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
 
|-
 
| STDIO || 0x3D3C0 || Standard I/O library. || ELF
-- Track#
|-
-- The Grand Reefs : 6
| SIFMAN || 0x3EFB0 || SIF manager. || ELF
-- Ruins of Carnuss Gorgull : 9
|-
eeObj.AddHook(0x187330, 0x3c010001, function()
| SIFINIT || 0x40550 || Initializes the SIF. || ELF
local track = eeObj.GetGpr(gpr.a1)
|-
print(string.format("Track : %d", track))
| EESYNC || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
if track == 6 or track == 9 then
|-
eeObj.Vu1MpgCycles(1000) -- makes it be 30fps.
| EENULL || 0x40E10 ||  The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
else
|-
eeObj.Vu1MpgCycles(100) -- default value.
| PS1ID || 0x40E50 ||  Only found in newer boot ROMs || BIN
end
|-
end)
| LIBFI || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
</pre>
|-
====Custom config.lua example====
| PS1VERJ || 0x40F50 ||  || BIN
 
|-
Here is the first custom lua config created by the community:
| PS1VERA || 0x40F60 ||  || BIN
 
|-
<pre>
| PS1VERE || 0x40F70 ||  || BIN
apiRequest(0.1)
|-
 
| PS1VERC || 0x40F80 ||  || BIN
-- Fix black screen SLUS-20064
|-
 
| PS1VERH || 0x40F90 ||  || BIN
eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- bc0f 0x1CF3CC to nop
|-
</pre>
| OSDSYS || 0x40FA0 || The browser || BIN
 
|-
This is very basic command to replace part of EE memory with other instruction.  
| - || 0x40FB0 ||  || BIN
* apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.  
|-
* -- Fix black screen SLUS-20064 is comment
| RDRAM || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
* eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
|-
* -- bc0f 0x1CF3CC to nop is just another comment, in this case explaining what is changed
| EELOADCNF || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
 
|-
==PS3 Config support==
| SIFCMD || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
 
Emulator support configs in format known from ps2_netemu/ps2classic from PS3.
To enable ps3 style config add this to config-emu-ps4.txt:
 
*--lopnor-config=1
*--ps2-title-id=TITLE-ID
 
Config file need to be in folder ...'''/patches/{TITLE-ID}/''' and file need to have name '''{TITLE-ID}_lopnor.cfgbin'''. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).  
<br>Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
<br>Tester confirmed that configs work like that. We don't even need to edit them, they work as is.
 
 
'''Config repository:''' https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG
Just download as raw file, and rename correctly.
 
Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command.
Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ
where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27
You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
*More about PS3 style configs/commands: https://www.psdevwiki.com/ps3/PS2_Emulation#Game_CONFIG
*Log from loading that kind of config: https://pastebin.com/ZpUyU8DE
 
= PS2 Bios =
 
==Description==
 
The PS2 bios is the file '''PS20220WD20050620.crack''' included in every PS2 game .pkg. It Is '''exactly''' the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.
<br>Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that  [[PS2_Emulation#Game_ID/DiscID in PS20220WD20050620.crack | list (click here)]]
 
Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games.
Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles.
There are signs that different bios version exist, named PS20190AC20030623_nordram_miniOSD.bin. This bios have included handy extensions for debugging, and can debug print with "debug osd verbosity" from CLI set to "verbose". Most noticeable difference for both bios files seems to be special RDRAM module.
<br>
<br>'''PS20220WD20050620.crack file MD5: 83AD2B530C9C102A561BA1CDC6D996D5'''
 
==Files inside ROM image==
 
{| class="wikitable" style="font-size:small;"
! File !! Offset in exported bin !! Description !! File type (exportable)
|-
|-
| REBOOT || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
| RESET || 0x00 || Bootstrap code for the EE and IOP. || BIN
|-
|-
| LOADFILE || 0x46910 || The RPC server for MODLOAD || ELF
| ROMDIR || 0x2780 || The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. || BIN
|-
|-
| EECONF || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
| EXTINFO || 0x2CC0 || Contains the "EXTINFO" for all files in the ROM image. || BIN
|-
|-
| - || 0x49FF0 ||   || BIN
| SBIN || 0x3330 || Seems to be the pad controller library for the PS1 monitor. || BIN
|-
|-
| IOPBOOT || 0x4A000 || IOP bootup program || BIN
| LOGO || 0xA2D0 || PS1 logo? || BIN
|-
|-
| - || 0x4B160 ||   || BIN
| IOPBTCONF || 00x1EA20 || Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF.  || BIN
|-
|-
| TBIN || 0x4B800 || The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
| IOPBTCON2 || 0x1EB10 || Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). || BIN
|-
|-
| XSHA1 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
| SYSMEM || 0x1EBE0 || System Memory Manager. || ELF
|-
|-
| XLOADFILE || 0x5A740 || Updated module || ELF
| LOADCORE || 0x1FE00 || The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. || ELF
|-
|-
| SIO2MAN || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
| EXCEPMAN || 0x22380 || Exception manager. || ELF
|-
|-
| - || 0x5F420 ||   || BIN
| INTRMANP || 0x22F60 || Interrupt Manager. According to wisi, it is for PS mode. || ELF
|-
|-
| MCSERV || 0x61340 || RPC server for MCMAN. || ELF
| INTRMANI || 0x24970 || Interrupt Manager. According to wisi, it is for IOP mode. || ELF
|-
|-
| - || 0x63040 ||   || BIN
| SSBUSC || 0x267B0 || SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. || ELF
|-
|-
| KROMG || 0x64000 ||   || BIN
| TIMEMANP || 0x26F20 || Timer Manager (PS mode) || ELF
|-
|-
| - || 0x65CC0 ||   || BIN
| TIMEMANI || 0x27B00 || Timer Manager (IOP mode) || ELF
|-
|-
| KROM || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
| DMACMAN || 0x28730 || DMA Controller Manager. || ELF
|-
|-
| - || 0x7FE70 ||   || BIN
| SYSCLIB || 0x2BE30 || System C Library. || ELF
|-
|-
| ROMVER || 0x7FF00 || ROM version. || BIN
| HEAPLIB || 0x2E590 || Memory HEAP LIBrary (i.e. thvpool, thfpool) || ELF
|-
|-
| - || 0x7FF10 ||   || BIN
| THREADLIB || 0x2F290 || Multi_Thread_Manager || ELF
|-
|-
| VERSTR || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
| VBLANK || 0x38020 || V-Blank management || ELF
|-
|-
| - || 0x7FF90 ||   || BIN
| IOMAN || 0x38DB0 || IO Manager || ELF
|-
|-
| ROMGSCRT || 0x80000 ||   || BIN
| MODLOAD || 0x3AD20 || IOP module loader. || ELF
|-
|-
| NCDVDMAN || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
| ROMDRV || 0x3D070 || ROM driver. Provides access to the boot ROM (rom0). || ELF
|-
|-
| SECRMAN || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
| ADDDRV || 0x3DF60 || Adds support for the DVD ROM (rom1:), via ROMDRV. || ELF
|-
|-
| MCMAN || 0x93C30 || Memory Card Manager. || ELF
| STDIO || 0x3D3C0 || Standard I/O library. || ELF
|-
|-
| PADMAN || 0xA30C0 || Pad manager. || ELF
| SIFMAN || 0x3EFB0 || SIF manager. || ELF
|-
|-
| CDVDMAN || 0xAC810 || The CD/DVD manager. || ELF
| SIFINIT || 0x40550 || Initializes the SIF. || ELF
|-
|-
| CDVDFSV || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
| EESYNC || 0x40970 || For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. || ELF
|-
|-
| FILEIO || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
| EENULL || 0x40E10 || The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. || BIN
|-
|-
| CLEARSPU || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
| PS1ID || 0x40E50 ||  Only found in newer boot ROMs || BIN
|-
| LIBFI || 0x40E60 || Not present in the boot ROM of the SCPH-10000 and SCPH-15000. || BIN
|-
| PS1VERJ || 0x40F50 ||  || BIN
|-
|-
| UDNL || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
| PS1VERA || 0x40F60 ||   || BIN
|-
|-
| IGREETING || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
| PS1VERE || 0x40F70 || || BIN
|-
|-
| EELOAD || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
| PS1VERC || 0x40F80 || || BIN
|-
|-
| XCDVDMAN || 0xD2DA0 || cdvd_driver - Updated module || ELF
| PS1VERH || 0x40F90 || || BIN
|-
|-
| XCDVDFSV || 0xE1B30 || cdvd_ee_driver - Updated module || ELF
| OSDSYS || 0x40FA0 || The browser || BIN
|-
|-
| OSDSND || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
| - || 0x40FB0 ||   || BIN
|-
|-
| PS2LOGO || 0x11ABB0 || Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
| RDRAM || 0x41000  || Provides a RDRAM test for the EE at power-on. This is run from RESET. || BIN
|-
|-
| XPARAM2 || 0x137500 || File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) || ELF
| EELOADCNF || 0x43D50 || Contains the IOP boot configuration file for EELOAD. || BIN
|-
|-
| OSDSYS || 0x139A00 || The browser || BIN
| SIFCMD || 0x43F00 || SIF command module. Contains the SIF command and SIF RPC functions. || ELF
|-
|-
| PIOPRP || 0x177880 ||   || BIN
| REBOOT || 0x46140 || The reboot service. Receives IOP reset packets from the EE, from across the SIF. || ELF
|-
|-
| KERNEL || 0x1BB7E0 || The EE kernel || BIN
| LOADFILE || 0x46910 || The RPC server for MODLOAD || ELF
|}
|-
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
| EECONF || 0x49070 || Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. || ELF
 
|-
== Game_ID/DiscID in PS20220WD20050620.crack ==
| - || 0x49FF0 ||  || BIN
 
|-
There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS. Then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied.
| IOPBOOT || 0x4A000 || IOP bootup program || BIN
 
|-
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
| - || 0x4B160 ||  || BIN
 
|-
{| class="wikitable sortable" ||
| TBIN || 0x4B800 ||  The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. || BIN
! ID in XPARAM2 !! Title !! Settings/Flags !! Remarks
|-  
| SLUS_214.52 || Valkyrie Profile 2: Silmeria || 08000000 88130000 ||
|-
|-
| SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||
| XSHA1 || 0x59770 || sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related?|| ELF
|-  
|-
| SLUS_213.39 || Puzzle Challenge || 01000000 00080000 ||  
| XLOADFILE || 0x5A740 || Updated module || ELF
|-  
|-
| SLUS_213.31 || Sonic Riders || 01000000 00080000 ||  
| SIO2MAN || 0x5D7F0 || SIO2 manager. Provides access to the SIO2 interface. || ELF
|-
|-
| SLUS_210.89 || Karaoke Revolution Vol.3 || 08000000 88130000 ||  
| - || 0x5F420 ||   || BIN
|-  
|-
| SLUS_210.70 || Final Fantasy XI: Chains of Promathia || 02000000 0B000000 ||  
| MCSERV || 0x61340 || RPC server for MCMAN. || ELF
|-  
|-
| SLUS_210.59 || Tekken 5 || 0B000000 00000040 ||  
| - || 0x63040 ||   || BIN
|-  
|-
| SLUS_209.18 || Super Monkey Ball: Deluxe || 01000000 00080000 ||  
| KROMG || 0x64000 ||   || BIN
|-  
|-
| SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2] || 08000000 88130000 ||  
| - || 0x65CC0 ||   || BIN
|-  
|-
| SLUS_208.51 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||  
| KROM || 0x66000 || Kanji ROM? Not sure where this is used. || BIN
|-  
|-
| SLUS_208.38 || All-Star Baseball 2005 || 01000000 02080000 ||  
| - || 0x7FE70 ||   || BIN
|-  
|-
| SLUS_206.86 || Splashdown: Rides Gone Wild || 0A000000 00040800 ||  
| ROMVER || 0x7FF00 || ROM version. || BIN
|-  
|-
| SLUS_206.39 || Def Jam Vendetta || 01000000 00080000 ||  
| - || 0x7FF10 ||   || BIN
|-  
|-
| SLUS_206.35 || Muppets Party Cruise || 01000000 01080000 ||  
| VERSTR || 0x7FF30 || Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. || BIN
|-  
|-
| SLUS_205.90 || Spyhunter 2 || 01000000 00080000 ||  
| - || 0x7FF90 ||   || BIN
|-  
|-
| SLUS_205.72 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||
| ROMGSCRT || 0x80000 ||   || BIN
|-  
|-
| SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1] || 08000000 88130000 ||  
| NCDVDMAN || 0x82D30 || It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. || ELF
|-  
|-
| SLUS_204.33 || SWAT: Global Strike Team || 01000000 00080000 ||  
| SECRMAN || 0x8F770 || Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. || ELF
|-  
|-
| SLUS_204.13 || Shadowman 2 || 0A000000 00060800 ||  
| MCMAN || 0x93C30 || Memory Card Manager. || ELF
|-  
|-
| SLUS_203.64 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||
| PADMAN || 0xA30C0 || Pad manager. || ELF
|-  
|-
| SLUS_203.05 || Simpsons: Road Rage || 01000000 00080000 ||  
| CDVDMAN || 0xAC810 || The CD/DVD manager. || ELF
|-  
|-
| SLUS_202.74 || City Crisis || 0A000000 B80B0800 ||  
| CDVDFSV || 0xB4BC0 || The RPC server for CDVDMAN. || ELF
|-
|-
| SLUS_200.77 || Donald Duck: Go'in Quackers || 01000000 00080000 ||  
| FILEIO || 0xBCF80 || RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. || ELF
|-  
|-
| SLUS_200.11 || Orphen: Ocion of Sorcery || 09000000 10000008 ||  
| CLEARSPU || 0xBF080 || Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. || ELF
|-  
|-
| SLUS_200.11 || Orphen: Ocion of Sorcery || 08000000 88130000 ||  
| UDNL || 0xC0CC0 || It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. || ELF
|-  
|-
| SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum) || 00000000 0000000A ||  
| IGREETING || 0xC2BC0 || Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed || ELF
|-  
|-
| SLPS_257.27 || Routes PE || 08000000 E8030000 ||
| EELOAD || 0xC3C20 || The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. || BIN
|-
|-
| SLPS_257.22 || Routes PE (Limited Edition) || 08000000 E8030000 ||  
| XCDVDMAN || 0xD2DA0 || cdvd_driver - Updated module || ELF
|-  
|-
| SLPS_257.21 || HimeHibi - Princess Days || 0B000000 00000008 ||
| XCDVDFSV || 0xE1B30 || cdvd_ee_driver - Updated module || ELF
|-
|-
| SLPS_257.09 || The Familiar of Zero || 0A000000 E8030800 ||
| OSDSND || 0xEFF60 || OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. || ELF
|-
|-
| SLPS_257.08 || The Familiar of Zero (Limited Edition) || 0A000000 E8030800 ||
| PS2LOGO || 0x11ABB0 ||  Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. || ELF
|-
|-
| SLPS_256.98 || Fatal Fury Battle Archives Volume 2 || 00000000 0000000A ||  
| XPARAM2 || 0x137500 || File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) || ELF
|-  
|-
| SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune || 01000000 00180000 ||
| OSDSYS || 0x139A00 ||  The browser || BIN
|-
|-
| SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel || 00000000 0000000A ||
| PIOPRP || 0x177880 || Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). || BIN
|-
|-
| SLPS_255.86 || Tales of the Abyss || 0A000000 E8030800 ||
| KERNEL || 0x1BB7E0 || The EE kernel || BIN
|-  
|}
| SLPS_255.85 || Monster Farm 5: Circus Caravan || 07000000 05000000 ||  
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
|-  
 
| SLPS_255.10 || Tekken 5 || 0B000000 00000040 ||  
== Game_ID/DiscID in PS20220WD20050620.crack ==
|-  
 
| SLPS_254.18 || Ace Combat 5: The Unsung War || 0A000000 00005000 ||  
There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied. This include blacklisting for some specific titles.  
|-  
 
| SLPS_254.06 || Hitman: Contracts || 08000000 AC0D0000 ||  
Original PS2 bios from models with emulated IOP, include similar list file called XPARAM.ELF. Title IDs there are not the same, although some of them exist on both lists.
|-  
 
| SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou || 0A000000 E8030800 ||  
{| class="wikitable sortable" ||  
|-  
| SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! || 01000000 00180000 ||  
|-  
| SLPS_253.15 || One Piece: Grand Battle 3 || 01000000 00180000 ||  
|-  
| SLPS_252.90 || Time Crisis 3 || 01000000 00080000 ||
|-
| SLPS_252.78 || Memories Off: Mix || 0A000000 00030800 ||
|-
| SLPS_252.75 || Def Jam: Vendetta || 01000000 02080000 ||
|-
| SLPS_252.37 || Only You || 0B000000 00000040 ||
|-
| SLPS_251.50 || Only You || 0B000000 00000040 ||  
|-  
| SLPS_251.42 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|-  
| SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori || 0A000000 DC050800 ||  
|-
| SLPS_250.81 || Saishuu Densha || 0A000000 E8030800 ||
|-  
| SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||
|-
| SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 || 08000000 50140000 ||
|-
| SLPS_250.08 || Sorcerous Stabber Orphen || 08000000 1C0C0000 ||
|-
| SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby || 0B000000 00000040 ||
|-  
| SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V || 08000000 581B0000 ||  
|-
| SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2 || 0A000000 00030800 ||
|-
| SLPS_202.00 || Final Fantasy XI || 02000000 0B000000 ||
|-
| SLPS_201.99 || F1 2002 || 0B000000 05000200 ||
|-
| SLPS_201.97 || Surfing Air Show with RatBoy || 09000000 0A00472B ||
|-
| SLPS_201.73 || Hard Hitter 2 || 0A000000 00030800 ||
|-
| SLPS_201.72 || Koushien: Konpeki no Sora || 09000000 0A00472B ||
|-
| SLPS_201.11 || Magical Sports Pro Baseball 2001 || 09000000 0A00472B ||
|-
| SLPS_201.01 || City Crisis || 0A000000 B80B0800 ||
|-
| SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari || 0B000000 00000020 ||
|-
| SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) || 0B000000 00000020 ||
|-
| SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament || 08000000 94110000 ||
|-
| SLPS_200.37 || Go Go Golf || 09000000 0A00472B ||
|-
| SLPS_200.20 || FIFA 2000 World Championship || 04000000 01200000 ||  
|-  
|-  
| SLPS_200.08 || Morita Shogi || 08000000 88130000 ||  
! Command !! Name
|-  
|-
| SLPM_680.10 || || 08000000 88130000 ||  
| 0x00 || TITLE_MASK
|-  
|-
| SLPM_680.07 || Karaoke Revolution (Trial) || 08000000 88130000 ||  
| 0x01 || SIO2_MASK
|-  
|-
| SLPM_665.74 || Detective Evangelion || 00000000 00000002 ||  
| 0x02 || DEV9_MASK
|-  
|-
| SLPM_665.58 || Tomb Raider: Legend || 08000000 E8030000 ||  
| 0x03 || USB_MASK
|-  
|-
| SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou || 02000000 0B000000 ||  
| 0x04 || SIF_DMA_SYNC
|-  
|-
| SLPM_664.36 || Aria the Natural || 01000000 00180000 ||  
| 0x05 || SIF_DMA_LOAD
|-
| 0x06 || DMAC_CH10_INT_DELAY
|-
| 0x07 || MECHA_RECOGTIME
|-
| 0x08 || CPU_DELAY
|-
| 0x09 || DEV5_INT_SPEED
|-
| 0x0A || CDVD_READ_DELAY
|-
| 0x0B || SPU2_BEHAVIOR
|-
|}
 
{| class="wikitable sortable" ||  
|-  
|-  
| SLPM_664.36 || Aria the Natural || 00000000 0000000A ||
! ID !! Title !! Command !! Value !! Remarks
|-  
|-  
| SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan || 02000000 0B000000 ||  
|PBPX_952.01 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)  || 0A000000 E8030800 ||  
|PBPX_952.02 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 09000000 0A00472B ||  
|PBPX_952.03 || DVD Utility Disc Version 1.01                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) || 02000000 0B000000 ||  
|PBPX_952.06 || DVD Player (Version 2.01)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 0B000000 1C000200 ||  
|PBPX_952.07 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_661.75 || Akumajo Dracula: Yami no Juin || 08000000 60000000 ||  
|PBPX_952.08 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_661.56 || Marheaven: Arm Fight Dream || 01000000 00180000 ||  
|PBPX_952.09 || DVD Player (Version 2.10)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_660.57 || Taito Memories Vol.1 || 08000000 E40C0000 ||  
|PBPX_952.10 || DVD Utility Disc Version 2.10                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_660.48 || The Sword of Etheria || 08000000 1C0C0000 ||  
|PBPX_952.11 || DVD Utility Disc Version 1.00                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_660.48 || The Sword of Etheria || 00000000 00000002 ||  
|PBPX_952.21 || DVD Player (Version 2.12)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_660.33 || The Sword of Etheria || 08000000 1C0C0000 ||  
|PBPX_952.22 || DVD Player (Version 2.14)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_660.33 || The Sword of Etheria || 00000000 00000002 ||  
|PBPX_952.24 || DVD Player (Version 2.16)                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_659.84 || Grand Theft Auto: San Andreas || 0A000000 E8030800 ||  
|PBPX_952.28 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005) || 02000000 0B000000 ||  
|PBPX_952.35 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_659.34 || Maple Colors || 0A000000 00030800 ||  
|PBPX_952.39 || Online Start Up Disc v3.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_658.94 || Winning Post 6: 2005 Version || 01000000 00240000 ||  
|PBPX_955.01 || Linux for PS2 Beta Release 1                                        || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou || 02000000 0B000000 ||  
|PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1)                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_657.19 || Burnout 3: Takedown || 01000000 001C0000 ||  
|PBPX_955.09 || Linux for PS2 Release 1.0                                            || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition) || 02000000 0B000000 ||  
|PBPX_955.18 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc) || 02000000 0B000000 ||  
|PDPX_991.09 || DVD Player (Version 3.04)                                           || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu || 0A000000 80030800 ||  
|PSXC_002.01 || PSX Update Disc 1.10                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku || 08000000 A00F0000 ||  
|PSXC_002.02 || PSX Update Disc 1.20                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_654.88 || Grand Theft Auto: Vice City || 0A000000 00030000 ||  
|PSXC_002.03 || PSX Update Disc 1.31                                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_654.88 || Grand Theft Auto: Vice City || 09000000 00020036 ||  
|PTPX_970.38 ||                                                                      || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2) || 0B000000 14000200 ||  
|SCAJ_201.25 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-  
|-
| SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1) || 0B000000 14000200 ||  
|SCAJ_201.26 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-  
|-
| SLPM_652.09 || Star Ocean: Till the End of Time || 0B000000 14000200 ||  
|SCES_532.02 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-  
|-
| SLPM_651.97 || Nobunaga's Ambition Online || 02000000 0B000000 ||  
|SCKA_200.49 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-  
|-
| SLPM_650.90 || Spy Hunter || 01000000 00180000 ||  
|SCPM_621.15 ||                                                                      || 0x00 || 0x1000000 || TITLE_MASK
|-  
|-
| SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) || 08000000 50140000 ||  
|SCPM_621.16 ||                                                                     || 0x00 || 0x1000000 || TITLE_MASK
|-  
|-
| SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) || 08000000 50140000 ||  
|SCPN_601.01 || PlayStation BB Navigator (Version 0.10)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen || 08000000 88130000 ||  
|SCPN_601.30 || PlayStation BB Navigator (Version 0.20)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) || 08000000 88130000 ||  
|SCPN_601.40 || PlayStation BB Navigator (Version 0.30)                             || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_624.92 || Karaoke Revolution: Kids Song Selection || 08000000 88130000 ||  
|SCPN_601.50 || PlayStation BB Navigator (Version 0.31)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_624.91 || Mega Man: The Power Battle || 04000000 00200000 ||  
|SCPN_601.60 || PlayStation BB Navigator (Version 0.32)                              || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9 || 08000000 88130000 ||
|SCPS_110.01 || I.Q. Remix                                                          || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-
|-
| SLPM_624.64 || Pop'n Taisen Pazurudame Online || 08000000 401F0000 ||  
|SCPS_110.10 || Yoake no Mariko (Performance Pack Edition)                          || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SLPM_624.57 || Karaoke Revolution: Snow & Party || 08000000 88130000 ||  
|SCPS_110.18 || Yoake no Mariko                                                      || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8 || 08000000 88130000 ||  
|SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition)                            || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7 || 08000000 88130000 ||  
|SCPS_110.22 || Yoake no Mariko 2nd Act                                              || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6 || 08000000 88130000 ||  
|SCPS_150.38 || Lifeline                                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-  
|-
| SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5 || 08000000 88130000 ||  
|SCPS_150.39 || Lifeline                                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-  
|-
| SLPM_624.50 || Karaoke Revolution: Anime Song Selection || 08000000 88130000 ||  
|SCPS_170.01 || Gran Turismo 4                                                      || 0x0B || 0x10000000 || SPU2_BEHAVIOR
|-
|-
| SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata || 0B000000 00000040 ||  
|SCPS_175.01 || Linux (for PlayStation2) Release 1.0                                || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLPM_624.14 || Karaoke Revolution: Dreams & Memories || 08000000 88130000 ||  
|SCPS_200.39 ||                                                                      || 0x00 || 0x4000000 || TITLE_MASK
|-  
|-
| SLPM_623.83 || Karaoke Revolution: Night Selection 2003 || 08000000 88130000 ||  
|SCUS_971.67 || PaRappa the Rapper 2                                                || 0x04 ||     0x2000 || SIF_DMA_SYNC
|-  
|-
| SLPM_623.82 || Karaoke Revolution: Love & Ballad || 08000000 88130000 ||  
|SCUS_972.69 || Final Fantasy XI [Disc 2]                                            || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4 || 08000000 88130000 ||  
|SLES_500.48 || Donald Duck: Quack Attack                                            || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3 || 08000000 88130000 ||  
|SLES_500.62 || Orphen: Scion of Sorcery                                            || 0x08 ||     0xC1C || CPU_DELAY
|-  
|-
| SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2   || 08000000 88130000 ||  
|SLES_503.64 || City Crisis                                                          || 0x0A ||   0x80BB8 || CDVD_READ_DELAY
|-  
|-
| SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1 || 08000000 88130000 ||  
|SLES_504.46 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
|-  
|-
| SLPM_622.39 || Supercar Street Challenge || 0A000000 00030800 ||  
|SLES_505.40 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix || 08000000 5E1A0000 ||  
|SLES_506.08 || Shadow Man 2: The Second Coming                                      || 0x0A ||   0x80600 || CDVD_READ_DELAY
|-  
|-
| SLPM_621.35 || Final Fantasy: XI (Beta Version) || 00000000 000000A0 ||  
|SLES_506.28 || Simpsons: Road Rage                                                  || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLPM_621.25 || Gauntlet: Dark Legacy || 09000000 0500472B ||  
|SLES_507.28 || Tiger Woods PGA Tour 2002                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-  
|-
| SLPM_621.25 || Gauntlet: Dark Legacy || 08000000 1C0C0000 ||  
|SLES_507.29 ||                                                                      || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-  
|-
| SLPM_621.24 || Ready 2 Rumble Boxing: Round 2 || 08000000 88130000 ||  
|SLES_512.82 || Tiger Woods PGA Tour 2003                                            || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-  
|-
| SLPM_621.05 || Taikou Risshiden IV || 09000000 0A00472B ||  
|SLES_514.79 || Def Jam Vendetta                                                    || 0x01 ||     0x802 || SIO2_MASK
|-  
|-
| SLPM_620.62 || Gitaroo Man One || 0A000000 40050800 ||  
|SLES_518.41 || SpyHunter 2                                                         || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLPM_620.42 || Kurogane no Houkou: Warship Commander || 01000000 00300000 ||  
|SLES_518.44 || Time Crisis 3                                                        || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLES_537.96 || FIFA Street 2 || 01000000 00180000 ||  
|SLES_519.97 || SWAT: Global Strike Team                                            || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLES_537.55 || Castlevania: Curse of Darkness || 04000000 10000000 ||  
|SLES_520.97 || SWAT: Global Strike Force                                           || 0x01 ||     0x800 || SIO2_MASK
|-  
|-
| SLES_536.68 || Micro Machines v4 || 01000000 01080000 ||  
|SLES_530.37 || Super Monkey Ball Deluxe                                            || 0x01 ||     0x802 || SIO2_MASK
|-
|-
| SLES_530.37 || Super Monkey Ball Deluxe || 01000000 02080000 ||  
|SLES_536.68 || Micro Machines v4                                                    || 0x01 ||     0x801 || SIO2_MASK
|-  
|-
| SLES_520.97 || SWAT: Global Strike Force || 01000000 00080000 ||  
|SLES_537.55 || Castlevania: Curse of Darkness                                      || 0x04 ||       0x10 || SIF_DMA_SYNC
|-  
|-
| SLES_519.97 || SWAT: Global Strike Team || 01000000 00080000 ||  
|SLES_537.96 || FIFA Street 2                                                        || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SLES_518.44 || Time Crisis 3 || 01000000 00080000 ||  
|SLPM_620.42 || Kurogane no Houkou: Warship Commander                                || 0x01 ||     0x3000 || SIO2_MASK
|-  
|-
| SLES_518.41 || SpyHunter 2 || 01000000 00080000 ||  
|SLPM_620.62 || Gitaroo Man One                                                      || 0x0A ||   0x80540 || CDVD_READ_DELAY
|-  
|-
| SLES_514.79 || Def Jam Vendetta || 01000000 02080000 ||  
|SLPM_621.05 || Taikou Risshiden IV                                                  || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-  
|-
| SLES_512.82 || Tiger Woods PGA Tour 2003 || 0A000000 E8030800 ||  
|SLPM_621.24 || Ready 2 Rumble Boxing: Round 2                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SLES_507.29 || || 0A000000 E8030800 ||  
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x08 ||     0xC1C || CPU_DELAY
|-  
|-
| SLES_507.28 || Tiger Woods PGA Tour 2002 || 0A000000 E8030800 ||  
|SLPM_621.25 || Gauntlet: Dark Legacy                                                || 0x09 || 0x2B470005 || DEV5_INT_SPEED
|-  
|-
| SLES_506.28 || Simpsons: Road Rage || 01000000 00080000 ||  
|SLPM_621.35 || Final Fantasy: XI (Beta Version)                                    || 0x00 || 0xA0000000 || TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
|-  
|-
| SLES_506.08 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||  
|SLPM_621.54 || DDRMAX Dance Dance Revolution 6thMix                                || 0x08 ||     0x1A5E || CPU_DELAY
|-  
|-
| SLES_505.40 || Simpsons: Road Rage || 01000000 00080000 ||  
|SLPM_622.39 || Supercar Street Challenge                                            || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-  
|-
| SLES_504.46 || Shadow Man 2: The Second Coming || 0A000000 00060800 ||  
|SLPM_623.69 || Karaoke Revolution: J-Pop Vol.1                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SLES_503.64 || City Crisis || 0A000000 B80B0800 ||  
|SLPM_623.79 || Karaoke Revolution: J-Pop Vol.2                                     || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SLES_500.62 || Orphen: Scion of Sorcery || 08000000 1C0C0000 ||  
|SLPM_623.80 || Karaoke Revolution: J-Pop Vol.3                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SLES_500.48 || Donald Duck: Quack Attack || 01000000 00080000 ||
|SLPM_623.81 || Karaoke Revolution: J-Pop Vol.4                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCUS_972.69 || Final Fantasy XI [Disc 2] || 02000000 0B000000 ||  
|SLPM_623.82 || Karaoke Revolution: Love & Ballad                                    || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCUS_971.67 || PaRappa the Rapper 2 || 04000000 00200000 ||  
|SLPM_623.83 || Karaoke Revolution: Night Selection 2003                            || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_200.39 ||   || 00000000 00000004 ||  
|SLPM_624.14 || Karaoke Revolution: Dreams & Memories                                || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_175.01 || Linux (for PlayStation2) Release 1.0 || 00000000 000000A0 ||  
|SLPM_624.37 || Suisui Sweet: Amai Ai no Mitsukekata                                || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-  
|-
| SCPS_170.01 || Gran Turismo 4 || 0B000000 00000010 ||  
|SLPM_624.50 || Karaoke Revolution: Anime Song Selection                            || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_150.39 || Lifeline || 0A000000 00030800 ||  
|SLPM_624.51 || Karaoke Revolution: J-Pop Vol.5                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_150.38 || Lifeline || 0A000000 00030800 ||  
|SLPM_624.54 || Karaoke Revolution: J-Pop Vol.6                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_110.22 || Yoake no Mariko 2nd Act || 01000000 00180000 ||  
|SLPM_624.55 || Karaoke Revolution: J-Pop Vol.7                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_110.21 || Yoake no Mariko 2nd Act (Limited Edition) || 01000000 00180000 ||  
|SLPM_624.56 || Karaoke Revolution: J-Pop Vol.8                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_110.18 || Yoake no Mariko || 01000000 00180000 ||  
|SLPM_624.57 || Karaoke Revolution: Snow & Party                                    || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPS_110.10 || Yoake no Mariko (Performance Pack Edition) || 01000000 00180000 ||  
|SLPM_624.64 || Pop'n Taisen Pazurudame Online                                      || 0x08 ||     0x1F40 || CPU_DELAY
|-  
|-
| SCPS_110.01 || I.Q. Remix || 00000000 000000A0 ||  
|SLPM_624.79 || Karaoke Revolution: J-Pop Vol.9                                      || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPN_601.60 || PlayStation BB Navigator (Version 0.32) || 00000000 000000A0 ||  
|SLPM_624.91 || Mega Man: The Power Battle                                          || 0x04 ||     0x2000 || SIF_DMA_SYNC
|-  
|-
| SCPN_601.50 || PlayStation BB Navigator (Version 0.31) || 00000000 000000A0 ||  
|SLPM_624.92 || Karaoke Revolution: Kids Song Selection                              || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPN_601.40 || PlayStation BB Navigator (Version 0.30) || 00000000 000000A0 ||  
|SLPM_625.28 || Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition)              || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPN_601.30 || PlayStation BB Navigator (Version 0.20) || 00000000 000000A0 ||  
|SLPM_625.29 || Karaoke Revolution: Kazoku Idol Sengen                              || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-
| SCPN_601.01 || PlayStation BB Navigator (Version 0.10) || 00000000 000000A0 ||  
|SLPM_650.86 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1)                || 0x08 ||     0x1450 || CPU_DELAY
|-  
|-
| SCPM_621.16 || || 00000000 00000001 ||  
|SLPM_650.87 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2)                || 0x08 ||     0x1450 || CPU_DELAY
|-  
|-
| SCPM_621.15 || || 00000000 00000001 ||  
|SLPM_650.90 || Spy Hunter                                                          || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
| SCKA_200.49 || Tekken 5 || 0B000000 00000040 ||  
|SLPM_651.97 || Nobunaga's Ambition Online                                          || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| SCES_532.02 || Tekken 5 || 0B000000 00000040 ||  
|SLPM_652.09 || Star Ocean: Till the End of Time                                    || 0x0B ||   0x20014 || SPU2_BEHAVIOR
|-  
|-
| SCAJ_201.26 || Tekken 5 || 0B000000 00000040 ||  
|SLPM_654.38 || Star Ocean: Till the End of Time (Director's Cut) (Disc 1)          || 0x0B ||   0x20014 || SPU2_BEHAVIOR
|-  
|-
| SCAJ_201.25 || Tekken 5 || 0B000000 00000040 ||  
|SLPM_654.39 || Star Ocean: Till the End of Time (Director's Cut) (Disc 2)          || 0x0B ||    0x20014 || SPU2_BEHAVIOR
|-  
|-
| PTPX_970.38 || || 00000000 000000A0 ||  
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x0A ||     0x300 || CDVD_READ_DELAY
|-  
|-
| PSXC_002.03 || PSX Update Disc 1.31 || 00000000 000000A0 ||  
|SLPM_654.88 || Grand Theft Auto: Vice City                                          || 0x09 || 0x36000200 || DEV5_INT_SPEED
|-  
|-
| PSXC_002.02 || PSX Update Disc 1.20 || 00000000 000000A0 ||  
|SLPM_656.33 || I Love Baseball: Pro Yakyu wo Koyonaku                              || 0x08 ||     0xFA0 || CPU_DELAY
|-  
|-
| PSXC_002.01 || PSX Update Disc 1.10 || 00000000 000000A0 ||  
|SLPM_656.98 || Love Songs: ADV Futaba Riho 14-sai Natsu                            || 0x0A ||   0x80380 || CDVD_READ_DELAY
|-  
|-
| PDPX_991.09 || DVD Player (Version 3.04) || 00000000 000000A0 ||  
|SLPM_657.05 || Final Fantasy XI: Chains of Promathia (Expansion Disc)              || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| PBPX_955.18 || || 00000000 000000A0 ||  
|SLPM_657.06 || Final Fantasy XI: Chains of Promathia (All-In-One Edition)          || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| PBPX_955.09 || Linux for PS2 Release 1.0 || 00000000 000000A0 ||  
|SLPM_657.19 || Burnout 3: Takedown                                                  || 0x01 ||     0x1C00 || SIO2_MASK
|-  
|-
| PBPX_955.07 || Playstation 2 Linux Runtime Environment v1.0 (Disc 1) || 00000000 000000A0 ||  
|SLPM_657.83 || Nobunaga no Yabou Online: Tappi no Shou                              || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| PBPX_955.01 || Linux for PS2 Beta Release 1 || 00000000 000000A0 ||  
|SLPM_658.94 || Winning Post 6: 2005 Version                                         || 0x01 ||     0x2400 || SIO2_MASK
|-  
|-
| PBPX_952.39 || Online Start Up Disc v3.0 || 00000000 000000A0 ||  
|SLPM_659.34 || Maple Colors                                                        || 0x0A ||   0x80300 || CDVD_READ_DELAY
|-  
|-
| PBPX_952.35 || || 00000000 000000A0 ||  
|SLPM_659.53 || Final Fantasy: XI (Entry Disc 2005)                                 || 0x02 ||       0xB || DEV9_MASK
|-  
|-
| PBPX_952.28 || || 00000000 000000A0 ||  
|SLPM_659.84 || Grand Theft Auto: San Andreas                                        || 0x0A ||   0x803E8 || CDVD_READ_DELAY
|-  
|-
| PBPX_952.24 || DVD Player (Version 2.16) || 00000000 000000A0 ||  
|SLPM_660.33 || The Sword of Etheria                                                || 0x08 ||     0xC1C || CPU_DELAY
|-  
|-
| PBPX_952.22 || DVD Player (Version 2.14) || 00000000 000000A0 ||  
|SLPM_660.33 || The Sword of Etheria                                                || 0x00 || 0x2000000 || TITLE_MASK
|-  
|-
| PBPX_952.21 || DVD Player (Version 2.12) || 00000000 000000A0 ||  
|SLPM_660.48 || The Sword of Etheria                                                || 0x08 ||     0xC1C || CPU_DELAY
|-  
|-
|PBPX_952.11 || DVD Utility Disc Version 1.00 || 00000000 000000A0 ||  
|SLPM_660.48 || The Sword of Etheria                                                || 0x00 || 0x2000000 || TITLE_MASK
|-  
|-
|PBPX_952.10 || DVD Utility Disc Version 2.10 || 00000000 000000A0 ||  
|SLPM_660.57 || Taito Memories Vol.1                                                || 0x08 ||     0xCE4 || CPU_DELAY
|-  
|-
|PBPX_952.09 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|SLPM_661.56 || Marheaven: Arm Fight Dream                                          || 0x01 ||     0x1800 || SIO2_MASK
|-  
|-
|PBPX_952.08 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x08 ||      0x60 || CPU_DELAY
|-  
|-
|PBPX_952.07 || DVD Player (Version 2.10) || 00000000 000000A0 ||  
|SLPM_661.75 || Akumajo Dracula: Yami no Juin                                        || 0x0B ||    0x2001C || SPU2_BEHAVIOR
|-  
|-
|PBPX_952.06 || DVD Player (Version 2.01) || 00000000 000000A0 ||  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-  
|-
|PBPX_952.03 || DVD Utility Disc Version 1.01 || 00000000 000000A0 ||  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-  
|-
|PBPX_952.02 || DVD Utility Disc Version 1.01 || 00000000 000000A0 ||  
|SLPM_663.93 || Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition)      || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_663.94 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPM_664.36 || Aria the Natural                                                    || 0x00 || 0xA000000 || TITLE_MASK
|-
|SLPM_665.39 || Nobunaga no Yabou Online: Haten no Shou                              || 0x02 ||        0xB || DEV9_MASK
|-
|SLPM_665.58 || Tomb Raider: Legend                                                  || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPM_665.74 || Detective Evangelion                                                || 0x00 ||  0x2000000 || TITLE_MASK
|-
|SLPM_680.07 || Karaoke Revolution (Trial)                                          || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPM_680.10 ||                                                                      || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPS_200.08 || Morita Shogi                                                        || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLPS_200.20 || FIFA 2000 World Championship                                        || 0x04 ||    0x2001 || SIF_DMA_SYNC
|-
|SLPS_200.37 || Go Go Golf                                                          || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_200.38 || Grappler Baki: Baki Saidai no Tournament                            || 0x08 ||    0x1194 || CPU_DELAY
|-
|SLPS_200.53 || Tenshi no Present: Marle Oukoku Monogatari (Limited Edition)        || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|SLPS_200.66 || Tenshi no Present: Marle Oukoku Monogatari                          || 0x0B || 0x20000000 || SPU2_BEHAVIOR
|-
|SLPS_201.01 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|-
|SLPS_201.11 || Magical Sports Pro Baseball 2001                                    || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.72 || Koushien: Konpeki no Sora                                            || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.73 || Hard Hitter 2                                                        || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_201.97 || Surfing Air Show with RatBoy                                        || 0x09 || 0x2B47000A || DEV5_INT_SPEED
|-
|SLPS_201.99 || F1 2002                                                              || 0x0B ||    0x20005 || SPU2_BEHAVIOR
|-
|SLPS_202.00 || Final Fantasy XI                                                    || 0x02 ||        0xB || DEV9_MASK
|-
|SLPS_204.04 || Rakushou! Pachi-Slot Sengen 2                                        || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_204.29 || Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V                  || 0x08 ||    0x1B58 || CPU_DELAY
|-
|SLPS_204.55 || Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby          || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_250.08 || Sorcerous Stabber Orphen                                            || 0x08 ||      0xC1C || CPU_DELAY
|-
|SLPS_250.71 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPS_250.72 || A Visual Mix: Ayumi Hamasaki Dome Tour 2001                          || 0x08 ||    0x1450 || CPU_DELAY
|-
|SLPS_250.81 || Saishuu Densha                                                      || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_251.36 || Kuon no Kizuna Sairin Mikotonori                                    || 0x0A ||    0x805DC || CDVD_READ_DELAY
|-
|SLPS_251.42 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_251.50 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_252.37 || Only You                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_252.75 || Def Jam: Vendetta                                                    || 0x01 ||      0x802 || SIO2_MASK
|-
|SLPS_252.78 || Memories Off: Mix                                                    || 0x0A ||    0x80300 || CDVD_READ_DELAY
|-
|SLPS_252.90 || Time Crisis 3                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|SLPS_253.15 || One Piece: Grand Battle 3                                            || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_253.57 || 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate!          || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_253.79 || Tokyo Majin Gakuen: Kaihoujyou Kefurokou                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_254.06 || Hitman: Contracts                                                    || 0x08 ||      0xDAC || CPU_DELAY
|-
|SLPS_254.18 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 || CDVD_READ_DELAY
|-
|SLPS_255.10 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLPS_255.85 || Monster Farm 5: Circus Caravan                                      || 0x07 ||          5 || MECHA_RECOGTIME
|-
|SLPS_255.86 || Tales of the Abyss                                                  || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_256.04 || Ar tonelico Qoga: Knell of Ar Ciel                                  || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLPS_256.67 || Daito Giken Premium Pachi-Slot Collection: Yoshimune                || 0x01 ||    0x1800 || SIO2_MASK
|-
|SLPS_256.98 || Fatal Fury Battle Archives Volume 2                                  || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLPS_257.08 || The Familiar of Zero (Limited Edition)                              || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_257.09 || The Familiar of Zero                                                || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLPS_257.21 || HimeHibi - Princess Days                                            || 0x0B ||  0x8000000 || SPU2_BEHAVIOR
|-
|SLPS_257.22 || Routes PE (Limited Edition)                                          || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPS_257.27 || Routes PE                                                            || 0x08 ||      0x3E8 || CPU_DELAY
|-
|SLPS_732.49 || Ar tonelico Qoga: Knell of Ar Ciel (Platinum)                        || 0x00 ||  0xA000000 || TITLE_MASK
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_200.11 || Orphen: Ocion of Sorcery                                            || 0x09 ||  0x8000010 || DEV5_INT_SPEED
|-
|SLUS_200.77 || Donald Duck: Go'in Quackers                                          || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_202.74 || City Crisis                                                          || 0x0A ||    0x80BB8 || CDVD_READ_DELAY
|-
|SLUS_203.05 || Simpsons: Road Rage                                                  || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_203.64 || Tiger Woods PGA Tour 2002                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLUS_204.13 || Shadowman 2                                                          || 0x0A ||    0x80600 || CDVD_READ_DELAY
|-
|SLUS_204.33 || SWAT: Global Strike Team                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_204.88 || Star Ocean: Til the end of Time [Disc 1]                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_205.72 || Tiger Woods PGA Tour 2003                                            || 0x0A ||    0x803E8 || CDVD_READ_DELAY
|-
|SLUS_205.90 || Spyhunter 2                                                          || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_206.35 || Muppets Party Cruise                                                || 0x01 ||      0x801 || SIO2_MASK
|-
|SLUS_206.39 || Def Jam Vendetta                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_206.86 || Splashdown: Rides Gone Wild                                          || 0x0A ||    0x80400 || CDVD_READ_DELAY
|-
|SLUS_208.38 || All-Star Baseball 2005                                              || 0x01 ||      0x802 || SIO2_MASK
|-
|SLUS_208.51 || Ace Combat 5: The Unsung War                                        || 0x0A ||  0x500000 || CDVD_READ_DELAY
|-
|SLUS_208.91 || Star Ocean: Til the end of Time [Disc 2]                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_209.18 || Super Monkey Ball: Deluxe                                            || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_210.59 || Tekken 5                                                            || 0x0B || 0x40000000 || SPU2_BEHAVIOR
|-
|SLUS_210.70 || Final Fantasy XI: Chains of Promathia                                || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_210.89 || Karaoke Revolution Vol.3                                            || 0x08 ||    0x1388 || CPU_DELAY
|-
|SLUS_213.31 || Sonic Riders                                                        || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_213.39 || Puzzle Challenge                                                    || 0x01 ||      0x800 || SIO2_MASK
|-
|SLUS_214.04 || Final Fantasy XI: Treasures of Aht Urhgan                            || 0x02 ||        0xB || DEV9_MASK
|-
|SLUS_214.52 || Valkyrie Profile 2: Silmeria                                        || 0x08 ||     0x1388 || CPU_DELAY
|-  
|-  
|PBPX_952.01 || DVD Utility Disc Version 1.00 || 00000000 000000A0 ||
|}
|}



Revision as of 08:52, 6 May 2020

Description

PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. Although PS4 firmware have some PS2 emulator specific features, like functions sceLncUtilIsPs2Emu, sceShellCoreUtilGetImposeMenuFlagForPs2Emu, sceSystemServiceAddLocalProcessForPs2Emu, or sceSystemServiceShowImposeMenuForPs2Emu. Fact that emulator is now included in game pkg, is slightly complicating providing compatibility list. As emulators include some per title patches, and different default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file, but emulator still support LIMG sector. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility. This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.

Memory Mapping

Name From To
EE Flat Memory (4gb) 0x0000008000000000 0x0000008100000000
IOP Flat Memory (4gb) 0x0000009000000000 0x0000009100000000
R59 Binary Cache 0x0000000914B10000 0x0000000916B10000
R30 Binary Cache 0x0000000916B14000 0x0000000917314000
jitVU0 0x0000000917318000 0x0000000917B18000
jitVU1 0x0000000917B1C000 0x0000000918B1C000
Host's EE Memory Map
EE RAM - Kernel 0x0000008000000000 0x0000008000080000
EE RAM - Debug 0x0000008000078000 0x0000008000080000
EE RAM - User 0x0000008000080000 0x0000008002000000
EE Hw Devices 0x0000008010000000 0x0000008010010000
EE ROM 0x000000801FC00000 0x000000801FFE0000
EE RAM - Uncached 0x0000008020080000 0x0000008022000000
EE RAM - UncachedAccel 0x0000008030100000 0x0000008032000000
EE Scratchpad 0x0000008070000000 0x0000008070004000
EE Debug 0x00000080FFFF8000 0x0000008100000000
Host's IOP Memory Map
IOP RAM 0x0000009000000000 0x0000009000200000
IOP RAM (mirror 1) 0x0000009000200000 0x0000009000400000
IOP RAM (mirror 2) 0x0000009000400000 0x0000009000600000
IOP RAM (mirror 3) 0x0000009000600000 0x0000009000800000
IOP Scratchpad 0x000000901F800000 0x000000901F801000
IOP HW 0x000000901F801000 0x000000901F810000
IOP ROM 0x000000901FC00000 0x000000901FFE0000

Open CL and Floats

PS4 native Floating point supports and OpenCL info, for both CPU, and GPU. Understanding of floating points conversion is very important in emulating PS2.
Below info comes from this gist: https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e#file-gistfile1-md
There you can find more info about PS4 OpenCL.

CPU

Info Value
Device Name CXD90026AG - DG1002FGF84HT
Device Vendor AuthenticAMD
Device Vendor ID 0x1022
Device OpenCL C Version OpenCL C 1.2 pocl
Device Type CPU
Max compute units 8
Max work item dimensions 3
Max work item sizes 4096x4096x4096
Max work group size 4096
Preferred work group size multiple 8
Half-precision Floating-point support (n/a)
Single-precision Floating-point support (core)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Correctly-rounded divide and sqrt operations Yes
Double-precision Floating-point support (cl_khr_fp64)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add Yes
Support is emulated in software No
Execution capabilities
Run OpenCL kernels Yes
Run native kernels Yes
SPIR versions 1.2
Device Extensions
 cl_khr_byte_addressable_store
 cl_khr_global_int32_base_atomics
 cl_khr_global_int32_extended_atomics
 cl_khr_local_int32_base_atomics
 cl_khr_local_int32_extended_atomics
 cl_khr_3d_image_writes 
 cl_khr_spir
 cl_khr_fp64 
 cl_khr_int64_base_atomics
 cl_khr_int64_extended_atomics 

GPU

Info Values
Device Name AMD LIVERPOOL
Device Vendor AMD
Device Vendor ID 0x1002
Device Version OpenCL 1.1
Device OpenCL C Version OpenCL C 1.1
Device Type GPU
Max compute units 18
Max work item dimensions 3
Max work item sizes 256x256x256
Max work group size 256
Compiler Available Yes
Preferred work group size multiple 64
Half-precision Floating-point support (cl_khr_fp16)
Denormals No
Infinity and NANs Yes
Round to nearest Yes
Round to zero No
Round to infinity No
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Single-precision Floating-point support (core)
Denormals No
Infinity and NANs Yes
Round to nearest Yes
Round to zero No
Round to infinity No
IEEE754-2008 fused multiply-add No
Support is emulated in software No
Correctly-rounded divide and sqrt operations No
Double-precision Floating-point support (cl_khr_fp64)
Denormals Yes
Infinity and NANs Yes
Round to nearest Yes
Round to zero Yes
Round to infinity Yes
IEEE754-2008 fused multiply-add Yes
Support is emulated in software No
Execution capabilities
Run OpenCL kernels Yes
Run native kernels No
Device Extensions
cl_khr_byte_addressable_store
cl_khr_byte_addressable_store
cl_khr_global_int32_base_atomics 
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_int64_base_atomics
cl_khr_int64_extended_atomics
cl_khr_fp64
cl_khr_fp16

Emulator Configuration

Files

Emulator configuration is probably handled by 4 files:

  • config-emu-ps4.txt - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
  • XXXX-YYYYY_cli.conf - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
  • XXXX-YYYYY_config.lua - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
  • disc-swap-cli.conf - Stores info of multi disc games.

Commands

config-emu-ps4.txt commands

Command Values Notes Usage
--gs-uprender none, 2x2 Internal resolution uprender --gs-uprender=2x2
--gs-upscale none, gpu, edgesmooth, motionvec upscaler? --gs-upscale=EdgeSmooth
--config-local-lua --config-local-lua=""
--load-tooling-lua --load-tooling-lua=0
--record-audio
--record-audio-img
--record-audio-image
--record-audio-ext
--max-console-spam
--path-snaps dir/folder --path-snaps="/tmp/snapshots"
--path-recordings dir/folder --path-recordings="/tmp/recordings"
--path-audio-images dir/folder
--path-memcards dir/folder
--path-vmc dir/folder --path-vmc="/tmp/vmc"
--path-emulog dir/folder --path-emulog="/tmp/recordings"
--path-manual dir/folder
--path-patches dir/folder Path to patches folder --path-patches="/app0/patches"
--path-trophydata dir/folder --path-trophydata="/app0/trophy_data"
--path-featuredata dir/folder Path to folder with XXXX-YYYYY_features.lua file --path-featuredata="/app0/feature_data"
--path-postproc dir/folder Post-processing (shaders?)
--path-toolingscript dir/folder --path-toolingscript="/app0/patches"
--snapshot-name
--snapshot-datafile
--snapshot-restore
--snapshot-save frameId(?)
--snapshot-mcd-files
--snapshot-repeat repeat_count
--snapshot-modulo
--ds4-deadzone-adjust
--ds4-diagonal-adjust
--host-pad-loses-focus --host-pad-loses-focus=1
--host-gamepads
--host-keyboard slot [0-7] --host-keyboard=4
--host-audio 1,0,on,off,mono --host-audio=1
--host-audio-latency msec/float Audio latency must be between 0.010 and 4.0 --host-audio-latency=1.5
--host-window-scale scale/float --host-window-scale=0.5
--host-window-pos x,y
--host-display-mode normal,full,4:3,16:9 Set display mode --host-display-mode=full
--host-osd 0,off,minimal,verbose --host-osd=0
--host-vsync
--host-trophy-support
--rtc-epoch unix_time (seconds since epoch) --rtc-epoch=1523776362
--framelimiter
--framelimit-fps FPS/float framelimiter --framelimit-fps=0.8
--framelimit-scalar scalar/float scalar must be between 0.1 and 5.0 --framelimit-scalar=3.2
--framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=fast
--audio-stretching
--ps2-lang system sets language --ps2-lang=system
--pad-record
--max-disc-num 1-5 numbers of discs in package (maximum=5) --max-disc-num=1
--ps2-title-id sets title-id for patches --ps2-title-id=SLES-50366
--cdvd-sector-read-cycles --cdvd-sector-read-cycles=4000
--boot-disc-id 1-5 sets boot disc for multi-disc pkg --boot-disc-id=0
--mute-audio all,none,main,bgm --mute-audio=all
--mute-streaming-audio all,none,main,bgm --mute-streaming-audio=all
--mtap1 always, ByHost Multitap Switch --mtap1=always
--mtap2 always, ByHost Multitap Switch --mtap2=always

XXXX-YYYYY_cli.conf commands

Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.

EE/IOP

Command Values Notes Usage
--ee-mem-check-eob EE Memory check end of block
--ee-cache-breaks-block
--ee-validate-kernel
--ee-block-validation PageProt, PageProtection, Hash, Full Way of validating that block been modified, and require recompilation. [Some info about PageProt way] --ee-block-validation=None
--ee-shorthash-len inst_count/integer Length of shorthash in instruction/opcode count. Require --ee-block-validation=Hash
--ee-const-folding None,Gpr,Fpu,All EE constant folding More info --ee-const-folding=none
--ee-load-rewrites
--ee-store-rewrites
--ee-live32
--ee-inline-limit-full insn_count/integer
--ee-inline-limit-partial
--ee-jit-pagefault-threshold fault_count/integer
--ee-jit-opt-debug
--ee-pc-coherency
--ee-inst-marking
--ee-insn-marking
--ee-kernel-hle High-level emulation kernel
--ee-injection-kernel
--ee-injection-title
--ee-regalloc-scalar 0,none,ReadOnly,WriteOnly,RW register allocation setting
--ee-regalloc-simd register allocation setting
--ee-regalloc-preserve-scalar LoadOnly, StoreOnly, SO, LoadStore, LS EE JIT Scalar/Int Regalloc Mode --ee-regalloc-preserve-scalar=LoadStore
--ee-regalloc-preserve-simd ReadOnly, RO, WO, WriteOnly ,RW EE JIT SIMD/XMM Regalloc Mode --ee-regalloc-preserve-simd=RW
--ee-static-block-links options Type,Type,... [Branch,Branches,JAL,COP2,All] --ee-static-block-links=JAL,COP2
--ee-insn-flush-pc
--ee-insn-callmark
--ee-peephole
--ee-ignore-break ignore break instruction (we should never land here)
--ee-hook AdvanceClock, FastForwardClock, more? Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for getting better sync CFC2/CTC2 --ee-hook=0x0025b3b0,FastForwardClock
--ee-jit-disasm 0,1=mips,2=x86 Emotion Engine Just in Time disassembler mode (seems to be debug log option)
--ee-jit-pagefault-threshold --ee-jit-pagefault-threshold=30
--ee-context-switch-cycles
--ee-evt-check-full
--ee-break-as-nop 0,1 use nop when hit brak instruction (this seems to be rarely useful as break usually mean eof) --ee-break-as-nop=1
--ee-cycle-scalar multiplier/float --ee-cycle-scalar=1.0
--ee-sif0-cycle-scalar multiplier/float Subsystem interface cycle scalar --ee-sif0-cycle-scalar=2.0
--ee-sif1-cycle-scalar multiplier/float Subsystem interface cycle scalar --ee-sif1-cycle-scalar=0.1
--iop-sif0-cycle-scalar multiplier/float Subsystem interface cycle scalar --iop-sif0-cycle-scalar=1.5
--iop-sif1-cycle-scalar multiplier/float Subsystem interface cycle scalar --iop-sif1-cycle-scalar=1.8
--iop-block-validation IsC, ShortHash --iop-block-validation=IsC
--iop-validate-kernel
--iop-shorthash-len inst_count/integer Length of shorthash in instruction/opcode count. Require --iop-block-validation=ShortHash
--iop-const-folding None,Gpr,All IOP constant folding More info --iop-const-folding=All
--iop-pc-coherency
--iop-inst-marking
--iop-jit-disasm
--iop-evt-check-full
--iop-cycle-scalar

FPU

Command Values Notes Usage
--fpu-to-double Converts floats to double instead of clamping?
--fpu-rsqrt-fast-estimate 0,1 --fpu-rsqrt-fast-estimate=1
--fpu-no-clamping 0, 1 No clamping for fpu (ee/fpu clamping: none in pcsx2) --fpu-no-clamping=0
--fpu-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for fpu in selected memory range --fpu-no-clamp-range=0x1acce0,0x2acce0
--fpu-clamp-operands 0, 1 fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) --fpu-clamp-operands=1
--fpu-clamp-results 0, 1 fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) --fpu-clamp-results=1
--fpu-custom-min-max 0, 1 Custom Max/Mini logic for denormals --fpu-custom-min-max=0
--fpu-custom-fused-madd Custom FMA (fused multiply-add)
--fpu-accurate-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-range=0x1acce0,0x2acce0
--fpu-accurate-muldiv offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv=0x123456
--fpu-accurate-muldiv-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-muldiv-range=0x1acce0,0x2acce0
--fpu-accurate-mul-fast 1 --fpu-accurate-mul-fast=1
--fpu-accurate-addsub offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub=0x234567
--fpu-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --fpu-accurate-addsub-range=0x1acce0,0x2acce0
--fpu-rsqrt-fast-estimate 0,1 less accurate rsqrt (possible seeps improvement, but can hit accuracy) --fpu-rsqrt-fast-estimate=1
--fpu-no-clamp-range 0x0 to 0x1ffffff EE memory range where clamping not gonna be used when use clamping global function --fpu-no-clamp-range=0x123456, 0x212345

VU/COP2

Command Values Notes Usage
--vu-to-double Converts floats to double instead of clamping?
--vu-branch-hazard
--vu-evil-branches Take in count branch in delay slot, or not. More Info
--vu-d-bit 0/1 ignore D-bit (note: D bit shouldn't ever be used in retail games. PCSX2 ignore it at default.) --vu-d-bit=0
--vu-t-bit 0/1 ignore T-bit --vu-t-bit=0
--vu-inst-mflag Instant mac flag?
--vu-inst-cflag Instant clipping flag?
--vu-custom-min-max 0, 1 Custom Max/Mini logic for denormals, pcsx2 use 0 at default --vu-custom-min-max=0
--vu-custom-fused-madd Custom FMA (fused multiply-add)
--vu-opt-jr-caching Optimize Jump Register caching. (vi15). Is not clear how optimization is done.
--vu-opt-sf-check Optimize Status or Sticky Flag check
--vu-hack-triace 0,1 Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result --vu-hack-triace=1
--vu-xgkick-delay vu_cycles/integer Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game --vu-xgkick-delay=8
--vu-range-merge vu_inst_cnt
--vu0-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --vu0-opt-flags=1
--vu0-opt-vf00 [0,1,2] - 1=safe, 2=unsafe optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--vu0-opt-subroutine
--vu0-const-prop Constant propagation More info
--vu0-no-clamping 0, 1 No clamping for vu0 (default 1) --vu0-no-clamping=0
--vu0-clamp-operands 0, 1 vu0 clamp on operand stage --vu0-clamp-operands=1
--vu0-clamp-results 0, 1 vu0 clamp for results of operations --vu0-clamp-results=1
--vu0-inst-q instant Q, not stall on WAITQ
--vu0-inst-p instant P, not stall on WAITP
--vu0-use-rcp use sse rcp
--vu0-use-rsqrt use sse rsqrt
--vu0-di-bits
--vu0-clamp-range
--vu0-jr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu0-jr-cache-policy=sameprog
--vu0-jalr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu0-jalr-cache-policy=sameprog
--vu0-mul0fix-range vu0 memory offset start,end (0x0 - 0xFFF) Fix for games that multiply by zero
--vu0-accurate-addsub-range
--vu0-aot-start-addr start address Seems to be PS3 command 0x12 replacement aheah of time compilation with CRC then to start, and CRC when to finish
--vu0-aot-outmode out/overwrite, append
--vu0-aot-end-addr end address
--vu0-aot-start-crc verify crc
--vu0-aot-end-crc verify crc
--vu1 seems to be selector between IR/JIT and it modes. --vu1=jit-sync
--vu1-mul0fix-range vu1 memory offset start,end (0x0 - 0x3FFF) Fix for games that multiply by zero
--vu1-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --vu1-opt-flags=0
--vu1-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--vu1-opt-subroutine
--vu1-const-prop Constant propagation More info
--vu1-no-clamping 0, 1 No clamping for vu1 (default 1) --vu1-no-clamping=0
--vu1-clamp-operands 0, 1 vu1 clamp on operand stage --vu1-clamp-operands=1
--vu1-clamp-results 0, 1 vu1 clamp for results of operations --vu1-clamp-results=1
--vu1-inst-q instant Q, not stall on WAITQ
--vu1-inst-p instant P, not stall on WAITP
--vu1-jr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu1-jr-cache-policy=sameprog
--vu1-jalr-cache-policy newprog,sameprog,auto PCSX2 use newprog as default setting Info --vu1-jalr-cache-policy=sameprog
--vu1-use-rcp use sse rcp
--vu1-use-rsqrt use sse rsqrt
--vu1-di-bits
--vu1-injection 0, 1 or enable/disable depend on emu revision --vu1-injection=1
--vtune-vu
--vu-jit-disasm
--vu1-mpg-cycles cycles_per_Microprogram --vu1-mpg-cycles=1000
--cop2-opt-flags [0,1,2] - 1=safe, 2=unsafe Optimize flags when do VU recompilation (1 is safe, 2 can be even slower than 0) More Info --cop2-opt-flags=1
--cop2-opt-vf00 optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here.
--cop2-const-prop Constant propagation More info
--cop2-no-clamping No clamping for COP2 (default 1) --cop2-no-clamping=0
--cop2-no-clamp-range start,end offset (0x0 - 0x1FFFFFF) No clamping for COP2 in selected range --cop2-no-clamp-range=0x123456,0x134567
--cop2-clamp-operands 0,1 clamp on operand stage --cop2-clamp-operands=1
--cop2-clamp-results 0,1 clamp for results of operations --cop2-clamp-results=1
--cop2-regalloc PCSX2 seems to have this enabled by default.
--cop2-inst-q instant Q, not stall on VWAITQ
--cop2-inst-p ?
--cop2-use-rcp use sse rcp
--cop2-use-rsqrt 0,1 use sse rsqrt --cop2-use-rsqrt=0
--cop2-di-bits 0,1 --cop2-di-bits=1
--cop2-accurate-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-range=0x123456,0x134567
--cop2-accurate-mul offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul=0x123456
--cop2-accurate-mul-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-mul-range=0x123456,0x134567
--cop2-accurate-addsub start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub=0x123456
--cop2-accurate-addsub-range start,end offset (0x0 - 0x1FFFFFF) --cop2-accurate-addsub-range=0x123456,0x134567

GS/VIF

Command Values Notes Usage
--vif-ignore-invalid-cmd 0,1 Ignore invalid vif commands --vif-ignore-invalid-cmd=1
--vif1-ignore-cmd-ints 0,1 --vif1-ignore-cmd-ints=1
--vif1-instant-xfer
--vif-thread-chunk-size int/kilowords
--framelimit-mode --framelimit-mode normal,fast,fastest,slow,slower,slowest --framelimit-mode=slowest
--gs-scanout-delay hsync_count/integer
--gs-fieldswap-delay Wait longer than usual to change field
--gs-use-deferred-l2h Some delay option for L2H -gs-use-deferred-l2h=1
--l2h-2d-params TRXREG,BITBLTBUF,height --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2
--gs-uprender none,2x2 Rendering upscaler (use higher internal resolution) --gs-uprender=2x2
--gs-upscale none, gpu, edgesmooth, motionvec, point, after recompilation upscaler? --gs-upscale=EdgeSmooth
--gs-aspect-ratio aspect/float (default=0.81) --gs-aspect-ratio=0.65
--gs-progressive Force progressive scan?
--gs-force-bilinear --gs-force-bilinear=1
--gs-frontend-opt-mode (0-2?) --gs-frontend-opt-mode=1
--gs-use-mipmap 0,1 Required for CL kernels using mipmaping --gs-use-mipmap=1
--gs-use-clut-merge 0.1 Required for CL kernels using merging CLUT --gs-use-clut-merge=1
--gs-kernel-cl h2lpool, clutmerge, mipmap, DarkCloud2, fantavision Kernel Variant --gs-kernel-cl="clutmerge"
--gs-kernel-cl-up h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp Kernel Variant Upscaler --gs-kernel-cl-up="clutmerge2x2"
--gs-optimize-30fps --gs-optimize-30fps=1
--gs-motion-factor motion factor
--gs-override-small-tri-area
--gs-check-trans-rejection68 0,1? --gs-check-trans-rejection68=1
--gs-check-trans-rejection
--gs-skip-dirty-flush-on-mipmap Require mipmap GS CL kernel
--gs-packed15-fmv-opt
--gs-scanout-offsetx relative offset/ignored Directly overwrite GS register?
--gs-scanout-offsety relative offset/ignored
--gs-dirty-page-policy 0,1? --gs-dirty-page-policy=1
--force-pal-60hz 0,1 Force 60hz PAL mode --force-pal-60hz=1
--gs-flush-ad-xyz always, safe, off, 0 --gs-flush-ad-xyz=safe
--gs-render-tile-threshold --gs-render-tile-threshold=300000
--gs-uv-shift-pointsampling --gs-uv-shift-pointsampling=1
--safe-area-min area/float (range 0.9 to 1.0) --safe-area-min=0.9
--threaded-gs 0,1 (more?) --threaded-gs=0
--gs-opt-frbuff-switch --gs-opt-frbuff-switch=1
--gs-ignore-rect-correction --gs-ignore-rect-correction=1
--idec-cycles-per-qwc int/multiplier --idec-cycles-per-qwc=768

XXXX-YYYYY_config.lua

It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.

If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).

Known functions: Require cleanup.

Command Usage Notes
apiRequest apiRequest(<api version>) example: apiRequest(0.1)

Different emu versions support different highest api. Calling api is mandatory. some commands require higher version. Highest known version is 2.2 api from JAK games emulator.

getEmuObject class
getEmuObject local emuObj = getEmuObject() Required for all functions using emuObj, that include:
LoadConfig SaveConfig GetPad AddVsyncHook
RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook
AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook
CheckEntitlement AddImageHook AddGifTagHook SwapMemCard
SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc
EnableImposeMenu GetDiscId GetDiscTitleId
AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang
ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook 
SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal 
ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar 
emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes 
SetAudioRoute GetAudioRoute AddSnapshotLoadedHook
RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch 
LoadConfig
SaveConfig
GetPad
AddVsyncHook emuObj.AddVsyncHook() emuObj.AddVsyncHook(update_notifications_p1)

For update_notifications_p1 details check SLUS-21550 features file.

RemoveVsyncHook
AddEntryPointHook
RemoveEntryPointHook
AddLoginHook
RemoveLoginHook
AddLogoutHook
RemoveLogoutHook
CheckEntitlement
AddImageHook
AddGifTagHook
SwapMemCard
SetFormattedCard emuObj.SetFormattedCard(<"file name">) emuObj.SetFormattedCard("custom_formatted.card")
Allow to bypass verify check?
OpenDiscTray
CloseDiscTray
SwitchDisc emuObj.SwitchDisc(<disc ID>) ID can be provided as is, or for example read from memory or register when needed.
EnableImposeMenu emuObj.EnableImposeMenu(<true/false>) EnableImposeMenu(false)
GetDiscId
GetDiscTitleId
AddSectorReadHook
AddMCWriteHook
ShowDiscSwitchInfo
GetPs4SystemLang
SetPs2Lang
ThrottleNorm
ThrottleFast
ThrottleMax
AddAssertionHook
SetGsTitleFix More info
SetDeinterlace emuObj.SetDeinterlace(0 , 1?) emuObj.SetDeinterlace(0)
SetDisplayAspectWide emuObj.SetDisplayAspectWide()
SetDisplayAspectNormal emuObj.SetDisplayAspectNormal()
ForceRefreshRate emuObj.ForceRefreshRate(<hz>) emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default.
LoadFsShader emuObj.LoadFsShader(<slot?>, "<path>")
Shaders must be loaded right after GS has been initialized. 
Example:
Global_InitGpuResources = function()
	emuObj.LoadFsShader(1, "./shader.sb")
end

That only load Fragment Shader to program memory, to use it we need BindFragmentShader, 
and if depend on shader SetShaderParams.
SetDisplaySafeArea
PadSetLightBar
emuAddPadHook
PadPressureStickRemap
SetVolumes emuObj.SetVolumes('global', 'main', 'bgm') emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100%
GetVolumes
SetAudioRoute
GetAudioRoute
AddSnapshotLoadedHook
RemoveSnapshotLoadedHook
IsNeoMode Check that PS4 run in NEO (PRO) mode.
IsToolingVerbose
emuMediaPatch emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) Replace 4 bytes from loaded iso file
getIOPObject class
getIOPObject local iopObj = getIOPObject() Required for all functions using iopObj, that include:
ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat
 WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8
 ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc
 GetCPR0 SetCPR0 iopInsnReplace
ReplaceMem64
ReplaceMem32
ReplaceMem16
ReplaceMem8
ReadMemFloat iopObj.ReadMemFloat(<address>) iopObj.ReadMemFloat(0x28c3c)
WriteMemFloat iopbj.WriteMemFloat(<address>, <value>) iopObj.WriteMemFloat(0x65364, 1.3333333)
ReadMem64
iopObj.ReadMem64(<iop memory offset>)
WriteMem64
iopObj.WriteMem64(<iop memory offset>, <data>)
ReadMem32
iopObj.ReadMem32(<iop memory offset>)
Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)

iopObj.ReadMem32(gp - 348)

WriteMem32
iopObj.WriteMem32(<iop memory offset>, <data>)
Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0)
ReadMem16
iopObj.ReadMem16(<iop memory offset>)
Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198)
WriteMem16
iopObj.WriteMem16(<iop memory offset>, <data>)
Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0)
ReadMem8
iopObj.ReadMem8(<iop memory offset>)
Read 1 byte from offset, example: iopObj.ReadMem8(0x1198)
WriteMem8
iopObj.WriteMem8(<iop memory offset>, <data>)
Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0)
ReadMemStr
AddHook
RemoveHook
GetGpr iopObj.GetGPR(<gpr register>) iopObj.GetGPR(a1)
SetGpr iopObj.SetGPR(<gpr register> ,<value>) example: iopObj.SetGPR(gpr.v0 ,3)
GetPc iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8
SetPc iopObj.SetPC(<PC>) iopObj.SetPC(0x6B80)
GetCPR0 iopObj.GetCPR0(<COP0 register>)
SetCPR0 iopObj.SetCPR0(<COP0 register>)
iopInsnReplace iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF
getEEObject class
getEEObject local eeObj = getEEObject() Required for all functions using eeObj
ReplaceMem64
ReplaceMem32
ReplaceMem16
ReplaceMem8
ReadMemFloat eeObj.ReadMemFloat(<address>) eeObj.ReadMemFloat(0x258c3c)
WriteMemFloat eeObj.WriteMemFloat(<address>, <value>) eeObj.WriteMemFloat(0x365364, 1.3333333)
ReadMem128
eeObj.ReadMem128(<ee memory offset>)
Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198)
ReadMemFloat128
eeObj.ReadMemFloat128(<ee memory offset>)
return 16 bytes from offset in float form
WriteMem128
WriteMemFloat128
ReadMem64
eeObj.ReadMem64(<ee memory offset>)
Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198)
WriteMem64
eeObj.WriteMem64(<ee memory offset>, <data>)
ReadMem32
eeObj.ReadMem32(<ee memory offset>)
Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)

eeObj.ReadMem32(gp - 31348)

WriteMem32
eeObj.WriteMem32(<ee memory offset>, <data>)
Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0)
ReadMem16
eeObj.ReadMem16(<ee memory offset>)
Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198)
WriteMem16
eeObj.WriteMem16(<ee memory offset>, <data>)
Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0)
ReadMem8
eeObj.ReadMem8(<ee memory offset>)
Read 1 byte from offset, example: eeObj.ReadMem8(0x100198)
WriteMem8
eeObj.WriteMem8(<ee memory offset>, <data>)
Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0)
ReadMemStr eeObj.ReadMemStr(address/register) Read string from address until null terminator
AddHook eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) example:
local W1 = 
	function()
		emuObj.SetDisplayAspectNormal()
	end

local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1)
RemoveHook
AddPreHook
RemovePreHook
RemovePostHook
GetGpr64 eeObj.GetGPR64(<gpr register>) example: eeObj.GetGPR64(t3)
SetGpr64
GetGprFloat Get gpr value as float value
SetGprFloat Set gpr value as float value
GetGpr / GetGPR eeObj.GetGPR(<gpr register>) eeObj.GetGPR(t3)
SetGpr / SetGPR eeObj.SetGPR(<gpr register> ,<value>) example: eeObj.SetGPR(gpr.a3 ,1)

Require defined getEEObject() as eeObj

GetFprHex Get floating point register value as hex string
SetFprHex Set floating point register value as hex string
GetFpr / GetFPR eeObj.GetFpr(<register number>) example eeObj.GetFpr(14)
SetFpr / SetFPR eeObj.SetFpr(<fpr register number>, <value>) Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0

But we can also combine commands to add/sub from registers eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value

GetPc eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4
SetPc eeObj.SetPC(<PC>) eeObj.SetPC(0x266B80)
GetCPR0 eeObj.GetCPR0(<COP0 register>)
SetCPR0 eeObj.SetCPR0(<COP0 register>)
SchedulerDelayEvent eeObj.SchedulerDelayEvent("event", time/cycles?) Parrapa use eeObj.SchedulerDelayEvent("vif1.dma", 0x6500) Possible events are gif.dma, vif0.dma, vif1.dma, sif0.dma, sif1.dma, ipu0.dma, ipu1.dma
DmaAddHook
DmaRemoveHook
WaitVu1
Vu1MpgCycles
GetPcRingBuffer
WriteMemStr eeObj.WriteMemStr(address, string)
FastForwardClock
AdvanceClock
WriteMemStrZ eeObj.WriteMemStrZ(string pointer, string) . Pointer can be read from GPR
Precompile
CalcInsnHash
AddJitResetHook
RemoveJitResetHook
getOverlayObject local eeOverlay = eeObj.getOverlayObject()
GetVif1Cycles eeObj.GetVif1Cycles() local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish.
getGLSObject class
getGLSObject
Enable
EnableServerRecording
Pause
getGsObject class
getGsObject local gsObj = getGsObject()
SetL2HMode
SetUprenderMode
SetUpscaleMode
GetFramesInQueue
SetFrameSkipping
SetDeinterlaceShift gsObj.SetDeinterlaceShift(0)
getAudioObject class
getAudioObject
muteStreamingAll
muteStreamingMain
muteStreamingBGM
getRemotePlayObject class
getRemotePlayObject
Enable
getVideoRecordingObject class
getVideoRecordingObject
Enable
getSharePlayObject class
getSharePlayObject
Enable
getSpriteObject group
getSpriteObject
Enable
Disable
BindFragmentShader
SetShaderParams
 Is not clear that params depend on shader, or are somehow hardcoded.
Example usage:

local sprite0 = getSpriteObject(0)
local scanlineParams = {
	240.0,		-- float scanlineCount
   	0.7,		-- float scanlineHeight;
	1.5,        -- float scanlineBrightScale;
	0.5,        -- float scanlineAlpha;
	0.5         -- float vignetteStrength;
}

sprite0.SetShaderParams(scanlineParams)
BindTexture
SetPosXY
SetSizeXY
SetPosUV
SetSizeUV
PrintContext
SetBlendColor sprite<X>.SetBlendColor(<R,G,B,A>) in floats, max val. 1.0
local sprite0 = getSpriteObject(0)
sprite0.SetBlendColor(1.0,1.0,1.0,1.0)
Not require Obj call group, or unknown
eeInsnReplace eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF
vuInsnReplace
vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) 
Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254.
eeNativeFunction eeNativeFunction(<ee offset>, <original opcode>, <function>) eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')

Different emulators can have different functions included, vide SO3. Require api 1.4 or higher. But memcpy, and memset should be in all emus.

eeNativeHook eeNativeHook(<ee ofset>, <original opcode>, <action>) eeNativeHook require apiRequest(1.4) or higher.
GsCustomShader
getTrophyObject local trophyObj = getTrophyObject() Required for all functions using trophyObj
getDmaObject local dmaObj = getDmaObject() Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it.
Unlock
getScreenShotObject
IsUnlocked
InsnOverlay InsnOverlay({<opcode, opcode, opcode...>}) example:
InsnOverlay({
	0x27bdfff0, -- addiu $sp, -0x10
	0xffbf0000, -- sd $ra, 0(sp)
	0xffb00008, -- sd $s0, 8(sp)
	0x3c05000f, -- lui $a1, 0x000f
	0x34a57000, -- ori $a1, 0x7000
	0x0c0db8b6, -- jal Script::State::DoString
	0x0080802d, -- move $s0, $a0
	0x24050001, -- li $a1, 1
	0x0c0dba4c, -- jal Script::State::IsNull(int)
	0x0200202d, -- move $a0, $s0
	0xdfb00008, -- ld $s0, 8(sp)
	0xdfbf0000, -- ld $ra, 0(sp)
	0x03e00008, -- jr ra
	0x27bd0010  -- addiu $sp, 0x10
})
eeDebugBreak
CsBindShader
CsSetParamInt32
CsSetParamFloat
CsResetContext
CsPrintContext
PsBindShader
PsSetParamInt32
PsSetParamFloat
PsResetContext
PsPrintContext

Registers for hook

Registers defined in alias files.

GetGpr/SetGpr

gpr.zero gpr.at 
gpr.v0  gpr.v1 
gpr.a0  gpr.a1  gpr.a2  gpr.a3 
gpr.t0  gpr.t1  gpr.t2  gpr.t3 
gpr.t4  gpr.t5  gpr.t6  gpr.t7 
gpr.s0  gpr.s1  gpr.s2  gpr.s3 
gpr.s4  gpr.s5  gpr.s6  gpr.s7 
gpr.t8  gpr.t9
gpr.k0  gpr.k1 
gpr.gp  gpr.sp  gpr.fp  gpr.ra 
gpr.lo  gpr.hi  gpr.sa

example: eeObj.GetGpr(gpr.a1) 

GetCPR0/SetCPR0

cpr.index	  cpr.pagemask
cpr.random	  cpr.wired	
cpr.entrylo0      cpr.badvaddr
cpr.entrylo1      cpr.count	
cpr.context	  cpr.entryhi	


cpr.compare	  cpr.config    cpr.taglo	
cpr.status	  cpr.badpaddr  cpr.taghi	
cpr.cause	  cpr.hwbk	cpr.errorepc
cpr.epc		  cpr.pccr	
cpr.prid

example: eeObj.GetCPR0(cpr.status) 

SetGsTitleFix

One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.
Example usage from official config files: https://pastebin.com/yf802Up3


Commands

Command Notes
globalSet used with workLoadThreshold or waveThreshold or loadThreshold
reserved
forceBiLinear
ignoreSubBuffCov ignore ? buffer coverage
trianglesAsParticles
ignoreAreaUpdate
SetSelfRender
ignoreSprite
clipScissors
forcePoint
forcePointSampling
setRejectionArea
ignoreUpRender Ignore uprender for texture type described in params
includeAreaUpdate
forceSimpleFetch
fetchFromCurrBuff
ignoreUpShiftTri
skipPacked
changeAlpha
ignoreUpRenderTimeout

Arguments/variables

Argument Notes
alpha_mask
alphaIsNot alpha - is not X
texMode 1 - Point? , 2 - bilinear
twIsLess texture width - is less than X
thIsLess texture height - is less than X
twIsNot texture width - is not X
thIsNot texture width - is not X
psmIsNot texture pixel storage format - is not X
PSMCT32  = 0   PSMT4HL = 36
PSMCT24  = 1   PSMT4HH = 44
PSMCT16  = 2   PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H   = 27  
zmsk Z (depth) draw mask
update Z buffer       = 0
don't update Z buffer = 1

When 1 depth test result will be ignored
tw texture width
th texture height
ztst Z (depht) test method
ZNOUSE   = 0
ZALWAYS  = 1
ZGEQUAL  = 2
ZGREATER = 3

0 -                       All pixels fail
1 -                       All pixels pass
2 - Pass if Z grater or equal to Z buffer
3 -        Pass if Z grater than Z buffer
mipIsGt mip level is grater than X (?)
mmin MMIN flag
NEAREST                = 0
LINEAR                 = 1
NEAREST_MIPMAP_NEAREST = 2
NEAREST_MIPMAP_LINEAR  = 3
LINEAR_MIPMAP_NEAREST  = 4
LINEAR_MIPMAP_LINEAR   = 5
prim GS primitive type
Point         = 0
Line          = 1
LineStrip     = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan   = 5
Sprite        = 6
primIsNot GS primitive type - is not
Point         = 0
Line          = 1
LineStrip     = 2
Triangle      = 3
TriangleStrip = 4
TriangleFan   = 5
Sprite        = 6
fillArea
frameW
renderSelf
hasClut
alphaTest
primTest
workLoadThreshold
alpha
 example: alpha=0x80000044
alpha=0
texType (1-3, more? )
tbp texture base pointer
cbp CLUT buffer base pointer
psm texture pixel storage format
PSMCT32  = 0   PSMT4HL = 36
PSMCT24  = 1   PSMT4HH = 44
PSMCT16  = 2   PSMZ32  = 48
PSMCT16S = 10  PSMZ24  = 49
PSMT8    = 19  PSMZ16  = 50
PSMT4    = 20  PSMZ16S = 58
PSMT8H   = 27  
mxl maximum mip level (0-6)
fbmask ?
totalArea
packedRegs
packedRegsLo
packedRegsHi
packedRegsNum
packedFlags
packedPrim
areaNumFrames
waveThreshold
loadThreshold
fixSpriteDivTab


Example configs

Official example

require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"])
apiRequest(0.4)

-- Star Wars: Racer Revenge (SLES-50366) [US]

local eeObj		= getEEObject()

eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d)	-- retry FREAD() for fix #9025,
eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom
eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV


-- Track#
-- The Grand Reefs 			: 6 
-- Ruins of Carnuss Gorgull : 9 
eeObj.AddHook(0x187330,	0x3c010001, function()
				 local track = eeObj.GetGpr(gpr.a1)
				 print(string.format("Track : %d", track))
				 if track == 6 or track == 9 then
					eeObj.Vu1MpgCycles(1000)	-- makes it be 30fps.
				 else
					eeObj.Vu1MpgCycles(100)		-- default value.
				 end
end)

Custom config.lua example

Here is the first custom lua config created by the community:

apiRequest(0.1)

-- Fix black screen SLUS-20064

eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000)	-- bc0f 0x1CF3CC to nop

This is very basic command to replace part of EE memory with other instruction.

  • apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.
  • -- Fix black screen SLUS-20064 is comment
  • eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
  • -- bc0f 0x1CF3CC to nop is just another comment, in this case explaining what is changed

PS3 Config support

Emulator support configs in format known from ps2_netemu/ps2classic from PS3. To enable ps3 style config add this to config-emu-ps4.txt:

  • --lopnor-config=1
  • --ps2-title-id=TITLE-ID

Config file need to be in folder .../patches/{TITLE-ID}/ and file need to have name {TITLE-ID}_lopnor.cfgbin. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).
Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
Tester confirmed that configs work like that. We don't even need to edit them, they work as is.


Config repository: https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG Just download as raw file, and rename correctly.

Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command. Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27 You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt

PS2 Bios

Description

The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is exactly the same BIOS that Sony used in ps2_netemu.self in PS3. Due to lack of many X modules homebrew compatibility is limited, and many of those need to be recompiled to use non X versions of modules, or need to load open source versions of them thru mc/cdvd. Important non X module that is missing is libsd, and homebrew that need it, will most likely fail to boot, or error.
Bios is know to blacklist some titles, and refuse to boot them. This include all titles with 00000000 000000A0 flag from that list (click here)

Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games. Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles. There are signs that different bios version exist, named PS20190AC20030623_nordram_miniOSD.bin. This bios have included handy extensions for debugging, and can debug print with "debug osd verbosity" from CLI set to "verbose". Most noticeable difference for both bios files seems to be special RDRAM module.

PS20220WD20050620.crack file MD5: 83AD2B530C9C102A561BA1CDC6D996D5

Files inside ROM image

File Offset in exported bin Description File type (exportable)
RESET 0x00 Bootstrap code for the EE and IOP. BIN
ROMDIR 0x2780 The ROMDIR part of the ROM image, which provides information on the location and name of files contained in the image. BIN
EXTINFO 0x2CC0 Contains the "EXTINFO" for all files in the ROM image. BIN
SBIN 0x3330 Seems to be the pad controller library for the PS1 monitor. BIN
LOGO 0xA2D0 PS1 logo? BIN
IOPBTCONF 00x1EA20 Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. BIN
IOPBTCON2 0x1EB10 Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). BIN
SYSMEM 0x1EBE0 System Memory Manager. ELF
LOADCORE 0x1FE00 The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. ELF
EXCEPMAN 0x22380 Exception manager. ELF
INTRMANP 0x22F60 Interrupt Manager. According to wisi, it is for PS mode. ELF
INTRMANI 0x24970 Interrupt Manager. According to wisi, it is for IOP mode. ELF
SSBUSC 0x267B0 SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. ELF
TIMEMANP 0x26F20 Timer Manager (PS mode) ELF
TIMEMANI 0x27B00 Timer Manager (IOP mode) ELF
DMACMAN 0x28730 DMA Controller Manager. ELF
SYSCLIB 0x2BE30 System C Library. ELF
HEAPLIB 0x2E590 Memory HEAP LIBrary (i.e. thvpool, thfpool) ELF
THREADLIB 0x2F290 Multi_Thread_Manager ELF
VBLANK 0x38020 V-Blank management ELF
IOMAN 0x38DB0 IO Manager ELF
MODLOAD 0x3AD20 IOP module loader. ELF
ROMDRV 0x3D070 ROM driver. Provides access to the boot ROM (rom0). ELF
ADDDRV 0x3DF60 Adds support for the DVD ROM (rom1:), via ROMDRV. ELF
STDIO 0x3D3C0 Standard I/O library. ELF
SIFMAN 0x3EFB0 SIF manager. ELF
SIFINIT 0x40550 Initializes the SIF. ELF
EESYNC 0x40970 For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. ELF
EENULL 0x40E10 The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. BIN
PS1ID 0x40E50 Only found in newer boot ROMs BIN
LIBFI 0x40E60 Not present in the boot ROM of the SCPH-10000 and SCPH-15000. BIN
PS1VERJ 0x40F50 BIN
PS1VERA 0x40F60 BIN
PS1VERE 0x40F70 BIN
PS1VERC 0x40F80 BIN
PS1VERH 0x40F90 BIN
OSDSYS 0x40FA0 The browser BIN
- 0x40FB0 BIN
RDRAM 0x41000 Provides a RDRAM test for the EE at power-on. This is run from RESET. BIN
EELOADCNF 0x43D50 Contains the IOP boot configuration file for EELOAD. BIN
SIFCMD 0x43F00 SIF command module. Contains the SIF command and SIF RPC functions. ELF
REBOOT 0x46140 The reboot service. Receives IOP reset packets from the EE, from across the SIF. ELF
LOADFILE 0x46910 The RPC server for MODLOAD ELF
EECONF 0x49070 Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. ELF
- 0x49FF0 BIN
IOPBOOT 0x4A000 IOP bootup program BIN
- 0x4B160 BIN
TBIN 0x4B800 The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. BIN
XSHA1 0x59770 sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related? ELF
XLOADFILE 0x5A740 Updated module ELF
SIO2MAN 0x5D7F0 SIO2 manager. Provides access to the SIO2 interface. ELF
- 0x5F420 BIN
MCSERV 0x61340 RPC server for MCMAN. ELF
- 0x63040 BIN
KROMG 0x64000 BIN
- 0x65CC0 BIN
KROM 0x66000 Kanji ROM? Not sure where this is used. BIN
- 0x7FE70 BIN
ROMVER 0x7FF00 ROM version. BIN
- 0x7FF10 BIN
VERSTR 0x7FF30 Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. BIN
- 0x7FF90 BIN
ROMGSCRT 0x80000 BIN
NCDVDMAN 0x82D30 It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. ELF
SECRMAN 0x8F770 Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. ELF
MCMAN 0x93C30 Memory Card Manager. ELF
PADMAN 0xA30C0 Pad manager. ELF
CDVDMAN 0xAC810 The CD/DVD manager. ELF
CDVDFSV 0xB4BC0 The RPC server for CDVDMAN. ELF
FILEIO 0xBCF80 RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. ELF
CLEARSPU 0xBF080 Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. ELF
UDNL 0xC0CC0 It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. ELF
IGREETING 0xC2BC0 Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed ELF
EELOAD 0xC3C20 The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. BIN
XCDVDMAN 0xD2DA0 cdvd_driver - Updated module ELF
XCDVDFSV 0xE1B30 cdvd_ee_driver - Updated module ELF
OSDSND 0xEFF60 OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. ELF
PS2LOGO 0x11ABB0 Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. ELF
XPARAM2 0x137500 File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) ELF
OSDSYS 0x139A00 The browser BIN
PIOPRP 0x177880 Present in the PS3 ps2_(gx/soft/net)emu; contains version 3.1.0 of the IOP software (compared to version 1.3.4 on the root). BIN
KERNEL 0x1BB7E0 The EE kernel BIN

Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5

Game_ID/DiscID in PS20220WD20050620.crack

There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS, then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied. This include blacklisting for some specific titles.

Original PS2 bios from models with emulated IOP, include similar list file called XPARAM.ELF. Title IDs there are not the same, although some of them exist on both lists.

Command Name
0x00 TITLE_MASK
0x01 SIO2_MASK
0x02 DEV9_MASK
0x03 USB_MASK
0x04 SIF_DMA_SYNC
0x05 SIF_DMA_LOAD
0x06 DMAC_CH10_INT_DELAY
0x07 MECHA_RECOGTIME
0x08 CPU_DELAY
0x09 DEV5_INT_SPEED
0x0A CDVD_READ_DELAY
0x0B SPU2_BEHAVIOR
ID Title Command Value Remarks
PBPX_952.01 DVD Utility Disc Version 1.00 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.02 DVD Utility Disc Version 1.01 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.03 DVD Utility Disc Version 1.01 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.06 DVD Player (Version 2.01) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.07 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.08 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.09 DVD Player (Version 2.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.10 DVD Utility Disc Version 2.10 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.11 DVD Utility Disc Version 1.00 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.21 DVD Player (Version 2.12) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.22 DVD Player (Version 2.14) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.24 DVD Player (Version 2.16) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.28 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.35 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_952.39 Online Start Up Disc v3.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_955.01 Linux for PS2 Beta Release 1 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_955.07 Playstation 2 Linux Runtime Environment v1.0 (Disc 1) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_955.09 Linux for PS2 Release 1.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PBPX_955.18 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PDPX_991.09 DVD Player (Version 3.04) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PSXC_002.01 PSX Update Disc 1.10 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PSXC_002.02 PSX Update Disc 1.20 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PSXC_002.03 PSX Update Disc 1.31 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
PTPX_970.38 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCAJ_201.25 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SCAJ_201.26 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SCES_532.02 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SCKA_200.49 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SCPM_621.15 0x00 0x1000000 TITLE_MASK
SCPM_621.16 0x00 0x1000000 TITLE_MASK
SCPN_601.01 PlayStation BB Navigator (Version 0.10) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPN_601.30 PlayStation BB Navigator (Version 0.20) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPN_601.40 PlayStation BB Navigator (Version 0.30) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPN_601.50 PlayStation BB Navigator (Version 0.31) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPN_601.60 PlayStation BB Navigator (Version 0.32) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPS_110.01 I.Q. Remix 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPS_110.10 Yoake no Mariko (Performance Pack Edition) 0x01 0x1800 SIO2_MASK
SCPS_110.18 Yoake no Mariko 0x01 0x1800 SIO2_MASK
SCPS_110.21 Yoake no Mariko 2nd Act (Limited Edition) 0x01 0x1800 SIO2_MASK
SCPS_110.22 Yoake no Mariko 2nd Act 0x01 0x1800 SIO2_MASK
SCPS_150.38 Lifeline 0x0A 0x80300 CDVD_READ_DELAY
SCPS_150.39 Lifeline 0x0A 0x80300 CDVD_READ_DELAY
SCPS_170.01 Gran Turismo 4 0x0B 0x10000000 SPU2_BEHAVIOR
SCPS_175.01 Linux (for PlayStation2) Release 1.0 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SCPS_200.39 0x00 0x4000000 TITLE_MASK
SCUS_971.67 PaRappa the Rapper 2 0x04 0x2000 SIF_DMA_SYNC
SCUS_972.69 Final Fantasy XI [Disc 2] 0x02 0xB DEV9_MASK
SLES_500.48 Donald Duck: Quack Attack 0x01 0x800 SIO2_MASK
SLES_500.62 Orphen: Scion of Sorcery 0x08 0xC1C CPU_DELAY
SLES_503.64 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY
SLES_504.46 Shadow Man 2: The Second Coming 0x0A 0x80600 CDVD_READ_DELAY
SLES_505.40 Simpsons: Road Rage 0x01 0x800 SIO2_MASK
SLES_506.08 Shadow Man 2: The Second Coming 0x0A 0x80600 CDVD_READ_DELAY
SLES_506.28 Simpsons: Road Rage 0x01 0x800 SIO2_MASK
SLES_507.28 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY
SLES_507.29 0x0A 0x803E8 CDVD_READ_DELAY
SLES_512.82 Tiger Woods PGA Tour 2003 0x0A 0x803E8 CDVD_READ_DELAY
SLES_514.79 Def Jam Vendetta 0x01 0x802 SIO2_MASK
SLES_518.41 SpyHunter 2 0x01 0x800 SIO2_MASK
SLES_518.44 Time Crisis 3 0x01 0x800 SIO2_MASK
SLES_519.97 SWAT: Global Strike Team 0x01 0x800 SIO2_MASK
SLES_520.97 SWAT: Global Strike Force 0x01 0x800 SIO2_MASK
SLES_530.37 Super Monkey Ball Deluxe 0x01 0x802 SIO2_MASK
SLES_536.68 Micro Machines v4 0x01 0x801 SIO2_MASK
SLES_537.55 Castlevania: Curse of Darkness 0x04 0x10 SIF_DMA_SYNC
SLES_537.96 FIFA Street 2 0x01 0x1800 SIO2_MASK
SLPM_620.42 Kurogane no Houkou: Warship Commander 0x01 0x3000 SIO2_MASK
SLPM_620.62 Gitaroo Man One 0x0A 0x80540 CDVD_READ_DELAY
SLPM_621.05 Taikou Risshiden IV 0x09 0x2B47000A DEV5_INT_SPEED
SLPM_621.24 Ready 2 Rumble Boxing: Round 2 0x08 0x1388 CPU_DELAY
SLPM_621.25 Gauntlet: Dark Legacy 0x08 0xC1C CPU_DELAY
SLPM_621.25 Gauntlet: Dark Legacy 0x09 0x2B470005 DEV5_INT_SPEED
SLPM_621.35 Final Fantasy: XI (Beta Version) 0x00 0xA0000000 TITLE_MASK, 0xA0000000 = Blacklist, boot after removing flag
SLPM_621.54 DDRMAX Dance Dance Revolution 6thMix 0x08 0x1A5E CPU_DELAY
SLPM_622.39 Supercar Street Challenge 0x0A 0x80300 CDVD_READ_DELAY
SLPM_623.69 Karaoke Revolution: J-Pop Vol.1 0x08 0x1388 CPU_DELAY
SLPM_623.79 Karaoke Revolution: J-Pop Vol.2 0x08 0x1388 CPU_DELAY
SLPM_623.80 Karaoke Revolution: J-Pop Vol.3 0x08 0x1388 CPU_DELAY
SLPM_623.81 Karaoke Revolution: J-Pop Vol.4 0x08 0x1388 CPU_DELAY
SLPM_623.82 Karaoke Revolution: Love & Ballad 0x08 0x1388 CPU_DELAY
SLPM_623.83 Karaoke Revolution: Night Selection 2003 0x08 0x1388 CPU_DELAY
SLPM_624.14 Karaoke Revolution: Dreams & Memories 0x08 0x1388 CPU_DELAY
SLPM_624.37 Suisui Sweet: Amai Ai no Mitsukekata 0x0B 0x40000000 SPU2_BEHAVIOR
SLPM_624.50 Karaoke Revolution: Anime Song Selection 0x08 0x1388 CPU_DELAY
SLPM_624.51 Karaoke Revolution: J-Pop Vol.5 0x08 0x1388 CPU_DELAY
SLPM_624.54 Karaoke Revolution: J-Pop Vol.6 0x08 0x1388 CPU_DELAY
SLPM_624.55 Karaoke Revolution: J-Pop Vol.7 0x08 0x1388 CPU_DELAY
SLPM_624.56 Karaoke Revolution: J-Pop Vol.8 0x08 0x1388 CPU_DELAY
SLPM_624.57 Karaoke Revolution: Snow & Party 0x08 0x1388 CPU_DELAY
SLPM_624.64 Pop'n Taisen Pazurudame Online 0x08 0x1F40 CPU_DELAY
SLPM_624.79 Karaoke Revolution: J-Pop Vol.9 0x08 0x1388 CPU_DELAY
SLPM_624.91 Mega Man: The Power Battle 0x04 0x2000 SIF_DMA_SYNC
SLPM_624.92 Karaoke Revolution: Kids Song Selection 0x08 0x1388 CPU_DELAY
SLPM_625.28 Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) 0x08 0x1388 CPU_DELAY
SLPM_625.29 Karaoke Revolution: Kazoku Idol Sengen 0x08 0x1388 CPU_DELAY
SLPM_650.86 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) 0x08 0x1450 CPU_DELAY
SLPM_650.87 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) 0x08 0x1450 CPU_DELAY
SLPM_650.90 Spy Hunter 0x01 0x1800 SIO2_MASK
SLPM_651.97 Nobunaga's Ambition Online 0x02 0xB DEV9_MASK
SLPM_652.09 Star Ocean: Till the End of Time 0x0B 0x20014 SPU2_BEHAVIOR
SLPM_654.38 Star Ocean: Till the End of Time (Director's Cut) (Disc 1) 0x0B 0x20014 SPU2_BEHAVIOR
SLPM_654.39 Star Ocean: Till the End of Time (Director's Cut) (Disc 2) 0x0B 0x20014 SPU2_BEHAVIOR
SLPM_654.88 Grand Theft Auto: Vice City 0x0A 0x300 CDVD_READ_DELAY
SLPM_654.88 Grand Theft Auto: Vice City 0x09 0x36000200 DEV5_INT_SPEED
SLPM_656.33 I Love Baseball: Pro Yakyu wo Koyonaku 0x08 0xFA0 CPU_DELAY
SLPM_656.98 Love Songs: ADV Futaba Riho 14-sai Natsu 0x0A 0x80380 CDVD_READ_DELAY
SLPM_657.05 Final Fantasy XI: Chains of Promathia (Expansion Disc) 0x02 0xB DEV9_MASK
SLPM_657.06 Final Fantasy XI: Chains of Promathia (All-In-One Edition) 0x02 0xB DEV9_MASK
SLPM_657.19 Burnout 3: Takedown 0x01 0x1C00 SIO2_MASK
SLPM_657.83 Nobunaga no Yabou Online: Tappi no Shou 0x02 0xB DEV9_MASK
SLPM_658.94 Winning Post 6: 2005 Version 0x01 0x2400 SIO2_MASK
SLPM_659.34 Maple Colors 0x0A 0x80300 CDVD_READ_DELAY
SLPM_659.53 Final Fantasy: XI (Entry Disc 2005) 0x02 0xB DEV9_MASK
SLPM_659.84 Grand Theft Auto: San Andreas 0x0A 0x803E8 CDVD_READ_DELAY
SLPM_660.33 The Sword of Etheria 0x08 0xC1C CPU_DELAY
SLPM_660.33 The Sword of Etheria 0x00 0x2000000 TITLE_MASK
SLPM_660.48 The Sword of Etheria 0x08 0xC1C CPU_DELAY
SLPM_660.48 The Sword of Etheria 0x00 0x2000000 TITLE_MASK
SLPM_660.57 Taito Memories Vol.1 0x08 0xCE4 CPU_DELAY
SLPM_661.56 Marheaven: Arm Fight Dream 0x01 0x1800 SIO2_MASK
SLPM_661.75 Akumajo Dracula: Yami no Juin 0x08 0x60 CPU_DELAY
SLPM_661.75 Akumajo Dracula: Yami no Juin 0x0B 0x2001C SPU2_BEHAVIOR
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x0A 0x803E8 CDVD_READ_DELAY
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x09 0x2B47000A DEV5_INT_SPEED
SLPM_663.93 Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) 0x02 0xB DEV9_MASK
SLPM_663.94 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB DEV9_MASK
SLPM_664.36 Aria the Natural 0x01 0x1800 SIO2_MASK
SLPM_664.36 Aria the Natural 0x00 0xA000000 TITLE_MASK
SLPM_665.39 Nobunaga no Yabou Online: Haten no Shou 0x02 0xB DEV9_MASK
SLPM_665.58 Tomb Raider: Legend 0x08 0x3E8 CPU_DELAY
SLPM_665.74 Detective Evangelion 0x00 0x2000000 TITLE_MASK
SLPM_680.07 Karaoke Revolution (Trial) 0x08 0x1388 CPU_DELAY
SLPM_680.10 0x08 0x1388 CPU_DELAY
SLPS_200.08 Morita Shogi 0x08 0x1388 CPU_DELAY
SLPS_200.20 FIFA 2000 World Championship 0x04 0x2001 SIF_DMA_SYNC
SLPS_200.37 Go Go Golf 0x09 0x2B47000A DEV5_INT_SPEED
SLPS_200.38 Grappler Baki: Baki Saidai no Tournament 0x08 0x1194 CPU_DELAY
SLPS_200.53 Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) 0x0B 0x20000000 SPU2_BEHAVIOR
SLPS_200.66 Tenshi no Present: Marle Oukoku Monogatari 0x0B 0x20000000 SPU2_BEHAVIOR
SLPS_201.01 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY
SLPS_201.11 Magical Sports Pro Baseball 2001 0x09 0x2B47000A DEV5_INT_SPEED
SLPS_201.72 Koushien: Konpeki no Sora 0x09 0x2B47000A DEV5_INT_SPEED
SLPS_201.73 Hard Hitter 2 0x0A 0x80300 CDVD_READ_DELAY
SLPS_201.97 Surfing Air Show with RatBoy 0x09 0x2B47000A DEV5_INT_SPEED
SLPS_201.99 F1 2002 0x0B 0x20005 SPU2_BEHAVIOR
SLPS_202.00 Final Fantasy XI 0x02 0xB DEV9_MASK
SLPS_204.04 Rakushou! Pachi-Slot Sengen 2 0x0A 0x80300 CDVD_READ_DELAY
SLPS_204.29 Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V 0x08 0x1B58 CPU_DELAY
SLPS_204.55 Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby 0x0B 0x40000000 SPU2_BEHAVIOR
SLPS_250.08 Sorcerous Stabber Orphen 0x08 0xC1C CPU_DELAY
SLPS_250.71 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450 CPU_DELAY
SLPS_250.72 A Visual Mix: Ayumi Hamasaki Dome Tour 2001 0x08 0x1450 CPU_DELAY
SLPS_250.81 Saishuu Densha 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_251.36 Kuon no Kizuna Sairin Mikotonori 0x0A 0x805DC CDVD_READ_DELAY
SLPS_251.42 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_251.50 Only You 0x0B 0x40000000 SPU2_BEHAVIOR
SLPS_252.37 Only You 0x0B 0x40000000 SPU2_BEHAVIOR
SLPS_252.75 Def Jam: Vendetta 0x01 0x802 SIO2_MASK
SLPS_252.78 Memories Off: Mix 0x0A 0x80300 CDVD_READ_DELAY
SLPS_252.90 Time Crisis 3 0x01 0x800 SIO2_MASK
SLPS_253.15 One Piece: Grand Battle 3 0x01 0x1800 SIO2_MASK
SLPS_253.57 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! 0x01 0x1800 SIO2_MASK
SLPS_253.79 Tokyo Majin Gakuen: Kaihoujyou Kefurokou 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_254.06 Hitman: Contracts 0x08 0xDAC CPU_DELAY
SLPS_254.18 Ace Combat 5: The Unsung War 0x0A 0x500000 CDVD_READ_DELAY
SLPS_255.10 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SLPS_255.85 Monster Farm 5: Circus Caravan 0x07 5 MECHA_RECOGTIME
SLPS_255.86 Tales of the Abyss 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_256.04 Ar tonelico Qoga: Knell of Ar Ciel 0x00 0xA000000 TITLE_MASK
SLPS_256.67 Daito Giken Premium Pachi-Slot Collection: Yoshimune 0x01 0x1800 SIO2_MASK
SLPS_256.98 Fatal Fury Battle Archives Volume 2 0x00 0xA000000 TITLE_MASK
SLPS_257.08 The Familiar of Zero (Limited Edition) 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_257.09 The Familiar of Zero 0x0A 0x803E8 CDVD_READ_DELAY
SLPS_257.21 HimeHibi - Princess Days 0x0B 0x8000000 SPU2_BEHAVIOR
SLPS_257.22 Routes PE (Limited Edition) 0x08 0x3E8 CPU_DELAY
SLPS_257.27 Routes PE 0x08 0x3E8 CPU_DELAY
SLPS_732.49 Ar tonelico Qoga: Knell of Ar Ciel (Platinum) 0x00 0xA000000 TITLE_MASK
SLUS_200.11 Orphen: Ocion of Sorcery 0x08 0x1388 CPU_DELAY
SLUS_200.11 Orphen: Ocion of Sorcery 0x09 0x8000010 DEV5_INT_SPEED
SLUS_200.77 Donald Duck: Go'in Quackers 0x01 0x800 SIO2_MASK
SLUS_202.74 City Crisis 0x0A 0x80BB8 CDVD_READ_DELAY
SLUS_203.05 Simpsons: Road Rage 0x01 0x800 SIO2_MASK
SLUS_203.64 Tiger Woods PGA Tour 2002 0x0A 0x803E8 CDVD_READ_DELAY
SLUS_204.13 Shadowman 2 0x0A 0x80600 CDVD_READ_DELAY
SLUS_204.33 SWAT: Global Strike Team 0x01 0x800 SIO2_MASK
SLUS_204.88 Star Ocean: Til the end of Time [Disc 1] 0x08 0x1388 CPU_DELAY
SLUS_205.72 Tiger Woods PGA Tour 2003 0x0A 0x803E8 CDVD_READ_DELAY
SLUS_205.90 Spyhunter 2 0x01 0x800 SIO2_MASK
SLUS_206.35 Muppets Party Cruise 0x01 0x801 SIO2_MASK
SLUS_206.39 Def Jam Vendetta 0x01 0x800 SIO2_MASK
SLUS_206.86 Splashdown: Rides Gone Wild 0x0A 0x80400 CDVD_READ_DELAY
SLUS_208.38 All-Star Baseball 2005 0x01 0x802 SIO2_MASK
SLUS_208.51 Ace Combat 5: The Unsung War 0x0A 0x500000 CDVD_READ_DELAY
SLUS_208.91 Star Ocean: Til the end of Time [Disc 2] 0x08 0x1388 CPU_DELAY
SLUS_209.18 Super Monkey Ball: Deluxe 0x01 0x800 SIO2_MASK
SLUS_210.59 Tekken 5 0x0B 0x40000000 SPU2_BEHAVIOR
SLUS_210.70 Final Fantasy XI: Chains of Promathia 0x02 0xB DEV9_MASK
SLUS_210.89 Karaoke Revolution Vol.3 0x08 0x1388 CPU_DELAY
SLUS_213.31 Sonic Riders 0x01 0x800 SIO2_MASK
SLUS_213.39 Puzzle Challenge 0x01 0x800 SIO2_MASK
SLUS_214.04 Final Fantasy XI: Treasures of Aht Urhgan 0x02 0xB DEV9_MASK
SLUS_214.52 Valkyrie Profile 2: Silmeria 0x08 0x1388 CPU_DELAY

Folder/File layout

Example: Max Payne Classic

├── config-emu-ps4.txt
├── docs
│   └── revision.h
├── eboot.bin
├── feature_data
│   └── SLES-50326_features.lua
├── formatted.card
├── image
│   └── disc01.iso
├── lua_include
│   ├── ee-cpr0-alias.lua
│   ├── ee-gpr-alias.lua
│   ├── ee-hwaddr.lua
│   ├── language.lua
│   ├── pad-and-key.lua
│   ├── ps2.lua
│   └── utils.lua
├── patches
│   └── SLES-50326_cli.conf
├── PS20220WD20050620.crack
├── ps2-emu-compiler.self
├── sce_companion_httpd
│   └── html
│       ├── BackCover.jpg
│       ├── base
│       │   ├── arrow_up.png
│       │   └── sprites.png
│       ├── css
│       │   ├── default-skin.png
│       │   └── styles.min.css
│       ├── index.html
│       ├── js
│       │   └── app.min.js
│       ├── large
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       ├── medium
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       ├── small
│       │   ├── Box01.jpg
│       │   ├── Box04.jpg
│       │   ├── landscape
│       │   │   ├── Box01.jpg
│       │   │   ├── Box04.jpg
│       │   │   ├── Page01.jpg
│       │   │   ├── Page02.jpg
│       │   │   ├── Page03.jpg
│       │   │   ├── Page04.jpg
│       │   │   ├── Page05.jpg
│       │   │   ├── Page06.jpg
│       │   │   ├── Page07.jpg
│       │   │   ├── Page08.jpg
│       │   │   ├── Page09.jpg
│       │   │   ├── Page10.jpg
│       │   │   ├── Page11.jpg
│       │   │   ├── Page12.jpg
│       │   │   ├── Page13.jpg
│       │   │   ├── Page14.jpg
│       │   │   ├── Page15.jpg
│       │   │   ├── Page16.jpg
│       │   │   ├── Page17.jpg
│       │   │   ├── Page18.jpg
│       │   │   ├── Page19.jpg
│       │   │   ├── Page20.jpg
│       │   │   ├── Page21.jpg
│       │   │   ├── Page22.jpg
│       │   │   ├── Page23.jpg
│       │   │   ├── Page24.jpg
│       │   │   ├── Page25.jpg
│       │   │   ├── Page26.jpg
│       │   │   ├── Page27.jpg
│       │   │   ├── Page28.jpg
│       │   │   ├── Page29.jpg
│       │   │   ├── Page30.jpg
│       │   │   ├── Page31.jpg
│       │   │   ├── Page32.jpg
│       │   │   ├── Page33.jpg
│       │   │   ├── Page34.jpg
│       │   │   ├── Page35.jpg
│       │   │   ├── Page36.jpg
│       │   │   ├── Page37.jpg
│       │   │   ├── Page38.jpg
│       │   │   ├── Page39.jpg
│       │   │   ├── Page40.jpg
│       │   │   ├── Page41.jpg
│       │   │   ├── Page42.jpg
│       │   │   ├── Page43.jpg
│       │   │   ├── Page44.jpg
│       │   │   ├── Page45.jpg
│       │   │   ├── Page46.jpg
│       │   │   ├── Page47.jpg
│       │   │   ├── Page48.jpg
│       │   │   ├── Page49.jpg
│       │   │   ├── Page50.jpg
│       │   │   ├── Page51.jpg
│       │   │   ├── Page52.jpg
│       │   │   ├── Page53.jpg
│       │   │   ├── Page54.jpg
│       │   │   ├── Page55.jpg
│       │   │   ├── Page56.jpg
│       │   │   ├── Page57.jpg
│       │   │   ├── Page58.jpg
│       │   │   └── Page59.jpg
│       │   ├── Page01.jpg
│       │   ├── Page02.jpg
│       │   ├── Page03.jpg
│       │   ├── Page04.jpg
│       │   ├── Page05.jpg
│       │   ├── Page06.jpg
│       │   ├── Page07.jpg
│       │   ├── Page08.jpg
│       │   ├── Page09.jpg
│       │   ├── Page100.jpg
│       │   ├── Page101.jpg
│       │   ├── Page102.jpg
│       │   ├── Page103.jpg
│       │   ├── Page104.jpg
│       │   ├── Page105.jpg
│       │   ├── Page106.jpg
│       │   ├── Page107.jpg
│       │   ├── Page108.jpg
│       │   ├── Page109.jpg
│       │   ├── Page10.jpg
│       │   ├── Page110.jpg
│       │   ├── Page111.jpg
│       │   ├── Page112.jpg
│       │   ├── Page113.jpg
│       │   ├── Page114.jpg
│       │   ├── Page115.jpg
│       │   ├── Page116.jpg
│       │   ├── Page11.jpg
│       │   ├── Page12.jpg
│       │   ├── Page13.jpg
│       │   ├── Page14.jpg
│       │   ├── Page15.jpg
│       │   ├── Page16.jpg
│       │   ├── Page17.jpg
│       │   ├── Page18.jpg
│       │   ├── Page19.jpg
│       │   ├── Page20.jpg
│       │   ├── Page21.jpg
│       │   ├── Page22.jpg
│       │   ├── Page23.jpg
│       │   ├── Page24.jpg
│       │   ├── Page25.jpg
│       │   ├── Page26.jpg
│       │   ├── Page27.jpg
│       │   ├── Page28.jpg
│       │   ├── Page29.jpg
│       │   ├── Page30.jpg
│       │   ├── Page31.jpg
│       │   ├── Page32.jpg
│       │   ├── Page33.jpg
│       │   ├── Page34.jpg
│       │   ├── Page35.jpg
│       │   ├── Page36.jpg
│       │   ├── Page37.jpg
│       │   ├── Page38.jpg
│       │   ├── Page39.jpg
│       │   ├── Page40.jpg
│       │   ├── Page41.jpg
│       │   ├── Page42.jpg
│       │   ├── Page43.jpg
│       │   ├── Page44.jpg
│       │   ├── Page45.jpg
│       │   ├── Page46.jpg
│       │   ├── Page47.jpg
│       │   ├── Page48.jpg
│       │   ├── Page49.jpg
│       │   ├── Page50.jpg
│       │   ├── Page51.jpg
│       │   ├── Page52.jpg
│       │   ├── Page53.jpg
│       │   ├── Page54.jpg
│       │   ├── Page55.jpg
│       │   ├── Page56.jpg
│       │   ├── Page57.jpg
│       │   ├── Page58.jpg
│       │   ├── Page59.jpg
│       │   ├── Page60.jpg
│       │   ├── Page61.jpg
│       │   ├── Page62.jpg
│       │   ├── Page63.jpg
│       │   ├── Page64.jpg
│       │   ├── Page65.jpg
│       │   ├── Page66.jpg
│       │   ├── Page67.jpg
│       │   ├── Page68.jpg
│       │   ├── Page69.jpg
│       │   ├── Page70.jpg
│       │   ├── Page71.jpg
│       │   ├── Page72.jpg
│       │   ├── Page73.jpg
│       │   ├── Page74.jpg
│       │   ├── Page75.jpg
│       │   ├── Page76.jpg
│       │   ├── Page77.jpg
│       │   ├── Page78.jpg
│       │   ├── Page79.jpg
│       │   ├── Page80.jpg
│       │   ├── Page81.jpg
│       │   ├── Page82.jpg
│       │   ├── Page83.jpg
│       │   ├── Page84.jpg
│       │   ├── Page85.jpg
│       │   ├── Page86.jpg
│       │   ├── Page87.jpg
│       │   ├── Page88.jpg
│       │   ├── Page89.jpg
│       │   ├── Page90.jpg
│       │   ├── Page91.jpg
│       │   ├── Page92.jpg
│       │   ├── Page93.jpg
│       │   ├── Page94.jpg
│       │   ├── Page95.jpg
│       │   ├── Page96.jpg
│       │   ├── Page97.jpg
│       │   ├── Page98.jpg
│       │   └── Page99.jpg
│       └── thumbnails
│           ├── BoxThumb01.jpg
│           ├── BoxThumb04.jpg
│           ├── landscape
│           │   ├── BoxThumb01.jpg
│           │   ├── BoxThumb04.jpg
│           │   ├── Thumb01.jpg
│           │   ├── Thumb02.jpg
│           │   ├── Thumb03.jpg
│           │   ├── Thumb04.jpg
│           │   ├── Thumb05.jpg
│           │   ├── Thumb06.jpg
│           │   ├── Thumb07.jpg
│           │   ├── Thumb08.jpg
│           │   ├── Thumb09.jpg
│           │   ├── Thumb10.jpg
│           │   ├── Thumb11.jpg
│           │   ├── Thumb12.jpg
│           │   ├── Thumb13.jpg
│           │   ├── Thumb14.jpg
│           │   ├── Thumb15.jpg
│           │   ├── Thumb16.jpg
│           │   ├── Thumb17.jpg
│           │   ├── Thumb18.jpg
│           │   ├── Thumb19.jpg
│           │   ├── Thumb20.jpg
│           │   ├── Thumb21.jpg
│           │   ├── Thumb22.jpg
│           │   ├── Thumb23.jpg
│           │   ├── Thumb24.jpg
│           │   ├── Thumb25.jpg
│           │   ├── Thumb26.jpg
│           │   ├── Thumb27.jpg
│           │   ├── Thumb28.jpg
│           │   ├── Thumb29.jpg
│           │   ├── Thumb30.jpg
│           │   ├── Thumb31.jpg
│           │   ├── Thumb32.jpg
│           │   ├── Thumb33.jpg
│           │   ├── Thumb34.jpg
│           │   ├── Thumb35.jpg
│           │   ├── Thumb36.jpg
│           │   ├── Thumb37.jpg
│           │   ├── Thumb38.jpg
│           │   ├── Thumb39.jpg
│           │   ├── Thumb40.jpg
│           │   ├── Thumb41.jpg
│           │   ├── Thumb42.jpg
│           │   ├── Thumb43.jpg
│           │   ├── Thumb44.jpg
│           │   ├── Thumb45.jpg
│           │   ├── Thumb46.jpg
│           │   ├── Thumb47.jpg
│           │   ├── Thumb48.jpg
│           │   ├── Thumb49.jpg
│           │   ├── Thumb50.jpg
│           │   ├── Thumb51.jpg
│           │   ├── Thumb52.jpg
│           │   ├── Thumb53.jpg
│           │   ├── Thumb54.jpg
│           │   ├── Thumb55.jpg
│           │   ├── Thumb56.jpg
│           │   ├── Thumb57.jpg
│           │   ├── Thumb58.jpg
│           │   └── Thumb59.jpg
│           ├── Thumb01.jpg
│           ├── Thumb02.jpg
│           ├── Thumb03.jpg
│           ├── Thumb04.jpg
│           ├── Thumb05.jpg
│           ├── Thumb06.jpg
│           ├── Thumb07.jpg
│           ├── Thumb08.jpg
│           ├── Thumb09.jpg
│           ├── Thumb100.jpg
│           ├── Thumb101.jpg
│           ├── Thumb102.jpg
│           ├── Thumb103.jpg
│           ├── Thumb104.jpg
│           ├── Thumb105.jpg
│           ├── Thumb106.jpg
│           ├── Thumb107.jpg
│           ├── Thumb108.jpg
│           ├── Thumb109.jpg
│           ├── Thumb10.jpg
│           ├── Thumb110.jpg
│           ├── Thumb111.jpg
│           ├── Thumb112.jpg
│           ├── Thumb113.jpg
│           ├── Thumb114.jpg
│           ├── Thumb115.jpg
│           ├── Thumb116.jpg
│           ├── Thumb11.jpg
│           ├── Thumb12.jpg
│           ├── Thumb13.jpg
│           ├── Thumb14.jpg
│           ├── Thumb15.jpg
│           ├── Thumb16.jpg
│           ├── Thumb17.jpg
│           ├── Thumb18.jpg
│           ├── Thumb19.jpg
│           ├── Thumb20.jpg
│           ├── Thumb21.jpg
│           ├── Thumb22.jpg
│           ├── Thumb23.jpg
│           ├── Thumb24.jpg
│           ├── Thumb25.jpg
│           ├── Thumb26.jpg
│           ├── Thumb27.jpg
│           ├── Thumb28.jpg
│           ├── Thumb29.jpg
│           ├── Thumb30.jpg
│           ├── Thumb31.jpg
│           ├── Thumb32.jpg
│           ├── Thumb33.jpg
│           ├── Thumb34.jpg
│           ├── Thumb35.jpg
│           ├── Thumb36.jpg
│           ├── Thumb37.jpg
│           ├── Thumb38.jpg
│           ├── Thumb39.jpg
│           ├── Thumb40.jpg
│           ├── Thumb41.jpg
│           ├── Thumb42.jpg
│           ├── Thumb43.jpg
│           ├── Thumb44.jpg
│           ├── Thumb45.jpg
│           ├── Thumb46.jpg
│           ├── Thumb47.jpg
│           ├── Thumb48.jpg
│           ├── Thumb49.jpg
│           ├── Thumb50.jpg
│           ├── Thumb51.jpg
│           ├── Thumb52.jpg
│           ├── Thumb53.jpg
│           ├── Thumb54.jpg
│           ├── Thumb55.jpg
│           ├── Thumb56.jpg
│           ├── Thumb57.jpg
│           ├── Thumb58.jpg
│           ├── Thumb59.jpg
│           ├── Thumb60.jpg
│           ├── Thumb61.jpg
│           ├── Thumb62.jpg
│           ├── Thumb63.jpg
│           ├── Thumb64.jpg
│           ├── Thumb65.jpg
│           ├── Thumb66.jpg
│           ├── Thumb67.jpg
│           ├── Thumb68.jpg
│           ├── Thumb69.jpg
│           ├── Thumb70.jpg
│           ├── Thumb71.jpg
│           ├── Thumb72.jpg
│           ├── Thumb73.jpg
│           ├── Thumb74.jpg
│           ├── Thumb75.jpg
│           ├── Thumb76.jpg
│           ├── Thumb77.jpg
│           ├── Thumb78.jpg
│           ├── Thumb79.jpg
│           ├── Thumb80.jpg
│           ├── Thumb81.jpg
│           ├── Thumb82.jpg
│           ├── Thumb83.jpg
│           ├── Thumb84.jpg
│           ├── Thumb85.jpg
│           ├── Thumb86.jpg
│           ├── Thumb87.jpg
│           ├── Thumb88.jpg
│           ├── Thumb89.jpg
│           ├── Thumb90.jpg
│           ├── Thumb91.jpg
│           ├── Thumb92.jpg
│           ├── Thumb93.jpg
│           ├── Thumb94.jpg
│           ├── Thumb95.jpg
│           ├── Thumb96.jpg
│           ├── Thumb97.jpg
│           ├── Thumb98.jpg
│           └── Thumb99.jpg
├── sce_module
│   ├── libc.prx
│   └── libSceFios2.prx
├── sce_sys
│   ├── about
│   │   └── right.sprx
│   └── keystone
└── trophy_data
    └── SLES-50326_trophies.lua

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