Param.sfo: Difference between revisions

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SFO (System File Object) file format can be also found on [http://www.psdevwiki.com/ps3/Eboot.PBP#PARAM.SFO PSP], [http://www.vitadevwiki.com/index.php?title=System_File_Object_%28SFO%29_%28PSF%29 PSVITA], [http://www.psdevwiki.com/ps3/PARAM.SFO PS3].
SFO (System File Object) file format can be also found on [http://www.psdevwiki.com/ps3/Eboot.PBP#PARAM.SFO PSP], [http://www.vitadevwiki.com/index.php?title=System_File_Object_%28SFO%29_%28PSF%29 PSVITA], [http://www.psdevwiki.com/ps3/PARAM.SFO PS3].
=== External Structure ===


=== Internal Structure ===
=== Internal Structure ===
Line 49: Line 50:
The format is:
The format is:


====FORMAT====
{{Boxinfo3|content='''param_fmt''': utf-8<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x3? (3 bytes)}}
{{Boxtip1|content='''Used by''':  PS4 DISC, PS4 Game Data}}
obs
====PARENTAL_LEVEL====
====PARENTAL_LEVEL====
{{Boxinfo3|content='''param_fmt''': uint32_t<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxinfo3|content='''param_fmt''': uint32_t<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}

Revision as of 11:53, 18 November 2013

PARAM.SFO

SFO (System File Object) file format can be also found on PSP, PSVITA, PS3.

External Structure

Internal Structure

Header SFO

This is the Header of a SFO file.

Offset Data Length Notes
0x0 0x00505346 0x04 PSF Magic
0x4 0x01010000 0x04 Version
0x8 - 0x04 Value Start
0xC - 0x04 Params Start
0x10 - 0x04 N° of params/values

Parameters Descriptions

APP_VER

Info
param_fmt: utf-8
param_max_len: 0x8 (8 bytes)
param_len: 0x6 (6 bytes)
Tip
Used by: PS4 Game Data

The format is XX.YY where "XX" and "YY" are numbers, and the point "." is included in the string, e.g: 01.00 for the first stable version released.

ATTRIBUTE

Info
param_fmt: uint32_t
param_max_len: 0x4 (4 bytes)
param_len: 0x4 (4 bytes)
Tip
Used by: PS4 Game Data

Contains a maximun of 32 flags that can be turned on/off to activate/deactivate special boot modes and features of the content.

CATEGORY

Info
param_fmt: utf-8
param_max_len: 0x4 (4 bytes)
param_len: 0x3 (3 bytes)
Tip
Used by: PS4 DISC, PS4 Game Data

CONTENT_ID

Info
param_fmt: utf-8
param_max_len: 0x30 (48 bytes)
param_len: 0x25 (37 bytes)
Tip
Used by: PS4 Game Data

Content Identificator: The format is:

FORMAT

Info
param_fmt: utf-8
param_max_len: 0x4 (4 bytes)
param_len: 0x3? (3 bytes)
Tip
Used by: PS4 DISC, PS4 Game Data

obs

PARENTAL_LEVEL

Info
param_fmt: uint32_t
param_max_len: 0x4 (4 bytes)
param_len: 0x4 (4 bytes)
Tip
Used by: PS4 Game Data

It is a scale to rate the content for the different users based in user profile settings and international rating systems as: PEGI, ESRB, CERO, etc...

TITLE

Info
param_fmt: utf-8
param_max_len: 0x80 (128 bytes)
param_len: variable
Tip
Used by: PS4 Disc, PS4 Game Data

Default "title of the game" for all languages.

TITLE_ID

Info
param_fmt: utf-8
param_max_len: 0x10 (16 bytes)
param_len: 0xA (10 bytes)
Tip
Used by: PS4 Disc, PS4 Game Data

Identifier of the content, in the format WXYZ12345.

TITLE_xx

Info
param_fmt: utf-8
param_max_len: 0x80 (128 bytes)
param_len: variable
Tip
Used by: PS4 Game Data

Same than TITLE but for localized languages.

An .SFO can contain several TITLE_xx where xx is a number for a regional code.

The "default" TITLE is always present when other "localized" TITLE_xx are used.

VERSION

Info
param_fmt: utf-8
param_max_len: 0x8 (8 bytes)
param_len: 0x6 (6 bytes)... or 0x3 (3 bytes) when used in trophy
Tip
Used by: PS4 Game Data

Version content of the game: Disc revision, or Package revision. The number increases when the content is re-released or re-packaged for whatever reason that doesn't affect the main executable (e.g. when a disc game reaches platinum sales, or "game of the year edition" including extra contents).

Notes