Remote Play

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You can use your PSVita system to remotely control a PS3/PS4 system.

PS4[edit | edit source]

PS3[edit | edit source]

PS3 firmware updates related to Remote Play[edit | edit source]

  • 1.60 Remoteplay added over LAN for PSP 3.10
  • 1.80 Remoteplay over WAN added for PSP 3.50
  • 2.00 Remote Start function added, to switch PS3 on/off with PSP
  • 2.80 Open Remote Play exploit/homebrew on non Sony devices removed
  • 3.30 Sony Vaio laptops added to Remote Play devices
  • 4.00 PS Vita System added to Remote Play devices:

Description[edit | edit source]

This feature allows interaction with the Playstation XMB as well as supported PS3 Games/Software and PS1 games.

A few settings on XMB are hidden during Remote Play or cannot be accessed.

PS3 can provide video and sound to the device or only video to the device when your PS3 audio is output to monitor or audio system.

PS3 20GB CECHB00 models (and others but unreleased models) can be used if they are using a wired connection to a wireless router even though the internal Wifi hardware is missing.

PS3-PlayStation Vita Remote Play capabilities[edit | edit source]

During TGS 2011 Sony showed off a number of examples of how the new device can interact with the PlayStation 3:

  • Killzone 3 and little big planet 2 were streamed into the device from a PlayStation 3 unit,

noting how a few of the Dual Shock buttons missing on the Vita are mapped to the touchscreen.

  • A Vita streaming movie content from Japan-only PS3 TV recorder Torne.


  • it is possible to pair PSVita with a PS3 on lower Firmware than 4.00 (e.g 3.41/3.55) by pairing as mobile phone / PC / PSP

Usage[edit | edit source]

Operating the PS3™ system's PS button:

This replicates the action of pushing the PS button on the PS3™ system's wireless controller.

1. Tap the screen.

2. Select (PS).

Remote Play attributes in SFO[edit | edit source]

  • PSVITA/PSP: M4V (480x272)

Attribute on PS3 SFO : 1 (0x01) = flag n1

  • PSVITA/PSP: AVC (480x272)

Attribute on PS3 SFO : 5 (0x05) = flag n3

  • PSVITA: 480p (852x480) & PSP: (480x272):

Attribute on PS3 SFO : 133 (0x85) = flag n3 & 8

  • PSVITA only: 480p (852x480)

Attribute on PS3 SFO : 128 (0x80) = flag n8

Remote Play PS3-PSVita compatibility[edit | edit source]

Some PS3 titles have been updated to supports Remote Play:

Title Official SFO-edit
God of war Collection Yes -- Update 1.01 (PS3 SFO:FW 4.20), remote play for PSVita only
ICO™ & Shadow of the Colossus™ -- --

For others titles, you need to patch them by yourself (some titles might have issues).

See ATTRIBUTE in Patches

Most of the PS3 wiki page should do for the moment, compatibility list need to be revised (delete ad hoc, add FW versions ..) and should be linked to a major website for easy contributions.

Remote Play compatibility table[edit | edit source]

Title Official
PSP SFO-edit
Aqua Vita/Aquatopia (PSN game) Yes No
Anarchy: Rush Hour (PSN game) Yes No
Bejeweled 2 (PSN game/demo) Yes No
Bionic Commando Rearmed (PSN game/demo) Yes No
BlazBlue: Calamity Trigger (BD game) Yes No
Call of Juarez: Bound in Blood (BD game) Yes No
Everybody's Golf: World Tour (BD game) Yes No
Fallout 3: GOTY edition (BD game) Yes No
FirstPlay (PSN software) Yes No
Fritz Chess (BD game) Yes No
Gundemonium Recollection (PSN game) Yes No
High Stakes on the Vegas Strip:Poker Edition (PSN game) Yes No
Imabikisou (BD game/PSN demo) Yes No
KillZone 3 (BD game) Yes No
Lair (BD game) Yes No
LEGO Batman (BD game) Yes No
Life with PlayStation (PSN software) Yes No
Mainichi Issho (PSN game) Yes No
Misato Katsuragi's Reporting Plan (PSN game) Yes No
Peggle (PSN game) Yes No
Peggle Nights (PSN game add-on) Yes No
PixelJunk Eden (PSN game/demo) Yes No
PixelJunk Monsters (PSN game/demo) Yes No
PixelJunk Shooter (PSN game) Yes No
PlayStation 1 games (CD games/demos, PSN games/demos) Yes No
PlayTV (BD software/PSN demo) Yes No
SingStar (BD game) Yes No
SingStar Vol. 2 (BD game) Yes No
SingStar ABBA (BD game) Yes No
VidZone (PSN software) Yes No
Weekly Toro Station (PSN game) Yes No
Zuma (PSN game/demo) Yes No
MultiMan (Software) No Yes
Showtime (Software/Video category) No Yes need to edit SFO on latest version
Emulators Next No Yes
3d Dot Game Heroes (BD game) No Yes
Atelier Rorona (BD game) No Yes introduction video with blur images (sound ok), skip it, game itself ok.
Battle Fantasia (BD game) No Yes
Bayonetta (BD game) No Yes
Biohazard revival (BD game) No Yes (BD game installed as HDD game)
Demon's soul (BD game) No Yes
Crysis 2 (BD game) No Yes
Dead Space 2 (BD game) No Yes
Dragon Ball: Raging Blast 2 (BD game) No Yes
Farcry 2 (BD game) No Yes
Fritz Chess (BD game) No Yes
F1 Formula one 2010 (BD game) No Yes
Forbidden Siren: Bloodcurse (BD game) No Yes
Gran Turismo 5 Prologue (BD game) No Yes buggy controlls when driving
inFamous (BD game) No Yes
King Of Fighters XII (BD game) No Yes
Mayhem 3D (BD game) No Yes
Mini Ninjas (BD game) No Yes
Monopoly (BD game) No Yes
Naruto: Ultimate Ninja Storm 1 (BD game) No Yes
Naruto: Ultimate Ninja Storm 2 (BD game) No Yes
Need for speed hot pursuit (BD game) No Yes
Pro Evolution Soccer 2011 (BD game) No Yes
Red Dead Redemption (BD game) No Yes
Silent Hill: Homecoming (BD game) No Yes
The Sims 3 (BD game) No Yes
Wet (BD game) No Yes
Wipeout HD Fury (BD game) No Yes
Zen Pinball (PSN game) No Yes Patch don't work for this game, you need to edit SFO and then rebuild database from recovery menu
Final Fantasy XIII (BD game) No No
God of War III (BD game) No No back to XMB on psp / reported to don t work also with VITA
Gran tourismo 5 (BD game) No No
Fist Of The North Star - Ken's Rage (BD game) No No
Little Big Planet 2 (BD game) No No reported to don t work on VITA (work only for Kazuo Hirai s VITA During TGS 2011? )
Marvel vs Capcom 3 (BD game) No No
Winning Eleven 2009 (BD game) No No
Monster hunter 3rd (PSP game) No No Adhoc
Fantasia Star Portable 2 Infinite (PSP game) No No Adhoc
Dissidia 12 (Duodecim)Final Fantasy (PSP game) No No Adhoc

Issues / workarounds / tips[edit | edit source]

  • Officially Adhoc compatible titles
    • You can play online PSP games through the Access Point mode of PS3 if you connect both of the devices to Playstation Network. In this case, PS3 is providing to the PSP a wifi connection (not sure if this service is available outside Japan).
  • Officially RemotePlay compatible titles
    • Nothing to fix :P
  • Unofficially RemotePlay compatible BD titles
    • Use the patch or edit the SFO.
  • Incompatible RemotePlay titles
    • Most of the BD games in this section will launch with black screen due of the introduction video (codecs or resolutions) , ps3 reboot after a while. Can be resolved if you change the problematic videos with an other.
    • Homebrew like Frogger, puzzles collection don t function due to theirs authors decisions.
  • Unofficially RemotePlay compatible PSN titles
    • Use the patch or edit the SFO and then rebuild database from recovery menu (second method has better compatibility).
  • To "refresh" the XMB

When replacing a PARAM.SFO manually in the internal HDD (using a file manager, FTP, etc...), the system ignores it. This happens because the system is storing a "duplicated" copy of the old one.

The most convenient and quick way is as simple as booting the game one time (by pressing X button over his icon)... Then, inside the game press "PS" button and exit with "Quit game"... then you return to the XMB and the new PARAM.SFO has been loaded. So in resume... the XMB is refreshed when you boot it for first time so you need to boot it two times to load the new PARAM.SFO. (you can change something in PARAM.SFO as the first letter of the title of the game to check visually that your new SFO has been loaded)

If your new SFO is stil ignored by the PS3 after refreshing (mostly fews 3.55+ PSN games) or you can't boot it (TV not compatible, wrong order when installing, previous problematic SFO installed ....) or for easy sharing solution purpose, you'll need to overwrite it with your 1.01 SFO from install .PKG (or install first the edited SFO).

Other solution (need to be tested for the specific case of remote play but should work):

After replacing the PARAM.SFO of your PSN game with a corrected one, you need to change the available display modes in your PS3 settings to include 720p even though your TV doesn't support it.

Then you're going to launch the game. This will trigger the PS3 to read the corrected PARAM.SFO and to fix the entry in the database.

When the game starts the screen will be blurry and unplayable. Quit back to the XMB and restore your display's original settings.

The next time you'll load the PSN game it will display at 480p resolution and work like it should. Some TVs might support including 1080p when you edit the PARAM.SFO. I've just had better compatibility changing from PAL to NTSC instead of trying to upscale it.

Last solution can be to rebuild PS3 database by using the option "Rebuild database" from the PS3 Recovery Menu (this re-indexes all the files in the internal HDD). It is long but can fix rare problems.

If you got the message on XMB: "This content cannot be used during remote play", look at SFO tips.

If you have crash, XMB return, black screens, etc..., try to skip/switch the introduction video, play with differents resolutions but there are not so much more to do (or patch the EBOOT?).

From Sandungas' dissection of SFO [1]: found a possible way to activate remote play HD PSVita by editing PS3 games SFO but can be: only working on higher fw consoles / specifics to a few games (with their updates).

Need to confirm that by activating the attribute "remote play HD VITA" on a few games, it seems to resolve sounds problems.

If someone want to try with specifics SFO, I don't have a PSVita but can prepare some special SFOs with remote play HD PSVita or other unknowns flags/specifics category, previously tested on PS3/PSP and nothing more than returns to XMB as possible "bad" effects.