Editing Bluray disc

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== Overview ==
== Overview ==
Generalities about disc images:
* disc images are made of sectors
* a sector is 2048 bytes
* sector 0 is made of bytes 0 to 2047, etc.


Encryption:
Encryption:


* some regions of the disc are encrypted, some regions of the disc are not encrypted
* the disc image if made of sectors
* the encryption is done at the disc (block-device) layer not at the level of the individual file
* each sector is 2048 bytes
* each sector of the encrypted regions is encrypted independently
* some regions of the disc are encrypted
* Sector 0 describes which regions of the disc are encrypted (see below).
* the encryption is one sector by sector
* Sector 1 has information about the disc.
* The first sector describes which part of the disc is encrypted (see below)
* The second sector has information about the disc


File system:
File system:


* [http://www.osta.org/specs/pdf/udf260.pdf UDF] filesystem (a profile of [http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-167.pdf ECMA-167])
* [http://www.osta.org/specs/pdf/udf260.pdf UDF] filesystem (a profile of [http://www.ecma-international.org/publications/files/ECMA-ST/Ecma-167.pdf ECMA-167])
* the structure of the UDF filesystem is in not encrypted
* the structure of the UDF filesystem itself is in cleartext
* some files are encrypted (their data fall in the encrypted regions of the disc)
* some files are encrypted (their data fall in the encrypted regions of the disc)
* some files are not encrypted (their data fall in the non-encrypted regions of the disc)
* some files are not encrypted (thei fata fall in the non-encrypted regions of the disc)
* as a consequence if the disc is mounted directly, the filesystem file structure is readable and some files are readable but some other files content appears as garbage.


== Disc Info ==
== Disc Info ==
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</pre>
</pre>


* The first 16 bytes identify a PS3 disc.
* The first 16 bytes identidy a PS3 disc.
* The next 32 bytes are the disc ID (with space padding)
* The next 32 bytes are the disc ID (with space padding)
* 0x840: ?
* 0x840: ?
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* with the IV 0x69474772af6fdab342743aefaa186287
* with the IV 0x69474772af6fdab342743aefaa186287
* no padding
* no padding
 
* data1 is available in the IRD file
Where can I get data1?
* alternatively data1 can be found on the disc with a bunch of SCSI commands.
 
* it can be found on the disc with a bunch of SCSI commands (assuming you have a suitable BD drive)
* for the rest of us, it is available in the IRD file


=== Sector encryption ===
=== Sector encryption ===


Each disc sector is encrypted (independently from the other sectors) with AES CBC:
Each sector is encrypted with AES CBC:


* using the disc key
* using the disc key
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== IRD file ==
== IRD file ==


3k3y generates [http://jonnysp.bplaced.net/ IRD files] which contains some information about the disc. In particular, it contains "data1" which is used to derive the disc AES encryption key. It contains the PIC zone as well (which is outside of the normal area of the disc and thus not present in ISOs) but it's not clear how useful that is.
3k3y generates [http://jonnysp.bplaced.net/ IRD files] which contains some information about the disc. In particular, it contains "data1" which is used to derive the disc AES encryption key.


The file is:
The file is:
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* Integer are in little endian format:
* Integer are in little endian format:
* Variable length strings use a [https://msdn.microsoft.com/fr-fr/library/system.io.binaryreader.readstring(v=vs.110).aspx compressed length prefix].
* Variable length strings use a [https://msdn.microsoft.com/fr-fr/library/system.io.binaryreader.readstring(v=vs.110).aspx compressed length prefix].
Compressed data are compressed with gzipped and prefixed with a length (uint32).


The format is (v6 to v9):
The format is (v6 to v9):
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!Example
!Example
!Versions
!Versions
!Notes
|-
|-
|4B
|4B
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|Magic string ("3IRD")
|Magic string ("3IRD")
|3IRD
|3IRD
|
|
|
|-
|-
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|Version
|Version
|6, 7, 8, 9
|6, 7, 8, 9
|
|
|
|-
|-
|9B
|9B
|string
|string
|Title ID
|Game ID
|BCES01584
|BCES01584
|
|
| The same value stored in [[PARAM.SFO#TITLE_ID|PARAM.SFO / TITLE_ID]]
|-
|-
|var
|var
|string
|string
|Title
|Game name
|The Last Of Us
|The Last Of Us
|
|
| The same value stored in [[PARAM.SFO#TITLE|PARAM.SFO / TITLE]]
|-
|-
|4B
|4B
|string
|string
| PS3 system version
|Update version
|4.41
|4.41
|
|
| The same value stored in [[PARAM.SFO#PS3_SYSTEM_VER|PARAM.SFO / PS3_SYSTEM_VER]]
|-
|-
|5B
|5B
|string
|string
| Version
|Game version
|4.41
|4.41
|
|
| The same value stored in [[PARAM.SFO#VERSION|PARAM.SFO / VERSION]]
|-
|-
|5B
|5B
|string
|string
| App version
|App version
|01.00
|01.00
|
|
| The same value stored in [[PARAM.SFO#APP_VER|PARAM.SFO / APP_VER]]
|-
|-
|4B
|4B
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|
|
|v=7
|v=7
|
|-
|-
|var
|var
|compressed
|compressed
|Header
|Header
|
|
|
|
|
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|compressed
|compressed
|Footer
|Footer
|
|
|
|
|
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|uint
|uint
|Region count
|Region count
|
|
|
|
|
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|…
|…
|…
|…
|
|-
|-
|4B
|4B
|uint
|uint
|File count
|File count
|
|
|
|
|
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|
|
|
|
| The offset/sector of the file's whose hash is shown
|-
|-
|16B
|16B
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|…
|…
|…
|…
|
|-
|4B
|bytes
|Padding
|(00 00 00 00)
|
|-
|-
|115B
|115B
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|
|
|v=9
|v=9
|
|-
|-
|16B
|16B
|bytes
|bytes
|Data 1
|Data 1
|
|
|
|
|
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|bytes
|bytes
|Data 2
|Data 2
|
|
|
|
|
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|
|
|v<9
|v<9
|
|-
|-
|4B
|2B
|uint/bytes
|uint/bytes
|UID
|UID
|
|
|-
|4B
|uint
|CRC
|
|
|
|
|
|}
|}
Compressed data are compressed with gzip and prefixed with a length (uint32).


== References ==
== References ==
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* 3k3y IsoTools, this is a .NET program available in binary form. The [https://github.com/icsharpcode/ILSpy ILspy] decompiler produces a very readable output.
* 3k3y IsoTools, this is a .NET program available in binary form. The [https://github.com/icsharpcode/ILSpy ILspy] decompiler produces a very readable output.
* PS3 ISO Patcher by BlackDaemon, is a .NET program available in source code
* PS3 ISO Patcher by BlackDaemon, is a .NET program available in source code
* See also [[ODE]] page


{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
{{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude>
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