Editing Icontex.qrc
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Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function. | Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function. | ||
=== | ===Icons=== | ||
{{Boxinfo1|content='''Dimensions''': 128x128pixels, 24bpp}} | |||
{{Boxinfo1|content='''Dimensions''': 128x128pixels}} | {{Boxinfo1|content='''Format''': DDS normal map}} | ||
{{Boxinfo1|content='''Format''': DDS normal map | {{Boxinfo1|content='''Format Settings''': ARGB 32 bpp Unsigned, map bits 8}} | ||
{{Boxinfo1|content='''Format Settings''': | |||
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}} | {{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}} | ||
{{Boxtip1|content='''Format Notes''': Create the transparent areas using the alpha channel, create the normal maps with the nvidia "normal map filter"}} | |||
Form 01.dds to 70.dds | |||
=== | ===dif.dds=== | ||
{{Boxinfo1|content='''Dimensions''': 64x64pixels}} | {{Boxinfo1|content='''Dimensions''': 64x64pixels}} | ||
{{Boxinfo1|content='''Zlib decompressed Size''': 21952 bytes}} | {{Boxinfo1|content='''Zlib decompressed Size''': 21952 bytes}} | ||
*Speculation: | |||
**Common filter aplyed over the all the icons that creates a dinamic 3D effect in contact with the wave | |||
**Common filter aplyed over the all the icons that creates a dinamic brigness change along the hours of the day | |||
==File list== | ==File list== |