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So.. what’s this about “your [[IDPS]]”? yes, the backup has two sets of files, some can be decrypted right away and some can’t because they are encrypted with your IDPS (your unique ps3 device id) which is why they can’t be restored on a different ps3. If you have a CFW, you can easily get your [[IDPS]] (I’ve written [https://github.com/kakaroto/get_idp a small tool to do that, released on github], but apparently MM and Webman will also give you that information) and that will give you total control over your backup data as you would be able to decrypt and reencrypt it. If you have OFW and can’t get your [[IDPS]], then you will not be able to dump/decode all the files from your backup, but you will still be able to create a backup that can be restored on your PS3 with no limitations (this means for example that you can restore a backup from a CFW into an OFW without any issues). I was told however that someone can get [[IDPS]] from OFW consoles and in light of this release, they might [[IDPS#idpstealer|release their method]] soon, I can’t say more than that though, but be patient and good things come to those who wait :)
So.. what’s this about “your [[IDPS]]”? yes, the backup has two sets of files, some can be decrypted right away and some can’t because they are encrypted with your IDPS (your unique ps3 device id) which is why they can’t be restored on a different ps3. If you have a CFW, you can easily get your [[IDPS]] (I’ve written [https://github.com/kakaroto/get_idp a small tool to do that, released on github], but apparently MM and Webman will also give you that information) and that will give you total control over your backup data as you would be able to decrypt and reencrypt it. If you have OFW and can’t get your [[IDPS]], then you will not be able to dump/decode all the files from your backup, but you will still be able to create a backup that can be restored on your PS3 with no limitations (this means for example that you can restore a backup from a CFW into an OFW without any issues). I was told however that someone can get [[IDPS]] from OFW consoles and in light of this release, they might [[IDPS#idpstealer|release their method]] soon, I can’t say more than that though, but be patient and good things come to those who wait :)


So my release is in two parts. First, the documentation of the file format was added to [[Archive.dat]] so any developer can understand how the backup archive files are created and can create their own tools. Reverse engineering that format took months of work and I won’t go into too much details about what had to be done to figure out the format but it was an incredibly long and difficult task to do that I had a lot of fun in doing. The second part of the release is of course the release of [https://github.com/kakaroto/ps3xport the ps3xport tool]. The tool is quite powerful and you can do a lot of things with it, but it’s a command line only tool and I honestly just tested it on Linux, it’s not really my job at this point to make a windows build, or make a GUI around it, etc.. but I’m sure it won’t be long before others in the scene pick it up and make a nice GUI for it and release windows binaries. I’ve written [https://github.com/kakaroto/ps3xport/blob/master/README.md a nice README file] so everyone can understand how the tool works and what it can do. I remember though that 3 years ago just before I stopped working on it, I wanted to add a “AddPKG” command to it which would just ‘install’ a pkg into the backup data automatically, unfortunately, I never got to do it, but it should be easy to do. While I’m at it, I’m also releasing [https://github.com/kakaroto/pkgtool a pkg extraction tool] which I found in an old directory (cool thing is the -p option in it, try it…) as well which is a PKG extraction tool that uses the PagedFile mechanism (see below) to allow for very fast pkg file access with very little memory usage even for huge pkg files, any dev can probably mix those two together to add the AddPKG feature to ps3xport.
So my release is in two parts. First, the [[Archive.dat|documentation of the file format was added to the ps3devwiki]] so any developer can understand how the backup archive files are created and can create their own tools. Reverse engineering that format took months of work and I won’t go into too much details about what had to be done to figure out the format but it was an incredibly long and difficult task to do that I had a lot of fun in doing. The second part of the release is of course the release of [https://github.com/kakaroto/ps3xport the ps3xport tool]. The tool is quite powerful and you can do a lot of things with it, but it’s a command line only tool and I honestly just tested it on Linux, it’s not really my job at this point to make a windows build, or make a GUI around it, etc.. but I’m sure it won’t be long before others in the scene pick it up and make a nice GUI for it and release windows binaries. I’ve written [https://github.com/kakaroto/ps3xport/blob/master/README.md a nice README file] so everyone can understand how the tool works and what it can do. I remember though that 3 years ago just before I stopped working on it, I wanted to add a “AddPKG” command to it which would just ‘install’ a pkg into the backup data automatically, unfortunately, I never got to do it, but it should be easy to do. While I’m at it, I’m also releasing [https://github.com/kakaroto/pkgtool a pkg extraction tool] which I found in an old directory (cool thing is the -p option in it, try it…) as well which is a PKG extraction tool that uses the PagedFile mechanism (see below) to allow for very fast pkg file access with very little memory usage even for huge pkg files, any dev can probably mix those two together to add the AddPKG feature to ps3xport.


On the software front, [https://github.com/kakaroto/ps3xport/blob/master/ps3xport.c ps3xport.c] will parse the commands then use the archive_* API which is in [https://github.com/kakaroto/ps3xport/blob/master/archive.c archive.c]. That will contain all the functions needed to manipulate the archive files. It uses a ChainedList which is my rudimentary implementation of a GList-like ordered list and the archive API also uses PagedFile objects which are pretty cool. PagedFiles are a wrapper around a file which allows you to read/write to a file using pages (I set it to 64KB per page I think) so it limits the hard drive access. The cool thing about it is that it has encryption and hashing built in, so you can just set the encryption key or ask for the file to be hashed, and whenever you read/write, the encryption will be done transparently, and the coolest thing about it is that you can actually seek in the encrypted file and it will still work (it recalculates the required IV whenever you seek). The encryption there works on the stream, so you don’t need to write blocks of 16 bytes every time (thanks to the paging of the data) and it has a cool ‘splice’ method which allows you to copy data from one PagedFile to another easily, so you could in theory re-encrypt a file using a different key using 5 function calls (open *2, set_key*2, splice).
On the software front, [https://github.com/kakaroto/ps3xport/blob/master/ps3xport.c ps3xport.c] will parse the commands then use the archive_* API which is in [https://github.com/kakaroto/ps3xport/blob/master/archive.c archive.c]. That will contain all the functions needed to manipulate the archive files. It uses a ChainedList which is my rudimentary implementation of a GList-like ordered list and the archive API also uses PagedFile objects which are pretty cool. PagedFiles are a wrapper around a file which allows you to read/write to a file using pages (I set it to 64KB per page I think) so it limits the hard drive access. The cool thing about it is that it has encryption and hashing built in, so you can just set the encryption key or ask for the file to be hashed, and whenever you read/write, the encryption will be done transparently, and the coolest thing about it is that you can actually seek in the encrypted file and it will still work (it recalculates the required IV whenever you seek). The encryption there works on the stream, so you don’t need to write blocks of 16 bytes every time (thanks to the paging of the data) and it has a cool ‘splice’ method which allows you to copy data from one PagedFile to another easily, so you could in theory re-encrypt a file using a different key using 5 function calls (open *2, set_key*2, splice).
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