Editing Lines.qrc

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 5: Line 5:


==File list==
==File list==
(firmware 4.60~4.82)
(fw 4.46)


{| class="wikitable"
{| class="wikitable sortable"
|+lines.qrc contents
|-
! colspan="4" | Path/File !! Type !! Notes
! style="background-color:#515243; color:#FFFFFF;" |'''Name'''
! style="background-color:#515243; color:#FFFFFF;" |'''Type'''
! style="background-color:#515243; color:#FFFFFF;" |'''Remark'''
|-
|BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | BACKGROUND.mnu || .mnu ||
|HDR.mnu || .mnu ||
|-
|-
| colspan="4" | HDR.mnu || .mnu ||
|LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | LINE1.mnu || .mnu ||
|override/black/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES.mnu || .mnu ||
|override/black/HDR.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_SPE.mnu || .mnu ||
|override/black/LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_UI.mnu || .mnu ||
|override/black/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="58" | lib/ || rowspan="2" | devgui/ || colspan="2" | DebugGui.fpo || .fpo ||
|override/bright/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | DebugGui.vpo || .vpo ||
|override/bright/HDR.mnu || .mnu ||
|-
|-
| rowspan="28" | glutils/ || colspan="2" | AccGlare.fpo || .fpo ||
|override/bright/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyDisplay.fpo || .fpo ||
|override/coldboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyGlare.fpo || .fpo ||
|override/coldboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BloomCone.fpo || .fpo ||
|override/coldboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | BloomDecay.fpo || .fpo ||
|override/coldboot1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | BlurAcc.fpo || .fpo ||
|override/coldboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutput.fpo || .fpo ||
|override/coldboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutputFG.fpo || .fpo ||
|override/coldboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ConeFilter.fpo || .fpo ||
|override/coldboot2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.fpo || .fpo ||
|override/day/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.vpo || .vpo ||
|override/day/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | Copy.fpo || .fpo ||
|override/day/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CopyMRT.fpo || .fpo ||
|override/day/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CopyVarAlpha.fpo || .fpo ||
|override/gameboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | DoubleGaussian.fpo || .fpo ||
|override/gameboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GaussBloomAndBlur.fpo || .fpo ||
|override/gameboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.fpo || .fpo ||
|override/gameboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.vpo || .vpo ||
|override/gameboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSource.fpo || .fpo ||
|override/gameboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceMRT.fpo || .fpo ||
|override/gameboot3/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceNoTone.fpo || .fpo ||
|override/gameboot3/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourcePre.fpo || .fpo ||
|override/gameboot3/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ScreenCopy.fpo || .fpo ||
|override/gameboot3/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplay.fpo || .fpo ||
|override/gameboot4/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplayMRT.fpo || .fpo ||
|override/gameboot4/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMap.fpo || .fpo ||
|override/gameboot4/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMerge.fpo || .fpo ||
|override/gameboot4/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ToneSplit.fpo || .fpo ||
|override/gameboot5/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="22" | moyou/ || colspan="2" | background.fpo || .fpo ||
|override/gameboot5/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | background.vpo || .vpo ||
|override/gameboot5/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours0.fpo || .fpo ||
|override/higure/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours1.fpo || .fpo ||
|override/higure/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours2.fpo || .fpo ||
|override/higure/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours_cpy.fpo || .fpo ||
|override/higure/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | bg_copy.fpo || .fpo ||
|override/initial_setting/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_alpha_blend.fpo || .fpo ||
|override/initial_setting/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader0.fpo || .fpo ||
|override/initial_setting/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader1.fpo || .fpo ||
|override/music_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader2.fpo || .fpo ||
|override/music_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader3.fpo || .fpo ||
|override/music_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.fpo || .fpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/music_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.vpo || .vpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/night/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.fpo || .fpo ||
|override/night/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.vpo || .vpo ||
|override/night/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.fpo || .fpo ||
|override/night/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.vpo || .vpo ||
|override/yoake/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.fpo || .fpo ||
|override/yoake/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.vpo || .vpo ||
|override/yoake/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | LinesControllerQuin.fpo || .fpo ||
|override/yoake/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LinesEdge.fpo || .fpo ||
|override/welcome_1/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="6" | particles/ || colspan="2" | particles_quads.fpo || .fpo ||
|override/welcome_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads.vpo || .vpo ||
|override/welcome_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.fpo || .fpo ||
|override/welcome_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.vpo || .vpo ||
|override/welcome_2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.fpo || .fpo ||
|override/welcome_2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.vpo || .vpo ||
|override/welcome_2/LINE1.mnu || .mnu ||
|-
|-
| rowspan="63" | override/ || rowspan="4" | black/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/Noise.tga || .tga || [[File:Noise.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/TGA/freslut0.tga || .tga || [[File:Freslut0.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/TGA/freslut1.tga || .tga || [[File:Freslut1.jpg]]
|-
|-
| rowspan="3" | bright/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/TGA/freslut2.tga || .tga || [[File:Freslut2.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/freslut.tga || .tga || [[File:Freslut.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|-
|-
| rowspan="4" | coldboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|-
|-
| rowspan="4" | coldboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|-
|-
| rowspan="4" | day/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|-
|-
| rowspan="3" | gameboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|-
|-
| rowspan="3" | gameboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|-
|-
| rowspan="4" | gameboot3/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|-
|-
| rowspan="4" | gameboot4/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|spurs/moyou/spline/spline.elf || .elf ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/AccGlare.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/gutils/ApplyDisplay.fpo || .fpo ||
|-
|-
| rowspan="3" | gameboot5/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ApplyGlare.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BloomCone.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BloomDecay.fpo || .fpo ||
|-
|-
| rowspan="4" | higure/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/BlurAcc.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BlurOutput.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BlurOutputFG.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ConeFilter.fpo || .fpo ||
|-
|-
| rowspan="3" | initial_setting/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/CookieCutter.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CookieCutter.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/Copy.fpo || .fpo ||
|-
|-
| rowspan="4" | music_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/CopyMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CopyVarAlpha.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/DoubleGaussian.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GaussBloomAndBlur.fpo || .fpo ||
|-
|-
| rowspan="4" | night/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/Gaussian.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/Gaussian.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/GlareSource.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GlareSourceMRT.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/GlareSourceNoTone.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/GlareSourcePre.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ScreenCopy.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneApplyDisplay.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ToneApplyDisplayMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ToneMap.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ToneMerge.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneSplit.fpo || .fpo ||
|-
|-
| rowspan="4" | yoake/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/moyou/background.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/moyou/background.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/moyou/back_colours0.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/moyou/back_colours1.fpo || .fpo ||
|-
|-
| particles/ || colspan="3" | proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|lib/moyou/back_colours2.fpo || .fpo ||
|-
|-
| rowspan="2" | spurs/ || moyou/ || spline/ || spline.elf || .elf ||
|lib/moyou/back_colours_cpy.fpo || .fpo ||
|-
|-
| particles/ || particles/ || particles.elf || .elf ||
|lib/moyou/ffd_alpha_blend.fpo || .fpo ||
|-
|-
| rowspan="29" | textures/ || rowspan="24" | month_bg/ || rowspan="12" | night/ || 01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|lib/moyou/ffd_shader0.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|lib/moyou/ffd_shader1.fpo || .fpo ||
|-
|-
| 03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|lib/moyou/ffd_shader2.fpo || .fpo ||
|-
|-
| 04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|lib/moyou/ffd_shader3.fpo || .fpo ||
|-
|-
| 05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|lib/moyou/lines0.fpo || .fpo ||
|-
|-
| 06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|lib/moyou/lines0.vpo || .vpo ||
|-
|-
| 07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|lib/moyou/lines1.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|lib/moyou/lines1.vpo || .vpo ||
|-
|-
| 09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|lib/moyou/lines2.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|lib/moyou/lines2.vpo || .vpo ||
|-
|-
| 11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|lib/moyou/LinesController.fpo || .fpo ||
|-
|-
| 12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|lib/moyou/LinesController.vpo || .vpo ||
|-
|-
| rowspan="12" | rgb/ || 01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|lib/moyou/LinesControllerQuin.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|lib/moyou/LinesEdge.fpo || .fpo ||
|-
|-
| 03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|lib/moyou/bg_copy.fpo || .fpo ||
|-
|-
| 04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|particles/proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|-
|-
| 05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|spurs/particles/particles/particles.elf || .elf ||
|-
|-
| 06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|lib/particles/particles_quads.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|lib/particles/particles_quads_debug.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|lib/particles/particles_second.fpo || .fpo ||
|-
|-
| 09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|lib/particles/particles_quads.vpo || .vpo ||
|-
|-
| 10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|lib/particles/particles_quads_debug.vpo || .vpo ||
|-
|-
| 11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|lib/particles/particles_second.vpo || .vpo ||
|-
|-
| 12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="5" | TGA/ ||colspan="2" | freslut0.tga || .tga || [[File:Freslut0.jpg]]
|PARTICLES_SPE.mnu || .mnu ||
|-
|-
| colspan="2" | freslut1.tga || .tga || [[File:Freslut1.jpg]]
|PARTICLES_UI.mnu || .mnu ||
|-
|-
| colspan="2" | freslut2.tga || .tga || [[File:Freslut2.jpg]]
|lib/devgui/DebugGui.vpo || .vpo ||
|-
|-
| colspan="2" | freslut.tga || .tga || [[File:Freslut.jpg]]
|lib/devgui/DebugGui.fpo || .fpo ||
|-
|-
| colspan="2" | Noise.tga || .tga || [[File:Noise.jpg]]
|}
|}


==File Groups==
==File Groups==
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
===Enviroments===
The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract
Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment
{{XMB enviroments}}
Day is divided in 4 quarters with brightness levels adjusted a bit weird
{{XMB brightness}}


===Backgrounds===
===Backgrounds===
Line 351: Line 345:


After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
{{XMB colors}}


===Wave and Sparks Animation===
===Wave and Sparks Animation===
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode


*See: [https://en.wikipedia.org/wiki/Wavelet wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_wavelet spline wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_function spline function]
{| class="wikitable"
 
|-
*The wave uses some libraries under [https://translate.google.com/?hl=en#auto/en/moyou moyou] path
! Wave/Sparks mode !! Used in !! Notes
|-
| ''main'' || Main XMB || In the root of .qrc container
|-
| black || Main XMB || Brightness setting
|-
| bright || Main XMB || Brightness setting
|-
| day || Main XMB || wave brightness daytime changes ?
|-
| night || Main XMB || wave brightness daytime changes ?
|-
| higure || Main XMB || wave color daytime changes ? (sunset)
|-
| yoake || Main XMB || wave color daytime changes ? (dawn)
|-
| coldboot1 || PS3 Boot screen (old) ? || In older firmwares, without coldboot.raf
|-
| coldboot2 || PS3 Boot screen (new) ? || Overlayered with coldboot.raf
|-
| gameboot1 || Game Boot screen ? || ?
|-
| gameboot2 || Game Boot screen ? || ?
|-
| gameboot3 || Game Boot screen ? || ?
|-
| gameboot4 || Game Boot screen ? || ?
|-
| gameboot5 || Game Boot screen ? || ?
|-
| wellcome1 || ? || "epilepsy warning" screen
|-
| wellcome2 || ? || "epilepsy warning" screen
|-
| initial_setting || ? || settings used BEFORE coldboot1 changes them
|-
| music_1 || music player || one of the 3 animations availables inside music player
|}


====Sparks dynamic animation====
====Sparks dynamic animation====
Line 373: Line 402:


iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
*Proc = [https://en.wikipedia.org/wiki/Procedural_texture procedural] ?
*[https://en.wikipedia.org/wiki/Iridescence Iridescence]


===Debug files===
===Debug files===
Seems to be related with '''ParticlesHackMenu''' (inside [[custom_render_plugin]].sprx)
*DEVGUI libraries (unknown use)
*DEVGUI libraries (unknown use)
**lib/devgui/DebugGui.vpo
**lib/devgui/DebugGui.vpo
Line 387: Line 411:
**lib/particles/particles_quads_debug.vpo
**lib/particles/particles_quads_debug.vpo


===MNU Settings===
===Settings (.MNU)===
There are only four .MNU setting files: '''BACKGROUND.mnu''', '''HDR.mnu''', '''LINE1.mnu''', and '''PARTICLES.mnu'''. A copy of this files is located in the root of the .qrc container to be used as the general settings, and another 17 copies of them are located under "override" paths, this override variants are intended to change the settings for the 17 different enviroments where BACKGROUND/HDR/LINE1/PARTICLES are used
 
Additionally PARTICLES.mnu has two complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu located at root of the .qrc container, this two files are unique (commonly used in all the enviroments)
 
Examples are from firmware 4.76
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
1 RED:float:1
1 GREEN:float:1
1 BLUE:float:1
2 RED:float:1
2 GREEN:float:1
2 BLUE:float:1
3 RED:float:0.847347
3 GREEN:float:0.846155
3 BLUE:float:0.846448
4 RED:float:0.92487
4 GREEN:float:0.922603
4 BLUE:float:0.922933
FOVY:float:71.846
COLOUR SHADER:int:0
</syntaxhighlight>}}
 
Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
NEUTRINOS X:float:33.6672
</syntaxhighlight>}}
 
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
ENABLED:int:1
EXPOSURE:float:1.05
WHITE LEVEL:float:0.899181
GLARE LEVEL:float:1.10245
GLARE THRESH:float:0.738857
GAUSSIAN RAD R:float:1.23888
GAUSSIAN RAD G:float:1.43176
GAUSSIAN RAD B:float:1.55787
GLARE SUM POW:float:0.557478
TEX SIZE:int:8
TEX MAX MIP:int:8
GLARE:int:1
GLARE_ONLY:int:0
TONEBEFORE:int:1
BLUR:int:0
</syntaxhighlight>}}
 
Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
DITHER:float:0.00392157
GAMMA:float:1
</syntaxhighlight>}}
 
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
STATE:int:1
SHADER:int:1
DAMPING:float:0.0001
LENGTH:float:0.306001
TENSION:float:0.25
SPACING:float:407.658
THINNESS:float:1
BRIGHTNESS:float:0.701917
MIPMAP BIAS:float:1.86707
FRESNEL:float:0.638971
FALLOFF:float:1.00318
TIMESTEP:float:4
PERTURBATION:float:0.0998587
POS X:float:-7.67933
POS Y:float:-1.08844
POS Z:float:-6.40287
ANG X:float:-0.994157
ANG Y:float:0.0867576
ANG Z:float:0.065364
ANG ROT:float:18.1208
END X:float:3
END Y:float:0.4
END Z:float:0.2
FFD SCALE1 X:float:5.67726
FFD SCALE1 Y:float:1.00077
FFD SCALE1 Z:float:1
FFD SCALE2 X:float:2.82755
FFD SCALE2 Y:float:1.27579
FFD SCALE2 Z:float:2.88782
FFD OFFSET X:float:0
FFD OFFSET Y:float:-0.469999
FFD OFFSET Z:float:0
FFD PARAM 1:float:-1.33509
SHOW FFD:int:0
FFD SHADER:int:1
</syntaxhighlight>}}
*FFD = [https://en.wikipedia.org/wiki/Front_focal_distance Front Focal Distance] ?
 
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
emit vel min:float:0.15064
emit vel mul:float:0.19
emit vel var:float:0.282567
emit cone angle:float:51.8695
emit neg prob:float:0.173899
emit vel zscale:float:0
emit per frame:float:16.6539
emit prob:float:0.479115
aging speed:float:0.00285223
aging variance:float:0.493003
friction:float:0.030551
spin time scale:float:2.74
delta time:float:0.0088883
gravity:float:-6.8e-05
wind dir x:float:0.340188
wind dir y:float:0
wind dir z:float:0.35
wind scale:float:0
wind scale 10:float:0
brownian scale:float:0.225311
spot pos x:float:4.16
spot pos y:float:2.63
spot pos z:float:-7.6
spot attn x:float:1
spot attn y:float:0
spot attn z:float:0
specular power:float:35.2904
specular coeff:float:74.74
lambert coeff:float:8
exposure:float:0.0390458
fresnel:float:1.33319
color_control:float:1
iridescent exp:float:1
global alpha:float:1
size middle:float:0.0536233
size near:float:0.0772033
size far:float:0.874062
near focus:float:6.12435
near focus_dist:float:1.3193
near focus_pow:float:2.47206
near darkness:float:6.24028
near fuzziness:float:3.79
far focus:float:12.8327
far focus_dist:float:3.54129
far focus_pow:float:1.83324
far darkness:float:13.9
near align:float:0.722
size align:float:13.19
glare:float:0.159705
glare scale:float:5.44386
glare p1:float:0.99
glare p2:float:4.44
</syntaxhighlight>}}
 
====PARTICLES_SPE.mnu====
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files
 
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
 
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
delta time:float:0.00346295
glare:float:0.0832176
specular power:float:-29.3657
size middle:float:0.0218883
global alpha:float:-0.555603
</syntaxhighlight>}}
 
====PARTICLES_UI.mnu====
This file is unique. The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions
 
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
 
* '''dpad''' - It seems this ones works pretty similar than the icon ones, but instead of moving a few particles it moves the whole particle field. This animation is only applyed horizontally
 
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
 
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
brownian:float:0.60
rshake brw:float:7.4992
dpad rot max:float:0.000116654
dpad scale x:float:1
dpad scale y:float:0
dshake rot max:float:0.000124431
dshake rot imp:float:0.513834
dshake brw imp:float:0.061702
dshake thresh:float:0.722145
dshake x coeff:float:0.402735
dshake g coeff:float:0.444397
icon wind:float:11.3877
icon wind scl x:float:0
icon wind scl y:float:1
</syntaxhighlight>}}
 
Notes/speculation
*brw = [https://en.wikipedia.org/wiki/Brownian_motion Brownian]
*rot = rotation ?
*imp = impulse ?
*g = [https://en.wikipedia.org/wiki/G-force g force] ?
*thresh = threshold
*coeff = coefficient
*scl = scale
*x,y,z = axis
 
===MNU Override Settings===
This is a experimental table to try to show all the .mnu settings changes between the different modes, because all them are variations of the same 4 files is only needed to list the changes
 
The table will be big, but is the best way i see to compare and document the different visual modes, the settings in the examples are not firmware independent but is needed to make this comparison at least one time for one of the firmwares to understand how works the dynamic changes in XMB with background color/brightness, enviroment color/brightness, the wave and sparks animation, etc...
 
{| class="wikitable" style="font-size:x-small;"
|-
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
|-
! yoake
| rowspan="4" | NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || EXPOSURE:float:1.1<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.5<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.5 || SPACING:float:407.671<br>BRIGHTNESS:float:1.12108<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294154<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34164 || far focus:float:12.0064<br>far focus_dist:float:4.02735<br>glare:float:0.180536 || {{cellcolors|#eeeeff}} First quarter of the day (Dawn)<br>The brightness changes to, bla, bla bla...<br>Any other notes
|-
! day
| no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || size middle:float:0.0464771<br>far focus:float:12.2008<br>far focus_dist:float:4.02735<br>glare:float:0.201367 || {{cellcolors|#eeeeff}} Second quarter of the day (Day)
|-
! higure
| EXPOSURE:float:1.2<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.1<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || size middle:float:0.0464771<br>far focus:float:12.6869<br>far focus_dist:float:4.02735<br>glare:float:0.18748 || {{cellcolors|#eeeeff}} Third quarter of the day (Sunset)
|-
! night
| EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:0.9<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.52<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>ANG ROT:float:10<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || far focus_dist:float:4.09678 || {{cellcolors|#eeeeff}} Fourth quarter of the day (Night)
|-
! initial_setting
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72.0001 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.3<br>BRIGHTNESS:float:0<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:1<br>FALLOFF:float:1<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
! black
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72.0004 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || DAMPING:float:0.0003<br>SPACING:float:402.611<br>BRIGHTNESS:float:0.506754<br>MIPMAP BIAS:float:2.72688<br>FRESNEL:float:1.05552<br>FALLOFF:float:2.27705<br>PERTURBATION:float:0.1<br>FFD SCALE1 Y:float:1.01926<br>FFD SCALE2 Y:float:1.94378<br>FFD SCALE2 Z:float:1.99926<br>FFD PARAM 1:float:-0.908607 || global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}
|-
! bright
| 3 RED:float:0.848912<br>3 GREEN:float:0.848399<br>3 BLUE:float:0.848555<br>4 RED:float:0.924998<br>4 GREEN:float:0.924021<br>4 BLUE:float:0.924029<br>FOVY:float:71.8487 || EXPOSURE:float:1.35614<br>WHITE LEVEL:float:0.946851<br>GLARE LEVEL:float:1.43379<br>GLARE THRESH:float:0.646942<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.556445 || SPACING:float:407.669<br>BRIGHTNESS:float:1.12128<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294391<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34117 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
! coldboot1
| 1 RED:float:0.0021302<br>1 GREEN:float:0.00213025<br>1 BLUE:float:0.00213032<br>2 RED:float:0.00213051<br>2 GREEN:float:0.00213051<br>2 BLUE:float:0.00213082<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.796 || EXPOSURE:float:1.64<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.74<br>GLARE THRESH:float:0.2 || SPACING:float:357.46<br>BRIGHTNESS:float:0.512099<br>MIPMAP BIAS:float:1.90518<br>FRESNEL:float:2<br>FALLOFF:float:0.900768<br>TIMESTEP:float:2<br>PERTURBATION:float:0.0<br>POS Z:float:-7<br>FFD SCALE2 Y:float:0.999999<br>FFD SCALE2 Z:float:2.85341<br>FFD PARAM 1:float:-2 || rowspan="2" | emit vel mul:float:3.7496<br>global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}
|-
! coldboot2
| NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || {{cellcolors|#eeeeff}}
|-
! gameboot1
| 1 RED:float:0.00205052<br>1 GREEN:float:0.00221067<br>1 BLUE:float:0.00232856<br>2 RED:float:0.00287942<br>2 GREEN:float:0.00302322<br>2 BLUE:float:0.00302797<br>3 RED:float:0.970555<br>3 GREEN:float:0.935616<br>3 BLUE:float:0.940776<br>4 RED:float:1.01244<br>4 GREEN:float:0.951617<br>4 BLUE:float:0.968333<br>FOVY:float:71.9314 || EXPOSURE:float:1.39206<br>WHITE LEVEL:float:0.972739<br>GLARE LEVEL:float:1.38405<br>GLARE THRESH:float:0.669912<br>GAUSSIAN RAD R:float:1.17774<br>GAUSSIAN RAD G:float:1.40017<br>GAUSSIAN RAD B:float:1.53239<br>GLARE SUM POW:float:0.532176 || SPACING:float:407.941<br>BRIGHTNESS:float:1.09386<br>MIPMAP BIAS:float:1.81907<br>FRESNEL:float:0.479816<br>FALLOFF:float:0.190247<br>PERTURBATION:float:0.0967888<br>POS Z:float:-6.4<br>FFD SCALE2 Y:float:1.20511<br>FFD SCALE2 Z:float:2.96023<br>FFD PARAM 1:float:-1.73301 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
! gameboot2
| 1 RED:float:0.8<br>1 GREEN:float:0.8<br>1 BLUE:float:0.8<br>2 RED:float:0.8<br>2 GREEN:float:0.8<br>2 BLUE:float:0.8<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.9996<br>NEUTRINOS X:float:33.6672 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || TIMESTEP:float:2<br>POS Z:float:-4.40287 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
! gameboot3
| rowspan="2" | 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72<br>COLOUR SHADER:int:0<br>NIGHT BLEND:float:0<br>NIGHT2DAY BEGIN:float:4<br>NIGHT2DAY END:float:6<br>DAY2NIGHT BEGIN:float:18<br>DAY2NIGHT END:float:20<br>DAYSPREAD:float:1<br>NIGHT WHIT BIAS:float:0.513834 || EXPOSURE:float:1.0<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.0<br>GLARE THRESH:float:1.0<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || BRIGHTNESS:float:0.0<br>FRESNEL:float:0.0<br>TIMESTEP:float:2<br>POS Z:float:-2.40287 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:1.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}
|-
! gameboot4
| rowspan="2" | EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || rowspan="2" | SPACING:float:408.299<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:0.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}
|-
! gameboot5
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
! welcome_1
| 1 RED:float:0.343163<br>1 GREEN:float:1.15655<br>1 BLUE:float:10<br>2 RED:float:0.440692<br>2 GREEN:float:1.81381<br>2 BLUE:float:10<br>3 RED:float:0.557667<br>3 GREEN:float:0.624199<br>3 BLUE:float:0.859806<br>4 RED:float:0.774938<br>4 GREEN:float:1.81381<br>4 BLUE:float:0.696515<br>FOVY:float:158.733<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || rowspan="2" | EXPOSURE:float:3.40362<br>WHITE LEVEL:float:1000<br>GLARE LEVEL:float:100<br>GLARE THRESH:float:100<br>GAUSSIAN RAD R:float:2.9<br>GAUSSIAN RAD G:float:2.9<br>GAUSSIAN RAD B:float:2.9<br>GLARE SUM POW:float:100<br>TEX SIZE:int:7<br>TEX MAX MIP:int:7<br>TONEBEFORE:int:0<br>BLUR:int:1<br>DITHER:float:0.00392157 || rowspan="2" | TIMESTEP:float:2<br>POS X:float:-8.2 || rowspan="2" | emit vel min:float:0.131537<br>emit vel mul:float:4.16622<br>emit vel zscale:float:0.208311<br>emit per frame:float:70.5765<br>emit prob:float:0.493003<br>aging speed:float:0.00101112<br>aging variance:float:0.5<br>friction:float:0.0619405<br>spin time scale:float:2.99327<br>delta time:float:0.0172207<br>wind dir x:float:0.361019<br>wind dir y:float:-0.0347719<br>wind scale:float:0.000544572<br>brownian scale:float:0.0794061<br>specular power:float:29.3486<br>size middle:float:0.073865<br>size near:float:0.0143576<br>size far:float:0.00746469<br>near focus_dist:float:1.59705<br>near focus_pow:float:2.22209<br>near darkness:float:5.49606<br>far focus:float:7<br>far focus_dist:float:6.31877<br>far focus_pow:float:1.63882<br>far darkness:float:4.46526<br>near align:float:0.118043<br>size align:float:14.1652<br>glare:float:0.222198<br>glare scale:float:6.22156<br>glare p1:float:1.6344<br>glare p2:float:8.41834 || {{cellcolors|#eeeeff}}
|-
! welcome_2
| 1 RED:float:0.123246<br>1 GREEN:float:6.23728<br>1 BLUE:float:8.92659<br>2 RED:float:0.262794<br>2 GREEN:float:10<br>2 BLUE:float:6.6364<br>3 RED:float:0.0594205<br>3 GREEN:float:3.92418<br>3 BLUE:float:10<br>4 RED:float:0.22837<br>4 GREEN:float:2.14287<br>4 BLUE:float:10<br>FOVY:float:81.2413<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || {{cellcolors|#eeeeff}}
|-
! music_1
| 1 RED:float:0.579004<br>1 GREEN:float:0.435001<br>1 BLUE:float:0.472<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1.2<br>3 GREEN:float:1<br>3 BLUE:float:1.1<br>4 RED:float:0.5<br>4 GREEN:float:0<br>4 BLUE:float:0.5<br>FOVY:float:83.2002<br>COLOUR SHADER:int:1 || EXPOSURE:float:1.51<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:2.46<br>GLARE THRESH:float:0.260814<br>GAUSSIAN RAD R:float:2<br>GAUSSIAN RAD G:float:2.2<br>GAUSSIAN RAD B:float:2.5<br>GLARE SUM POW:float:0.738001<br>DITHER:float:0.00392157<br>GAMMA:float:1 || TIMESTEP:float:3.72102<br>POS X:float:-7.5<br>POS Y:float:0<br>POS Z:float:-5.2<br>ANG Y:float:0.796751<br>ANG Z:float:0.190364<br>ANG ROT:float:13.1208<br>FFD SCALE1 X:float:5.13725<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:0.99579<br>FFD SCALE2 Z:float:3.41782 || size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}
|-
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
|}


{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)