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Line 5: Line 5:


==File list==
==File list==
(firmware 4.60~4.82)
(fw 4.46)


{| class="wikitable"
{| class="wikitable sortable"
|+lines.qrc contents
|-
! colspan="4" | Path/File !! Type !! Notes
! style="background-color:#515243; color:#FFFFFF;" |'''Name'''
! style="background-color:#515243; color:#FFFFFF;" |'''Type'''
! style="background-color:#515243; color:#FFFFFF;" |'''Remark'''
|-
|BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | BACKGROUND.mnu || .mnu ||
|HDR.mnu || .mnu ||
|-
|-
| colspan="4" | HDR.mnu || .mnu ||
|LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | LINE1.mnu || .mnu ||
|override/black/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES.mnu || .mnu ||
|override/black/HDR.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_SPE.mnu || .mnu ||
|override/black/LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_UI.mnu || .mnu ||
|override/black/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="58" | lib/ || rowspan="2" | devgui/ || colspan="2" | DebugGui.fpo || .fpo ||
|override/bright/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | DebugGui.vpo || .vpo ||
|override/bright/HDR.mnu || .mnu ||
|-
|-
| rowspan="28" | glutils/ || colspan="2" | AccGlare.fpo || .fpo ||
|override/bright/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyDisplay.fpo || .fpo ||
|override/coldboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyGlare.fpo || .fpo ||
|override/coldboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BloomCone.fpo || .fpo ||
|override/coldboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | BloomDecay.fpo || .fpo ||
|override/coldboot1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | BlurAcc.fpo || .fpo ||
|override/coldboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutput.fpo || .fpo ||
|override/coldboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutputFG.fpo || .fpo ||
|override/coldboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ConeFilter.fpo || .fpo ||
|override/coldboot2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.fpo || .fpo ||
|override/day/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.vpo || .vpo ||
|override/day/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | Copy.fpo || .fpo ||
|override/day/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CopyMRT.fpo || .fpo ||
|override/day/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CopyVarAlpha.fpo || .fpo ||
|override/gameboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | DoubleGaussian.fpo || .fpo ||
|override/gameboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GaussBloomAndBlur.fpo || .fpo ||
|override/gameboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.fpo || .fpo ||
|override/gameboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.vpo || .vpo ||
|override/gameboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSource.fpo || .fpo ||
|override/gameboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceMRT.fpo || .fpo ||
|override/gameboot3/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceNoTone.fpo || .fpo ||
|override/gameboot3/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourcePre.fpo || .fpo ||
|override/gameboot3/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ScreenCopy.fpo || .fpo ||
|override/gameboot3/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplay.fpo || .fpo ||
|override/gameboot4/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplayMRT.fpo || .fpo ||
|override/gameboot4/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMap.fpo || .fpo ||
|override/gameboot4/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMerge.fpo || .fpo ||
|override/gameboot4/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ToneSplit.fpo || .fpo ||
|override/gameboot5/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="22" | moyou/ || colspan="2" | background.fpo || .fpo ||
|override/gameboot5/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | background.vpo || .vpo ||
|override/gameboot5/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours0.fpo || .fpo ||
|override/higure/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours1.fpo || .fpo ||
|override/higure/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours2.fpo || .fpo ||
|override/higure/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours_cpy.fpo || .fpo ||
|override/higure/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | bg_copy.fpo || .fpo ||
|override/initial_setting/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_alpha_blend.fpo || .fpo ||
|override/initial_setting/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader0.fpo || .fpo ||
|override/initial_setting/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader1.fpo || .fpo ||
|override/music_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader2.fpo || .fpo ||
|override/music_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader3.fpo || .fpo ||
|override/music_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.fpo || .fpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/music_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.vpo || .vpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/night/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.fpo || .fpo ||
|override/night/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.vpo || .vpo ||
|override/night/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.fpo || .fpo ||
|override/night/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.vpo || .vpo ||
|override/yoake/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.fpo || .fpo ||
|override/yoake/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.vpo || .vpo ||
|override/yoake/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | LinesControllerQuin.fpo || .fpo ||
|override/yoake/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LinesEdge.fpo || .fpo ||
|override/welcome_1/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="6" | particles/ || colspan="2" | particles_quads.fpo || .fpo ||
|override/welcome_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads.vpo || .vpo ||
|override/welcome_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.fpo || .fpo ||
|override/welcome_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.vpo || .vpo ||
|override/welcome_2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.fpo || .fpo ||
|override/welcome_2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.vpo || .vpo ||
|override/welcome_2/LINE1.mnu || .mnu ||
|-
|-
| rowspan="63" | override/ || rowspan="4" | black/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/Noise.tga || .tga || [[File:Noise.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/TGA/freslut0.tga || .tga || [[File:Freslut0.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/TGA/freslut1.tga || .tga || [[File:Freslut1.jpg]]
|-
|-
| rowspan="3" | bright/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/TGA/freslut2.tga || .tga || [[File:Freslut2.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/freslut.tga || .tga || [[File:Freslut.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|-
|-
| rowspan="4" | coldboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|-
|-
| rowspan="4" | coldboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|-
|-
| rowspan="4" | day/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|-
|-
| rowspan="3" | gameboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|-
|-
| rowspan="3" | gameboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|-
|-
| rowspan="4" | gameboot3/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|-
|-
| rowspan="4" | gameboot4/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|spurs/moyou/spline/spline.elf || .elf ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/AccGlare.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/gutils/ApplyDisplay.fpo || .fpo ||
|-
|-
| rowspan="3" | gameboot5/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ApplyGlare.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BloomCone.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BloomDecay.fpo || .fpo ||
|-
|-
| rowspan="4" | higure/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/BlurAcc.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BlurOutput.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BlurOutputFG.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ConeFilter.fpo || .fpo ||
|-
|-
| rowspan="3" | initial_setting/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/CookieCutter.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CookieCutter.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/Copy.fpo || .fpo ||
|-
|-
| rowspan="4" | music_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/CopyMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CopyVarAlpha.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/DoubleGaussian.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GaussBloomAndBlur.fpo || .fpo ||
|-
|-
| rowspan="4" | night/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/Gaussian.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/Gaussian.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/GlareSource.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GlareSourceMRT.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/GlareSourceNoTone.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/GlareSourcePre.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ScreenCopy.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneApplyDisplay.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ToneApplyDisplayMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ToneMap.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ToneMerge.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneSplit.fpo || .fpo ||
|-
|-
| rowspan="4" | yoake/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/moyou/background.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/moyou/background.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/moyou/back_colours0.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/moyou/back_colours1.fpo || .fpo ||
|-
|-
| particles/ || colspan="3" | proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|lib/moyou/back_colours2.fpo || .fpo ||
|-
|-
| rowspan="2" | spurs/ || moyou/ || spline/ || spline.elf || .elf ||
|lib/moyou/back_colours_cpy.fpo || .fpo ||
|-
|-
| particles/ || particles/ || particles.elf || .elf ||
|lib/moyou/ffd_alpha_blend.fpo || .fpo ||
|-
|-
| rowspan="29" | textures/ || rowspan="24" | month_bg/ || rowspan="12" | night/ || 01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|lib/moyou/ffd_shader0.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|lib/moyou/ffd_shader1.fpo || .fpo ||
|-
|-
| 03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|lib/moyou/ffd_shader2.fpo || .fpo ||
|-
|-
| 04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|lib/moyou/ffd_shader3.fpo || .fpo ||
|-
|-
| 05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|lib/moyou/lines0.fpo || .fpo ||
|-
|-
| 06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|lib/moyou/lines0.vpo || .vpo ||
|-
|-
| 07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|lib/moyou/lines1.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|lib/moyou/lines1.vpo || .vpo ||
|-
|-
| 09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|lib/moyou/lines2.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|lib/moyou/lines2.vpo || .vpo ||
|-
|-
| 11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|lib/moyou/LinesController.fpo || .fpo ||
|-
|-
| 12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|lib/moyou/LinesController.vpo || .vpo ||
|-
|-
| rowspan="12" | rgb/ || 01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|lib/moyou/LinesControllerQuin.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|lib/moyou/LinesEdge.fpo || .fpo ||
|-
|-
| 03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|lib/moyou/bg_copy.fpo || .fpo ||
|-
|-
| 04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|particles/proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|-
|-
| 05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|spurs/particles/particles/particles.elf || .elf ||
|-
|-
| 06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|lib/particles/particles_quads.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|lib/particles/particles_quads_debug.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|lib/particles/particles_second.fpo || .fpo ||
|-
|-
| 09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|lib/particles/particles_quads.vpo || .vpo ||
|-
|-
| 10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|lib/particles/particles_quads_debug.vpo || .vpo ||
|-
|-
| 11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|lib/particles/particles_second.vpo || .vpo ||
|-
|-
| 12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="5" | TGA/ ||colspan="2" | freslut0.tga || .tga || [[File:Freslut0.jpg]]
|PARTICLES_SPE.mnu || .mnu ||
|-
|-
| colspan="2" | freslut1.tga || .tga || [[File:Freslut1.jpg]]
|PARTICLES_UI.mnu || .mnu ||
|-
|-
| colspan="2" | freslut2.tga || .tga || [[File:Freslut2.jpg]]
|lib/devgui/DebugGui.vpo || .vpo ||
|-
|-
| colspan="2" | freslut.tga || .tga || [[File:Freslut.jpg]]
|lib/devgui/DebugGui.fpo || .fpo ||
|-
|-
| colspan="2" | Noise.tga || .tga || [[File:Noise.jpg]]
|}
|}


==File Groups==
==File Groups==
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
Groups of files that are listed together in wiki for covenience and documenting purposes, because shares the same format, are part of the same animation, or are used by the same firmware function.
===Enviroments===
The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract
Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment
{{XMB enviroments}}
Day is divided in 4 quarters with brightness levels adjusted a bit weird
{{XMB brightness}}


===Backgrounds===
===Backgrounds===
Line 351: Line 345:


After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
After extraction, the 24 .dds images uses the same header (0x80 bytes), after the header starts the pixel info (each pixel is 4 bytes length in RGBA format). Is posible to change the pixel info without changing the header
{{XMB colors}}


===Wave and Sparks Animation===
===Wave and Sparks Animation===
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode


*See: [https://en.wikipedia.org/wiki/Wavelet wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_wavelet spline wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_function spline function]
{| class="wikitable"
 
|-
*The wave uses some libraries under [https://translate.google.com/?hl=en#auto/en/moyou moyou] path
! Wave/Sparks mode !! Used in !! Notes
|-
| ''main'' || Main XMB || In the root of .qrc container
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| black || Main XMB || Brightness setting
|-
| bright || Main XMB || Brightness setting
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| yoake || Main XMB || day time changes (dawn)
|-
| day || Main XMB || day time changes
|-
| higure || Main XMB || day time changes (sunset)
|-
| night || Main XMB || day time changes
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| coldboot1 || PS3 Boot screen (old) ? || In older firmwares, without coldboot.raf
|-
| coldboot2 || PS3 Boot screen (new) ? || Overlayered with coldboot.raf
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| gameboot1 || Game Boot screen ? || ?
|-
| gameboot2 || Game Boot screen ? || ?
|-
| gameboot3 || Game Boot screen ? || ?
|-
| gameboot4 || Game Boot screen ? || ?
|-
| gameboot5 || Game Boot screen ? || ?
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| wellcome1 || ? || "epilepsy warning" screen
|-
| wellcome2 || ? || "epilepsy warning" screen
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| initial_setting || ? || settings used BEFORE coldboot1 changes them
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| music_1 || music player || one of the 3 animations availables inside music player
|}


====Sparks dynamic animation====
====Sparks dynamic animation====
Line 373: Line 416:


iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
*Proc = [https://en.wikipedia.org/wiki/Procedural_texture procedural] ?
*[https://en.wikipedia.org/wiki/Iridescence Iridescence]


===Debug files===
===Debug files===
Seems to be related with '''ParticlesHackMenu''' (inside [[custom_render_plugin]].sprx)
*DEVGUI libraries (unknown use)
*DEVGUI libraries (unknown use)
**lib/devgui/DebugGui.vpo
**lib/devgui/DebugGui.vpo
Line 388: Line 426:


===MNU Settings===
===MNU Settings===
There are only four .MNU setting files: '''BACKGROUND.mnu''', '''HDR.mnu''', '''LINE1.mnu''', and '''PARTICLES.mnu'''. A copy of this files is located in the root of the .qrc container to be used as the general settings, and another 17 copies of them are located under "override" paths, this override variants are intended to change the settings for the 17 different enviroments where BACKGROUND/HDR/LINE1/PARTICLES are used
There are only 4 .MNU setting files: BACKGROUND.mnu, HDR.mnu, LINE1.mnu, and PARTICLES.mnu (and a lot of variations of them for different hours of the day, etc...)
 
Additionally the PARTICLES.mnu settings has 2 complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu
 
There is a copy of all these files mentioned in the root of the container, and are used as the general settings


Additionally PARTICLES.mnu has two complementary files named PARTICLES_SPE.mnu, and PARTICLES_UI.mnu located at root of the .qrc container, this two files are unique (commonly used in all the enviroments)
All the other settings for the other display modes (different hour of the day, etc...) are located in subdirectories inside the .qrc container


Examples are from firmware 4.76
Examples are from firmware 4.76
====BACKGROUND.mnu====
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
1 RED:float:1
1 RED:float:1
Line 410: Line 452:
FOVY:float:71.846
FOVY:float:71.846
COLOUR SHADER:int:0
COLOUR SHADER:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
NEUTRINOS X:float:33.6672
</syntaxhighlight>}}
</syntaxhighlight>}}


====HDR.mnu====
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
ENABLED:int:1
ENABLED:int:1
Line 443: Line 472:
TONEBEFORE:int:1
TONEBEFORE:int:1
BLUR:int:0
BLUR:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
DITHER:float:0.00392157
GAMMA:float:1
</syntaxhighlight>}}
</syntaxhighlight>}}


====LINE1.mnu====
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
STATE:int:1
STATE:int:1
Line 491: Line 513:
FFD SHADER:int:1
FFD SHADER:int:1
</syntaxhighlight>}}
</syntaxhighlight>}}
*FFD = [https://en.wikipedia.org/wiki/Front_focal_distance Front Focal Distance] ?


====PARTICLES.mnu====
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
emit vel min:float:0.15064
emit vel min:float:0.15064
Line 550: Line 571:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_SPE.mnu====
=====PARTICLES_SPE.mnu=====
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files
{{Boxcode|content=<syntaxhighlight lang="c">
 
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
 
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
delta time:float:0.00346295
delta time:float:0.00346295
Line 564: Line 581:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_UI.mnu====
=====PARTICLES_UI.mnu=====
This file is unique. The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions
The particles animations reacts dinamically to the position of the cursor in XMB, this settings defines that interaction between cursor and particles
 
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
 
* '''dpad''' - It seems this ones works pretty similar than the icon ones, but instead of moving a few particles it moves the whole particle field. This animation is only applyed horizontally
 
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
brownian:float:0.60
brownian:float:0.60
Line 590: Line 601:
icon wind scl y:float:1
icon wind scl y:float:1
</syntaxhighlight>}}
</syntaxhighlight>}}
Notes/speculation
*brw = [https://en.wikipedia.org/wiki/Brownian_motion Brownian]
*rot = rotation ?
*imp = impulse ?
*g = [https://en.wikipedia.org/wiki/G-force g force] ?
*thresh = threshold
*coeff = coefficient
*scl = scale
*x,y,z = axis


===MNU Override Settings===
===MNU Override Settings===
Line 608: Line 609:
{| class="wikitable" style="font-size:x-small;"
{| class="wikitable" style="font-size:x-small;"
|-
|-
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
! Mode !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
|-
! yoake
| rowspan="4" | NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || EXPOSURE:float:1.1<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.5<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.5 || SPACING:float:407.671<br>BRIGHTNESS:float:1.12108<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294154<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34164 || far focus:float:12.0064<br>far focus_dist:float:4.02735<br>glare:float:0.180536 || {{cellcolors|#eeeeff}} First quarter of the day (Dawn)<br>The brightness changes to, bla, bla bla...<br>Any other notes
|-
|-
! day
| override/yoake/ || rowspan="4" | NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || EXPOSURE:float:1.1<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.5<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.5 || SPACING:float:407.671<br>BRIGHTNESS:float:1.12108<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294154<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34164 || far focus:float:12.0064<br>far focus_dist:float:4.02735<br>glare:float:0.180536 || {{cellcolors|#eeeeff}} First period of the day<br>The brightness changes to, bla, bla bla...<br>Any other notes
| no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || size middle:float:0.0464771<br>far focus:float:12.2008<br>far focus_dist:float:4.02735<br>glare:float:0.201367 || {{cellcolors|#eeeeff}} Second quarter of the day (Day)
|-
|-
! higure
| override/day/ || no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || size middle:float:0.0464771<br>far focus:float:12.2008<br>far focus_dist:float:4.02735<br>glare:float:0.201367
| EXPOSURE:float:1.2<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.1<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || size middle:float:0.0464771<br>far focus:float:12.6869<br>far focus_dist:float:4.02735<br>glare:float:0.18748 || {{cellcolors|#eeeeff}} Third quarter of the day (Sunset)
|-
|-
! night
| override/higure/ || EXPOSURE:float:1.2<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.1<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || size middle:float:0.0464771<br>far focus:float:12.6869<br>far focus_dist:float:4.02735<br>glare:float:0.18748
| EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:0.9<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.52<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>ANG ROT:float:10<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || far focus_dist:float:4.09678 || {{cellcolors|#eeeeff}} Fourth quarter of the day (Night)
|-
|-
! initial_setting
| override/night/ || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:0.9<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.52<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>ANG ROT:float:10<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || far focus_dist:float:4.09678
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72.0001 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.3<br>BRIGHTNESS:float:0<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:1<br>FALLOFF:float:1<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
|-
! black
| override/initial_setting/ || 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72.0001 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.3<br>BRIGHTNESS:float:0<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:1<br>FALLOFF:float:1<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || {{cellcolors|lightgrey}} ''n/a''
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72.0004 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || DAMPING:float:0.0003<br>SPACING:float:402.611<br>BRIGHTNESS:float:0.506754<br>MIPMAP BIAS:float:2.72688<br>FRESNEL:float:1.05552<br>FALLOFF:float:2.27705<br>PERTURBATION:float:0.1<br>FFD SCALE1 Y:float:1.01926<br>FFD SCALE2 Y:float:1.94378<br>FFD SCALE2 Z:float:1.99926<br>FFD PARAM 1:float:-0.908607 || global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
|-
|-
! bright
| override/black/ || 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72.0004 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || DAMPING:float:0.0003<br>SPACING:float:402.611<br>BRIGHTNESS:float:0.506754<br>MIPMAP BIAS:float:2.72688<br>FRESNEL:float:1.05552<br>FALLOFF:float:2.27705<br>PERTURBATION:float:0.1<br>FFD SCALE1 Y:float:1.01926<br>FFD SCALE2 Y:float:1.94378<br>FFD SCALE2 Z:float:1.99926<br>FFD PARAM 1:float:-0.908607 || global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367
| 3 RED:float:0.848912<br>3 GREEN:float:0.848399<br>3 BLUE:float:0.848555<br>4 RED:float:0.924998<br>4 GREEN:float:0.924021<br>4 BLUE:float:0.924029<br>FOVY:float:71.8487 || EXPOSURE:float:1.35614<br>WHITE LEVEL:float:0.946851<br>GLARE LEVEL:float:1.43379<br>GLARE THRESH:float:0.646942<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.556445 || SPACING:float:407.669<br>BRIGHTNESS:float:1.12128<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294391<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34117 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
|-
! coldboot1
| override/bright/ || 3 RED:float:0.848912<br>3 GREEN:float:0.848399<br>3 BLUE:float:0.848555<br>4 RED:float:0.924998<br>4 GREEN:float:0.924021<br>4 BLUE:float:0.924029<br>FOVY:float:71.8487 || EXPOSURE:float:1.35614<br>WHITE LEVEL:float:0.946851<br>GLARE LEVEL:float:1.43379<br>GLARE THRESH:float:0.646942<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.556445 || SPACING:float:407.669<br>BRIGHTNESS:float:1.12128<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294391<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34117 || {{cellcolors|lightgrey}} ''n/a''
| 1 RED:float:0.0021302<br>1 GREEN:float:0.00213025<br>1 BLUE:float:0.00213032<br>2 RED:float:0.00213051<br>2 GREEN:float:0.00213051<br>2 BLUE:float:0.00213082<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.796 || EXPOSURE:float:1.64<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.74<br>GLARE THRESH:float:0.2 || SPACING:float:357.46<br>BRIGHTNESS:float:0.512099<br>MIPMAP BIAS:float:1.90518<br>FRESNEL:float:2<br>FALLOFF:float:0.900768<br>TIMESTEP:float:2<br>PERTURBATION:float:0.0<br>POS Z:float:-7<br>FFD SCALE2 Y:float:0.999999<br>FFD SCALE2 Z:float:2.85341<br>FFD PARAM 1:float:-2 || rowspan="2" | emit vel mul:float:3.7496<br>global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
|-
|-
! coldboot2
| override/coldboot1/ || 1 RED:float:0.0021302<br>1 GREEN:float:0.00213025<br>1 BLUE:float:0.00213032<br>2 RED:float:0.00213051<br>2 GREEN:float:0.00213051<br>2 BLUE:float:0.00213082<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.796 ||  
| NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || {{cellcolors|#eeeeff}}
|-
|-
! gameboot1
| override/coldboot2/ || NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 ||  
| 1 RED:float:0.00205052<br>1 GREEN:float:0.00221067<br>1 BLUE:float:0.00232856<br>2 RED:float:0.00287942<br>2 GREEN:float:0.00302322<br>2 BLUE:float:0.00302797<br>3 RED:float:0.970555<br>3 GREEN:float:0.935616<br>3 BLUE:float:0.940776<br>4 RED:float:1.01244<br>4 GREEN:float:0.951617<br>4 BLUE:float:0.968333<br>FOVY:float:71.9314 || EXPOSURE:float:1.39206<br>WHITE LEVEL:float:0.972739<br>GLARE LEVEL:float:1.38405<br>GLARE THRESH:float:0.669912<br>GAUSSIAN RAD R:float:1.17774<br>GAUSSIAN RAD G:float:1.40017<br>GAUSSIAN RAD B:float:1.53239<br>GLARE SUM POW:float:0.532176 || SPACING:float:407.941<br>BRIGHTNESS:float:1.09386<br>MIPMAP BIAS:float:1.81907<br>FRESNEL:float:0.479816<br>FALLOFF:float:0.190247<br>PERTURBATION:float:0.0967888<br>POS Z:float:-6.4<br>FFD SCALE2 Y:float:1.20511<br>FFD SCALE2 Z:float:2.96023<br>FFD PARAM 1:float:-1.73301 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
|-
! gameboot2
| override/gameboot1/ || 1 RED:float:0.00205052<br>1 GREEN:float:0.00221067<br>1 BLUE:float:0.00232856<br>2 RED:float:0.00287942<br>2 GREEN:float:0.00302322<br>2 BLUE:float:0.00302797<br>3 RED:float:0.970555<br>3 GREEN:float:0.935616<br>3 BLUE:float:0.940776<br>4 RED:float:1.01244<br>4 GREEN:float:0.951617<br>4 BLUE:float:0.968333<br>FOVY:float:71.9314 || || || {{cellcolors|lightgrey}} ''n/a''
| 1 RED:float:0.8<br>1 GREEN:float:0.8<br>1 BLUE:float:0.8<br>2 RED:float:0.8<br>2 GREEN:float:0.8<br>2 BLUE:float:0.8<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.9996<br>NEUTRINOS X:float:33.6672 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || TIMESTEP:float:2<br>POS Z:float:-4.40287 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
|-
! gameboot3
| override/gameboot2/ || 1 RED:float:0.8<br>1 GREEN:float:0.8<br>1 BLUE:float:0.8<br>2 RED:float:0.8<br>2 GREEN:float:0.8<br>2 BLUE:float:0.8<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.9996<br>NEUTRINOS X:float:33.6672 || || || {{cellcolors|lightgrey}} ''n/a''
| rowspan="2" | 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72<br>COLOUR SHADER:int:0<br>NIGHT BLEND:float:0<br>NIGHT2DAY BEGIN:float:4<br>NIGHT2DAY END:float:6<br>DAY2NIGHT BEGIN:float:18<br>DAY2NIGHT END:float:20<br>DAYSPREAD:float:1<br>NIGHT WHIT BIAS:float:0.513834 || EXPOSURE:float:1.0<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.0<br>GLARE THRESH:float:1.0<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || BRIGHTNESS:float:0.0<br>FRESNEL:float:0.0<br>TIMESTEP:float:2<br>POS Z:float:-2.40287 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:1.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot4
| override/gameboot3/ || rowspan="2" | 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72<br>COLOUR SHADER:int:0<br>NIGHT BLEND:float:0<br>NIGHT2DAY BEGIN:float:4<br>NIGHT2DAY END:float:6<br>DAY2NIGHT BEGIN:float:18<br>DAY2NIGHT END:float:20<br>DAYSPREAD:float:1<br>NIGHT WHIT BIAS:float:0.513834 ||  
| rowspan="2" | EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || rowspan="2" | SPACING:float:408.299<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:0.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}
|-
|-
! gameboot5
| override/gameboot4/ ||  
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}
|-
|-
! welcome_1
| override/gameboot5/ || 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72 || || || {{cellcolors|lightgrey}} ''n/a''
| 1 RED:float:0.343163<br>1 GREEN:float:1.15655<br>1 BLUE:float:10<br>2 RED:float:0.440692<br>2 GREEN:float:1.81381<br>2 BLUE:float:10<br>3 RED:float:0.557667<br>3 GREEN:float:0.624199<br>3 BLUE:float:0.859806<br>4 RED:float:0.774938<br>4 GREEN:float:1.81381<br>4 BLUE:float:0.696515<br>FOVY:float:158.733<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || rowspan="2" | EXPOSURE:float:3.40362<br>WHITE LEVEL:float:1000<br>GLARE LEVEL:float:100<br>GLARE THRESH:float:100<br>GAUSSIAN RAD R:float:2.9<br>GAUSSIAN RAD G:float:2.9<br>GAUSSIAN RAD B:float:2.9<br>GLARE SUM POW:float:100<br>TEX SIZE:int:7<br>TEX MAX MIP:int:7<br>TONEBEFORE:int:0<br>BLUR:int:1<br>DITHER:float:0.00392157 || rowspan="2" | TIMESTEP:float:2<br>POS X:float:-8.2 || rowspan="2" | emit vel min:float:0.131537<br>emit vel mul:float:4.16622<br>emit vel zscale:float:0.208311<br>emit per frame:float:70.5765<br>emit prob:float:0.493003<br>aging speed:float:0.00101112<br>aging variance:float:0.5<br>friction:float:0.0619405<br>spin time scale:float:2.99327<br>delta time:float:0.0172207<br>wind dir x:float:0.361019<br>wind dir y:float:-0.0347719<br>wind scale:float:0.000544572<br>brownian scale:float:0.0794061<br>specular power:float:29.3486<br>size middle:float:0.073865<br>size near:float:0.0143576<br>size far:float:0.00746469<br>near focus_dist:float:1.59705<br>near focus_pow:float:2.22209<br>near darkness:float:5.49606<br>far focus:float:7<br>far focus_dist:float:6.31877<br>far focus_pow:float:1.63882<br>far darkness:float:4.46526<br>near align:float:0.118043<br>size align:float:14.1652<br>glare:float:0.222198<br>glare scale:float:6.22156<br>glare p1:float:1.6344<br>glare p2:float:8.41834 || {{cellcolors|#eeeeff}}  
|-
|-
! welcome_2
| override/welcome_1/ || 1 RED:float:0.343163<br>1 GREEN:float:1.15655<br>1 BLUE:float:10<br>2 RED:float:0.440692<br>2 GREEN:float:1.81381<br>2 BLUE:float:10<br>3 RED:float:0.557667<br>3 GREEN:float:0.624199<br>3 BLUE:float:0.859806<br>4 RED:float:0.774938<br>4 GREEN:float:1.81381<br>4 BLUE:float:0.696515<br>FOVY:float:158.733<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 ||  
| 1 RED:float:0.123246<br>1 GREEN:float:6.23728<br>1 BLUE:float:8.92659<br>2 RED:float:0.262794<br>2 GREEN:float:10<br>2 BLUE:float:6.6364<br>3 RED:float:0.0594205<br>3 GREEN:float:3.92418<br>3 BLUE:float:10<br>4 RED:float:0.22837<br>4 GREEN:float:2.14287<br>4 BLUE:float:10<br>FOVY:float:81.2413<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || {{cellcolors|#eeeeff}}
|-
|-
! music_1
| override/welcome_2/ || 1 RED:float:0.123246<br>1 GREEN:float:6.23728<br>1 BLUE:float:8.92659<br>2 RED:float:0.262794<br>2 GREEN:float:10<br>2 BLUE:float:6.6364<br>3 RED:float:0.0594205<br>3 GREEN:float:3.92418<br>3 BLUE:float:10<br>4 RED:float:0.22837<br>4 GREEN:float:2.14287<br>4 BLUE:float:10<br>FOVY:float:81.2413<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 ||  
| 1 RED:float:0.579004<br>1 GREEN:float:0.435001<br>1 BLUE:float:0.472<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1.2<br>3 GREEN:float:1<br>3 BLUE:float:1.1<br>4 RED:float:0.5<br>4 GREEN:float:0<br>4 BLUE:float:0.5<br>FOVY:float:83.2002<br>COLOUR SHADER:int:1 || EXPOSURE:float:1.51<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:2.46<br>GLARE THRESH:float:0.260814<br>GAUSSIAN RAD R:float:2<br>GAUSSIAN RAD G:float:2.2<br>GAUSSIAN RAD B:float:2.5<br>GLARE SUM POW:float:0.738001<br>DITHER:float:0.00392157<br>GAMMA:float:1 || TIMESTEP:float:3.72102<br>POS X:float:-7.5<br>POS Y:float:0<br>POS Z:float:-5.2<br>ANG Y:float:0.796751<br>ANG Z:float:0.190364<br>ANG ROT:float:13.1208<br>FFD SCALE1 X:float:5.13725<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:0.99579<br>FFD SCALE2 Z:float:3.41782 || size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}
|-
|-
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
| override/music_1/ || 1 RED:float:0.579004<br>1 GREEN:float:0.435001<br>1 BLUE:float:0.472<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1.2<br>3 GREEN:float:1<br>3 BLUE:float:1.1<br>4 RED:float:0.5<br>4 GREEN:float:0<br>4 BLUE:float:0.5<br>FOVY:float:83.2002<br>COLOUR SHADER:int:1 ||
|}
|}


{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
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