Editing Lines.qrc

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| colspan="2" | ffd_shader3.fpo || .fpo ||
| colspan="2" | ffd_shader3.fpo || .fpo ||
|-
|-
| colspan="2" | lines0.fpo || .fpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
| colspan="2" | lines0.fpo || .fpo ||
|-
|-
| colspan="2" | lines0.vpo || .vpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
| colspan="2" | lines0.vpo || .vpo ||
|-
|-
| colspan="2" | lines1.fpo || .fpo ||
| colspan="2" | lines1.fpo || .fpo ||
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===Debug files===
===Debug files===
Seems to be related with '''ParticlesHackMenu''' (inside [[custom_render_plugin]].sprx)
*DEVGUI libraries (unknown use)
*DEVGUI libraries (unknown use)
**lib/devgui/DebugGui.vpo
**lib/devgui/DebugGui.vpo
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Examples are from firmware 4.76
Examples are from firmware 4.76
====BACKGROUND.mnu====
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
1 RED:float:1
1 RED:float:1
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</syntaxhighlight>}}
</syntaxhighlight>}}


Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
=====BACKGROUND.mnu (overrides)=====
{{Boxcode|code=<syntaxhighlight lang="c">
This settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
NIGHT BLEND:float:0
NIGHT BLEND:float:0
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====HDR.mnu====
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
ENABLED:int:1
ENABLED:int:1
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</syntaxhighlight>}}
</syntaxhighlight>}}


Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
=====HDR.mnu (overrides)=====
{{Boxcode|code=<syntaxhighlight lang="c">
This settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
DITHER:float:0.00392157
DITHER:float:0.00392157
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====LINE1.mnu====
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
STATE:int:1
STATE:int:1
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====PARTICLES.mnu====
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
emit vel min:float:0.15064
emit vel min:float:0.15064
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</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_SPE.mnu====
=====PARTICLES_SPE.mnu=====
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files


The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
delta time:float:0.00346295
delta time:float:0.00346295
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</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_UI.mnu====
=====PARTICLES_UI.mnu=====
This file is unique. The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions
The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions


* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
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* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
brownian:float:0.60
brownian:float:0.60
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