Editing Lines.qrc
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 107: | Line 107: | ||
| colspan="2" | ffd_shader3.fpo || .fpo || | | colspan="2" | ffd_shader3.fpo || .fpo || | ||
|- | |- | ||
| colspan="2" | lines0.fpo || .fpo || | | colspan="2" | lines0.fpo || .fpo || | ||
|- | |- | ||
| colspan="2" | lines0.vpo || .vpo || | | colspan="2" | lines0.vpo || .vpo || | ||
|- | |- | ||
| colspan="2" | lines1.fpo || .fpo || | | colspan="2" | lines1.fpo || .fpo || | ||
Line 378: | Line 378: | ||
===Debug files=== | ===Debug files=== | ||
*DEVGUI libraries (unknown use) | *DEVGUI libraries (unknown use) | ||
**lib/devgui/DebugGui.vpo | **lib/devgui/DebugGui.vpo | ||
Line 394: | Line 392: | ||
Examples are from firmware 4.76 | Examples are from firmware 4.76 | ||
====BACKGROUND.mnu==== | ====BACKGROUND.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
1 RED:float:1 | 1 RED:float:1 | ||
Line 412: | Line 410: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=====BACKGROUND.mnu (overrides)===== | |||
{{Boxcode| | This settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them) | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
#MNU_1.0 | #MNU_1.0 | ||
NIGHT BLEND:float:0 | NIGHT BLEND:float:0 | ||
Line 426: | Line 425: | ||
====HDR.mnu==== | ====HDR.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
ENABLED:int:1 | ENABLED:int:1 | ||
Line 445: | Line 444: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=====HDR.mnu (overrides)===== | |||
{{Boxcode| | This settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them) | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
#MNU_1.0 | #MNU_1.0 | ||
DITHER:float:0.00392157 | DITHER:float:0.00392157 | ||
Line 453: | Line 453: | ||
====LINE1.mnu==== | ====LINE1.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
STATE:int:1 | STATE:int:1 | ||
Line 494: | Line 494: | ||
====PARTICLES.mnu==== | ====PARTICLES.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
emit vel min:float:0.15064 | emit vel min:float:0.15064 | ||
Line 550: | Line 550: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
====PARTICLES_SPE.mnu==== | =====PARTICLES_SPE.mnu===== | ||
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files | This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files | ||
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
delta time:float:0.00346295 | delta time:float:0.00346295 | ||
Line 564: | Line 564: | ||
</syntaxhighlight>}} | </syntaxhighlight>}} | ||
====PARTICLES_UI.mnu==== | =====PARTICLES_UI.mnu===== | ||
The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions | |||
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically | * '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically | ||
Line 573: | Line 573: | ||
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | * '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
brownian:float:0.60 | brownian:float:0.60 |