Editing PS2 Emulation

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  store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
  store 0x010C9E40 in [ 0x208EAB6C + 200000000 base]
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|0x17|| NFS HP2 fpu rounding fix.
|0x17||  
  Check if a0 == 0x8000 (32768), apply config if true. Config is little bit more complicated than it should, emu flush all fpu regs to memory just to modify one field in altivec vector register.
  condition r18 == 0x8000
  When condition is met ps2 cop1 f08 register is modified from 0x40490FDB to 0x40490FDA, this result in next operations to end up as negative 0.0 (0x80000000) instead of just 0.0 (0x00000000).
  setting:
Seems to trigger when loading of stage or loading of attract mode is close to finish or done.
  stores 0x40490FDA somewhere
Note: 0x40490FDA (3.14159250) is the highest float approximation to π in hexadecimal without going over the value.<br />
Probably can improve FPU accuracy for some games.
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|0x18|| Okami PAL specific hook.  
|0x18|| Okami PAL specific hook.  
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