Editing PS2 Savedata
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Latest revision | Your text | ||
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====Filename Format==== | ====Filename Format==== | ||
The Filename is generated from the saved ps2 data with the format: | The Filename is generated from the saved ps2 data with the format: | ||
Internal | Internal PSX ID String followed by the Description Text in HEX | ||
For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV" | For the above header the Exported PSV file name would be "BASLUS-20963464631323030.PSV" | ||
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|0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2 | |0x3C || 0x04 || 02 00 00 00 || PS1=0x1, PS2=0x2 | ||
|- | |- | ||
|0x40 || 0x04 || | |0x40 || 0x04 || 00 20 00 00 || '''Use Byte''' (Size displayed on XMB). | ||
|- | |- | ||
|0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2) | |0x44 || 0x04 || F4 66 01 00 || start offset in file of icon.sys (start of "'''PS2D'''" area in PS2) |