Editing PlayStation 3 Theme (P3T)

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*There is an small chance of crashing XMB when applying a malformed theme (and consecutive PS3 crashes when rebooting), can be easily fixed by entering "recovery menu" and using the option "Restore Default Settings" (only restores the user configurations made in "XMB settings column")
*There is an small chance of crashing XMB when applying a malformed theme (and consecutive PS3 crashes when rebooting), can be easily fixed by entering "recovery menu" and using the option "Restore Default Settings" (only restores the user configurations made in "XMB settings column")
*Other type of crashes happens when the theme is dynamic (contains a [[Rich Appearance Format (RAF) | .raf]] scene in the backgound). The .raf scene uses a script that runs in real time when the animation is played and usually contains aritmetic operations to calculate positions along time, etc... any problem derivated from code errors of the script or calculations out of order can make the ram to be overloaded (there is a limited amount available for .raf animations). When this happens the .raf scene crashes (but usually the console doesnt crashes is only the animation played at the background what crashed)
*Other type of crashes happens when the theme is dynamic (contains a [[Rich Appearance Format (RAF) | .raf]] scene in the backgound). The .raf scene uses a script that runs in real time when the animation is played and usually contains aritmetic operations to calculate positions along time, etc... any problem derivated from code errors of the script or calculations out of order can make the CPU and GPU to overload. When this happens the .raf scene crashes (but usually the console doesnt crashes is only the animation played at the background what crashed)


{{Boxframe1|content='''Firmware changes related with XMB and Themes'''
{{Boxframe1|content='''Firmware changes related with XMB and Themes'''
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