Editing RCOXML Sounds

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=Description=
=Description=
The sounds inside .rco files are indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''SoundTree'''. See [[Resource Container (RCO)]] and [[RCOXML Coding]]
The sounds inside .rco files are indexed in the embedded '''RCOXML''' code of the .rco container under the XML element '''SoundTree'''. See [[Resource Container (RCO)]] and [[RCOXML Structure]]


All the sounds found inside official PS3 .rco uses .vag format (this is speculation, has not been verifyed accuratelly). See [[Multimedia Formats and Tools]]
All the sounds inside .rco uses .vag format. See [[Multimedia Formats and Tools]]
{{RCOXML contents PS3}}
 
=Sounds=
{| class="wikitable"
|-
! Offset !! Length !! Name !! Example !! Notes
|-
| 0x00 || 0x02 || '''file_format''' ||  || <span style="background:#ff9999;">0x0=''unknown'' (WAV ?, or [http://assemblergames.com/l/threads/playstation-sound-artist-dtl-h700-dtl-s710-docs.10146/ SEQ] ?, or...?)</span><br>0x1=VAG
|-
| 0x02 || 0x02 || '''audio_channels''' ||  || 0x1=MONO<br>0x2=STEREO
|-
| 0x04 || 0x04 || '''file_size''' ||  || Either one or two channels, this is the sum of '''first_channel_size''' + '''second_channel_size'''
|-
| 0x08 || 0x04 || '''file_offset''' ||  || Relative offset of the sound data, from the start of the sound data table
|-
| 0x0C || 0x04 || '''first_channel_size''' ||  || Size of the left channel
|-
| 0x10 || 0x04 || '''first_channel_offset''' ||  || Relative offset of the left channel, from the start of the sound data table
|-
| 0x0C || 0x04 || {{cellcolors|#9999ff}} '''second_channel_size''' ||  || Optional. Only exists if '''audio_channels''' = '''STEREO'''
|-
| 0x10 || 0x04 || {{cellcolors|#9999ff}} '''second_channel_offset''' ||  || Optional. Only exists if '''audio_channels''' = '''STEREO'''
|}


{{File Formats}}
{{File Formats}}
<noinclude>[[Category:Main]]</noinclude>
<noinclude>[[Category:Main]]</noinclude>
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