Editing Talk:RCOXML Sounds

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
See: [[RCOXML ofw sounds]]
 
==Sound files in PS3 firmware==
This is the complete list of vag sounds extracted from rco files by [[Rcomage]], following [[Template:RCOXML_contents_PS3|the rco treasure map]]
 
VAG files have an small header containing an additional filename string
===system_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_cursor" src="Sounds\snd_cursor.ch*.vag" format="vag" channels="2" />
<Sound name="snd_decide" src="Sounds\snd_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_cancel" src="Sounds\snd_cancel.ch*.vag" format="vag" channels="2" />
<Sound name="snd_category_decide" src="Sounds\snd_category_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_option" src="Sounds\snd_option.ch*.vag" format="vag" channels="2" />
<Sound name="snd_error" src="Sounds\snd_error.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ok" src="Sounds\snd_system_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ng" src="Sounds\snd_system_ng.ch*.vag" format="vag" channels="2" />
<Sound name="snd_trophy" src="Sounds\snd_trophy.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*snd_cursor.ch0.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_cursor.ch1.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_decide.ch0.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_decide.ch1.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_cancel.ch0.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_cancel.ch1.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_category_decide.ch0.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_category_decide.ch1.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_option.ch0.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_option.ch1.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_error.ch0.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_error.ch1.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_system_ok.ch0.vag ('''MD5:'''8DE8EAB4919A7DA41C762BF050D9D38C [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ok.ch1.vag ('''MD5:'''3FEF9E51DB18AE7E7DB2AAA96709326E [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ng.ch0.vag ('''MD5:'''616FE149A6E9D602F4E9124CE8C92C52 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_system_ng.ch1.vag ('''MD5:'''19B0A76C165DE18FFCF875F0A2FC7737 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_trophy.ch0.vag ('''MD5:'''42C68638FF8F42DAAD2A705F20938DCC [[4.83 CEX|4.83]]). Name inside the VAG header: Trophy_Mono
 
Some of this sound files can be overrided by intalling a [[PlayStation_3_Theme_(P3T) | P3T Theme]]. Example from the XML used to build the theme:
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-- Navigation sounds ------------------------------------------------------------------------------->
<setable>
<se id="se_cursor" src="se_cursor.vag"/> <!-- Cursor movements: left, right, up, down -->
<se id="se_optionmenu" src="se_optionmenu.vag"/> <!-- Open/enter a options menu -->
<se id="se_cancel" src="se_cancel.vag"/> <!-- Close/exit a options menu -->
<se id="se_decide" src="se_decide.vag"/> <!-- Question -->
<se id="se_system_ok" src="se_system_ok.vag"/> <!-- Accept -->
</setable>
</syntaxhighlight>}}
 
 
*Notes
**snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are duplicated, using the same sound data but a different name in the vag header
**snd_error.vag (fake stereo), is named SE09_Error and is a dummy (correct vag format but filled with a few zeroes, and probably 0 seconds length)
 
===osk_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_oskenter" src="Sounds\snd_oskenter.ch*.vag" format="vag" channels="2" />
<Sound name="snd_oskcancel" src="Sounds\snd_oskcancel.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_oskcancel.ch0.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]])
*snd_oskcancel.ch1.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]])
*snd_oskenter.ch0.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]])
*snd_oskenter.ch1.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]])
 
===edy_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_edy_ok" src="Sounds\snd_edy_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_edy_ng" src="Sounds\snd_edy_ng.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_edy_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 - [[4.83 CEX|4.83]])
*snd_edy_ok.ch1.vag ('''MD5:'''7B9C81FB8B64BCE2ED17A0FA20A61754 - [[4.83 CEX|4.83]])
*snd_edy_ng.ch0.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]])
*snd_edy_ng.ch1.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]])
 
 
*Notes
**Both sounds are weird, the style doesnt fits well with the other sounds and are long
 
===videoeditor_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_ok" src="Sounds\snd_ok.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]])
*snd_ok.ch1.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]])
 
 
*Notes
**snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
 
===eula_net_plugin.rco and regcam_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="PageEnter" src="Sounds\PageEnter.ch*.vag" format="vag" channels="1" />
<Sound name="PageExit" src="Sounds\PageExit.ch*.vag" format="vag" channels="1" />
<Sound name="FocusMove" src="Sounds\FocusMove.ch*.vag" format="vag" channels="1" />
<Sound name="Boot" src="Sounds\Boot.ch*.vag" format="vag" channels="2" />
<Sound name="ButtonPush" src="Sounds\ButtonPush.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*PageEnter.ch0.vag ('''MD5:'''A31E19BEF4AE6E4716752D69FC2206FF - [[4.83 CEX|4.83]])
*PageExit.ch0.vag ('''MD5:'''80FFF64B5AFCA1D7A36F702794CC69C5 - [[4.83 CEX|4.83]])
*FocusMove.ch0.vag ('''MD5:'''6DB9A7DEE4638F70D2CDCFB1A99C741F - [[4.83 CEX|4.83]])
*Boot.ch0.vag ('''MD5:'''7A8F6AC9F831C39091CDD4AF1AD288D6 - [[4.83 CEX|4.83]])
*Boot.ch1.vag ('''MD5:'''2AB63E837D9566C55C397A246AA03A5F - [[4.83 CEX|4.83]])
*ButtonPush.ch0.vag ('''MD5:'''DEDB97132F7E4BC1B3346807A735D551 - [[4.83 CEX|4.83]])
 
 
*Notes
**Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)