Editing Template talk:TitleID settings hardcoded in ps1 netemu.self
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! colspan="6" style="padding:1px" | | ! colspan="6" style="padding:1px" | | ||
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| SCES_016.95 || Disney's Mulan - Animated Storybook || 1cd06fbd || 1 || 0x00000015000089ea || | | SCES_016.95 || Disney's Mulan - Animated Storybook || 1cd06fbd || 1 || 0x00000015000089ea || [[PS1 Custom Patches|LibCrypt protected]] Second value is the libcrypt "magic word" | ||
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| SLES_019.07 || V-Rally 2 - Championship Edition || 217f73b9 || 1 || 0x000000150000c0ee || | | SLES_019.07 || V-Rally 2 - Championship Edition || 217f73b9 || 1 || 0x000000150000c0ee || [[PS1 Custom Patches|LibCrypt protected]] Second value is the libcrypt "magic word" | ||
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| SLES_013.01 || Soul Reaver - Legacy of Kain || d3e2755e || 1 || 0x000000150000b722 || | | SLES_013.01 || Soul Reaver - Legacy of Kain || d3e2755e || 1 || 0x000000150000b722 || [[PS1 Custom Patches|LibCrypt protected]] Second value is the libcrypt "magic word" | ||
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| SLES_005.56 || Motorhead || b2376d4b || 1 || 0x0000001100000001 || | | SLES_005.56 || Motorhead || b2376d4b || 1 || 0x0000001100000001 || | ||
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| SCES_021.05 || Crash Team Racing || 24066f28 || 1 || 0x000000020017d3d4 || | | SCES_021.05 || Crash Team Racing || 24066f28 || 1 || 0x000000020017d3d4 || [[PS1 Custom Patches|LibCrypt protected]]<br> First value is command indicating sectors list. Second value is an offset in emulator memory pointing to list of sectors (<abbr title="Substrat 0x10000 to find the absolute offset>relative offset</abbr>). List is stored as hex so you need to convert to decimal. List end with 00000000 terminator, and size can vary. Worth to note that list is more extensive than redump libcrypt one, but they match to some extend. Probably redump store only sectors really needed to run game correctly, while Sony decided to keep them all. Command is used only with LC1 games. | ||
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| SCES_003.11 || Medievil || d0317129 || 1 || 0x000000020017d57c || | | SCES_003.11 || Medievil || d0317129 || 1 || 0x000000020017d57c || [[PS1 Custom Patches|LibCrypt protected]]<br> First value is command indicating sectors list. Second value is an offset in emulator memory pointing to list of sectors (<abbr title="Substrat 0x10000 to find the absolute offset>relative offset</abbr>). List is stored as hex so you need to convert to decimal. List end with 00000000 terminator, and size can vary. Worth to note that list is more extensive than redump libcrypt one, but they match to some extend. Probably redump store only sectors really needed to run game correctly, while Sony decided to keep them all. Command is used only with LC1 games (Redump is wrong, this is LC1). See [[Talk:PS1_Emulation#Command_0x2|command 0x02]] | ||
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| SCES_000.08 || Destruction Derby || 20037398 || 1 || 0x0000002e00000002 || Reload the game with ps3_newemu.self | | SCES_000.08 || Destruction Derby || 20037398 || 1 || 0x0000002e00000002 || Reload the game with ps3_newemu.self | ||
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| SCES_000.61 || Twisted Metal || 7d876dc2 || 1 || 0x0000001a00000002 || | | SCES_000.61 || Twisted Metal || 7d876dc2 || 1 || 0x0000001a00000002 || | ||
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| SLES_027.54 || Vagrant Story || cf2870bb || 1 || 0x000000020017d67c || | | SLES_027.54 || Vagrant Story || cf2870bb || 1 || 0x000000020017d67c || [[PS1 Custom Patches|LibCrypt protected]]<br> First value is command indicating sectors list. Second value is an offset in emulator memory pointing to list of sectors (<abbr title="Substrat 0x10000 to find the absolute offset>relative offset</abbr>). List is stored as hex so you need to convert to decimal. List end with 00000000 terminator, and size can vary. Worth to note that list is more extensive than redump libcrypt one, but they match to some extend. Probably redump store only sectors really needed to run game correctly, while Sony decided to keep them all. Command is used only with LC1 games. | ||
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| sles_027.90 || Spin Jam || 5c1f6b0b || 1 || 0x0000001100000001 || | | sles_027.90 || Spin Jam || 5c1f6b0b || 1 || 0x0000001100000001 || |