Talk:GimConv: Difference between revisions

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}}
}}


*changed under '''default settings''' section:
*changed:
{{Boxcode|content=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
//----------------------------------------------------------------
//  default settings
//----------------------------------------------------------------
pixel_order = faster // default normal faster
pixel_order = faster // default normal faster
limit_image_width = 512 // off $count
limit_image_width = 512 // off $count
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</syntaxhighlight>}}
</syntaxhighlight>}}


*added under '''process option''' section:
*added:
{{Boxcode|content=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
//--------------------------------------------------------
//  process option
//--------------------------------------------------------
option -ps3 {
option -ps3 {
format_style = ps3
format_style = ps3
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</syntaxhighlight>}}
</syntaxhighlight>}}


*removed under '''default settings''' section:
*removed:
{{Boxcode|content=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
//----------------------------------------------------------------
//  default settings
//----------------------------------------------------------------
//  PS3 OSD default settings
//  PS3 OSD default settings
format_endian = big // -B
format_endian = big // -B
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pixel_channel = default // -R
pixel_channel = default // -R
image_format = rgba8888 // --image_format rgba8888
image_format = rgba8888 // --image_format rgba8888
</syntaxhighlight>}}
//--------------------------------------------------------
 
//  mode option
*removed under '''mode option''' section:
//--------------------------------------------------------
{{Boxcode|content=<syntaxhighlight lang="c">
option -viewer {
option -viewer {
object_viewer = "GimView.exe"
object_viewer = "GimView.exe"
}
}
</syntaxhighlight>}}
//--------------------------------------------------------
 
//  process option
*removed under '''process option''' section:
//--------------------------------------------------------
{{Boxcode|content=<syntaxhighlight lang="c">
option -F {
option -F {
pixel_order = faster
pixel_order = faster
</syntaxhighlight>}}
//--------------------------------------------------------
 
//  PS3 OSD specific options
*removed under '''PS3 OSD specific options''' section:
//--------------------------------------------------------
{{Boxcode|content=<syntaxhighlight lang="c">
option -B {
option -B {
format_endian = big
format_endian = big
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}
}
</syntaxhighlight>}}
</syntaxhighlight>}}


= gimconv settings =
= gimconv settings =

Revision as of 04:42, 4 March 2015

gimconv.cfg custom changes made for rcomage

Rcomage uses a GimConv configuration file edited by Zinga Burga initially to improve interoperativity with rcoedit/rcomage for PSP, and later to add compatibility with PS3

  • Changes in the help screen
Type This
'''C:\rcomage-v1.1.1\GimConv>GimConv.exe'''
 gimconv ver 1.20h --- generic picture converter
 Copyright (C) 2006 Sony Computer Entertainment Inc.
  All Rights Reserved.
 
 usage:
        gimconv <input files> [options]
 
 options:
        -o <filename>   specify output file name
        -s <w,h>        resize image data
        -P              resize image data to a power of two
        -N              output in normal (not faster) pixel storage format
        -X              swap RGBA <-> ABGR
        -ps3            output ps3 style GIM
        -bpp<n>         color output bit depth; n is: 4, 8, 16, 16p, 16a or 32
                        4, 8 are indexed; 16, 16a, 16p, 32 are RGBA format
 
        -S              output text format
        -interact       input additional options
        -pictures       merge files as pictures
        -frames         merge files as frames
        -levels         merge files as levels
        -prompt         prompt always
        -warning        prompt on warning
        -error          prompt on error
  • changed:
Code Sample
  • added:
Code Sample
  • removed:
Code Sample

gimconv settings

<sandungas> the problem about some images for ps3 rco's in gim dxt5 format ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=350611#pid350611
<sandungas> damn, this is completly solved by changing a setting in the .cfg of gimconvert
<sandungas> it seems ps3 uses different types of .gim inside the rco's
<sandungas> and rcomage doesnt manages that differences :/
<sandungas> look, there is some problem when rebilding gim's
<sandungas> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=352551#pid352551
<sandungas> all the messages from this "mugi" are about ps3