Talk:PARAM.SFO: Difference between revisions
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Block fixed size: 4 bytes | Block fixed size: 4 bytes | ||
Bytes used: 4 | Bytes used: 4 | ||
This parameter contains a maximun of 32 flags that can be turned on/off to activate/deactivate speciall boot modes for the content | This parameter contains a maximun of 32 flags that can be turned on/off to activate/deactivate speciall boot modes for the content. | ||
Values are stored in "Little Indian" format | Values are stored in "Little Indian" format, by converting them to "Big Indian" and then to binary is easyer to see in a "human readable" format how are ordered from older to newer (note that the list separates them in 4 blocks, each of this blocks are "filled" from top to bottom). The older flags are related to PSP in the first block because PSP is older than PS3. | ||
Flags can be used in groups, to remove or add a flag from the group is needed to make an addition or a substraction of the values. | |||
{| border="1" cellspacing="0" cellpadding="5" border="#999 | {| border="1" cellspacing="0" cellpadding="5" border="#999" style="border:1px solid #999; border-collapse: collapse;" | ||
|- bgcolor="#cccccc" | |- bgcolor="#cccccc" | ||
! Little Endian !! Big Endian !! Flags (Binary ) !! Description | |||
! Little Endian !! Big Endian !! Flags (Binary ) !! | |||
|- | |- | ||
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || PSP [[Remote_Play|Remote Play]] in MPEG4 SP/ATRAC | | 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || PSP [[Remote_Play|Remote Play]] in MPEG4 SP/ATRAC | ||
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| 00 00 00 80 || 80 00 00 00 || 10000000 00000000 00000000 00000000 || Not used yet ? | | 00 00 00 80 || 80 00 00 00 || 10000000 00000000 00000000 00000000 || Not used yet ? | ||
|} | |} | ||
Some examples. If you find a game with a flag in his ATTRIBUTE that is not yet in the table, please add it | |||
{| border="1" cellspacing="0" cellpadding="5" border="#999" style="border:1px solid #999; border-collapse: collapse;" | |||
|- bgcolor="#cccccc" | |||
! Little Endian !! Big Endian !! Flags (Binary ) !! Game !! Flags !! Description | |||
|- | |||
| 05 17 80 00 || 00 80 17 05 || 00000000 10000000 00010111 00000101 || killzone 3 || 7 || Move compatible + 3D screen + 3 move screens + 2 PSP Remote Play modes | |||
|- | |||
| 20 00 02 00 || 00 02 00 20 || 00000000 00000010 00000000 00100000 || Dead Space 2 || 2 || Installable Packages + "XMB in-game" | |||
|} | |||
*PSP Remote Play | *PSP Remote Play |
Revision as of 15:17, 16 January 2012
SFO_tools_-_linux-64bit-compiles.rar (23.61 KB)
https://github.com/an0nym0u5/PSL1GHT/commit/75013299710d2bde224e2052284461a665a071bf
More accurate data about the param.sfo: http://pastie.org/2236579 (this is a single example, not generic)
PARAM.SFO
Header
0x00000000 00 50 53 46 | .PSF | u32 magic 0x00000004 01 01 00 00 | .... | u32 file version 0x00000008 d4 00 00 00 | .... | u32 key offset 0x0000000c 50 01 00 00 | .... | u32 value offset 0x00000010 0c 00 00 00 | .... | u32 entry count
Entries
APP_VER 0x00000014 00 00 | .. | u16 key_offset 0x00000016 04 | . | u8 unk1 0x00000017 02 | . | u8 value_type 0x00000018 06 00 00 00 | .... | u32 value_len 0x0000001c 08 00 00 00 | .... | u32 padded_len 0x00000020 00 00 00 00 | .... | u32 value_offset
ATTRIBUTE 0x00000024 08 00 | .. | u16 key_offset 0x00000026 04 | . | u8 unk1 0x00000027 04 | . | u8 value_type 0x00000028 04 00 00 00 | .... | u32 value_len 0x0000002c 04 00 00 00 | .... | u32 padded_len 0x00000030 08 00 00 00 | .... | u32 value_offset
BOOTABLE 0x00000034 12 00 | .. | u16 key_offset 0x00000036 04 | . | u8 unk1 0x00000037 04 | . | u8 value_type 0x00000038 04 00 00 00 | .... | u32 value_len 0x0000003c 04 00 00 00 | .... | u32 padded_len 0x00000040 0c 00 00 00 | .... | u32 value_offset
CATEGORY 0x00000044 1b 00 | .. | u16 key_offset 0x00000046 04 | . | u8 unk1 0x00000047 02 | . | u8 value_type 0x00000048 03 00 00 00 | .... | u32 value_len 0x0000004c 04 00 00 00 | .... | u32 padded_len 0x00000050 10 00 00 00 | .... | u32 value_offset
LICENSE 0x00000054 24 00 | .. | u16 key_offset 0x00000056 04 | . | u8 unk1 0x00000057 02 | . | u8 value_type 0x00000058 13 01 00 00 | .... | u32 value_len 0x0000005c 00 02 00 00 | .... | u32 padded_len 0x00000060 14 00 00 00 | .... | u32 value_offset
PARENTAL_LEVEL 0x00000064 2c 00 | .. | u16 key_offset 0x00000066 04 | . | u8 unk1 0x00000067 04 | . | u8 value_type 0x00000068 04 00 00 00 | .... | u32 value_len 0x0000006c 04 00 00 00 | .... | u32 padded_len 0x00000070 14 02 00 00 | .... | u32 value_offset
PS3_SYSTEM_VER 0x00000074 3b 00 | .. | u16 key_offset 0x00000076 04 | . | u8 unk1 0x00000076 02 | . | u8 value_type 0x00000078 08 00 00 00 | .... | u32 value_len 0x0000007c 08 00 00 00 | .... | u32 padded_len 0x00000080 18 02 00 00 | .... | u32 value_offset
RESOLUTION 0x00000084 4a 00 | .. | u16 key_offset 0x00000086 04 | . | u8 unk1 0x00000087 04 | . | u8 value_type 0x00000088 04 00 00 00 | .... | u32 value_len 0x0000008c 04 00 00 00 | .... | u32 padded_len 0x00000090 20 02 00 00 | .... | u32 value_offset
SOUND_FORMAT 0x00000094 55 00 | .. | u16 key_offset 0x00000096 04 | . | u8 unk1 0x00000097 04 | . | u8 value_type 0x00000098 04 00 00 00 | .... | u32 value_len 0x0000009c 04 00 00 00 | .... | u32 padded_len 0x000000a0 24 02 00 00 | .... | u32 value_offset
TITLE 0x000000a4 62 00 | .. | u16 key_offset 0x000000a6 04 | . | u8 unk1 0x000000a6 02 | . | u8 value_type 0x000000a8 0b 00 00 00 | .... | u32 value_len 0x000000ac 80 00 00 00 | .... | u32 padded_len 0x000000b0 28 02 00 00 | .... | u32 value_offset
TITLE_ID 0x000000b4 68 00 | .. | u16 key_offset 0x000000b6 04 | . | u8 unk1 0x000000b6 02 | . | u8 value_type 0x000000b8 0e 00 00 00 | .... | u32 value_len 0x000000bc 10 00 00 00 | .... | u32 padded_len 0x000000c0 a8 02 00 00 | .... | u32 value_offset
VERSION 0x000000c4 71 00 | .. | u16 key_offset 0x000000c6 04 | . | u8 unk1 0x000000c7 02 | . | u8 value_type 0x000000c8 06 00 00 00 | .... | u32 value_len 0x000000cc 08 00 00 00 | .... | u32 padded_len 0x000000d0 b8 02 00 00 | .... | u32 value_offset
Name table (keys)
0x000000d4 50 50 5f 56 45 52 00 | APP_VER. | 0x000000dc 41 54 54 52 49 42 55 54 45 00 | ATTRIBUTE. | 0x000000e6 42 4f 4f 54 41 42 4c 45 00 | BOOTABLE. | 0x000000ef 43 41 54 45 47 4f 52 59 00 | CATEGORY. | 0x000000f8 4c 49 43 45 4e 53 45 00 | LICENSE. | 0x00000100 50 41 52 45 4e 54 41 4c 5f 4c 45 56 45 4c 00 | PARENTAL_LEVEL. | 0x00000110 50 53 33 5f 53 59 53 54 45 4d 5f 56 45 52 00 | PS3_SYSTEM_VER. | 0x0000011e 52 45 53 4f 4c 55 54 49 4f 4e 00 | RESOLUTION. | 0x00000129 53 4f 55 4e 44 5f 46 4f 52 4d 41 54 00 | SOUND_FORMAT. | 0x00000136 54 49 54 4c 45 00 | TITLE. | 0x0000013c 54 49 54 4c 45 5f 49 44 00 | TITLE_ID. | 0x00000145 56 45 52 53 49 4f 4e 00 00 00 00 | VERSION. |
Data table (values)
APP_VER 0x00000150 30 30 2e 30 35 00 00 00 | 00.05 | u8 app_ver[7]
ATTRIBUTE 0x00000158 05 00 00 00 | .... | u32 attribute
BOOTABLE 0x0000015c 01 00 00 00 | .... | u32 bootable
CATEGORY 0x00000160 48 47 00 00 | HG.. | u8 category[3]
LICENSE 0x00000164 ... | .... | u8 license[0x200]
PARENTAL_LEVEL 0x00000364 00 00 00 00 | .... | u32 parental_level
PS3_SYSTEM_VER 0x00000368 30 33 2e 31 30 30 30 00 | 03.1000. | u8 system_version[7]
RESOLUTION 0x00000370 3f 00 00 00 | .... | u32 resolution
SOUND_FORMAT 0x00000374 17 01 00 00 | .... | u32 sound_format
TITLE 0x00000378 ... | ........ | u8 title[0x30]
TITLE_ID 0x000003f8 ... | ........ | u8 title_id[0x10]
VERSION 0x000004f8 30 30 2e 30 35 00 00 00 | 00.05... | u8 version[7]
Parameters
ATTRIBUTE
Data type: Int32 Block fixed size: 4 bytes Bytes used: 4
This parameter contains a maximun of 32 flags that can be turned on/off to activate/deactivate speciall boot modes for the content.
Values are stored in "Little Indian" format, by converting them to "Big Indian" and then to binary is easyer to see in a "human readable" format how are ordered from older to newer (note that the list separates them in 4 blocks, each of this blocks are "filled" from top to bottom). The older flags are related to PSP in the first block because PSP is older than PS3.
Flags can be used in groups, to remove or add a flag from the group is needed to make an addition or a substraction of the values.
Little Endian | Big Endian | Flags (Binary ) | Description |
---|---|---|---|
01 00 00 00 | 00 00 00 01 | 00000000 00000000 00000000 00000001 | PSP Remote Play in MPEG4 SP/ATRAC |
02 00 00 00 | 00 00 00 02 | 00000000 00000000 00000000 00000010 | PSP Export |
04 00 00 00 | 00 00 00 04 | 00000000 00000000 00000000 00000100 | PSP Remote Play in MPEG4 AVC/AAC |
08 00 00 00 | 00 00 00 08 | 00000000 00000000 00000000 00001000 | Unknown ! |
10 00 00 00 | 00 00 00 10 | 00000000 00000000 00000000 00010000 | Unknown ! |
20 00 00 00 | 00 00 00 20 | 00000000 00000000 00000000 00100000 | "XMB in-game" |
40 00 00 00 | 00 00 00 40 | 00000000 00000000 00000000 01000000 | Not used yet ? |
80 00 00 00 | 00 00 00 80 | 00000000 00000000 00000000 10000000 | Not used yet ? |
00 01 00 00 | 00 00 01 00 | 00000000 00000000 00000001 00000000 | Move Controller Warning Screen |
00 02 00 00 | 00 00 02 00 | 00000000 00000000 00000010 00000000 | Navigation Controller Warning Screen |
00 04 00 00 | 00 00 04 00 | 00000000 00000000 00000100 00000000 | Eye Cam Warning Screen |
00 08 00 00 | 00 00 08 00 | 00000000 00000000 00001000 00000000 | Calibration Notification |
00 10 00 00 | 00 00 10 00 | 00000000 00000000 00010000 00000000 | Stereoscopic 3D Warning Screen |
00 20 00 00 | 00 00 20 00 | 00000000 00000000 00100000 00000000 | Not used yet ? |
00 40 00 00 | 00 00 40 00 | 00000000 00000000 01000000 00000000 | Not used yet ? |
00 80 00 00 | 00 00 80 00 | 00000000 00000000 10000000 00000000 | Not used yet ? |
00 00 01 00 | 00 01 00 00 | 00000000 00000001 00000000 00000000 | Unknown ! |
00 00 02 00 | 00 02 00 00 | 00000000 00000010 00000000 00000000 | Installable Packages in path PS3_GAME\PKGDIR\PKG** |
00 00 04 00 | 00 04 00 00 | 00000000 00000100 00000000 00000000 | Game patch overwrite atribute (resolution, sound format, remote play) |
00 00 08 00 | 00 08 00 00 | 00000000 00001000 00000000 00000000 | Enable game purchase (depends of variable "CONTENT_ID") |
00 00 10 00 | 00 10 00 00 | 00000000 00010000 00000000 00000000 | Game patch overwrite atribute (XMB in-game) |
00 00 20 00 | 00 20 00 00 | 00000000 00100000 00000000 00000000 | Game patch overwrite atribute (move screen) |
00 00 40 00 | 00 40 00 00 | 00000000 01000000 00000000 00000000 | Game patch overwrite atribute (3D screen) |
00 00 80 00 | 00 80 00 00 | 00000000 10000000 00000000 00000000 | Move compatible / Game patch overwrite atribute (Move controller) |
00 00 00 01 | 01 00 00 00 | 00000001 00000000 00000000 00000000 | Not used yet ? |
00 00 00 02 | 02 00 00 00 | 00000010 00000000 00000000 00000000 | Not used yet ? |
00 00 00 04 | 04 00 00 00 | 00000100 00000000 00000000 00000000 | Not used yet ? |
00 00 00 08 | 08 00 00 00 | 00001000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 10 | 10 00 00 00 | 00010000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 20 | 20 00 00 00 | 00100000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 40 | 40 00 00 00 | 01000000 00000000 00000000 00000000 | Not used yet ? |
00 00 00 80 | 80 00 00 00 | 10000000 00000000 00000000 00000000 | Not used yet ? |
Some examples. If you find a game with a flag in his ATTRIBUTE that is not yet in the table, please add it
Little Endian | Big Endian | Flags (Binary ) | Game | Flags | Description |
---|---|---|---|---|---|
05 17 80 00 | 00 80 17 05 | 00000000 10000000 00010111 00000101 | killzone 3 | 7 | Move compatible + 3D screen + 3 move screens + 2 PSP Remote Play modes |
20 00 02 00 | 00 02 00 20 | 00000000 00000010 00000000 00100000 | Dead Space 2 | 2 | Installable Packages + "XMB in-game" |
- PSP Remote Play
The format "MPEG4 AVC/AAC" only works when the other format "MPEG4 SP/ATRAC" is activated
- PSP Export
Can be activate depend to CATEGORY (HG and others?) and works only if "feel free to fill" checked by "feel free to fill"
- XMB In-game
Is a feature that lets you pause the game (with the PS button) and play your own music from the files stored in your HDD The formats supported are the same than the native ones, it support playlists and all the normall functions of the music player. It was introduced in firmware 2.40
- Move Controller warning screen
This screen (and the other warning screens) are displayed before the game is launched, them explains the correct way to use the move controller, navigation controller, and eye cam respectively
Each of this screens are displayed around 3 seconds, the game waits for them to appear so is a good idea to remove them to improve the loading time, the removing of any of the 3 screens has no effect of the controller support and the controller will work without them
A example of a bad use of this screens is "3.56 FJW cfw" that patches all SFO's to activate 2 of this flags to force all his users to see 2 logos (i cant comment one of them, and the other the gargoile) causing a delay in the timing to boot a game or program >:P
- Navigation Controller, and Eye Cam warning screens
Only works when "Move Controller" warning screen is activated
- Calibration Notification
This flag makes appear a calibration screen, but only when the controller has not been calibrated previously (or when is missconfigured)
- Stereoscopic 3D Warning Screen
This is a warning screen similar than the ones related with move peripherals, but only appear when you are using a 3D compatible TV (is intended to give you some seconds to catch your 3D glasses)
- Installable Packages in path PS3_GAME\PKGDIR\PKG** (where ** is a number from 00 to 99)
This is one of the 2 ways to install packages (used in Blue-Ray discs), it can be said that the flags is "activating" the sub-folder PKGDIR, inside PKGDIR there is another SFO that can be considered an "Level2 SFO"
The ATTRIBUTE of this "Level2 SFO" is always an "1" (different of the values explained in this table that are only applicables to "Level1 SFO's"
- Enable game purchase
Only works if the category is a DG/HD and checked by "feel free to fill". Can change somes settings as titles, parental lock level, resolutions, and others Content Informations Files (probably related to expirations and such) after you purchased the game.
- Move compatible
Enables support for the Move Controller (Navigation Controller and Eye Cam are activated at the same time that the Move Controller and doesn't have/need a flag)
PARAMS
Used in Games, SFO CATEGORY type: "SD" SaveData.
Verified against XRegistry.sys
Sections | length (in bytes) | Example | Content | Notes |
---|---|---|---|---|
Section 1 | 24 | 030401020300000000000000 0800000000000000 03000000 | Unknown | (3 sections, divided in 12+8+4 bytes ?) |
Section 2 | 4 | 01000000 | User Account nº | |
Section 3 | 16 | 123456789ABCDEF123456789ABCDEF | Console ID | Not PSID nor IDPS (needs verification) |
Section 4 | 4 | 01000000 | User Account nº | |
Section 5 | 16 | 123456789ABCDEF123456789ABCDEF | PSN User account ID | Blanked if the account has not been registered in PSN |
Section 6 | 960 | 00000000........ | Unknown | Big chunk of zeroes, probably used or reserved for other formats |
BOOTABLE
Data type: Int32 Block fixed size: 4 bytes Bytes used: 4 -------------------------------------------------------------------------------------------- Little Endian ->reversed---> Big Endian <---hex2bin---> BINARY FLAGS -------------------------------------------------------------------------------------------- 00 00 00 00 --->reversed---> 00 00 00 00 <---hex2bin---> 00000000 00000000 00000000 00000000 <--- Not bootable 01 00 00 00 --->reversed---> 00 00 00 01 <---hex2bin---> 00000000 00000000 00000000 00000001 <--- Bootable
PARENTAL_LEVEL
Data type: Int32 Block fixed size: 4 bytes Bytes used: 4 -------------------------------------------------------------------------------------------- Little Endian ->reversed---> Big Endian <---hex2bin---> BINARY FLAGS -------------------------------------------------------------------------------------------- 00 00 00 00 --->reversed---> 00 00 00 00 <---hex2bin---> 00000000 00000000 00000000 00000000 <--- Parental Level 0 (disabled) 01 00 00 00 --->reversed---> 00 00 00 01 <---hex2bin---> 00000000 00000000 00000000 00000001 <--- Parental Level 1 (smaller) 02 00 00 00 --->reversed---> 00 00 00 02 <---hex2bin---> 00000000 00000000 00000000 00000010 <--- Parental Level 2 03 00 00 00 --->reversed---> 00 00 00 03 <---hex2bin---> 00000000 00000000 00000000 00000011 <--- Parental Level 3 04 00 00 00 --->reversed---> 00 00 00 04 <---hex2bin---> 00000000 00000000 00000000 00000100 <--- Parental Level 4 05 00 00 00 --->reversed---> 00 00 00 05 <---hex2bin---> 00000000 00000000 00000000 00000101 <--- Parental Level 5 06 00 00 00 --->reversed---> 00 00 00 06 <---hex2bin---> 00000000 00000000 00000000 00000110 <--- Parental Level 6 07 00 00 00 --->reversed---> 00 00 00 07 <---hex2bin---> 00000000 00000000 00000000 00000111 <--- Parental Level 7 08 00 00 00 --->reversed---> 00 00 00 08 <---hex2bin---> 00000000 00000000 00000000 00001000 <--- Parental Level 8 09 00 00 00 --->reversed---> 00 00 00 09 <---hex2bin---> 00000000 00000000 00000000 00001001 <--- Parental Level 9 0A 00 00 00 --->reversed---> 00 00 00 0A <---hex2bin---> 00000000 00000000 00000000 00001010 <--- Parental Level 10 0B 00 00 00 --->reversed---> 00 00 00 0B <---hex2bin---> 00000000 00000000 00000000 00001011 <--- Parental Level 11 (higher)
RESOLUTION
Data type: Int32 Block fixed size: 4 bytes Bytes used: 4 -------------------------------------------------------------------------------------------- Little Endian ->reversed---> Big Endian <---hex2bin---> BINARY FLAGS -------------------------------------------------------------------------------------------- 01 00 00 00 --->reversed---> 00 00 00 01 <---hex2bin---> 00000000 00000000 00000000 00000001 <--- 480 (4:3) 02 00 00 00 --->reversed---> 00 00 00 02 <---hex2bin---> 00000000 00000000 00000000 00000010 <--- 576 (4:3) 04 00 00 00 --->reversed---> 00 00 00 04 <---hex2bin---> 00000000 00000000 00000000 00000100 <--- 720 (16:9) 08 00 00 00 --->reversed---> 00 00 00 08 <---hex2bin---> 00000000 00000000 00000000 00001000 <--- 1080 (16:9) 10 00 00 00 --->reversed---> 00 00 00 10 <---hex2bin---> 00000000 00000000 00000000 00010000 <--- 480 (16:9) 20 00 00 00 --->reversed---> 00 00 00 20 <---hex2bin---> 00000000 00000000 00000000 00100000 <--- 576 (16:9) 40 00 00 00 --->reversed---> 00 00 00 40 <---hex2bin---> 00000000 00000000 00000000 01000000 <--- ????? RESERVED ????? 80 00 00 00 --->reversed---> 00 00 00 80 <---hex2bin---> 00000000 00000000 00000000 10000000 <--- ????? RESERVED ?????
SOUND_FORMAT
Data type: Int32 Block fixed size: 4 bytes Bytes used: 4 -------------------------------------------------------------------------------------------- Little Endian ->reversed---> Big Endian <---hex2bin---> BINARY FLAGS -------------------------------------------------------------------------------------------- 01 00 00 00 --->reversed---> 00 00 00 01 <---hex2bin---> 00000000 00000000 00000000 00000001 <--- LPCM 2.0 04 00 00 00 --->reversed---> 00 00 00 04 <---hex2bin---> 00000000 00000000 00000000 00000100 <--- LPCM 5.1 10 00 00 00 --->reversed---> 00 00 00 10 <---hex2bin---> 00000000 00000000 00000000 00010000 <--- LPCM 7.1 02 01 00 00 --->reversed---> 00 00 01 02 <---hex2bin---> 00000000 00000000 00000001 00000010 <--- Dolby Digital ¿¿¿¿¿ 5.1 ?????? 02 02 00 00 --->reversed---> 00 00 02 02 <---hex2bin---> 00000000 00000000 00000010 00000010 <--- DTS Digital Surround ¿¿¿¿¿ 5.1 ?????
^^^ <sandungas> eussNL i saw you separated .sfo variables to left space for the flags in the wiki :) <sandungas> http://pastebin.com/raw.php?i=ht4B05We <sandungas> these are the interesting ones used in apps <sandungas> welll... only the int32 ones <sandungas> the rest are utf-8 (but with a fixed block size too) <sandungas> ...lot of unknown and a bit of speculation :P
TITLE_ID
Depends on fews parameters,Category as DG or HG and regions or type.
Examples:
BCAS23005 Asian version of FF XIII
BLJM60362 Japanese version of FF XIII-2
Same game (Dead Space) but for differents market with differents languages files:
BLES00308
BLES00309
Most of the Bd games will start by BLES (European Market), BLUS (US market) or BLJM/BC.. '(Asian market) +5 digits (Chronological order)
Hdd games or apps will start by NP
Fews title_id names are reserved/restricted and don t apply to this classic way and used By Sony for certains purposes.
Examples:
Title ID as TEST-xxxxx (x as a number) with disc version set as 00.00
Others examples:
Parameter List
Parameters are ordered inside the SFO alphabetically (from A to Z)
Variable Name | Block Size | Data Type | TR | SD | HG | GP | GD | 1P | 2P | MN | Note |
---|---|---|---|---|---|---|---|---|---|---|---|
ACCOUNTID | 16 | utf-8 | Yes | No | No | ??? | No | No | ??? | No | PSN User Account (blank when not registered in PSN) |
ACCOUNT_ID | 16 | integer | No | Yes | No | ??? | No | No | ??? | No | PSN User Account (blank when not registered in PSN) |
ANALOG_MODE | 4 | integer | No | No | No | ??? | No | Yes | ??? | No | |
APP_VER | 8 | utf-8 | No | No | Opt | ??? | No | No | ??? | Yes | Not used in old games |
ATTRIBUTE | 4 | integer | No | Yes | Yes | ??? | No | Yes | ??? | Yes | Manages speciall flags |
BOOTABLE | 4 | integer | No | No | Yes | ??? | No | Yes | ??? | Yes | Mandatory for executables |
CATEGORY | 4 | utf-8 | No | Yes | Yes | ??? | Yes | Yes | ??? | Yes | Defines the kind of content |
LANG | 4 | integer | Yes | No | No | ??? | No | No | ??? | No | The language used when the trophy file was installed |
DETAIL | 1024 | utf-8 | No | Opt | No | ??? | No | No | ??? | No | Third and next lines of text under the icon in XMB |
LICENSE | 512 | utf-8 | No | No | Yes | ??? | No | No | ??? | No | |
NPCOMMID | 16 | utf-8 | Yes | No | No | ??? | No | No | ??? | No | |
NP_COMMUNICATION_ID | 16 | utf-8 | No | No | Opt | ??? | No | No | ??? | No | |
PADDING | 8 | integer | Yes | No | No | ??? | No | No | ??? | No | |
PARAMS | 1024 | integer | No | Yes | No | ??? | No | No | ??? | No | Can store severall strings toghether (partilly unknown) |
PARAMS2 | 12 | integer | No | Yes | No | ??? | No | No | ??? | No | Unknown |
PARENTALLEVEL | 4 | integer | Yes | No | No | ??? | No | Yes | ??? | No | Parentall controll flags |
PARENTAL_LEVEL | 4 | integer | No | Yes | Yes | ??? | Yes | No | ??? | Yes | Parentall controll flags |
PS3_SYSTEM_VER | 8 | utf-8 | No | No | Yes | ??? | No | Yes | ??? | Yes | Minimun firmware required to run the Game/App |
RESOLUTION | 4 | integer | No | No | Yes | ??? | No | Yes | ??? | Yes | Video modes flags |
SAVEDATA_DIRECTORY | 64 | utf-8 | No | Yes | No | ??? | No | No | ??? | No | Folder name of the savedata |
SAVEDATA_LIST_PARAM | 8 | utf-8 | No | Yes | No | ??? | No | No | ??? | No | |
SOUND_FORMAT | 4 | integer | No | No | Yes | ??? | No | Yes | ??? | Yes | Sound modes flags |
SOURCE | 4 | integer | Yes | No | No | ??? | No | No | ??? | No | |
SUB_TITLE | 128 | utf-8 | No | Opt | No | ??? | No | No | ??? | No | Secondary text line under the icon in XMB |
TITLE | 128 | utf-8 | No | Yes | Yes | ??? | Yes | Yes | ??? | Yes | First line of text of the icon in XMB |
TITLEID000, 001, 002... | 16 | utf-8 | Yes | No | No | ??? | No | No | ??? | No | Localized languages |
TITLE_00, 01, 02... | 128 | utf-8 | No | No | Opt | ??? | No | No | ??? | No | Localized languages |
TITLE_ID | 16 | utf-8 | No | No | Yes | ??? | Yes | Yes | ??? | Yes | |
VERSION | 8 | utf-8 | No | No | Yes | ??? | Yes | Yes | ??? | Yes | this one has the same name than the next, but uses 6 bytes |
VERSION | 8 | utf-8 | Yes | No | No | ??? | No | No | ??? | No | this one uses only 3 bytes |
Notes:
- Columns at the right are named by his CATEGORY
- TR.- is used in the table for trophies to keep the colums width, but is not a valid CATTEGORY, actually trophies dont have CATEGORY
- SD.- Save Data
- HG.- HDD Game (same for DG or "Disc Game" refered to an originall Blue Ray disc game)
- GP.- Game Patch. needed example
- GD.- Game Data
- 1P.- PS1 classics (PlayStation One games)
- 2P.- PS2 Classics (PlayStation 2 games) needed example
- MN.- Mini
- This list of content types needs a couple of corrections and additions (e.g. PSP as an executable... and maybe more if we want to list disc "extra" mutimedia content... but this last ones are in .SFX format)
<sandungas> another list <sandungas> http://pastebin.com/raw.php?i=WesCgJ1u <sandungas> but is blurry... i did today, not finished