DualShock 3: Difference between revisions

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=== Ribbon Circuit Boards ===
=== Ribbon Circuit Boards ===
{| class="wikitable" border="1"
|+ Ribbon Circuit Boards Compatibility
! PCB !! Ribbon !! Notes
|-
| MSU_VX4_0.10 || SA1Q189A ||
|}
==== SA1Q135A ====
==== SA1Q135A ====
<gallery>
<gallery>

Revision as of 00:42, 11 August 2017

Overview

DualShock 3 x-ray

CECH-ZC2J, CECH-ZC2JA, CECH-ZC2JB (CECH-ZC2U, CECH-ZC2E, CECH-ZC2J, CECH-ZC2H, CECH-ZC2M)
CECHZC2 (SCPH-98050, CBEH-1018: prototype)
FCC ID: AK8CECHZC2
ID: 409B-CECHZC2

MIC listings:

Anatel:

Patent:

Model Number Name description Release date Note
CECHZC2J Black Black 2007, November 11 Japan
CECHZC2J SS Satin Silver Satin Silver 2008, March 6 Japan
CECH-ZC2J MB Metallic Blue Metallic Blue 2009, October 29 Japan
CECH-ZC2J DR Deep Red Deep red 2009, October 29 Japan
CECH-ZC2J LW Classic White Classic White 2010, July 29 Japan
CECH-ZC2J CP Candy Pink Candy Pink 2010, November 18 Japan
CECH-ZC2J YB Candy Blue Candy Blue 2011, April 21 Japan
CECH-ZC2J JG Jungle Green Jungle Green 2011, February 24 Japan
CEJH-15017 TALES OF XILLIA®2 X cross Edition 2012, November 1 Japan
CEJH-15020 God of War: Ascension bundle 2013, March 14 Japan
CECH-ZC2J MY Metallic Grey Metallic Grey 2013, June 20 Japan
CECH-ZC2J VT Vita TV edition (White) 2013, November 14 Japan
CECH-ZC2J CY CrystalCrystal 2013, December 19 Japan
Crimson Red Crimson Red
Metallic Gold Metallic Gold
Slate Grey Slate Grey
Urban Camouflage Urban Camouflage
  • Regions (last letter of the "model number"):
    • E Europe
    • H Hong Kong
    • HK Hong Kong
    • J Japan
    • K Korea
    • R Russia
    • T Taiwan
    • U United States
    • M Mexico (seen in Anatel.br)

Components

Printed Circuit Board (PCB)

The table below shows one representative model for every revision from PP4 up to VX6. Is not included VX7 because is very different

Sixaxis DualShock 3
PP4 V2 VX 1 V3.5X VX3 VX4 VX5 VX6
MSU PP4.0 5 MSU V2 2.12 MSU VX 1.03 MSU V3.5X 1.12 MSU VX3 0.07 MSU VX4 0.09 MSU VX5 0.06 MSU VX6 0.06
MSU PP4.0 5 (Top).jpg

MSU PP4.0 5 (Bottom).jpg
MSU V2 2.12 (Top).jpg

MSU V2 2.12 (Bottom).jpg
MSU VX 1.03 (Top).jpg

MSU VX 1.03 (Bottom).jpg
MSU V3.5X 1.12 (Top).jpg

MSU V3.5X 1.12 (Bottom).jpg
MSU VX3 0.07 (Top).jpg

MSU VX3 0.07 (Bottom).jpg
MSU VX4 0.09 (Top).jpg

MSU VX4 0.09 (Bottom).jpg
MSU VX5 0.06 (Top).jpg

MSU VX5 0.06 (Bottom).jpg
MSU VX6 0.06 (Top).jpg

MSU VX6 0.06 (Bottom).jpg
PlayStation 3 controller PCB TestPoints
Controller Type Prototype Sixaxis DualShock 3 ASUKA
TestPoints Relocations 0 1 2 3 4 5 6 7 8 NO
Board Model PP1 PP4- PP4+ V2 V2.5 VX V3.5X VX3 VX4 VX5 VX6 VX7 VX8 1.06 1.07
Total amount of testpoints 26 26 26 4
USB +5V TP4 ? TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 TP1 UNL T207
USB Data - TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 TP2 UNL T206
USB Data + TP3 TP3 TP3 TP3 TP3 TP3 TP3 TP3 TP3 TP3 TP3 UNL T205
USB Ground (or Common Ground) 4x GND TP21, TP22, TP23, TP24 TP4, TP5, TP6, TP7 4x GND 4x UNL T509
Battery USB power good ? TP6 ? N/A
Battery charge start ? TP7 ? N/A
Battery charge setpoint pre ? TP9 N/A
Battery charge setpoint post ? TP64 ? N/A
Battery status 1 ? TP8 ? TP8 TP15 TP31 UNL
Battery status 2 ? TP10 ? TP9 TP9 TP32 UNL
2.8V Switched. Power for vibration motors 3.0V ? N/A TP42 TP8 TP25 UNL T501
Bluetooth Module, unknown TP10 TP11 TP26 T504 ?
2.8V Standby. Power for MCU, EEPROM, BT, Dualshock PS button, and 4x LED TP10 TP10 TP62 TP62 TP62 TP51 TP11 TP11 TP10 TP29 T507 T507
2.8V Switched. Power for Accelerometer and Gyroscope TP12 TP12 TP28 UNL T506 T506
2.8V Switched. Power for 4x Stick Left Stick, X axisLeft Stick, Y axis Right Stick, X axis Right Stick, Y axis pots TP13 TP13 TP13 TP27 UNL T505
3.7V Battery + TP5 ? TP14 TP14 TP14 TP30 UNL T508
COM 1. Common Line for Analog D-Pad LEFT Button D-Pad DOWN Button D-Pad RIGHT Button D-Pad UP Button Dualshock L1 button Dualshock L2 button TP21 ? TP17 TP17 TP25 TP25 TP25 TP17 TP17 TP17 TP17 TP14 UNL T101
COM 2. Common Line for Analog Dualshock square button Dualshock cross button Dualshock circle button Dualshock triangle button Dualshock R1 button Dualshock R2 button TP22 ? TP18 TP18 TP26 TP26 TP26 TP18 TP18 TP18 TP18 TP15 UNL T102
COM 3. Common Line for Digital Dualshock L3 button Dualshock select button Dualshock start button Dualshock R3 button TP60 TP60 N/A
Left Stick, X axis LX (Stick Left X axis 0V~2.8V) TP19 ? TP27 ? TP19 ? TP19 ? TP19 ? TP19 ? TP16 ? UNL T103
Left Stick, Y axis LY (Stick Left Y axis 0V~2.8V) TP20 ? TP28 ? TP20 ? TP20 ? TP20 ? TP20 ? TP17 ? UNL T104
Right Stick, X axis RX (Stick Right X axis 0V~2.8V) TP21 ? TP29 ? TP21 ? TP21 ? TP21 ? TP21 ? TP18 ? UNL T105
Right Stick, Y axis RY (Stick Right Y axis 0V~2.8V) TP22 ? TP30 ? TP22 ? TP22 ? TP22 ? TP22 ? TP19 ? UNL T106
Toshiba T6UN6EFG pin 69, unknown TP23 N/A ? TP23 TP23 TP23 TP20
Toshiba T6UN2EFG pin 68 TP24 TP24 TP31 ? TP31 ? TP31 ? TP23 ? N/A
Unknown (Toshiba T6UN6EFG pin 67 ?) TP25 TP25 TP37 ? TP37 ? TP37 ? TP29 ? N/A
Unknown TP36 TP36 TP44 ? TP44 ? TP44 ? TP36 ? N/A
Dualshock PS button PlayStation (Home Button) TP26 TP26 TP32 TP32 TP32 TP24 N/A
Dualshock start button Start TP27 TP27 TP33 TP33 TP33 TP25 N/A
Dualshock R3 button R3 (Right Stick Press button) TP28 TP28 TP34 TP34 TP34 TP26 N/A
Dualshock L3 button L3 (Left Stick Press button) TP29 TP29 TP35 TP35 TP35 TP27 N/A
Dualshock select button Select TP30 TP30 TP36 TP36 TP36 TP28 N/A
Dualshock square button Square TP37 TP37 TP38 TP38 TP38 TP30 N/A
Dualshock cross button Cross TP31 TP31 TP39 TP39 TP39 TP31 N/A
Dualshock circle button Circle TP38 TP38 TP40 TP40 TP40 TP32 N/A
Dualshock triangle button Triangle TP39 TP39 TP41 TP41 TP41 TP33 N/A
Dualshock R1 button R1 TP32 TP32 TP42 TP42 TP42 TP34 N/A
Dualshock R2 button R2 TP33 TP33 TP43 TP43 TP43 TP35 N/A
Dualshock L1 button L1 TP34 TP34 TP45 TP45 TP45 TP37 N/A
Dualshock L2 button L2 TP41 TP41 TP46 TP46 TP46 TP38 N/A
D-Pad LEFT Button Left (D-pad Left) TP35 TP35 TP47 TP47 TP47 TP39 N/A
D-Pad DOWN Button Down (D-pad Down) TP42 TP42 TP48 TP48 TP48 TP40 N/A
D-Pad RIGHT Button Right (D-pad Right) TP43 TP43 TP49 TP49 TP49 TP41 N/A
D-Pad UP Button Up (D-pad Up) TP44 TP44 TP50 TP50 TP50 TP42 N/A
Bluetooth module (SPI unknown 1) S-CL ? CON TP74 TP47 UNL TP23 UNL ?
Bluetooth module (SPI unknown 2) S-CS ? CON TP75 TP48 UNL TP24 UNL ?
Bluetooth module (SPI unknown 3) S-MI ? CON TP76 TP49 UNL TP25 UNL ?
Bluetooth module (SPI unknown 4) S-MO ? CON TP77 TP50 UNL TP26 UNL ?
Accelerometer Y-Axis (raw signal) TP32 TP32 TP8 UNL T302
Accelerometer X-Axis (raw signal) TP33 TP33 TP9 UNL T303
Accelerometer Z-Axis (raw signal) TP34 TP34 TP10 UNL T301
Accelerometer Y-Axis (filtered signal) TP54 ? TP35 TP35 TP11 UNL T305
Accelerometer X-Axis (filtered signal) TP55 ? TP36 TP36 TP12 UNL T306
Accelerometer Z-Axis (filtered signal) TP56 ? TP37 TP37 TP13 UNL T304
Gyroscope (filtered signal) TP40 TP40 TP33
Gyroscope (raw signal) TP26 ? TP41 TP41 TP34
Enable Small motor TP54 N/A N/A
Enable Big motor TP15 N/A N/A


Prototypes

PP1
  • Models
    • MSU PP 1.2 MAIN ALPS

Notable differences include

  • Plastic finish being glossy
  • Player LEDs arranged in a square around the USB-mini port and includes a clear plastic shield over the opening for the LEDs
  • PS Home button is clear and retains a red LED underneath it
  • L2 and R2 buttons are present as opposed to Triggers
  • Motors are present
  • Battery inside contains a sticker with the date 2006/3/2 and the model of the batter appears to be longer
  • Lacks the pinhole and switch on the back
  • Label on the front reads Gセンサー搭載 Stick動作せず once roughly translated it reads Powered by the G Sensor, without moving the stick
  • Label on the back reads 0604KATA2
  • Toshiba MCU is on top side of the board (in all the other models is at bottom)
  • The main board was designed without gyroscope and without accelerometer sensors, it has a "children board" sticked on top manufactured by HDK (the first 2 letters of the "HDK" brand are partially visible etched on copper on the children board), this children board includes the accelerometer HDK HAAM 325B [1]. It outputs 3 signals on the 3 white wires "hand made" soldered to the TOSHIBA controller to retrieve the axis data. The other "hand made" soldered component uses 3 wires (black = ground, red = volts, and yellow soldered to TP26) seems to be a Murata ENC-03R Gyroscope Sensor [2]. It seems both components was integrated later in the circuit board of the controllers labeled "sixaxis"

Internally the Gyroscopic sensor for Sixaxis controllers is wired onto the board - presumably as a test for a sensor revision on a spare sample board. The sensor itself appears to be far from complete and very early. Windows (10) detects the controller when connected via USB; analog sticks do not get detected but all other buttons do. The controller does not work on DECHA00A/J units, but might work on DECR units or earlier.

Sixaxis

PP4
  • Models
    • MSUPP4.0 5
    • MSUPP4.0 9
    • MSUPP4.0 11
V2
  • Models
    • MSU_V2 2.12
    • MSU_V2 2.14
    • MSU_V2.5 1.05

Notable differences

  • Sticks potenciometers with 4 legs, previous versions had 3 legs

DualShock 3

VX 1
  • Models
    • MSU_VX 1.03

Notable differences

  • Added vibration motors
  • Updated wireless module
VX3.5X
  • Models
    • MSU_V3.5X 1.12
    • MSU_V3.5X 1.14

Notable differences

  • Pressure connector for the buttons membrane
VX3
  • Models
    • MSU_VX3_0.07
    • MSU_VX3_0.08
    • MSU_VX3_0.11
VX4
  • Models
    • MSU_VX4_0.09
    • MSU_VX4_0.10
VX5
  • Models
    • MSU_VX5_0.05
    • MSU_VX5_0.06

Notable differences

  • Updated wireless module
VX6
  • Models
    • VX6_0.06

Notable differences

  • Sticks potenciometers with 3 legs, previous versions had 4 legs
VX7
  • Models
    • MSU_VX7_0.04

Others

Asuka

The ASUKA boards made in china seems to be 3rd party (not sony official). At the time when was released sony was manufacturing the VX5 series... later sony continued with VX6, VX7, etc... ignoring the "ASUKA" labeling

  • Models
    • ASUKA REV: 1.06
    • ASUKA REV: 1.07
VX8 ?

There is not much info about this model, so is not clear if is the official VX8 or a third party clone of VX7

MicroController Unit (MCU)

Toshiba T6UN6EFG

QFP package, 80pin

Submodels:

  • Toshiba T6UN6EFG-001
  • Toshiba T6UN6EFG-002
  • Toshiba T6UN6EFG-003
Toshiba T6UN6EFG Pinout
Pin # Name Port Description
1 GND To ground
2 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
3 GND To ground
4 V_BATT 2x Capacitor network to ground, and resistor to battery and Texas Instruments SN89062 pin 16 in VX4 boards
5 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
6 SENSOR_ACCL_X To acccelerometer X axis through resistor
7 SENSOR_ACCL_Y To acccelerometer Y axis through resistor
8 SENSOR_ACCL_Z To acccelerometer Z axis through resistor
9 SENSOR_GYRO To gyroscope through resistor
10 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
11 SLAVES_RESET Texas Instruments SN84001 pin 2, and ALPS 413A pin 5 through resistor network in VX4 boards
12 GND To ground
13 BT_POWER_CTRL ? Texas Instruments SN89062, pin 4 in VX4 boards
14 BT_UART_1 ? To BT module (ALPS 413A pin 8 in VX4 boards) through resistor
15 BT_UART_2 ? To BT module (ALPS 413A pin 6 in VX4 boards) through 4x resistor network
16 BT_UART_3 ? To BT module (ALPS 413A pin 9 in VX4 boards) through 4x resistor network
17 BT_UART_4 ? To BT module (ALPS 413A pin 7 in VX4 boards)
18 BT_UNK_1 To BT module (ALPS 413A pin 14 in VX4 boards)
19 BT_UNK_2 To BT module (ALPS 413A pin 28 in VX4 boards)
20 GND To ground
21 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
22 GND To ground
23 LED_1 To led 1 cathode through 4x resistor network (RN3 in VX4 boards)
24 LED_2 To led 2 cathode through 4x resistor network (RN3 in VX4 boards)
25 LED_3 To led 3 cathode through 4x resistor network (RN3 in VX4 boards)
26 LED_4 To led 4 cathode through 4x resistor network (RN3 in VX4 boards)
27 Not connected ? (for the PS button backlight led in prototypes ?)
28 MOTOR_SMALL Small Motor + (rumble)
29 MOTOR_BIG Big Motor + (rumble)
30 EEPROM_SPI_CLOCK EEPROM, pin 6 in VX4 boards
31 EEPROM_SELECT EEPROM, pin 1 in VX4 boards
32 GND To ground
33 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
34 EEPROM_SPI_MOSI EEPROM, pin 5 in VX4 boards
35 EEPROM_SPI_MISO EEPROM, pin 2 in VX4 boards
36 STICKS_POWER_CTRL ? Texas Instruments SN89062, pin 17 in VX4 boards
37 LX_V ? 4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN9 in VX4 boards), and to Texas Instruments SN84001 pin 21 in VX4 boards
38 LY_V ? 4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN9 in VX4 boards), and to Texas Instruments SN84001 pin 20 in VX4 boards
39 RX_V ? 4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN10 in VX4 boards), and to Texas Instruments SN84001 pin 19 in VX4 boards
40 RY_V ? 4x Resistor network (RN8 in VX4 boards), and then 2x Capacitor network to ground (CN10 in VX4 boards), and to Texas Instruments SN84001 pin 18 in VX4 boards
41 BATT_CHARGE_SETPOINT Texas Instruments SN89062, pin 21 in VX4 boards
42 BATT_USB_POWER_GOOD ? Texas Instruments SN89062, pin 5 in VX4 boards
43 BATT_CHARGE_START ? Texas Instruments SN89062, pin 2 in VX4 boards
44 BATT_STATUS_1 ? Texas Instruments SN89062, pin 10 in VX4 boards (and TP8 in VX4 boards)
45 BATT_STATUS_2 ? Texas Instruments SN89062, pin 12 in VX4 boards (and TP9 in VX4 boards)
46 COM_3 COM 3 (Common Line for Digital Dualshock L3 button Dualshock select button Dualshock start button Dualshock R3 button))
47 BUTTON_ANALOG_UP D-Pad UP Button
48 BUTTON_ANALOG_RIGHT D-Pad RIGHT Button
49 BUTTON_ANALOG_DOWN D-Pad DOWN Button
50 BUTTON_ANALOG_LEFT D-Pad LEFT Button
51 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
52 GND To ground
53 BUTTON_ANALOG_L2 Dualshock L2 button
54 BUTTON_ANALOG_L1 Dualshock L1 button
55 Not connected ? (connected to something in PP1 and PP4 boards)
56 BUTTON_ANALOG_R2 Dualshock R2 button
57 BUTTON_ANALOG_R1 Dualshock R1 button
58 BUTTON_ANALOG_TRIANGLE Dualshock triangle button
59 BUTTON_ANALOG_CIRCLE Dualshock circle button
60 BUTTON_ANALOG_CROSS Dualshock cross button
61 BUTTON_ANALOG_SQUARE Dualshock square button
62 Not connected ? (connected to something in PP1 and PP4 boards)
63 Not connected ? (connected to something in PP1 and PP4 boards)
64 BUTTON_DIGITAL_SELECT Dualshock select button
65 BUTTON_DIGITAL_L3 Dualshock L3 button
66 BUTTON_DIGITAL_R3 Dualshock R3 button
67 BUTTON_DIGITAL_START Dualshock start button
68 BUTTON_DIGITAL_PLAYSTATION Dualshock PS button
69 To a testpoint (TP23 in VX4 boards), and 8.45K resistor to pin 74
70 GND To ground. It seems these pins were repurposed at some point
71 GND
72 GND
73 V_STBY 2.8V Standby. Power for Toshiba T6UN6EFG, EEPROM, Dualshock PS button, and LED's
74 2x Capacitor network to ground, and NTC thermistor to standby power rail, and 8.45K resistor to pin 69
75 COM_1 2x Capacitor network to ground, and to ribbon circuit board COM 1 pin (Common Line for Analog D-Pad LEFT Button D-Pad DOWN Button D-Pad RIGHT Button D-Pad UP Button Dualshock L1 button Dualshock L2 button)
76 COM_2 2x Capacitor network to ground, and to ribbon circuit board COM 2 pin (Common Line for Analog Dualshock square button Dualshock cross button Dualshock circle button Dualshock triangle button Dualshock R1 button Dualshock R2 button)
77 LX Left Stick, X axis 2x Capacitor network to ground, and to Texas Instruments SN84001 pin 25 in VX4 boards
78 LY Left Stick, Y axis 2x Capacitor network to ground, and to Texas Instruments SN84001 pin 24 in VX4 boards
79 RX Right Stick, X axis 2x Capacitor network to ground, and to Texas Instruments SN84001 pin 23 in VX4 boards
80 RY Right Stick, Y axis 2x Capacitor network to ground, and to Texas Instruments SN84001 pin 22 in VX4 boards

Memory

Seiko Instruments S-25C040A0I-T8T1G (EEPROM - 4Kb, CMOS, SPI)

Atmel AT24C08B-TH (EEPROM - 8kb, 2-Wire Serial /BT)

Sensors

Kionix KXPC4 (Accelerometer - 3-Axis)

DFN

Epson-Toyocom XV3500CB (Gyroscope Sensor)

Epson-Toyocom XV3500CB

Sticks

Two rotational potentiometers (variable resistors) are positioned below eack stick to meassure X and Y displacement. Current flows constantly through each one, and the amount of current is determined by the amount of resistance. Resistance is increased or decreased based on the position of the stick in a range from 0V up to 2.8V with center point at 1.4V

Ribbon Circuit Boards

Ribbon Circuit Boards Compatibility
PCB Ribbon Notes
MSU_VX4_0.10 SA1Q189A

SA1Q135A

SA1Q188A

Battery

Li-Ion (Accupack)

LIP1359

3.7V 610mAh

MK11-2902

3.7V 610mAh

MK11-3020

3.7V 570mAh (typ. 610mAh)

Ways to tell if the controller is not original

Dualshock 3 fake (leds light transpassing the plastic case)
  • The SONY logo on the top of a counterfeit controller will not be aligned correctly with a originall controller.
  • Different sticker label
    • Counterfeit controllers have an extra screw on the back, hidden beneath the sticker.
    • The label on the back of a counterfeit controller will be paper sticker.
    • The label on the back of an official controller will have a thin layer of plastic over the paper sticker, giving it a matte finish and a more protected feel.
    • The paper label on the back of a counterfeit controller will not be correctly aligned with the shape of the device on the back, as it was most likely put on by hand.
  • Buttons
    • The center Home button on a counterfeit controller will be marginally darker than the Home button on an official controller.
    • Square, Triangle, Circle, and Cross buttons will be raised higher on a counterfeit controller.
    • The colors of these face buttons will be dull, compared to the bright colors of an official DualShock 3.
  • Sticks
    • Compared to an official controller, the seams beneath the analog sticks where the bottom and top halves of the plastic meet will be sharp.
  • Leds
    • The LEDs lights on the controller that signify which Player it is controlling will not be flush with the outside shell. Official controllers are relatively level all the way across. Some controllers may have minor protrusion of the LEDs, though this should not be significant.
    • When you turn on a counterfeit the controller, the flashing red lights on the outside will actually shine THROUGH the casing of the device, something that would never happen on an official product.
  • Syncing
    • If you have consistent trouble wirelessly syncing your controller to your PS3, the device may be counterfeit.

From: http://www.ps3hax.net/showthread.php?p=574042#post574042

Homebrew

  • PS Seismograph 0.2.0 from Deroad:
I have updated my homebrew to 0.2.0. now it supports all tv resolution (old versions were only for 1080p/i tv)
This is a simple Seismograph for ps3. it uses all the axis of the first controller.

[Download]http://store.brewology.com/ahomebrew.php?brewid=177

[GIT] https://github.com/wargio/PS-Seismograph

[Forum] http://www.ps3hax.net/showthread.php?t=53698

[Forum] http://psx-scene.com/forums/content/ps-seismograph-0-2-0-deroad-3121/

[Blog] http://devram0.blogspot.it/

  • Others : Jjolano's PS Vibe (3.55+?), PS Vibe Move Edition Deroad( or only ps move+ps eye compatible?), MultiMan: rumble and gyroscope function?

PC Drivers

for use of controller on PC

Related Hardware

USB host adapter

Other