Game Engines: Difference between revisions

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(Created page with "= Description = *http://en.wikipedia.org/wiki/Game_engine == Game Engines used in PS3 == === Havok === *http://en.wikipedia.org/wiki/Havok_%28software%29 *http://en.wikipedi...")
 
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= Description =
= Description =
= Game Engines used in PS3 =
*http://en.wikipedia.org/wiki/Game_engine
*http://en.wikipedia.org/wiki/Game_engine
*http://en.wikipedia.org/wiki/List_of_game_engines
== Anvyl ==
*http://en.wikipedia.org/wiki/Anvil_%28game_engine%29
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages


== Game Engines used in PS3 ==
= Physics Engines used in PS3 =
*http://en.wikipedia.org/wiki/Physics_engine
*http://www.digitalrune.com/Support/Blog/tabid/719/EntryId/30/Physics-Engines-List.aspx


=== Havok ===
== Havok ==
*http://en.wikipedia.org/wiki/Havok_%28software%29
*http://en.wikipedia.org/wiki/Havok_%28software%29
*http://en.wikipedia.org/wiki/List_of_games_using_Havok
*http://en.wikipedia.org/wiki/List_of_games_using_Havok
Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages

Revision as of 01:47, 15 August 2014

Description

Game Engines used in PS3

Anvyl

Can be recognized by looking at the game file extensions, using .forge for most of the files (used to pack everything except: audio, savedata resources, extras as "uplay", and videos) and .pck for localized audio languages


Physics Engines used in PS3

Havok