Talk:GimConv: Difference between revisions

From PS3 Developer wiki
Jump to navigation Jump to search
(custom 512 pixels max image size used in rcomage breaks PS3 images)
Line 109: Line 109:
}
}
</syntaxhighlight>}}
</syntaxhighlight>}}
==PS3 problems as a consequence of this custom configuration==
*'''image max sizes'''
The default settings for '''limit_image_width''' and '''limit_image_height''' that was changed to 512 pixels for rcomage (but originally was 4096 pixels) causes a problem when processing images with GimConv because are resized to this max when the image is bigger
The problem happens when making a standard extraction of images with conversion to PNG (in both, rcomage and rcomagegui)... all images will be checked for his size and biggers than 512 will be resized to 512
Also happens when trying to compile a .rco by using as source PNG images bigger than 512... in the PNG--->GIM conversion process the images bigger than 512 will be resized to 512
Some examples of images bigger than 512 pixels inside explore_plugin_full.rco are: '''tex_playing.gim''' (30x900 pixels) http://imgur.com/2rjGdbe, '''tex_playing_shadow.gim''' (30x900 pixels), '''tex_opt_obi.gim''' (660x6 pixels)


= gimconv settings =
= gimconv settings =

Revision as of 01:03, 8 March 2015

gimconv.cfg custom changes made for rcomage

Rcomage uses a GimConv configuration file edited by Zinga Burga initially to improve interoperativity with rcoedit/rcomage for PSP, and later to add compatibility with PS3

  • changed:
Code Sample
  • added:
Code Sample
  • removed:
Code Sample

PS3 problems as a consequence of this custom configuration

  • image max sizes

The default settings for limit_image_width and limit_image_height that was changed to 512 pixels for rcomage (but originally was 4096 pixels) causes a problem when processing images with GimConv because are resized to this max when the image is bigger

The problem happens when making a standard extraction of images with conversion to PNG (in both, rcomage and rcomagegui)... all images will be checked for his size and biggers than 512 will be resized to 512

Also happens when trying to compile a .rco by using as source PNG images bigger than 512... in the PNG--->GIM conversion process the images bigger than 512 will be resized to 512

Some examples of images bigger than 512 pixels inside explore_plugin_full.rco are: tex_playing.gim (30x900 pixels) http://imgur.com/2rjGdbe, tex_playing_shadow.gim (30x900 pixels), tex_opt_obi.gim (660x6 pixels)

gimconv settings

<sandungas> the problem about some images for ps3 rco's in gim dxt5 format ---> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=350611#pid350611
<sandungas> damn, this is completly solved by changing a setting in the .cfg of gimconvert
<sandungas> it seems ps3 uses different types of .gim inside the rco's
<sandungas> and rcomage doesnt manages that differences :/
<sandungas> look, there is some problem when rebilding gim's
<sandungas> http://endlessparadigm.com/forum/showthread.php?tid=19501&pid=352551#pid352551
<sandungas> all the messages from this "mugi" are about ps3