Template:PS2 emulators workload comparison: Difference between revisions
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m (Corrected SPU7 netemu info, removed software emu notes. Netemu proved that GS emulation is doable. Added some notes) |
(That's how emulator enumerate them, that's how emu access them, and old layout really seems to not exist even in first softemu.) |
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(4 intermediate revisions by the same user not shown) | |||
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{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | {| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;" | ||
|+ | |+{{ed right|PS2 emulators workload comparison}} | ||
! colspan="4" | PS2 (GS+EE) | ! colspan="4" | PS2 (GS+EE) | ||
|- | |- | ||
! Core !! Job !! Source !! Notes | ! Core !! Job !! Source !! Notes | ||
|- | |- | ||
| SPU0 || | | SPU0 || Spu2 || SPU Assembly || Spu2 emulator | ||
|- | |- | ||
| | | SPU1 || Sif || SPU Assembly || Some kind of bridge to IOP, since SIF is part of EE hardware. | ||
|- | |- | ||
| SPU2 || | | SPU2 || Timer || SPU Assembly || IOP timers. | ||
|- | |- | ||
| | | SPU3-6 || - || - || Unknown, emulator seems to not use them | ||
|- | |||
|- | |- | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | | SPU7 || - || - || Unavailable: Factory disabled SPU | ||
|- | |- | ||
Line 43: | Line 37: | ||
| SPU4 || GFIF || SPU ASM || GIF? | | SPU4 || GFIF || SPU ASM || GIF? | ||
|- | |- | ||
| SPU5 || PS2-SPU2 || C++ || about 50% load average | | SPU5 || PS2-SPU2 || C++ || Sound processing unit 2 (originally SPU from PS1) about 50% load average | ||
|- | |- | ||
| SPU6 || VU1 || SPU ASM || Vector Unit 1 | | SPU6 || VU1 || SPU ASM || Vector Unit 1 | ||
Line 61: | Line 55: | ||
| SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | | SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | ||
|- | |- | ||
| SPU1 || | | SPU1 || SPU2 || SPU ASM || Sound Processing Unit 2 | ||
|- | |- | ||
| SPU2 || | | SPU2 || VU1 || SPU ASM || Vector Unit 1 | ||
|- | |- | ||
| SPU3 || | | SPU3 || EEDMA || SPU ASM || Emotion Engine DMA Controller | ||
|- | |- | ||
| SPU4 || | | SPU4 || GSEGIF || SPU ASM || GIF | ||
|- | |- | ||
| SPU5 || | | SPU5 || GSE || SPU ASM || | ||
|- | |- | ||
| SPU6 || | | SPU6 || IPU || SPU ASM || Image Processing Unit | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || - || - || Unavailable: Factory disabled SPU | | SPU7 || - || - || Unavailable: Factory disabled SPU | ||
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! Core !! Job !! Source !! Notes | ! Core !! Job !! Source !! Notes | ||
|- | |- | ||
| SPU0 || IOP || | | SPU0 || IOP || SPU ASM || I/O Processor (originally PS1 main processor) | ||
|- | |- | ||
| SPU1 || SPU2 || | | SPU1 || SPU2 || SPU ASM || Sound processing unit 2 (originally SPU from PS1) | ||
|- | |- | ||
| SPU2 || VU1 || | | SPU2 || VU1 || SPU ASM || Running VU1 code translated previously on PPU side. | ||
|- | |- | ||
| SPU3 || EEDMA || || | | SPU3 || EEDMA || SPU ASM || Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks). | ||
|- | |- | ||
| SPU4 || FE || | | SPU4 || FE || SPU ASM || GIF unit, processing GIF tags, handling GS internal registers, etc. | ||
|- | |- | ||
| SPU5 || BE || || | | SPU5 || BE || SPU ASM || | ||
|- | |- | ||
| SPU6 || IPU || | | SPU6 || IPU || SPU ASM || EE Image Processing Unit | ||
|-{{cellcolors|lightgrey}} | |-{{cellcolors|lightgrey}} | ||
| SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. | | SPU7 || BE || || Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. |
Latest revision as of 12:25, 29 June 2023
PS2 (GS+EE) | |||
---|---|---|---|
Core | Job | Source | Notes |
SPU0 | Spu2 | SPU Assembly | Spu2 emulator |
SPU1 | Sif | SPU Assembly | Some kind of bridge to IOP, since SIF is part of EE hardware. |
SPU2 | Timer | SPU Assembly | IOP timers. |
SPU3-6 | - | - | Unknown, emulator seems to not use them |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | - | - | unused? |
PS2-EE | Emotion Engine | Hardware CXD2953AGB | Only in CECHAxx and CECHBxx PS3 models with COK-001 motherboard |
PS2-GS | Graphic Synthesizer | ||
PS2_GX | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | DMA | SPU ASM | Emotion Engine DMA Controller |
SPU2 | Isolation | C++ Raw SPU | Used for MagicGate Encryption and others (?) |
SPU3 | IPU | SPU ASM | Image Processing Unit |
SPU4 | GFIF | SPU ASM | GIF? |
SPU5 | PS2-SPU2 | C++ | Sound processing unit 2 (originally SPU from PS1) about 50% load average |
SPU6 | VU1 | SPU ASM | Vector Unit 1 |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2-GS | Graphic Synthesizer | Hardware CXD2972GB | Only in CECHCxx PS3 models with COK-002 motherboard |
PS2 Software | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | SPU2 | SPU ASM | Sound Processing Unit 2 |
SPU2 | VU1 | SPU ASM | Vector Unit 1 |
SPU3 | EEDMA | SPU ASM | Emotion Engine DMA Controller |
SPU4 | GSEGIF | SPU ASM | GIF |
SPU5 | GSE | SPU ASM | |
SPU6 | IPU | SPU ASM | Image Processing Unit |
SPU7 | - | - | Unavailable: Factory disabled SPU |
PPU:0 | PS2-Devices | C++ and PPU ASM | |
PPU:1 | Emotion Engine | C++ and PPU ASM | |
PS2 Netemu | |||
Core | Job | Source | Notes |
SPU0 | IOP | SPU ASM | I/O Processor (originally PS1 main processor) |
SPU1 | SPU2 | SPU ASM | Sound processing unit 2 (originally SPU from PS1) |
SPU2 | VU1 | SPU ASM | Running VU1 code translated previously on PPU side. |
SPU3 | EEDMA | SPU ASM | Partial DMAC, mostly channels 1/2, and VU1 CODE r/w. Also process VIF1 commands (incl. Unpacks). |
SPU4 | FE | SPU ASM | GIF unit, processing GIF tags, handling GS internal registers, etc. |
SPU5 | BE | SPU ASM | |
SPU6 | IPU | SPU ASM | EE Image Processing Unit |
SPU7 | BE | Factory disabled SPU. Emulator set name for JOB, but never try to start/set it as active. | |
PPU:0 | - | - | |
PPU:1 | - | - |