Editing PS2 Emulation
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! Issue !! Games affected !! Solution !! Description | ! Issue !! Games affected !! Solution !! Description | ||
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| | | IOP emulation inaccuracy(?) || Zatch Bell! Mamodo Fury, Godfather, Gran turismo 4, SSXย || || a Stutter that's not caused by performance but by inaccurate iop emulation leading to stuttering fmvs/mainmenu | ||
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| GS texture cache inaccuracy(?) || Taz Wanted, Ratchet And Clank Up Your Arsenalย || || Some textures being missing or miscoloured. | |||
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| GIF timing is inaccurate || The Matrix: Path of Neo, Tenchu - Fatal Shadows, Genji dawn of the samurai, Batman begins, Dragon ball z budokai tenkaichi 1, possibly many more! || LUA patches or hooking schedulerdelayevent on a troublesome offset || | |||
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| No support for EE Cache || Ice Age 2, DOA2: Extreme, Nascar 2009, Barnyard, [https://github.com/PCSX2/pcsx2/issues/2248 Others]|| Lua patches to the EE memory and picking the right emulator || It's not a ps4 issue per say since these issues are also encountered by Pcsx2. but Pcsx2 does have support for EE cache, though it doesn't use it to fix these games because emulating EE cache is extremely slow. so that's why the Pcsx2 team decided to use pnach patches to fix this issue. | | No support for EE Cache || Ice Age 2, DOA2: Extreme, Nascar 2009, Barnyard, [https://github.com/PCSX2/pcsx2/issues/2248 Others]|| Lua patches to the EE memory and picking the right emulator || It's not a ps4 issue per say since these issues are also encountered by Pcsx2. but Pcsx2 does have support for EE cache, though it doesn't use it to fix these games because emulating EE cache is extremely slow. so that's why the Pcsx2 team decided to use pnach patches to fix this issue. |