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<div style="float:right">[[File:Morpheus_prototype001.jpg|200px|thumb|right|Morpheus prototype 2014]]<br />[[File:Morpheus prototype shown - pic0.jpg|200px|thumb|right|Morpheus prototype 2015]]</div>
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== Morpheus ==
[[File:Morpheus_prototype001.jpg|300px|thumb|right|Morpheus prototype 2014]]


== PlayStation VR ==
Project Morpheus is PlayStation’s prototype virtual reality system for PS4, announced at GDC 2014.
[[PlayStation VR]] (PSVR) describes a ''virtual reality system'' for the [[Console Information|PlayStation 4]]. It was first announced as ''Project Morpheus'' at GDC 2014 with showing several prototype designs. It was available October 13, 2016 with a $399 price tag.
* http://www.scei.co.jp/corporate/release/150915b.html
* http://www.jp.playstation.com/psvr/
* http://blog.us.playstation.com/2016/03/15/playstation-vr-launching-october-for-399/
* http://www.polygon.com/2016/3/9/11174194/the-making-of-playstation-vr


=== Specifications ===
=== Specifications ===


The prototype for Project Morpheus features a head mounted with a 5.7-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 100 {{degree}} [http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)].  
Current prototype for Project Morpheus features a head mounted with a 5-inch LCD panel, display with 1080p resolution (960 x RGB x 1080 resolution per eye) and a 90 {{degree}} [http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)].  


Accelerometer and gyroscope sensors built into the head mounted unit as well as [[PlayStation 4 Camera|PS camera]] accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
Accelerometer and gyroscope sensors built into the head mounted unit as well as [[PlayStation 4 Camera|PS camera]] accurately tracks head orientation and movement, so as your head rotates, the image of the virtual world rotates intuitively in real-time.
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In addition to PlayStation Camera, Project Morpheus works with [[DualShock 4]] Wireless Controller and PlayStation Move.
In addition to PlayStation Camera, Project Morpheus works with [[DualShock 4]] Wireless Controller and PlayStation Move.
* http://vrfocus.com/archives/26141/playstation-vr-cable-features-power-volume-mic-controls-first-images-revealed/
* http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-bool.html&r=1&f=G&l=50&co1=AND&d=PG01&s1=14%2F517741&OS=14/517741&RS=14/517741
=== Development informations ===
* https://www.reddit.com/r/PSVRHack/


==== Compared to competition ====
==== Compared to competition ====
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!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! [http://zeissvrone.tumblr.com/products Zeiss VR One] !! Sony [[Morpheus]]
!  !! [https://www.kickstarter.com/projects/805968217/antvr-kit-all-in-one-universal-virtual-reality-kit?ref=discovery ANTVR Kit] !! [http://en.wikipedia.org/wiki/Oculus_Rift Oculus DevKit2] !! [http://www.samsung.com/global/microsite/gearvr/gearvr_features.html Samsung Gear VR] !! [http://zeissvrone.tumblr.com/products Zeiss VR One] !! Sony [[Morpheus]]
|-
|-
| '''Screensize (inches)''' || 6" || 7" || 5.7" (Note4&nbsp;display) || =&gt;4,7" &lt;=5,2" (Phone&nbsp;display) || 5.7" OLED
| '''Screensize (inches)''' || 6" || 7" || 5.7" (Note4&nbsp;display) || =&gt;4,7" &lt;=5,2" (Phone&nbsp;display) || 5"
|-
| '''Display&nbsp;Framerate&nbsp;(latency)''' ||  ||  ||  ||  || 120fps (&lt;=18ms)
|-
|-
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || &lt;= 2560x1440 (Note4&nbsp;display)<!--// need visual output resolution, not bogus pixels //--> ||  =&gt; 1920x1080 (Phone&nbsp;display) || 1920x1080 (960×1080 per eye)
| '''Resolution (px)''' || 1920x1080 (960×1080 per eye) || 1920x1080 (960×1080 per eye) || &lt;= 2560x1440 (Note4&nbsp;display)<!--// need visual output resolution, not bogus pixels //--> ||  =&gt; 1920x1080 (Phone&nbsp;display) || 1920x1080 (960×1080 per eye)
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| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note4&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || 16:9 (Phone&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || ?
| '''Aspect Ratio''' || 4:3 || 16:10 (4:5 per eye) || 16:9 (Note4&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || 16:9 (Phone&nbsp;display)<!--// need output aspect ratio, not bogus ratio //--> || ?
|-
|-
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagonal}}<!--// need FoV measuring method, not bogus numbers //-->
| '''[http://en.wikipedia.org/wiki/Field_of_view Field of view (FOV)]''' || 100{{degree}} diagonal || 90{{degree}} horizontal (110{{degree}} diagonal) || 96{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 100{{degree}} {{unknown|diagnonal}}<!--// need FoV measuring method, not bogus numbers //--> || 90{{degree}} {{unknown|horizontal}}<!--// need FoV measuring method, not bogus numbers //-->
|-
|-
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
| '''Lens''' || Asperical || Spherical || {{unknown|Spherical}}<!--// need lensshape type //--> || {{unknown|Spherical}}<!--// need lensshape type //--> || ?<!--// need lensshape type //-->
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| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU<!--// smartphone sensors, VR might include other set too //--> || 6-axis IMU
| '''Sensors''' || 2x 9-axis IMU || 9-axis IMU || 6-axis IMU<!--// Note4, VR might include other set too //--> || 6-axis IMU<!--// smartphone sensors, VR might include other set too //--> || 6-axis IMU
|-
|-
| '''Positional tracking''' || Built-in || Camera || {{Unsupported}}<!--// Camera Note4 might be used //--> || {{Unknown|Unknown}} <!--// Camera smartphone can be used //--> || [[PlayStation 4 Camera]] + 9 LEDs
| '''Positional tracking''' || Built-in || Camera || {{Unsupported}}<!--// Camera Note4 might be used //--> || {{Unknown|Unknown}} <!--// Camera smartphone can be used //--> || [[PlayStation 4 Camera]]
|-
|-
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || iPhone 6, Galaxy S5 and more || PS4 games
| '''Compatibility''' || 2D/3D games & movies || Oculus games & demos || Galaxy Note 4 (required)<!--// duh! //--> || iPhone 6, Galaxy S5 and more || PS4 games
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| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || IOS / Android (Unity3D sdk) || PS4 (+some PSVita)
| '''Platforms''' || PC, x360/Xbox One, PS3/PS4, Blu-ray, Android || PC || Android || IOS / Android (Unity3D sdk) || PS4 (+some PSVita)
|-
|-
| '''Price''' || ? || $350 || [http://www.samsung.com/us/mobile/wearable-tech/SM-R320NPWSXAR $199.99] || [http://oneteamus.org/zeissvr/ $99,-] / [http://vr-one.eu/en/VR-ONE.html &euro;99,-] / [http://zeissvrone.tumblr.com/products asia] || $399, €399, ¥48038,
| '''Price''' || ? || $350 || {{rumor|$199}} || [http://oneteamus.org/zeissvr/ $99,-] / [http://vr-one.eu/en/VR-ONE.html &euro;99,-] / [http://zeissvrone.tumblr.com/products asia] || ?
|-
|-
| '''T.net ID''' || ? || [http://tweakers.net/pricewatch/410842/ 410842] || [http://tweakers.net/pricewatch/412112/ 412112] || ? || [http://tweakers.net/pricewatch/395213/ 395213]
|-
| '''Teardown''' ||  || [https://www.ifixit.com/Teardown/Oculus+Rift+Development+Kit+2+Teardown/27613 iFixit Teardown]<br />[http://www.eetimes.com/document.asp?doc_id=1323326 analysis] ||  ||  ||
|}
|}
 
* other alternatives:
===== opensource/openhardware alternatives =====
** http://www.arctablet.com/blog/featured/archos-preparing-vr-headset-on-the-cheap/ [http://www.archos.com/corporate/press/press_releases/US_Archos_VR_Glasses_PR_20141016.pdf]
* https://oneplus.net/uk/cardboard OnePlus Cardboard
** http://www.dx.com/p/colorcross-universal-virtual-reality-3d-video-glasses-for-4-7-smartphones-black-336607
* https://cardboard.withgoogle.com/ Google Cardboard
** http://www.weibo.com/1710173801/BrYdpbMNy / http://www.weibo.com/oppo
** http://news.mattel.com/News/Mattel-Collaborates-with-Google-to-Reimagine-the-Iconic-View-Master-Toy-434.aspx
* opensource/openhardware alternatives:
* http://www.osvr.com/ Open Source Virtual Reality (news: http://phys.org/news/2015-02-source-virtual-reality-platform-partners.html)
**https://cardboard.withgoogle.com/
 
===== other =====
* http://www.futuremark.com/benchmarks/vrmark
* http://steamcommunity.com/games/363620/announcements/detail/82549971180001835 [[PlayStation VR]] support for Windows and Mac-based PC's


=== Videos ===
=== Videos ===
==== Project Morpheus: GDC 2014 Presentation ====
{{#ev:youtube|pWMp_o03qH4}} Project Morpheus: GDC 2014 Presentation


==== The Deep ====
{| class="wikitable" style="font-size:x-small; border:3px dotted #000FFF;"
{{#ev:youtube|_WzpLtCw9r0}} The Deep
|-
! style="background-color:#000FFF; color:#FFFFFF;" | Project Morpheus: GDC 2014 Presentation || style="background-color:#000FFF; color:#FFFFFF;" | Joshua Topolsky demonstrates Sony's Project Morpheus
|-
| {{#ev:youtube|pWMp_o03qH4}} || {{#ev:youtube|i-hhMCMTU_Q#t=130}}
|-
|}


==== Summer Lesson ====
{| class="wikitable" style="font-size:x-small; border:3px dotted #000FFF;"
{{#ev:youtube|vlnUYt8DyBk}} Summer Lesson
|-
 
! style="background-color:#000FFF; color:#FFFFFF;" | The Deep || style="background-color:#000FFF; color:#FFFFFF;" | Summer Lesson
==== The Journey of VR - PlayStation VR ====
|-
{{#ev:youtube|-bcNswOSQg0}} The Journey of VR - PlayStation VR (Presentation starts @ 9:30)
| {{#ev:youtube|_WzpLtCw9r0}} || {{#ev:youtube|vlnUYt8DyBk}}
 
|-
==== PlayStation VR Features ====
|}
{{#ev:youtube|LMq8gQkljMw}} PlayStation VR Features
 
==== MIGS15 - Embrace Virtual Reality with Sony PlayStation VR ====
{{#ev:youtube|_Su45ND3pDc}} MIGS15 - Embrace Virtual Reality with Sony PlayStation VR
 
==== PlayStation VR and NASA Tech Demo to Train Space Robot Operators ====
{{#ev:youtube|mrpHJ5Qya90}} PlayStation VR and NASA Tech Demo to Train Space Robot Operators
 
==== Unite 2015 - Embrace Virtual Reality with PlayStation®VR ====
{{#ev:youtube|3RNbZpcfAhE}} Unite 2015 - Embrace Virtual Reality with PlayStation®VR
 
==== PlayStation VR ====
{{#ev:youtube|XZVVs5O8NC0}} PlayStation VR


=== Gallery ===
=== Gallery ===
<gallery>
{{Anchored|GDC 2014 pictures}}
File:Morpheus prototype shown - pic0.jpg|[[Morpheus]] prototype shown - pic0
<gallery widths="100px" heights="100px">
File:Morpheus prototype shown - pic00.jpg|[[Morpheus]] prototype shown - pic00
File:Morpheus prototype shown - pic1.jpg|[[Morpheus]] prototype shown - pic1
File:Morpheus prototype shown - pic2.jpg|[[Morpheus]] prototype shown - pic2
File:Morpheus prototype shown - pic3.jpg|[[Morpheus]] prototype shown - pic3
File:Morpheus prototype shown - pic4.jpg|[[Morpheus]] prototype shown - pic4
File:Morpheus prototype shown - pic5.jpg|[[Morpheus]] prototype shown - pic5
File:E3 - Morpheus - Move and wired Headset.jpg|E3 - A user trying out [[Morpheus]] + Move controllers and wired Headset
</gallery>


<gallery>
File:Psvr_items.jpg|PSVR items
File:Psvr_processor_unit.jpg|PSVR processor unit
File:PSVR_Set01.jpg|PSVR settings
File:PSVR_Set02.jpg|PSVR settings
</gallery>
</gallery>


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