Editing Trophy00.trp
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Latest revision | Your text | ||
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unsigned int entry_size; // size of entry | unsigned int entry_size; // size of entry | ||
unsigned int dev_flag; // 1: dev | unsigned int dev_flag; // 1: dev | ||
unsigned char digest[ | unsigned char digest[32]; //sha1 hash | ||
unsigned int key_index; | unsigned int key_index; | ||
unsigned char padding[44]; | unsigned char padding[44]; | ||
} trp_header; | } trp_header; | ||
</source> | |||
<source lang="c"> | |||
typedef struct { | typedef struct { | ||
signed char entry_name[32]; | signed char entry_name[32]; | ||
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=== Entries === | === Entries === | ||
Seemes to be 2 types of entries. Encrypted and Non - Encrypted. | |||
Non-Encrypted files seem to be just png image files. | Non-Encrypted files seem to be just png image files. | ||
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00000030 CD 96 49 16 B7 9D 1C F4 DE D9 A7 DD FB A0 1A 68 Í–I.·..ôÞÙ§Ýû .h | 00000030 CD 96 49 16 B7 9D 1C F4 DE D9 A7 DD FB A0 1A 68 Í–I.·..ôÞÙ§Ýû .h | ||
ESFM is just an encrypted XML format. It consists of IV of 0x10 bytes and the data itself. A key is generated by encrypting '''NP communication ID''' | ESFM is just an encrypted XML format. It consists of IV of 0x10 bytes and the data itself. A key is generated by encrypting '''NP communication ID''' with keygen ERK/keygen IV (stored inside system library) using AES-CBC-128. Then you can decrypt data using this key and IV from the header. | ||
NP Com ID for above Buffer: NPWR05506_00 | NP Com ID for above Buffer: NPWR05506_00 | ||
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<trophyset-version>01.07</trophyset-version> | <trophyset-version>01.07</trophyset-version> | ||
<parental-level license-area="default">0</parental-level> | <parental-level license-area="default">0</parental-level> | ||
<title-name> | <title-name>Killzone Shadow Fall</title-name> | ||
<title-detail> | <title-detail>Killzone Shadow Fall trophy set</title-detail> | ||
<group id="001"> | <group id="001"> | ||
<name>Insurgent Expansion trophies</name> | <name>Insurgent Expansion trophies</name> |