PS2 Emulation
Description
PlayStation 2 emulation on PS4 is handled slightly differently comparing to PS3. Each PS2 game PS4 package file (.pkg) include emulator itself, so there is no included emulator in PS4 firmware. This slightly complicating providing compatibility list as emulators include some per title patches, and default settings. Currently most used emulators came from Rogue Galaxy, and Jak games. Next difference is that BIOS in external file is included in .pkg, anyway it is exactly the same BIOS used in ps2_netemu. Another important difference is the lack of encryption mechanism for PS2 game disc image file: this time it is just a plain ISO file. Memory card is also decrypted, but emulator check crc of some of it regions to ensure that fresh card is not modified. PS2 Emulator supports LUA scripting by "Lua Bridge", is powerful interface that provide many possibilities to improve compatibility. This is first time when sony need care about floats in their emulator. This is resolved by clamping, and/or converting floats to double precision. Emulator use openCL for GS, and probably other components.
Memory Mapping
Name | From | To |
---|---|---|
EE Flat Memory (4gb) | 0x0000008000000000 | 0x0000008100000000 |
IOP Flat Memory (4gb) | 0x0000009000000000 | 0x0000009100000000 |
R59 Binary Cache | 0x0000000914B10000 | 0x0000000916B10000 |
R30 Binary Cache | 0x0000000916B14000 | 0x0000000917314000 |
jitVU0 | 0x0000000917318000 | 0x0000000917B18000 |
jitVU1 | 0x0000000917B1C000 | 0x0000000918B1C000 |
Host's EE Memory Map | ||
EE RAM - Kernel | 0x0000008000000000 | 0x0000008000080000 |
EE RAM - Debug | 0x0000008000078000 | 0x0000008000080000 |
EE RAM - User | 0x0000008000080000 | 0x0000008002000000 |
EE Hw Devices | 0x0000008010000000 | 0x0000008010010000 |
EE ROM | 0x000000801FC00000 | 0x000000801FFE0000 |
EE RAM - Uncached | 0x0000008020080000 | 0x0000008022000000 |
EE RAM - UncachedAccel | 0x0000008030100000 | 0x0000008032000000 |
EE Scratchpad | 0x0000008070000000 | 0x0000008070004000 |
EE Debug | 0x00000080FFFF8000 | 0x0000008100000000 |
Host's IOP Memory Map | ||
IOP RAM | 0x0000009000000000 | 0x0000009000200000 |
IOP RAM (mirror 1) | 0x0000009000200000 | 0x0000009000400000 |
IOP RAM (mirror 2) | 0x0000009000400000 | 0x0000009000600000 |
IOP RAM (mirror 3) | 0x0000009000600000 | 0x0000009000800000 |
IOP Scratchpad | 0x000000901F800000 | 0x000000901F801000 |
IOP HW | 0x000000901F801000 | 0x000000901F810000 |
IOP ROM | 0x000000901FC00000 | 0x000000901FFE0000 |
Open CL and Floats
PS4 native Floating point supports and OpenCL info, for both CPU, and GPU. Understanding of floating points conversion is very important in emulating PS2.
Below info comes from this gist: https://gist.github.com/masterzorag/06cadbc5fbe7d3375704fc52518f434e#file-gistfile1-md
There you can find more info about PS4 OpenCL.
CPU
Info | Value |
---|---|
Device Name | CXD90026AG - DG1002FGF84HT |
Device Vendor | AuthenticAMD |
Device Vendor ID | 0x1022 |
Device OpenCL C Version | OpenCL C 1.2 pocl |
Device Type | CPU |
Max compute units | 8 |
Max work item dimensions | 3 |
Max work item sizes | 4096x4096x4096 |
Max work group size | 4096 |
Preferred work group size multiple | 8 |
Half-precision Floating-point support | (n/a) |
Single-precision Floating-point support | (core) |
Denormals | Yes |
Infinity and NANs | Yes |
Round to nearest | Yes |
Round to zero | Yes |
Round to infinity | Yes |
IEEE754-2008 fused multiply-add | No |
Support is emulated in software | No |
Correctly-rounded divide and sqrt operations | Yes |
Double-precision Floating-point support | (cl_khr_fp64) |
Denormals | Yes |
Infinity and NANs | Yes |
Round to nearest | Yes |
Round to zero | Yes |
Round to infinity | Yes |
IEEE754-2008 fused multiply-add | Yes |
Support is emulated in software | No |
Execution capabilities | |
Run OpenCL kernels | Yes |
Run native kernels | Yes |
SPIR versions | 1.2 |
Device Extensions | cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_spir cl_khr_fp64 cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp64 |
GPU
Info | Values |
---|---|
Device Name | AMD LIVERPOOL |
Device Vendor | AMD |
Device Vendor ID | 0x1002 |
Device Version | OpenCL 1.1 |
Device OpenCL C Version | OpenCL C 1.1 |
Device Type | GPU |
Max compute units | 18 |
Max work item dimensions | 3 |
Max work item sizes | 256x256x256 |
Max work group size | 256 |
Compiler Available | Yes |
Preferred work group size multiple | 64 |
Half-precision Floating-point support | (cl_khr_fp16) |
Denormals | No |
Infinity and NANs | Yes |
Round to nearest | Yes |
Round to zero | No |
Round to infinity | No |
IEEE754-2008 fused multiply-add | No |
Support is emulated in software | No |
Single-precision Floating-point support | (core) |
Denormals | No |
Infinity and NANs | Yes |
Round to nearest | Yes |
Round to zero | No |
Round to infinity | No |
IEEE754-2008 fused multiply-add | No |
Support is emulated in software | No |
Correctly-rounded divide and sqrt operations | No |
Double-precision Floating-point support | (cl_khr_fp64) |
Denormals | Yes |
Infinity and NANs | Yes |
Round to nearest | Yes |
Round to zero | Yes |
Round to infinity | Yes |
IEEE754-2008 fused multiply-add | Yes |
Support is emulated in software | No |
Execution capabilities | |
Run OpenCL kernels | Yes |
Run native kernels | No |
Device Extensions | cl_khr_byte_addressable_store cl_khr_byte_addressable_store cl_khr_global_int32_base_atomics cl_khr_glob al_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_fp64 cl_khr_fp16 |
Emulator Configuration
Files
Emulator configuration is probably handled by 4 files:
- config-emu-ps4.txt - Stores paths, basic video/audio settings in official packages. But unofficially can be also used for advanced settings for global effect in multi disc .pkg with all commands originally used in cli.conf file.
- XXXX-YYYYY_cli.conf - Stores per disc advanced settings. GS, VU, EE, IOP, FPU, COP2 emulation settings, are here. Also hacks, and hooks.
- XXXX-YYYYY_config.lua - Used for per disc advanced scripts. Patching EE/IOP memory, Conditional hooks.
- disc-swap-cli.conf - Stores info of multi disc games.
Commands
config-emu-ps4.txt commands
Command | Values | Notes | Usage |
---|---|---|---|
--gs-uprender | none, 2x2 | Internal resolution uprender | --gs-uprender=2x2 |
--gs-upscale | none, gpu, edgesmooth, motionvec | upscaler? | --gs-upscale=EdgeSmooth |
--config-local-lua | --config-local-lua="" | ||
--load-tooling-lua | --load-tooling-lua=0 | ||
--record-audio | |||
--record-audio-img | |||
--record-audio-image | |||
--record-audio-ext | |||
--max-console-spam | |||
--path-snaps | dir/folder | --path-snaps="/tmp/snapshots" | |
--path-recordings | dir/folder | --path-recordings="/tmp/recordings" | |
--path-audio-images | dir/folder | ||
--path-memcards | dir/folder | ||
--path-vmc | dir/folder | --path-vmc="/tmp/vmc" | |
--path-emulog | dir/folder | --path-emulog="/tmp/recordings" | |
--path-manual | dir/folder | ||
--path-patches | dir/folder | Path to patches folder | --path-patches="/app0/patches" |
--path-trophydata | dir/folder | --path-trophydata="/app0/trophy_data" | |
--path-featuredata | dir/folder | Path to folder with XXXX-YYYYY_features.lua file | --path-featuredata="/app0/feature_data" |
--path-postproc | dir/folder | Post-processing (shaders?) | |
--path-toolingscript | dir/folder | --path-toolingscript="/app0/patches" | |
--snapshot-name | |||
--snapshot-datafile | |||
--snapshot-restore | |||
--snapshot-save | frameId(?) | ||
--snapshot-mcd-files | |||
--snapshot-repeat | repeat_count | ||
--snapshot-modulo | |||
--ds4-deadzone-adjust | |||
--ds4-diagonal-adjust | |||
--host-pad-loses-focus | --host-pad-loses-focus=1 | ||
--host-gamepads | |||
--host-keyboard | slot [0-7] | --host-keyboard=4 | |
--host-audio | 1,0,on,off,mono | --host-audio=1 | |
--host-audio-latency | msec/float | Audio latency must be between 0.010 and 4.0 | --host-audio-latency=1.5 |
--host-window-scale | scale/float | --host-window-scale=0.5 | |
--host-window-pos | x,y | ||
--host-display-mode | normal,full,4:3,16:9 | Set display mode | --host-display-mode=full |
--host-osd | 0,off,minimal,verbose | --host-osd=0 | |
--host-vsync | |||
--host-trophy-support | |||
--rtc-epoch | unix_time (seconds since epoch) | --rtc-epoch=1523776362 | |
--framelimiter | |||
--framelimit-fps | FPS/float | framelimiter | --framelimit-fps=0.8 |
--framelimit-scalar | scalar/float | scalar must be between 0.1 and 5.0 | --framelimit-scalar=3.2 |
--framelimit-mode | normal,fast,fastest,slow,slower,slowest | --framelimit-mode=fast | |
--audio-stretching | |||
--ps2-lang | system | sets language | --ps2-lang=system |
--pad-record | |||
--max-disc-num | 1-5 | numbers of discs in package (maximum=5) | --max-disc-num=1 |
--ps2-title-id | sets title-id for patches | --ps2-title-id=SLES-50366 | |
--boot-disc-id | 1-5 | sets boot disc for multi-disc pkg | --boot-disc-id=0 |
--mute-audio | all,none,main,bgm | --mute-audio=all | |
--mute-streaming-audio | all,none,main,bgm | --mute-streaming-audio=all |
XXXX-YYYYY_cli.conf commands
Please note that commands listed here work also in config-emu-ps4.txt. Anyway official way to use them is by CLI file. CLI file way is also needed for multi-disc packages.
Command | Values | Notes | Usage |
---|---|---|---|
--mtap1 | always, ByHost | Multitap Switch | --mtap1=always |
--mtap2 | always, ByHost | Multitap Switch | --mtap2=always |
--ee-cache-breaks-block | |||
--ee-validate-kernel | |||
--ee-block-validation | PageProt,ShortHash,Hash,None | Way of validating that block been modified, and require recompilation. [Some info about PageProt way] | --ee-block-validation=None |
--ee-shorthash-len | inst_count/integer | Length of shorthash in instruction/opcode count. Require --ee-block-validation=ShortHash | |
--ee-const-folding | None,Gpr,Fpu,All | EE constant folding More info | --ee-const-folding=none |
--ee-load-rewrites | |||
--ee-store-rewrites | |||
--ee-live32 | |||
--ee-pc-coherency | |||
--ee-inst-marking | |||
--ee-kernel-hle | High-level emulation kernel | ||
--ee-regalloc-scalar | 0,none,ReadOnly,WriteOnly,RW | register allocation setting | |
--ee-regalloc-simd | register allocation setting | ||
--ee-regalloc-preserve-scalar | 0,none,LoadOnly,StoreOnly,LS | register allocation setting | |
--ee-regalloc-preserve-simd | register allocation setting | ||
--ee-static-block-links | options Type,Type,... [None,Branches,JAL,COP2,All] | --ee-static-block-links=JAL,COP2 | |
--ee-hook | AdvanceClock, FastForwardClock, more? | Non-conditional EE hook (This is not speedhack!), advancing/ff'ing clock can be useful for CFC2/CTC2 | --ee-hook=0x0025b3b0,FastForwardClock |
--ee-jit-disasm | 0,1=mips,2=x86 | Emotion Engine Just in Time disassembler mode (?) | |
--ee-jit-pagefault-threshold | --ee-jit-pagefault-threshold=30 | ||
--ee-context-switch-cycles | |||
--ee-evt-check-full | |||
--ee-cycle-scalar | multiplier/float | --ee-cycle-scalar=1.0 | |
--ee-mem-check-eob | |||
--ee-sif0-cycle-scalar | multiplier/float | --ee-sif0-cycle-scalar=2.0 | |
--ee-sif1-cycle-scalar | multiplier/float | --ee-sif1-cycle-scalar=0.1 | |
--iop-sif0-cycle-scalar | multiplier/float | --iop-sif0-cycle-scalar=1.5 | |
--iop-sif1-cycle-scalar | multiplier/float | --iop-sif1-cycle-scalar=1.8 | |
--iop-block-validation | IsC, ShortHash | ||
--iop-validate-kernel | |||
--iop-shorthash-len | |||
--iop-const-folding | None,Gpr,All | IOP constant folding More info | --iop-const-folding=All |
--iop-pc-coherency | |||
--iop-inst-marking | |||
--iop-jit-disasm | |||
--iop-evt-check-full | |||
--iop-cycle-scalar | |||
--idec-cycles-per-qwc | int/multiplier | --idec-cycles-per-qwc=768 | |
--vu-to-double | Converts floats to double instead of clamping? | ||
--vu-branch-hazard | |||
--vu-evil-branches | Delay slot branch related | ||
--vu-d-bit | 0/1 | ignore D-bit? | --vu-d-bit=0 |
--vu-t-bit | 0/1 | ignore T-bit? | --vu-t-bit=0 |
--vu-inst-mflag | Instant mac flag? | ||
--vu-inst-cflag | Instant clipping flag? | ||
--vu-custom-min-max | 0, 1 | Custom Max/Mini logic for denormals | --vu-custom-min-max=0 |
--vu-custom-fused-madd | Custom FMA (fused multiply-add) | ||
--vu-opt-jr-caching | Optimize Jump Register caching? vi15? | ||
--vu-opt-sf-check | Status flag related? | ||
--vu-hack-triace | 0,1 | Special hack for Tri Ace games, probably special guard bit handling to get precise ADD(i) result | --vu-hack-triace=1 |
--vu-xgkick-delay | vu_cycles/integer | Delay xgkick instruction execute, pcsx2 use 6 cycles, emu in ps3 use 2-8 cycles depend on game | --vu-xgkick-delay=8 |
--vu-range-merge | vu_inst_cnt | ||
--vu0-opt-flags | [0,1,2] - 1=safe, 2=unsafe | Flags to optimize VU recompilation | --vu0-opt-flags=1 |
--vu0-opt-vf00 | optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. | ||
--vu0-opt-subroutine | |||
--vu0-const-prop | Constant propagation More info | ||
--vu0-no-clamping | 0, 1 | No clamping for vu0 (default 1) | --vu0-no-clamping=0 |
--vu0-clamp-operands | 0, 1 | vu0 clamp on operand stage | --vu0-clamp-operands=1 |
--vu0-clamp-results | 0, 1 | vu0 clamp for results of operations | --vu0-clamp-results=1 |
--vu0-inst-q | instant Q, not stall on WAITQ | ||
--vu0-inst-p | instant P, not stall on WAITP | ||
--vu0-use-rcp | use sse rcp | ||
--vu0-use-rsqrt | use sse rsqrt | ||
--vu0-di-bits | |||
--vu0-jr-cache-policy | newprog,sameprog,auto | --vu0-jr-cache-policy=sameprog | |
--vu0-jalr-cache-policy | newprog,sameprog,auto | --vu0-jalr-cache-policy=sameprog | |
--vu0-mul0fix-range | vu0 memory offset start,end (0x0 - 0xFFF) | Fix for games that multiply by zero | |
--vu1 | --vu1=jit-sync | ||
--vu1-mul0fix-range | vu1 memory offset start,end (0x0 - 0x3FFF) | Fix for games that multiply by zero | |
--vu1-opt-flags | [0,1,2] - 1=safe, 2=unsafe | Flags to optimize VU recompilation | --vu1-opt-flags=0 |
--vu1-opt-vf00 | optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. | ||
--vu1-opt-subroutine | |||
--vu1-const-prop | Constant propagation More info | ||
--vu1-no-clamping | 0, 1 | No clamping for vu1 (default 1) | --vu1-no-clamping=0 |
--vu1-clamp-operands | 0, 1 | vu1 clamp on operand stage | --vu1-clamp-operands=1 |
--vu1-clamp-results | 0, 1 | vu1 clamp for results of operations | --vu1-clamp-results=1 |
--vu1-inst-q | instant Q, not stall on WAITQ | ||
--vu1-inst-p | instant P, not stall on WAITP | ||
--vu1-jr-cache-policy | newprog,sameprog,auto | --vu1-jr-cache-policy=sameprog | |
--vu1-jalr-cache-policy | newprog,sameprog,auto | --vu1-jalr-cache-policy=sameprog | |
--vu1-use-rcp | use sse rcp | ||
--vu1-use-rsqrt | use sse rsqrt | ||
--vu1-di-bits | |||
--vu1-injection | 0, 1 or enable/disable depend on emu revision | --vu1-injection=1 | |
--vtune-vu | |||
--vu-jit-disasm | |||
--vu1-mpg-cycles | cycles_per_Microprogram | --vu1-mpg-cycles=1000 | |
--fpu-to-double | Converts floats to double instead of clamping? | ||
--fpu-rsqrt-fast-estimate | 0,1 | --fpu-rsqrt-fast-estimate=1 | |
--fpu-no-clamping | 0, 1 | No clamping for fpu (ee/fpu clamping: none in pcsx2) | --fpu-no-clamping=0 |
--fpu-no-clamp-range | start,end offset (0x0 - 0x1FFFFFF) | No clamping for fpu in selected memory range | --fpu-no-clamp-range=0x1acce0,0x2acce0 |
--fpu-clamp-operands | 0, 1 | fpu clamp on operand stage (combined with --fpu-clamp-results = ee/fpu clamping: extra in pcsx2) | --fpu-clamp-operands=1 |
--fpu-clamp-results | 0, 1 | fpu clamp for results of operations (ee/fpu clamping: normal in pcsx2) | --fpu-clamp-results=1 |
--fpu-custom-min-max | 0, 1 | Custom Max/Mini logic for denormals | --fpu-custom-min-max=0 |
--fpu-custom-fused-madd | Custom FMA (fused multiply-add) | ||
--fpu-accurate-range | start,end offset (0x0 - 0x1FFFFFF) | --fpu-accurate-range=0x1acce0,0x2acce0 | |
--fpu-accurate-muldiv | offset (0x0 - 0x1FFFFFF) | --fpu-accurate-muldiv=0x123456 | |
--fpu-accurate-muldiv-range | start,end offset (0x0 - 0x1FFFFFF) | --fpu-accurate-muldiv-range=0x1acce0,0x2acce0 | |
--fpu-accurate-mul-fast | 1 | --fpu-accurate-mul-fast=1 | |
--fpu-accurate-addsub | offset (0x0 - 0x1FFFFFF) | --fpu-accurate-addsub=0x234567 | |
--fpu-accurate-addsub-range | start,end offset (0x0 - 0x1FFFFFF) | --fpu-accurate-addsub-range=0x1acce0,0x2acce0 | |
--cop2-opt-flags | [0,1,2] - 1=safe, 2=unsafe | Flags to optimize COP2 recompilation | --cop2-opt-flags=1 |
--cop2-opt-vf00 | optimization for vf00? Not really sure here as vf00 is a special register where x,y,z are hard coded to 0.0 and w is hard-coded to 1.0. Not sure what to optimize here. | ||
--cop2-const-prop | Constant propagation More info | ||
--cop2-no-clamping | No clamping for COP2 (default 1) | --cop2-no-clamping=0 | |
--cop2-no-clamp-range | start,end offset (0x0 - 0x1FFFFFF) | No clamping for COP2 in selected range | --cop2-no-clamp-range=0x123456,0x134567 |
--cop2-clamp-operands | 0,1 | clamp on operand stage | --cop2-clamp-operands=1 |
--cop2-clamp-results | 0,1 | clamp for results of operations | --cop2-clamp-results=1 |
--cop2-regalloc | |||
--cop2-inst-q | instant Q, not stall on VWAITQ | ||
--cop2-inst-p | ? | ||
--cop2-use-rcp | use sse rcp | ||
--cop2-use-rsqrt | 0,1 | use sse rsqrt | --cop2-use-rsqrt=0 |
--cop2-di-bits | |||
--cop2-accurate-range | start,end offset (0x0 - 0x1FFFFFF) | --cop2-accurate-range=0x123456,0x134567 | |
--cop2-accurate-mul | offset (0x0 - 0x1FFFFFF) | --cop2-accurate-mul=0x123456 | |
--cop2-accurate-mul-range | start,end offset (0x0 - 0x1FFFFFF) | --cop2-accurate-mul-range=0x123456,0x134567 | |
--cop2-accurate-addsub | start,end offset (0x0 - 0x1FFFFFF) | --cop2-accurate-addsub=0x123456 | |
--cop2-accurate-addsub-range | start,end offset (0x0 - 0x1FFFFFF) | --cop2-accurate-addsub-range=0x123456,0x134567 | |
--vif-ignore-invalid-cmd | 0,1 | Ignore invalid vif commands | --vif-ignore-invalid-cmd=1 |
--vif1-instant-xfer | |||
--vif-thread-chunk-size | int/kilowords | ||
--gs-scanout-delay | hsync_count/integer | ||
--gs-fieldswap-delay | Wait longer than usual to change field | ||
--gs-use-deferred-l2h | Some delay option for L2H | -gs-use-deferred-l2h=1 | |
--l2h-2d-params | TRXREG,BITBLTBUF,height | --l2h-2d-params=0x0000000800000001,0x000000003a0a2300,512,2 | |
--gs-uprender | none,2x2 | Rendering upscaler (use higher internal resolution) | --gs-uprender=2x2 |
--gs-upscale | none, gpu, edgesmooth, motionvec, point, | after recompilation upscaler? | --gs-upscale=EdgeSmooth |
--gs-aspect-ratio | aspect/float (default=0.81) | --gs-aspect-ratio=0.65 | |
--gs-progressive | Force progressive scan? | ||
--gs-force-bilinear | --gs-force-bilinear=1 | ||
--gs-frontend-opt-mode | (0-2?) | --gs-frontend-opt-mode=1 | |
--gs-use-mipmap | 0,1 | Required for CL kernels using mipmaping | --gs-use-mipmap=1 |
--gs-use-clut-merge | 0.1 | Required for CL kernels using merging CLUT | --gs-use-clut-merge=1 |
--gs-kernel-cl | h2lpool, clutmerge, mipmap, DarkCloud2, fantavision | Kernel Variant | --gs-kernel-cl="clutmerge" |
--gs-kernel-cl-up | h2lpool2x2, OptRightTri, clutmerge2x2, mipmap2x2, up2x2simple, up2x2skipinterp | Kernel Variant Upscaler | --gs-kernel-cl-up="clutmerge2x2" |
--gs-optimize-30fps | --gs-optimize-30fps=1 | ||
--gs-motion-factor | motion factor | ||
--gs-override-small-tri-area | |||
--gs-check-trans-rejection68 | |||
--gs-check-trans-rejection | |||
--gs-skip-dirty-flush-on-mipmap | Require mipmap GS CL kernel | ||
--gs-packed15-fmv-opt | |||
--gs-scanout-offsetx | relative offset/ignored | Directly overwrite GS register? | |
--gs-scanout-offsety | relative offset/ignored | ||
--gs-dirty-page-policy | |||
--force-pal-60hz | 0,1 | Force 60hz PAL mode | --force-pal-60hz=1 |
--gs-flush-ad-xyz | always, safe, off, 0 | --gs-flush-ad-xyz=safe | |
--gs-render-tile-threshold | --gs-render-tile-threshold=300000 | ||
--gs-uv-shift-pointsampling | --gs-uv-shift-pointsampling=1 | ||
--safe-area-min | area/float (range 0.9 to 1.0) | --safe-area-min=0.9 | |
--threaded-gs | 0,1 (more?) | --threaded-gs=0 | |
--gs-opt-frbuff-switch | --gs-opt-frbuff-switch=1 | ||
--gs-ignore-rect-correction | --gs-ignore-rect-correction=1 | ||
--cdvd-sector-read-cycles | --cdvd-sector-read-cycles=4000 |
XXXX-YYYYY_config.lua
It is most powerful config. Allow direct patching EE/IOP/VU memory, hooks registers, hook dma. Everything can be done here.
If needed it can hook registers by using register names from alias files. Alias files (ee-cpr0-alias.lua, ee-gpr-alias.lua, ee-hwaddr.lua) are stored in lua_include folder, and can be included to config by using require ( "alias file name" ).
Known functions: Require cleanup.
Command | Usage | Notes |
---|---|---|
getEmuObject class | ||
getEmuObject | local emuObj = getEmuObject() | Required for all functions using emuObj, that include: LoadConfig SaveConfig GetPad AddVsyncHook RemoveVsyncHook AddEntryPointHook RemoveEntryPointHook AddLoginHook RemoveLoginHook AddLogoutHook RemoveLogoutHook CheckEntitlement AddImageHook AddGifTagHook SwapMemCard SetFormattedCard OpenDiscTray CloseDiscTray SwitchDisc EnableImposeMenu GetDiscId GetDiscTitleId AddSectorReadHook AddMCWriteHook ShowDiscSwitchInfo GetPs4SystemLang SetPs2Lang ThrottleNorm ThrottleFast ThrottleMax AddAssertionHook SetGsTitleFix SetDeinterlace SetDisplayAspectWide SetDisplayAspectNormal ForceRefreshRate LoadFsShader SetDisplaySafeArea PadSetLightBar emuAddPadHook PadPressureStickRemap SetVolumes GetVolumes SetAudioRoute GetAudioRoute AddSnapshotLoadedHook RemoveSnapshotLoadedHook IsNeoMode IsToolingVerbose emuMediaPatch |
LoadConfig | ||
SaveConfig | ||
GetPad | ||
AddVsyncHook | emuObj.AddVsyncHook() | emuObj.AddVsyncHook(update_notifications_p1)
For update_notifications_p1 details check SLUS-21550 features file. |
RemoveVsyncHook | ||
AddEntryPointHook | ||
RemoveEntryPointHook | ||
AddLoginHook | ||
RemoveLoginHook | ||
AddLogoutHook | ||
RemoveLogoutHook | ||
CheckEntitlement | ||
AddImageHook | ||
AddGifTagHook | ||
SwapMemCard | ||
SetFormattedCard | emuObj.SetFormattedCard(<"file name">) | emuObj.SetFormattedCard("custom_formatted.card")
Allow to bypass verify check? |
OpenDiscTray | ||
CloseDiscTray | ||
SwitchDisc | emuObj.SwitchDisc(<disc ID>) | ID can be provided as is, or for example read from memory or register when needed. |
EnableImposeMenu | emuObj.EnableImposeMenu(<true/false>) | EnableImposeMenu(false) |
GetDiscId | ||
GetDiscTitleId | ||
AddSectorReadHook | ||
AddMCWriteHook | ||
ShowDiscSwitchInfo | ||
GetPs4SystemLang | ||
SetPs2Lang | ||
ThrottleNorm | ||
ThrottleFast | ||
ThrottleMax | ||
AddAssertionHook | ||
SetGsTitleFix | More info | |
SetDeinterlace | ||
SetDisplayAspectWide | ||
SetDisplayAspectNormal | ||
ForceRefreshRate | emuObj.ForceRefreshRate(<hz>) | emuObj.ForceRefreshRate(50) correct values are 0, 50, 60 where 0 = default. |
LoadFsShader | FragmentShader | |
SetDisplaySafeArea | ||
PadSetLightBar | ||
emuAddPadHook | ||
PadPressureStickRemap | ||
SetVolumes | emuObj.SetVolumes('global', 'main', 'bgm') | emuObj.SetVolumes(0.3162, 1.0, 1.0) values, in floats 1.0 = 100% |
GetVolumes | ||
SetAudioRoute | ||
GetAudioRoute | ||
AddSnapshotLoadedHook | ||
RemoveSnapshotLoadedHook | ||
IsNeoMode | Check that PS4 run in NEO (PRO) mode. | |
IsToolingVerbose | ||
emuMediaPatch | emuMediaPatch(disc sector, 12 + offset, { original data }, { replace data }) | Replace 4 bytes from loaded iso file |
getIOPObject class | ||
getIOPObject | local iopObj = getIOPObject() | Required for all functions using iopObj, that include: ReplaceMem64 ReplaceMem32 ReplaceMem16 ReplaceMem8 ReadMemFloat WriteMemFloat WriteMem64 WriteMem32 WriteMem16 WriteMem8 ReadMemStr AddHook RemoveHook GetGpr SetGpr GetPc SetPc GetCPR0 SetCPR0 iopInsnReplace |
ReplaceMem64 | ||
ReplaceMem32 | ||
ReplaceMem16 | ||
ReplaceMem8 | ||
ReadMemFloat | ||
WriteMemFloat | ||
ReadMem64 | iopObj.ReadMem64(<iop memory offset>) |
|
WriteMem64 | iopObj.WriteMem64(<iop memory offset>, <data>) |
|
ReadMem32 | iopObj.ReadMem32(<iop memory offset>) |
Read 4 bytes from offset, examples: iopObj.ReadMem32(0x1198)
iopObj.ReadMem32(gp - 348) |
WriteMem32 | iopObj.WriteMem32(<iop memory offset>, <data>) |
Write 4 bytes to offset, example: iopObj.WriteMem32(0x89ac, 0x001b70f0) |
ReadMem16 | iopObj.ReadMem16(<iop memory offset>) |
Read 2 bytes from offset, example: iopObj.ReadMem16(0x1198) |
WriteMem16 | iopObj.WriteMem16(<iop memory offset>, <data>) |
Write 2 bytes to offset, example: iopObj.WriteMem16(0x89ac, 0x70f0) |
ReadMem8 | iopObj.ReadMem8(<iop memory offset>) |
Read 1 byte from offset, example: iopObj.ReadMem8(0x1198) |
WriteMem8 | iopObj.WriteMem8(<iop memory offset>, <data>) |
Write 1 byte to offset, example: iopObj.WriteMem8(0x89ac, 0xf0) |
ReadMemStr | ||
AddHook | ||
RemoveHook | ||
GetGpr | iopObj.GetGPR(<gpr register>) | iopObj.GetGPR(a1) |
SetGpr | iopObj.SetGPR(<gpr register> ,<value>) | example: iopObj.SetGPR(gpr.v0 ,3) |
GetPc | iopObj.GetPc(), can be used also with additional var. like iopObj.GetPc()+8 | |
SetPc | iopObj.SetPC(<PC>) | iopObj.SetPC(0x6B80) |
GetCPR0 | ||
SetCPR0 | ||
iopInsnReplace | iopInsnReplace(IOP memory offset, Original opcode (BE), Replace opcode (BE)) | Replace 4 bytes opcode in iop memory, correct memory range is 0x0 to 0x1FFFFF |
getEEObject class | ||
getEEObject | local eeObj = getEEObject() | Required for all functions using eeObj |
ReplaceMem64 | ||
ReplaceMem32 | ||
ReplaceMem16 | ||
ReplaceMem8 | ||
ReadMemFloat | ||
WriteMemFloat | ||
ReadMem128 | eeObj.ReadMem128(<ee memory offset>) |
Read 16 bytes from offset, examples: eeObj.ReadMem128(0x100198) |
ReadMemFloat128 | ||
WriteMem128 | ||
WriteMemFloat128 | ||
ReadMem64 | eeObj.ReadMem64(<ee memory offset>) |
Read 8 bytes from offset, examples: eeObj.ReadMem64(0x100198) |
WriteMem64 | eeObj.WriteMem64(<ee memory offset>, <data>) |
|
ReadMem32 | eeObj.ReadMem32(<ee memory offset>) |
Read 4 bytes from offset, examples: eeObj.ReadMem32(0x100198)
eeObj.ReadMem32(gp - 31348) |
WriteMem32 | eeObj.WriteMem32(<ee memory offset>, <data>) |
Write 4 bytes to offset, example: eeObj.WriteMem32(0x2c89ac, 0x001b70f0) |
ReadMem16 | eeObj.ReadMem16(<ee memory offset>) |
Read 2 bytes from offset, example: eeObj.ReadMem16(0x100198) |
WriteMem16 | eeObj.WriteMem16(<ee memory offset>, <data>) |
Write 2 bytes to offset, example: eeObj.WriteMem16(0x2c89ac, 0x70f0) |
ReadMem8 | eeObj.ReadMem8(<ee memory offset>) |
Read 1 byte from offset, example: eeObj.ReadMem8(0x100198) |
WriteMem8 | eeObj.WriteMem8(<ee memory offset>, <data>) |
Write 1 byte to offset, example: eeObj.WriteMem8(0x2c89ac, 0xf0) |
ReadMemStr | ||
AddHook | eeObj.AddHook(<ee offset>, <original opcode>, <definied hook name>) | example: local W1 = function() emuObj.SetDisplayAspectNormal() end local ws1 = eeObj.AddHook(0x1c9840, 0xaf808c78, W1) |
RemoveHook | ||
AddPreHook | ||
RemovePreHook | ||
RemovePostHook | ||
GetGpr64 | eeObj.GetGPR64(<gpr register>) | example: eeObj.GetGPR64(t3) |
SetGpr64 | ||
GetGprFloat | Get gpr value as float value | |
SetGprFloat | Set gpr value as float value | |
GetGpr / GetGPR | eeObj.GetGPR(<gpr register>) | eeObj.GetGPR(t3) |
SetGpr / SetGPR | eeObj.SetGPR(<gpr register> ,<value>) | example: eeObj.SetGPR(gpr.a3 ,1)
Require defined getEEObject() as eeObj |
GetFprHex | Get floating point register value as hex string | |
SetFprHex | Set floating point register value as hex string | |
GetFpr / GetFPR | eeObj.GetFpr(<register number>) | example eeObj.GetFpr(14) |
SetFpr / SetFPR | eeObj.SetFpr(<fpr register number>, <value>) | Simple example eeObj.SetFpr(14, 50.0) will set frp 14 to 50.0
But we can also combine commands to add/sub from registers eeObj.SetFpr(14, eeObj.GetFpr(14) + 50.0) this will add 50.0 to current fpr 14 value |
GetPc | eeObj.GetPc(), can be used also with additional var. like eeObj.GetPc()+4 | |
SetPc | eeObj.SetPC(<PC>) | eeObj.SetPC(0x266B80) |
GetCPR0 | eeObj.GetCPR0(<COP0 register>) | |
SetCPR0 | eeObj.SetCPR0(<COP0 register>) | |
SchedulerDelayEvent | values? gif.dma, vif0.dma, vif1.dma, sif0.dma, sif1.dma, ipu0.dma, ipu1.dma | |
DmaAddHook | ||
DmaRemoveHook | ||
WaitVu1 | ||
Vu1MpgCycles | ||
GetPcRingBuffer | ||
WriteMemStr | ||
FastForwardClock | ||
AdvanceClock | ||
WriteMemStrZ | ||
Precompile | ||
CalcInsnHash | ||
AddJitResetHook | ||
RemoveJitResetHook | ||
getOverlayObject | local eeOverlay = eeObj.getOverlayObject() | |
GetVif1Cycles | eeObj.GetVif1Cycles() | local vif1_cycles = eeObj.GetVif1Cycles() create vif_cycles value that can be used later, you can rename it as you wish. |
getGLSObject class | ||
getGLSObject | ||
Enable | ||
EnableServerRecording | ||
Pause | ||
getGsObject class | ||
getGsObject | local gsObj = getGsObject() | |
SetL2HMode | ||
SetUprenderMode | ||
SetUpscaleMode | ||
GetFramesInQueue | ||
SetFrameSkipping | ||
SetDeinterlaceShift | gsObj.SetDeinterlaceShift(0) | |
getAudioObject class | ||
getAudioObject | ||
muteStreamingAll | ||
muteStreamingMain | ||
muteStreamingBGM | ||
getRemotePlayObject class | ||
getRemotePlayObject | ||
Enable | ||
getVideoRecordingObject class | ||
getVideoRecordingObject | ||
Enable | ||
getSharePlayObject class | ||
getSharePlayObject | ||
Enable | ||
getSpriteObject group | ||
getSpriteObject | ||
Enable | ||
Disable | ||
BindFragmentShader | ||
SetShaderParams | ||
BindTexture | ||
SetPosXY | ||
SetSizeXY | ||
SetPosUV | ||
SetSizeUV | ||
PrintContext | ||
SetBlendColor | ||
Not require Obj call group, or unknown | ||
apiRequest | apiRequest(<api version>) | example: apiRequest(0.1)
Different emu versions support different highest api. Calling api is mandatory. some commands require higher version. |
eeInsnReplace | eeInsnReplace(EE memory offset, Original opcode (BE), Replace opcode (BE)) | Replace 4 bytes opcode in ee memory, correct memory range is 0x0 to 0x1FFFFFFF |
vuInsnReplace | vuInsnReplace(0, vu memory offset (original opcode<<32) | original opcode, (replace opcode<<32) | replace opcode) |
Replace 2x 4 bytes in vu memory, correct memory range is unknown (depend on unit 4kb or 16kb) First 0 select vu? Command will fail if size is above 254. |
eeNativeFunction | eeNativeFunction(<ee offset>, <original opcode>, <function>) | eeNativeFunction(0x11fa9c, 0x0080402d, 'memcpy')
Different emulators can have different functions included, vide SO3. Require api 1.4 or higher. But memcpy, and memset should be in all emus. |
eeNativeHook | eeNativeHook(<ee ofset>, <original opcode>, <action>) | eeNativeHook require apiRequest(1.4) or higher. |
GsCustomShader | ||
getTrophyObject | local trophyObj = getTrophyObject() | Required for all functions using trophyObj |
getDmaObject | local dmaObj = getDmaObject() | Depreciated API - use EE:DmaAddHook / EE:DmaRemoveHook instead. Is not clear when it was depreciated, JAK emu don't use it. |
Unlock | ||
getScreenShotObject | ||
IsUnlocked | ||
InsnOverlay | InsnOverlay({<opcode, opcode, opcode...>}) | example: InsnOverlay({ 0x27bdfff0, -- addiu $sp, -0x10 0xffbf0000, -- sd $ra, 0(sp) 0xffb00008, -- sd $s0, 8(sp) 0x3c05000f, -- lui $a1, 0x000f 0x34a57000, -- ori $a1, 0x7000 0x0c0db8b6, -- jal Script::State::DoString 0x0080802d, -- move $s0, $a0 0x24050001, -- li $a1, 1 0x0c0dba4c, -- jal Script::State::IsNull(int) 0x0200202d, -- move $a0, $s0 0xdfb00008, -- ld $s0, 8(sp) 0xdfbf0000, -- ld $ra, 0(sp) 0x03e00008, -- jr ra 0x27bd0010 -- addiu $sp, 0x10 }) |
eeDebugBreak | ||
CsBindShader | ||
CsSetParamInt32 | ||
CsSetParamFloat | ||
CsResetContext | ||
CsPrintContext | ||
PsBindShader | ||
PsSetParamInt32 | ||
PsSetParamFloat | ||
PsResetContext | ||
PsPrintContext |
Registers for hook
Registers defined in alias files.
GetGpr/SetGpr
gpr.zero gpr.at gpr.v0 gpr.v1 gpr.a0 gpr.a1 gpr.a2 gpr.a3 gpr.t0 gpr.t1 gpr.t2 gpr.t3 gpr.t4 gpr.t5 gpr.t6 gpr.t7 gpr.s0 gpr.s1 gpr.s2 gpr.s3 gpr.s4 gpr.s5 gpr.s6 gpr.s7 gpr.t8 gpr.t9 gpr.k0 gpr.k1 gpr.gp gpr.sp gpr.fp gpr.ra gpr.lo gpr.hi gpr.sa example: eeObj.GetGpr(gpr.a1)
GetCPR0/SetCPR0
cpr.index cpr.pagemask cpr.random cpr.wired cpr.entrylo0 cpr.badvaddr cpr.entrylo1 cpr.count cpr.context cpr.entryhi cpr.compare cpr.config cpr.taglo cpr.status cpr.badpaddr cpr.taghi cpr.cause cpr.hwbk cpr.errorepc cpr.epc cpr.pccr cpr.prid example: eeObj.GetCPR0(cpr.status)
SetGsTitleFix
One of very important commands in ps2 emu lua, allow to change GS behavior. Part of EmuObject() class, used frequently in official configs.
Commands
Command | Notes |
---|---|
globalSet | used with workLoadThreshold or waveThreshold or loadThreshold |
reserved | |
forceBiLinear | |
ignoreSubBuffCov | ignore ? buffer coverage |
trianglesAsParticles | |
ignoreAreaUpdate | |
SetSelfRender | |
ignoreSprite | |
clipScissors | |
forcePoint | |
forcePointSampling | |
setRejectionArea | |
ignoreUpRender | Ignore uprender for texture type described in params |
includeAreaUpdate | |
forceSimpleFetch | |
fetchFromCurrBuff | |
ignoreUpShiftTri | |
skipPacked | |
changeAlpha | |
ignoreUpRenderTimeout |
Arguments/variables
Argument | Notes |
---|---|
alpha_mask | |
alphaIsNot | alpha - is not X |
texMode | 1 - Point? , 2 - bilinear |
twIsLess | texture width - is less than X |
thIsLess | texture height - is less than X |
twIsNot | texture width - is not X |
thIsNot | texture width - is not X |
psmIsNot | texture pixel storage format - is not X
PSMCT32 = 0 PSMT4HL = 36 PSMCT24 = 1 PSMT4HH = 44 PSMCT16 = 2 PSMZ32 = 48 PSMCT16S = 10 PSMZ24 = 49 PSMT8 = 19 PSMZ16 = 50 PSMT4 = 20 PSMZ16S = 58 PSMT8H = 27 |
zmsk | Z (depth) draw mask
update Z buffer = 0 don't update Z buffer = 1 When 1 depth test result will be ignored |
tw | texture width |
th | texture height |
ztst | Z (depht) test method
ZNOUSE = 0 ZALWAYS = 1 ZGEQUAL = 2 ZGREATER = 3 0 - All pixels fail 1 - All pixels pass 2 - Pass if Z grater or equal to Z buffer 3 - Pass if Z grater than Z buffer |
mipIsGt | mip level is grater than X (?) |
mmin | MMIN flag
NEAREST = 0 LINEAR = 1 NEAREST_MIPMAP_NEAREST = 2 NEAREST_MIPMAP_LINEAR = 3 LINEAR_MIPMAP_NEAREST = 4 LINEAR_MIPMAP_LINEAR = 5 |
prim | GS primitive type
Point = 0 Line = 1 LineStrip = 2 Triangle = 3 TriangleStrip = 4 TriangleFan = 5 Sprite = 6 |
primIsNot | GS primitive type - is not
Point = 0 Line = 1 LineStrip = 2 Triangle = 3 TriangleStrip = 4 TriangleFan = 5 Sprite = 6 |
fillArea | |
frameW | |
renderSelf | |
hasClut | |
alphaTest | |
primTest | |
workLoadThreshold | |
alpha | example: alpha=0x80000044 alpha=0 |
texType | (1-3, more? ) |
tbp | texture base pointer |
cbp | CLUT buffer base pointer |
psm | texture pixel storage format
PSMCT32 = 0 PSMT4HL = 36 PSMCT24 = 1 PSMT4HH = 44 PSMCT16 = 2 PSMZ32 = 48 PSMCT16S = 10 PSMZ24 = 49 PSMT8 = 19 PSMZ16 = 50 PSMT4 = 20 PSMZ16S = 58 PSMT8H = 27 |
mxl | maximum mip level (0-6) |
fbmask | ? |
totalArea | |
packedRegs | |
packedRegsLo | |
packedRegsHi | |
packedRegsNum | |
packedFlags | |
packedPrim | |
areaNumFrames | |
waveThreshold | |
loadThreshold | |
fixSpriteDivTab |
Example configs
Official example
require( "ee-gpr-alias" ) -- you can access EE GPR by alias (gpr.a0 / gpr["a0"]) apiRequest(0.4) -- Star Wars: Racer Revenge (SLES-50366) [US] local eeObj = getEEObject() eeInsnReplace(0x13d7f0, 0x1000ffff, 0x0804f45d) -- retry FREAD() for fix #9025, eeInsnReplace(0x13BCD0, 0x3c023f80, 0x3C023F40) -- Zoom eeInsnReplace(0x1153B4, 0x3c023f80, 0x3C023FAB) -- Y-FOV -- Track# -- The Grand Reefs : 6 -- Ruins of Carnuss Gorgull : 9 eeObj.AddHook(0x187330, 0x3c010001, function() local track = eeObj.GetGpr(gpr.a1) print(string.format("Track : %d", track)) if track == 6 or track == 9 then eeObj.Vu1MpgCycles(1000) -- makes it be 30fps. else eeObj.Vu1MpgCycles(100) -- default value. end end)
Custom config.lua example
Here is the first custom lua config created by the community:
apiRequest(0.1) -- Fix black screen SLUS-20064 eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) -- nop, mftgpr $ra, $zero
This is very basic command to replace part of EE memory with other instruction.
- apiRequest(0.1) - Is required for every config. Used version depend on your original eboot highest supported api. 0.1 seems to be enough for basic patches like here. 0.4 is highest known for now.
- -- Fix black screen SLUS-20064 is comment
- eeInsnReplace(0x1CF3CC, 0x4100ffff, 0x00000000) is our true command here. We are replacing here 0x4100FFFF to 0x00000000 at 0x1CF3CC memory offset. Like you can see we need to add what opcode is replaced. Not only patch, and memory offset.
- -- nop, mftgpr $ra, $zero is just another comment, in this case explaining what is changed
PS3 Config support
Emulator support configs in format known from ps2_netemu/ps2classic from PS3. To enable ps3 style config add this to config-emu-ps4.txt:
- --lopnor-config=1
- --ps2-title-id=TITLE-ID
Config file need to be in folder .../patches/{TITLE-ID}/ and file need to have name {TITLE-ID}_lopnor.cfgbin. title id need to be in XXXX-YYYYY format (ex. SLUS-12345).
Example path: /patches/SLUS-12345/SLUS-12345_lopnor.cfgbin
Tester confirmed that configs work like that. We don't even need to edit them, they work as is.
Config repository: https://github.com/Zarh/ManaGunZ/tree/master/pkgfiles/USRDIR/sys/CONFIG
Just download as raw file, and rename correctly.
Note that not all configs will be supported. Tested are ICE AGE 2, and DOA2, work fine, Rayman config not work due to unsupported command. Please keep in mind that not all commands seems to be recognized, good candidates are configs with [Net] Command ID : 0xZZ where 0xZZ is 0x01 (not sure about that one), 0x09, 0x0A, 0x0B, 0x0F, 0x10, 0x26, 0x27 You can check that here, but sadly only for GX/SOFT configs (most of overall anyway): https://github.com/Zarh/Get_CONFIG/blob/master/log.txt
- More about PS3 style configs/commands: https://www.psdevwiki.com/ps3/PS2_Emulation#Game_CONFIG
- Log from loading that kind of config: https://pastebin.com/ZpUyU8DE
PS2 Bios
Description
The PS2 bios is the file PS20220WD20050620.crack included in every PS2 game .pkg. It Is exactly the same BIOS that SCE used in ps2_netemu.self in PS3.
Bios version seems to be Developement v2.20 from Japan region (22/01/2007), but it's of course not limited to booting only NTSC-J games. Emulator not support USB peripherals, but this seems to be not limitation of BIOS, as it is used also in CECH C/E PS3 consoles. MD5: 83AD2B530C9C102A561BA1CDC6D996D5
Files
File | Offset in exported bin | Description | File type (exportable) |
---|---|---|---|
RESET | 0x00 | Bootstrap code for the EE and IOP. | BIN |
ROMDIR | 0x2780 | BIN | |
EXTINFO | 0x2CC0 | Contains the "EXTINFO" for all files in the ROM image. | BIN |
SBIN | 0x3330 | Seems to be the pad controller library for the PS1 monitor. | BIN |
LOGO | 0xA2D0 | PS1 logo? | BIN |
IOPBTCONF | 00x1EA20 | Boot configuration file for the IOP, during the final phase of the IOP reset. If no UDNL module is specified, the IOP will only have a single IOP reset in the reboot process, with the modules listed in IOPBTCONF. | BIN |
IOPBTCON2 | 0x1EB10 | Boot configuration file for the IOP, for the first phase of the IOP reset (before UDNL is loaded). | BIN |
SYSMEM | 0x1EBE0 | System Memory Manager. | ELF |
LOADCORE | 0x1FE00 | The core of IOP module loading. Provides the lowest level of IOP module loading functions. Also handles the startup of the IOP. | ELF |
EXCEPMAN | 0x22380 | Exception manager. | ELF |
INTRMANP | 0x22F60 | Interrupt Manager. According to wisi, it is for PS mode. | ELF |
INTRMANI | 0x24970 | Interrupt Manager. According to wisi, it is for IOP mode. | ELF |
SSBUSC | 0x267B0 | SSBUS Controller library. The SSBUS seems to be the bus that all peripherals get connected to. It seems to have the power to control the mapping of the device registers, as well as access timing. | ELF |
TIMEMANP | 0x26F20 | Timer Manager (PS mode) | ELF |
TIMEMANI | 0x27B00 | Timer Manager (IOP mode) | ELF |
DMACMAN | 0x28730 | DMA Controller Manager. | ELF |
SYSCLIB | 0x2BE30 | System C Library. | ELF |
HEAPLIB | 0x2E590 | Memory HEAP LIBrary (i.e. thvpool, thfpool) | ELF |
THREADLIB | 0x2F290 | Multi_Thread_Manager | ELF |
VBLANK | 0x38020 | V-Blank management | ELF |
IOMAN | 0x38DB0 | IO Manager | ELF |
MODLOAD | 0x3AD20 | IOP module loader. | ELF |
ROMDRV | 0x3D070 | ROM driver. Provides access to the boot ROM (rom0). | ELF |
ADDDRV | 0x3DF60 | Adds support for the DVD ROM (rom1:), via ROMDRV. | ELF |
STDIO | 0x3D3C0 | Standard I/O library. | ELF |
SIFMAN | 0x3EFB0 | SIF manager. | ELF |
SIFINIT | 0x40550 | Initializes the SIF. | ELF |
EESYNC | 0x40970 | For synchronizing with the EE, at the end of IOP resets. EESYNC from DNAS images are evil; they also perform a memory wipe of the region from 0x00084000 to .0x00100000. | ELF |
EENULL | 0x40E10 | The idle thread (id #0) module, in ps2 loaded to 0x00081FC0. | BIN |
PS1ID | 0x40E50 | Only found in newer boot ROMs | BIN |
LIBFI | 0x40E60 | Not present in the boot ROM of the SCPH-10000 and SCPH-15000. | BIN |
PS1VERJ | 0x40F50 | BIN | |
PS1VERA | 0x40F60 | BIN | |
PS1VERE | 0x40F70 | BIN | |
PS1VERC | 0x40F80 | BIN | |
PS1VERH | 0x40F90 | BIN | |
OSDSYS | 0x40FA0 | The browser | BIN |
- | 0x40FB0 | BIN | |
RDRAM | 0x41000 | Provides a RDRAM test for the EE at power-on. This is run from RESET. | BIN |
EELOADCNF | 0x43D50 | Contains the IOP boot configuration file for EELOAD. | BIN |
SIFCMD | 0x43F00 | SIF command module. Contains the SIF command and SIF RPC functions. | ELF |
REBOOT | 0x46140 | The reboot service. Receives IOP reset packets from the EE, from across the SIF. | ELF |
LOADFILE | 0x46910 | The RPC server for MODLOAD | ELF |
EECONF | 0x49070 | Loads part of the system configuration from the MECHACON EEPROM. Also configures and resets some peripherals, depending on the model version. In slimlines, and possibly on PS3 EECONF will also load the MAC address. | ELF |
- | 0x49FF0 | BIN | |
IOPBOOT | 0x4A000 | IOP bootup program | BIN |
- | 0x4B160 | BIN | |
TBIN | 0x4B800 | The PS1 monitor program. Seems to be the PS1 BIOS. This is started by RESET, when the IOP is in PS1 mode. | BIN |
XSHA1 | 0x59770 | sha1 - this only present in PS3. It is used as additional antipiracy check. It seems that it calculate disc main elf checksum and compares it with some database. Config related? | ELF |
XLOADFILE | 0x5A740 | Updated module | ELF |
SIO2MAN | 0x5D7F0 | SIO2 manager. Provides access to the SIO2 interface. | ELF |
- | 0x5F420 | BIN | |
MCSERV | 0x61340 | RPC server for MCMAN. | ELF |
- | 0x63040 | BIN | |
KROMG | 0x64000 | BIN | |
- | 0x65CC0 | BIN | |
KROM | 0x66000 | Kanji ROM? Not sure where this is used. | BIN |
- | 0x7FE70 | BIN | |
ROMVER | 0x7FF00 | ROM version. | BIN |
- | 0x7FF10 | BIN | |
VERSTR | 0x7FF30 | Version string. Probably PS1 ROM will use this because that this string is also present in PlayStation consoles. | BIN |
- | 0x7FF90 | BIN | |
ROMGSCRT | 0x80000 | BIN | |
NCDVDMAN | 0x82D30 | It seems to be a heavily stripped-down CDVDMAN module, with no support for some S-command functions like sceCdRI. | ELF |
SECRMAN | 0x8F770 | Security Manager. Signing is NOT done with the one in ROM, but with a special version that comes with the utility discs. Looks like PS3 units have a different SECRMAN module from retail sets, similar to PS2 TOOL one. | ELF |
MCMAN | 0x93C30 | Memory Card Manager. | ELF |
PADMAN | 0xA30C0 | Pad manager. | ELF |
CDVDMAN | 0xAC810 | The CD/DVD manager. | ELF |
CDVDFSV | 0xB4BC0 | The RPC server for CDVDMAN. | ELF |
FILEIO | 0xBCF80 | RPC server for IOMAN. Sony has greatly changed the semantics and design of FILEIO after some point. Connecting an old FILEIO EE RPC client to a newer server will result in a severe IOP crash. | ELF |
CLEARSPU | 0xBF080 | Seems to clear/reset the SPU, but is known to cause crashes under some conditions. Not sure if it's buggy or not. Only used by the OSDSYS of the SCPH-10000 and SCPH-15000, probably retained for backward-compatibility. | ELF |
UDNL | 0xC0CC0 | It is responsible for selecting the modules and starting the IOP, during the final phase of the IOP reset where the desired modules are to be loaded into the IOP. | ELF |
IGREETING | 0xC2BC0 | Displays boot information (i.e. IOP boot type, EBOOTP, IBOOTP, switch positions for DSW602 and the type of DSW602 board installed | ELF |
EELOAD | 0xC3C20 | The EE ELF loader, which is loaded by LoadExecPS2() to 0x00082000 in PS2 for loading ELFs. | BIN |
XCDVDMAN | 0xD2DA0 | cdvd_driver - Updated module | ELF |
XCDVDFSV | 0xE1B30 | cdvd_ee_driver - Updated module | ELF |
OSDSND | 0xEFF60 | OSD sound library. This is actually the tentative sound driver, which is called "librspu2" in the Sony SDK. | ELF |
PS2LOGO | 0x11ABB0 | Displays the PlayStation 2 logo from the inserted disc. For newer consoles, if the logo cannot be decrypted properly, it will fall back to the browser. Not actually required to boot games, but the Sony OSDSYS boots PS2 games through this program. | ELF |
XPARAM2 | 0x137500 | File store per title settings for IOP emulation (XPARAM available also in real PS2 since 750XX where Deckard powerPC was introduced) | ELF |
OSDSYS | 0x139A00 | The browser | BIN |
PIOPRP | 0x177880 | BIN | |
KERNEL | 0x1BB7E0 | The EE kernel | BIN |
Description source: https://gist.github.com/uyjulian/25291080f083987d3f3c134f593483c5
Game_ID/DiscID in PS20220WD20050620.crack
There are 193 titleIDs listed inside XPARAM2.ELF file of PS2 Bios included in PS20220WD20050620.crack. XPARAM2.ELF is called by OSDSYS. Then ID check is performed. If titleID match to one of included in the table, different IOP emulation settings are applied.
Original PS2 bios include similar list file called XPARAM.ELF, but Title IDs there are not the same, although some of them exist on both lists.
ID in XPARAM2 | Title | Settings/Flags | Remarks |
---|---|---|---|
SLUS_214.52 | Valkyrie Profile 2: Silmeria | 08000000 88130000 | |
SLUS_214.04 | Final Fantasy XI: Treasures of Aht Urhgan | 02000000 0B000000 | |
SLUS_213.39 | Puzzle Challenge | 01000000 00080000 | |
SLUS_213.31 | Sonic Riders | 01000000 00080000 | |
SLUS_210.89 | Karaoke Revolution Vol.3 | 08000000 88130000 | |
SLUS_210.70 | Final Fantasy XI: Chains of Promathia | 02000000 0B000000 | |
SLUS_210.59 | Tekken 5 | 0B000000 00000040 | |
SLUS_209.18 | Super Monkey Ball: Deluxe | 01000000 00080000 | |
SLUS_208.91 | Star Ocean: Til the end of Time [Disc 2] | 08000000 88130000 | |
SLUS_208.51 | Ace Combat 5: The Unsung War | 0A000000 00005000 | |
SLUS_208.38 | All-Star Baseball 2005 | 01000000 02080000 | |
SLUS_206.86 | Splashdown: Rides Gone Wild | 0A000000 00040800 | |
SLUS_206.39 | Def Jam Vendetta | 01000000 00080000 | |
SLUS_206.35 | Muppets Party Cruise | 01000000 01080000 | |
SLUS_205.90 | Spyhunter 2 | 01000000 00080000 | |
SLUS_205.72 | Tiger Woods PGA Tour 2003 | 0A000000 E8030800 | |
SLUS_204.88 | Star Ocean: Til the end of Time [Disc 1] | 08000000 88130000 | |
SLUS_204.33 | SWAT: Global Strike Team | 01000000 00080000 | |
SLUS_204.13 | Shadowman 2 | 0A000000 00060800 | |
SLUS_203.64 | Tiger Woods PGA Tour 2002 | 0A000000 E8030800 | |
SLUS_203.05 | Simpsons: Road Rage | 01000000 00080000 | |
SLUS_202.74 | City Crisis | 0A000000 B80B0800 | |
SLUS_200.77 | Donald Duck: Go'in Quackers | 01000000 00080000 | |
SLUS_200.11 | Orphen: Ocion of Sorcery | 09000000 10000008 | |
SLUS_200.11 | Orphen: Ocion of Sorcery | 08000000 88130000 | |
SLPS_732.49 | Ar tonelico Qoga: Knell of Ar Ciel (Platinum) | 00000000 0000000A | |
SLPS_257.27 | Routes PE | 08000000 E8030000 | |
SLPS_257.22 | Routes PE (Limited Edition) | 08000000 E8030000 | |
SLPS_257.21 | HimeHibi - Princess Days | 0B000000 00000008 | |
SLPS_257.09 | The Familiar of Zero | 0A000000 E8030800 | |
SLPS_257.08 | The Familiar of Zero (Limited Edition) | 0A000000 E8030800 | |
SLPS_256.98 | Fatal Fury Battle Archives Volume 2 | 00000000 0000000A | |
SLPS_256.67 | Daito Giken Premium Pachi-Slot Collection: Yoshimune | 01000000 00180000 | |
SLPS_256.04 | Ar tonelico Qoga: Knell of Ar Ciel | 00000000 0000000A | |
SLPS_255.86 | Tales of the Abyss | 0A000000 E8030800 | |
SLPS_255.85 | Monster Farm 5: Circus Caravan | 07000000 05000000 | |
SLPS_255.10 | Tekken 5 | 0B000000 00000040 | |
SLPS_254.18 | Ace Combat 5: The Unsung War | 0A000000 00005000 | |
SLPS_254.06 | Hitman: Contracts | 08000000 AC0D0000 | |
SLPS_253.79 | Tokyo Majin Gakuen: Kaihoujyou Kefurokou | 0A000000 E8030800 | |
SLPS_253.57 | 3-Nen B-Gumi Kinpachi Sensei: Densetsu no Kyoudan ni Tate! | 01000000 00180000 | |
SLPS_253.15 | One Piece: Grand Battle 3 | 01000000 00180000 | |
SLPS_252.90 | Time Crisis 3 | 01000000 00080000 | |
SLPS_252.78 | Memories Off: Mix | 0A000000 00030800 | |
SLPS_252.75 | Def Jam: Vendetta | 01000000 02080000 | |
SLPS_252.37 | Only You | 0B000000 00000040 | |
SLPS_251.50 | Only You | 0B000000 00000040 | |
SLPS_251.42 | Tiger Woods PGA Tour 2002 | 0A000000 E8030800 | |
SLPS_251.36 | Kuon no Kizuna Sairin Mikotonori | 0A000000 DC050800 | |
SLPS_250.81 | Saishuu Densha | 0A000000 E8030800 | |
SLPS_250.72 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 | 08000000 50140000 | |
SLPS_250.71 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 | 08000000 50140000 | |
SLPS_250.08 | Sorcerous Stabber Orphen | 08000000 1C0C0000 | |
SLPS_204.55 | Simple 2000 Series Vol.94: The Aka-Champion - Come on Baby | 0B000000 00000040 | |
SLPS_204.29 | Hissatsu Pachi-Slot Evolution: Ninja Hattori-Kun V | 08000000 581B0000 | |
SLPS_204.04 | Rakushou! Pachi-Slot Sengen 2 | 0A000000 00030800 | |
SLPS_202.00 | Final Fantasy XI | 02000000 0B000000 | |
SLPS_201.99 | F1 2002 | 0B000000 05000200 | |
SLPS_201.97 | Surfing Air Show with RatBoy | 09000000 0A00472B | |
SLPS_201.73 | Hard Hitter 2 | 0A000000 00030800 | |
SLPS_201.72 | Koushien: Konpeki no Sora | 09000000 0A00472B | |
SLPS_201.11 | Magical Sports Pro Baseball 2001 | 09000000 0A00472B | |
SLPS_201.01 | City Crisis | 0A000000 B80B0800 | |
SLPS_200.66 | Tenshi no Present: Marle Oukoku Monogatari | 0B000000 00000020 | |
SLPS_200.53 | Tenshi no Present: Marle Oukoku Monogatari (Limited Edition) | 0B000000 00000020 | |
SLPS_200.38 | Grappler Baki: Baki Saidai no Tournament | 08000000 94110000 | |
SLPS_200.37 | Go Go Golf | 09000000 0A00472B | |
SLPS_200.20 | FIFA 2000 World Championship | 04000000 01200000 | |
SLPS_200.08 | Morita Shogi | 08000000 88130000 | |
SLPM_680.10 | 08000000 88130000 | ||
SLPM_680.07 | Karaoke Revolution (Trial) | 08000000 88130000 | |
SLPM_665.74 | Detective Evangelion | 00000000 00000002 | |
SLPM_665.58 | Tomb Raider: Legend | 08000000 E8030000 | |
SLPM_665.39 | Nobunaga no Yabou Online: Haten no Shou | 02000000 0B000000 | |
SLPM_664.36 | Aria the Natural | 01000000 00180000 | |
SLPM_664.36 | Aria the Natural | 00000000 0000000A | |
SLPM_663.94 | Final Fantasy XI: Treasures of Aht Urhgan | 02000000 0B000000 | |
SLPM_663.93 | Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) | 0A000000 E8030800 | |
SLPM_663.93 | Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) | 09000000 0A00472B | |
SLPM_663.93 | Final Fantasy XI: Treasures of Aht Urhgan (All-In-One Edition) | 02000000 0B000000 | |
SLPM_661.75 | Akumajo Dracula: Yami no Juin | 0B000000 1C000200 | |
SLPM_661.75 | Akumajo Dracula: Yami no Juin | 08000000 60000000 | |
SLPM_661.56 | Marheaven: Arm Fight Dream | 01000000 00180000 | |
SLPM_660.57 | Taito Memories Vol.1 | 08000000 E40C0000 | |
SLPM_660.48 | The Sword of Etheria | 08000000 1C0C0000 | |
SLPM_660.48 | The Sword of Etheria | 00000000 00000002 | |
SLPM_660.33 | The Sword of Etheria | 08000000 1C0C0000 | |
SLPM_660.33 | The Sword of Etheria | 00000000 00000002 | |
SLPM_659.84 | Grand Theft Auto: San Andreas | 0A000000 E8030800 | |
SLPM_659.53 | Final Fantasy: XI (Entry Disc 2005) | 02000000 0B000000 | |
SLPM_659.34 | Maple Colors | 0A000000 00030800 | |
SLPM_658.94 | Winning Post 6: 2005 Version | 01000000 00240000 | |
SLPM_657.83 | Nobunaga no Yabou Online: Tappi no Shou | 02000000 0B000000 | |
SLPM_657.19 | Burnout 3: Takedown | 01000000 001C0000 | |
SLPM_657.06 | Final Fantasy XI: Chains of Promathia (All-In-One Edition) | 02000000 0B000000 | |
SLPM_657.05 | Final Fantasy XI: Chains of Promathia (Expansion Disc) | 02000000 0B000000 | |
SLPM_656.98 | Love Songs: ADV Futaba Riho 14-sai Natsu | 0A000000 80030800 | |
SLPM_656.33 | I Love Baseball: Pro Yakyu wo Koyonaku | 08000000 A00F0000 | |
SLPM_654.88 | Grand Theft Auto: Vice City | 0A000000 00030000 | |
SLPM_654.88 | Grand Theft Auto: Vice City | 09000000 00020036 | |
SLPM_654.39 | Star Ocean: Till the End of Time (Director's Cut) (Disc 2) | 0B000000 14000200 | |
SLPM_654.38 | Star Ocean: Till the End of Time (Director's Cut) (Disc 1) | 0B000000 14000200 | |
SLPM_652.09 | Star Ocean: Till the End of Time | 0B000000 14000200 | |
SLPM_651.97 | Nobunaga's Ambition Online | 02000000 0B000000 | |
SLPM_650.90 | Spy Hunter | 01000000 00180000 | |
SLPM_650.87 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 2) | 08000000 50140000 | |
SLPM_650.86 | A Visual Mix: Ayumi Hamasaki Dome Tour 2001 (Disc 1) | 08000000 50140000 | |
SLPM_625.29 | Karaoke Revolution: Kazoku Idol Sengen | 08000000 88130000 | |
SLPM_625.28 | Karaoke Revolution: Kazoku Idol Sengen (Bundle Edition) | 08000000 88130000 | |
SLPM_624.92 | Karaoke Revolution: Kids Song Selection | 08000000 88130000 | |
SLPM_624.91 | Mega Man: The Power Battle | 04000000 00200000 | |
SLPM_624.79 | Karaoke Revolution: J-Pop Vol.9 | 08000000 88130000 | |
SLPM_624.64 | Pop'n Taisen Pazurudame Online | 08000000 401F0000 | |
SLPM_624.57 | Karaoke Revolution: Snow & Party | 08000000 88130000 | |
SLPM_624.56 | Karaoke Revolution: J-Pop Vol.8 | 08000000 88130000 | |
SLPM_624.55 | Karaoke Revolution: J-Pop Vol.7 | 08000000 88130000 | |
SLPM_624.54 | Karaoke Revolution: J-Pop Vol.6 | 08000000 88130000 | |
SLPM_624.51 | Karaoke Revolution: J-Pop Vol.5 | 08000000 88130000 | |
SLPM_624.50 | Karaoke Revolution: Anime Song Selection | 08000000 88130000 | |
SLPM_624.37 | Suisui Sweet: Amai Ai no Mitsukekata | 0B000000 00000040 | |
SLPM_624.14 | Karaoke Revolution: Dreams & Memories | 08000000 88130000 | |
SLPM_623.83 | Karaoke Revolution: Night Selection 2003 | 08000000 88130000 | |
SLPM_623.82 | Karaoke Revolution: Love & Ballad | 08000000 88130000 | |
SLPM_623.81 | Karaoke Revolution: J-Pop Vol.4 | 08000000 88130000 | |
SLPM_623.80 | Karaoke Revolution: J-Pop Vol.3 | 08000000 88130000 | |
SLPM_623.79 | Karaoke Revolution: J-Pop Vol.2 | 08000000 88130000 | |
SLPM_623.69 | Karaoke Revolution: J-Pop Vol.1 | 08000000 88130000 | |
SLPM_622.39 | Supercar Street Challenge | 0A000000 00030800 | |
SLPM_621.54 | DDRMAX Dance Dance Revolution 6thMix | 08000000 5E1A0000 | |
SLPM_621.35 | Final Fantasy: XI (Beta Version) | 00000000 000000A0 | |
SLPM_621.25 | Gauntlet: Dark Legacy | 09000000 0500472B | |
SLPM_621.25 | Gauntlet: Dark Legacy | 08000000 1C0C0000 | |
SLPM_621.24 | Ready 2 Rumble Boxing: Round 2 | 08000000 88130000 | |
SLPM_621.05 | Taikou Risshiden IV | 09000000 0A00472B | |
SLPM_620.62 | Gitaroo Man One | 0A000000 40050800 | |
SLPM_620.42 | Kurogane no Houkou: Warship Commander | 01000000 00300000 | |
SLES_537.96 | FIFA Street 2 | 01000000 00180000 | |
SLES_537.55 | Castlevania: Curse of Darkness | 04000000 10000000 | |
SLES_536.68 | Micro Machines v4 | 01000000 01080000 | |
SLES_530.37 | Super Monkey Ball Deluxe | 01000000 02080000 | |
SLES_520.97 | SWAT: Global Strike Force | 01000000 00080000 | |
SLES_519.97 | SWAT: Global Strike Team | 01000000 00080000 | |
SLES_518.44 | Time Crisis 3 | 01000000 00080000 | |
SLES_518.41 | SpyHunter 2 | 01000000 00080000 | |
SLES_514.79 | Def Jam Vendetta | 01000000 02080000 | |
SLES_512.82 | Tiger Woods PGA Tour 2003 | 0A000000 E8030800 | |
SLES_507.29 | 0A000000 E8030800 | ||
SLES_507.28 | Tiger Woods PGA Tour 2002 | 0A000000 E8030800 | |
SLES_506.28 | Simpsons: Road Rage | 01000000 00080000 | |
SLES_506.08 | Shadow Man 2: The Second Coming | 0A000000 00060800 | |
SLES_505.40 | Simpsons: Road Rage | 01000000 00080000 | |
SLES_504.46 | Shadow Man 2: The Second Coming | 0A000000 00060800 | |
SLES_503.64 | City Crisis | 0A000000 B80B0800 | |
SLES_500.62 | Orphen: Scion of Sorcery | 08000000 1C0C0000 | |
SLES_500.48 | Donald Duck: Quack Attack | 01000000 00080000 | |
SCUS_972.69 | Final Fantasy XI [Disc 2] | 02000000 0B000000 | |
SCUS_971.67 | PaRappa the Rapper 2 | 04000000 00200000 | |
SCPS_200.39 | 00000000 00000004 | ||
SCPS_175.01 | Linux (for PlayStation2) Release 1.0 | 00000000 000000A0 | |
SCPS_170.01 | Gran Turismo 4 | 0B000000 00000010 | |
SCPS_150.39 | Lifeline | 0A000000 00030800 | |
SCPS_150.38 | Lifeline | 0A000000 00030800 | |
SCPS_110.22 | Yoake no Mariko 2nd Act | 01000000 00180000 | |
SCPS_110.21 | Yoake no Mariko 2nd Act (Limited Edition) | 01000000 00180000 | |
SCPS_110.18 | Yoake no Mariko | 01000000 00180000 | |
SCPS_110.10 | Yoake no Mariko (Performance Pack Edition) | 01000000 00180000 | |
SCPS_110.01 | I.Q. Remix | 00000000 000000A0 | |
SCPN_601.60 | PlayStation BB Navigator (Version 0.32) | 00000000 000000A0 | |
SCPN_601.50 | PlayStation BB Navigator (Version 0.31) | 00000000 000000A0 | |
SCPN_601.40 | PlayStation BB Navigator (Version 0.30) | 00000000 000000A0 | |
SCPN_601.30 | PlayStation BB Navigator (Version 0.20) | 00000000 000000A0 | |
SCPN_601.01 | PlayStation BB Navigator (Version 0.10) | 00000000 000000A0 | |
SCPM_621.16 | 00000000 00000001 | ||
SCPM_621.15 | 00000000 00000001 | ||
SCKA_200.49 | Tekken 5 | 0B000000 00000040 | |
SCES_532.02 | Tekken 5 | 0B000000 00000040 | |
SCAJ_201.26 | Tekken 5 | 0B000000 00000040 | |
SCAJ_201.25 | Tekken 5 | 0B000000 00000040 | |
PTPX_970.38 | 00000000 000000A0 | ||
PSXC_002.03 | PSX Update Disc 1.31 | 00000000 000000A0 | |
PSXC_002.02 | PSX Update Disc 1.20 | 00000000 000000A0 | |
PSXC_002.01 | PSX Update Disc 1.10 | 00000000 000000A0 | |
PDPX_991.09 | DVD Player (Version 3.04) | 00000000 000000A0 | |
PBPX_955.18 | 00000000 000000A0 | ||
PBPX_955.09 | Linux for PS2 Release 1.0 | 00000000 000000A0 | |
PBPX_955.07 | Playstation 2 Linux Runtime Environment v1.0 (Disc 1) | 00000000 000000A0 | |
PBPX_955.01 | Linux for PS2 Beta Release 1 | 00000000 000000A0 | |
PBPX_952.39 | Online Start Up Disc v3.0 | 00000000 000000A0 | |
PBPX_952.35 | 00000000 000000A0 | ||
PBPX_952.28 | 00000000 000000A0 | ||
PBPX_952.24 | DVD Player (Version 2.16) | 00000000 000000A0 | |
PBPX_952.22 | DVD Player (Version 2.14) | 00000000 000000A0 | |
PBPX_952.21 | DVD Player (Version 2.12) | 00000000 000000A0 | |
PBPX_952.11 | DVD Utility Disc Version 1.00 | 00000000 000000A0 | |
PBPX_952.10 | DVD Utility Disc Version 2.10 | 00000000 000000A0 | |
PBPX_952.09 | DVD Player (Version 2.10) | 00000000 000000A0 | |
PBPX_952.08 | DVD Player (Version 2.10) | 00000000 000000A0 | |
PBPX_952.07 | DVD Player (Version 2.10) | 00000000 000000A0 | |
PBPX_952.06 | DVD Player (Version 2.01) | 00000000 000000A0 | |
PBPX_952.03 | DVD Utility Disc Version 1.01 | 00000000 000000A0 | |
PBPX_952.02 | DVD Utility Disc Version 1.01 | 00000000 000000A0 | |
PBPX_952.01 | DVD Utility Disc Version 1.00 | 00000000 000000A0 |
Folder/File layout
Example: Max Payne Classic
βββ config-emu-ps4.txt βββ docs β βββ revision.h βββ eboot.bin βββ feature_data β βββ SLES-50326_features.lua βββ formatted.card βββ image β βββ disc01.iso βββ lua_include β βββ ee-cpr0-alias.lua β βββ ee-gpr-alias.lua β βββ ee-hwaddr.lua β βββ language.lua β βββ pad-and-key.lua β βββ ps2.lua β βββ utils.lua βββ patches β βββ SLES-50326_cli.conf βββ PS20220WD20050620.crack βββ ps2-emu-compiler.self βββ sce_companion_httpd β βββ html β βββ BackCover.jpg β βββ base β β βββ arrow_up.png β β βββ sprites.png β βββ css β β βββ default-skin.png β β βββ styles.min.css β βββ index.html β βββ js β β βββ app.min.js β βββ large β β βββ Box01.jpg β β βββ Box04.jpg β β βββ landscape β β β βββ Box01.jpg β β β βββ Box04.jpg β β β βββ Page01.jpg β β β βββ Page02.jpg β β β βββ Page03.jpg β β β βββ Page04.jpg β β β βββ Page05.jpg β β β βββ Page06.jpg β β β βββ Page07.jpg β β β βββ Page08.jpg β β β βββ Page09.jpg β β β βββ Page10.jpg β β β βββ Page11.jpg β β β βββ Page12.jpg β β β βββ Page13.jpg β β β βββ Page14.jpg β β β βββ Page15.jpg β β β βββ Page16.jpg β β β βββ Page17.jpg β β β βββ Page18.jpg β β β βββ Page19.jpg β β β βββ Page20.jpg β β β βββ Page21.jpg β β β βββ Page22.jpg β β β βββ Page23.jpg β β β βββ Page24.jpg β β β βββ Page25.jpg β β β βββ Page26.jpg β β β βββ Page27.jpg β β β βββ Page28.jpg β β β βββ Page29.jpg β β β βββ Page30.jpg β β β βββ Page31.jpg β β β βββ Page32.jpg β β β βββ Page33.jpg β β β βββ Page34.jpg β β β βββ Page35.jpg β β β βββ Page36.jpg β β β βββ Page37.jpg β β β βββ Page38.jpg β β β βββ Page39.jpg β β β βββ Page40.jpg β β β βββ Page41.jpg β β β βββ Page42.jpg β β β βββ Page43.jpg β β β βββ Page44.jpg β β β βββ Page45.jpg β β β βββ Page46.jpg β β β βββ Page47.jpg β β β βββ Page48.jpg β β β βββ Page49.jpg β β β βββ Page50.jpg β β β βββ Page51.jpg β β β βββ Page52.jpg β β β βββ Page53.jpg β β β βββ Page54.jpg β β β βββ Page55.jpg β β β βββ Page56.jpg β β β βββ Page57.jpg β β β βββ Page58.jpg β β β βββ Page59.jpg β β βββ Page01.jpg β β βββ Page02.jpg β β βββ Page03.jpg β β βββ Page04.jpg β β βββ Page05.jpg β β βββ Page06.jpg β β βββ Page07.jpg β β βββ Page08.jpg β β βββ Page09.jpg β β βββ Page100.jpg β β βββ Page101.jpg β β βββ Page102.jpg β β βββ Page103.jpg β β βββ Page104.jpg β β βββ Page105.jpg β β βββ Page106.jpg β β βββ Page107.jpg β β βββ Page108.jpg β β βββ Page109.jpg β β βββ Page10.jpg β β βββ Page110.jpg β β βββ Page111.jpg β β βββ Page112.jpg β β βββ Page113.jpg β β βββ Page114.jpg β β βββ Page115.jpg β β βββ Page116.jpg β β βββ Page11.jpg β β βββ Page12.jpg β β βββ Page13.jpg β β βββ Page14.jpg β β βββ Page15.jpg β β βββ Page16.jpg β β βββ Page17.jpg β β βββ Page18.jpg β β βββ Page19.jpg β β βββ Page20.jpg β β βββ Page21.jpg β β βββ Page22.jpg β β βββ Page23.jpg β β βββ Page24.jpg β β βββ Page25.jpg β β βββ Page26.jpg β β βββ Page27.jpg β β βββ Page28.jpg β β βββ Page29.jpg β β βββ Page30.jpg β β βββ Page31.jpg β β βββ Page32.jpg β β βββ Page33.jpg β β βββ Page34.jpg β β βββ Page35.jpg β β βββ Page36.jpg β β βββ Page37.jpg 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Links
- More info: http://www.psx-place.com/threads/research-ps2-emulator-configuration-on-ps4.16131/
- More emulator configurations examples: https://www.psdevwiki.com/ps4/Talk:PS2_Classics_Emulator_Compatibility_List
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