Online Connections
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Note: there is some reference on the talk page
Online Connections
Game Related
(Playroom used for example URL's)
Game Description File: http://tmdb.np.dl.playstation.net/tmdb2/CUSA00001_00_C32A667A087A40C2AD1889435907AA4B0D9DBA1F/CUSA00001_00.json
Game Update Description File: http://gs2.ww.prod.dl.playstation.net/gs2/ppkgo/prod/CUSA00001_00/4/f_3b8e420561f0b85ff65ac428a15092895f3131e8c4cfd63b1547b32adb6d8370/f/IP9100-CUSA00001_00-PLAYROOM00000000-A0102-V0100.json
Game Update .pkg File: http://gs2.ww.prod.dl.playstation.net/gs2/ppkgo/prod/CUSA00001_00/4/f_3b8e420561f0b85ff65ac428a15092895f3131e8c4cfd63b1547b32adb6d8370/f/IP9100-CUSA00001_00-PLAYROOM00000000-A0102-V0100.pkg
Guides
- http://wololo.net/2013/12/05/howto-use-a-proxy-server-with-your-ps4-to-sniff-psn-traffic-skfu-pr0xy/
Tools
Network connections by system
useragent | header | host |
---|---|---|
btest/1.0 libhttp/1.50 (PlayStation 4) | POST /networktest/post_128 HTTP/1.1 GET /networktest/get_2m HTTP/1.1 |
post.net.playstation.net get.net.playstation.net |
Download/1.00 libhttp/1.50 (PlayStation 4) Download/1.00 libhttp/1.61 (PlayStation 4) |
GET /update/ps4/list/us/ps4-updatelist.xml HTTP/1.1 GET /update/ps4/list/eu/ps4-updatelist.xml HTTP/1.1 |
fus01.ps4.update.playstation.net feu01.ps4.update.playstation.net |
SystemLogger/1.0 (PlayStation 4 1.501) libhttp/1.50 (PlayStation 4) SystemLogger/1.0 (PlayStation 4 1.610) libhttp/1.61 (PlayStation 4) |
GET /update/ps4/list/us/ps4-updatelist.xml HTTP/1.1 GET /update/ps4/list/eu/ps4-updatelist.xml HTTP/1.1 |
fus01.ps4.update.playstation.net feu01.ps4.update.playstation.net |
close /update/ps4/image/2014_0528/sys_ce90f2e9274e4614ffde6934e08e4b6e/PS4UPDATE.PUP?dest=eu /update/ps4/image/2014_0528/rec_7f84e2f63d1f6a5b4348bb528b35f2d7/PS4UPDATE.PUP?dest=eu | deu01.ps4.update.playstation.net | |
CONNECT ps4updptl.eu.np.community.playstation.net:443 | ps4updptl.eu.np.community.playstation.net | |
PS4TitleMetadata/1.00 libhttp/1.50 (PlayStation 4) | GET /tmdb2/CUSA00080_00_4ED0D1374CB128AC8E277C9A3145505220D6D93A/CUSA00080_00.json HTTP/1.1 GET /tmdb2/CUSA00129_00_44DB6A4F9C773AF95F0D697E14652EABC80BAEFB/CUSA00129_00.json HTTP/1.1 |
tmdb.np.dl.playstation.net |
Mozilla/5.0 (PlayStation 4 1.51) AppleWebKit/536.26 (KHTML, like Gecko) | CONNECT themis.dl.playstation.net:443 HTTP/1.1 | themis.dl.playstation.net:443 |
Mozilla/5.0 (PlayStation 4 1.51) AppleWebKit/536.26 (KHTML, like Gecko) | CONNECT sf.api.np.km.playstation.net:443 HTTP/1.1 | sf.api.np.km.playstation.net:443 |
CONNECT asm.np.community.playstation.net:443 HTTP/1.1 | asm.np.community.playstation.net | |
Mozilla/5.0 (PlayStation 4 1.51) AppleWebKit/536.26 (KHTML, like Gecko) | CONNECT artcdnsecure.ribob01.net:443 HTTP/1.1 | artcdnsecure.ribob01.net:443 |
Mozilla/5.0 (PlayStation 4 1.51) AppleWebKit/536.26 (KHTML, like Gecko) | CONNECT api-p014.ribob01.net:443 HTTP/1.1 | api-p014.ribob01.net:443 |
Mozilla/5.0 (PlayStation 4 1.51) AppleWebKit/536.26 (KHTML, like Gecko) | CONNECT apicdn-p014.ribob01.net:443 HTTP/1.1 | apicdn-p014.ribob01.net:443 |
CONNECT it-prof.np.community.playstation.net:443 HTTP/1.1 | it-prof.np.community.playstation.net | |
CONNECT ps4updptl.eu.np.community.playstation.net:443 HTTP/1.1 | ps4updptl.eu.np.community.playstation.net |
nonretail:
- SP-INT:
Useragent of applications under "TV & Video"
This should cover all Media Services useragent:
useragent | version | vulnerability |
---|---|---|
1.000.051 | ||
1.01 | ||
1.06 | ||
1.07 | ||
1.500.000 | ||
1.501.000 | ||
1.510.000 | ||
1.520.000 | ||
1.600.000 | ||
1.610.000 | ||
1.620.000 | ||
1.700.000 | ||
1.710.000 | ||
1.720.000 | ||
1.740.000 | ||
1.750.000 | ||
1.760.000 | ||
2.000.000 | ? | |
2.010.000 | ? | |
2.020.000 | ? | |
Mozilla/5.0 (PlayStation 4) AppleWebKit/531.3 (KHTML, like Gecko) SCEE/1.0 Nuanti/2.0 | 2.030.000 | ? |
2.040.000 | ? | |
2.501.000 | ? | |
2.508.000 | ? |
side reference: on Playstation 3 (WebMAF), the useragent is "Mozilla/5.0 (PlayStation 3) AppleWebKit/531.3 (KHTML, like Gecko) SCEE/1.0 Nuanti/2.0
Unsorted
ps4-eb servicelist.xml
<?xml version="1.0" encoding="UTF-8"?>
<servicelist version="1.0" platform="ps4">
<service name="SNS001" default="allow">
</service>
<service name="SNS002" default="allow">
</service>
<service name="SNS003" default="allow">
</service>
<service name="SNS004" default="allow">
</service>
<service name="SNS005" default="deny">
<allow country="jp"/>
</service>
<service name="SYS001" default="allow">
<deny country="de"/>
</service>
</servicelist>
ps4-eb applaunchlink.xml
<?xml version="1.0" encoding="UTF-8"?>
<applaunchlink version="1.0">
<system_info min_system_ver="01.700.000"/>
<title_black_list>
</title_black_list>
</applaunchlink>
Port usage
Generic Port usage
Protocol | Port(s) | Usage | Remarks |
---|---|---|---|
UDP | 1-1023 | System reserved local ports | |
TCP | 80 | PSN Shop / USB/BT headsets | http web |
TCP | 443 | PSN Shop | https web ssl |
TCP | 1935 | PSN generic | |
TCP/UDP | 3478 | Session Traversal Utilities for NAT / Simple Traversal of UDP Through NAT (STUN) | |
TCP/UDP | 3478-3480 | NP matching 2 utility default | PSN Generic / PS Home |
TCP | 4000 | groupMessaging | Crossplatform Integration |
TCP | 8540-8579 | System reserved local ports | |
TCP | 8550 | Deci Daemon | |
TCP over UDP-P2P | 9293-9310 | System reserved local ports | |
UDP-P2P virtual | 32768-49999 | Ephemeral ports | |
UDP-P2P virtual | 32768-65535 | System reserved local ports | |
TCP | 49152-65535 | Ephemeral ports | |
TCP over UDP-P2P | 49152-65535 | Ephemeral ports | |
UDP | 49152-65535 | Ephemeral ports | |
TCP over UDP-P2P | 40000-65535 | System reserved local ports |
PlayStation 4 Discovery and Wake-up Utility
https://github.com/dsokoloski/ps4-wake
Copyright (C) 2014 Darryl Sokoloski <[email protected]>
Requirements
In order to wake your PS4 remotely, the PS4 must be in Standby mode. Check the power management settings to enable Standby mode.
If you just wish to see the current status of your PS4, you do not require a "user credential" number.
For wake-up support, you need to obtain a "user credential" which requires a Vita that has already been paired with the PS4. You then need to capture and examine the initial few UDP packets sent from the Vita when launching the PS4 Link application. Under Unix-like (Linux, BSD, OSX) operating systems you can use tcpdump. The traffic must be captured from your home network's gateway in order to see these packets. Ensure the Vita is connecting to the PS4 through it's wired interface.
An example capture using tcpdump:
# tcpdump -s0 -X -n -i <interface> udp and port 987
You'll be looking for a packet that looks like HTTP and contains the string 'user-credential:NNNNNNN'. Remember the "user credential" number.
Usage Overview
Probe: -P, --probe Probe network for devices.
Wake: -W, --wake <user-credential> Wake device using specified user credential.
Options: -B, --broadcast Send broadcasts.
-L, --local-port <port address> Specifiy a local port address.
-H, --remote-host <host address> Specifiy a remote host address.
-R, --remote-port <port address> Specifiy a remote port address (default: 987).
-I, --interface <interface> Bind to interface.
-j, --json Output JSON.
-v, --verbose Enable verbose messages.
Examples
To search your whole network for a PS4:
# ./ps4-wake -vP -B
To search via broadcasts using a specific network interface, eth0 for example:
# ./ps4-wake -vP -B -I eth0
To send a probe directly to the PS4 using it's IPv4 address, 192.168.1.10 for example:
# ./ps4-wake -vP -H 192.168.1.10
To wake-up your PS4 using 123456 as the "user credential":
Via broadcast: # ./ps4-wake -vW 123456 -B
Or, direct: # ./ps4-wake -vW 123456 -H 192.168.1.10
To Do
- Add support for multiple PS4 devices.
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